Plishroom

The Plishroom is a species of small, harmless sporovid that charges at Pikmin.

=In fanon games=

In Pikmin E
The Plishroom is a small sporovid that appears in Pikmin E. Unlike most other sporovids, the Plishroom has visible eyes. It lacks the ability to convert Pikmin into Mushroom Pikmin, and instead charges into them and leaders, tackling them and knocking them over. The fastest way to defeat a Plishroom is to charge Pikmin onto it while it is getting up from tackling. They pose a huge disadvantage to Eli, as attempting to approach one as him causes him to flee back towards the ship and remain there for one to two minutes. Even if Eli is the active leader, control will be forced to the closest leader and Eli will flee from the creature.

In Pikmin: Decayed Leaf
The Plishroom is a DLC enemy in Pikmin: Decayed Leaf. The small mushroom has some resemblance to a Puffstool. The creature has a large cap, with two spindly legs. Its most noticeable feature is its two, wiry eyestalks on the top of its head. The creature will wander around clumsily until it spots Pikmin. Once it does, it will charge Pikmin; knocking them away and withering them. It will then fall over and wiggle around for a few seconds before getting back up. During that period, you can attack it and kill it quickly. Although Plishrooms cannot kill Pikmin, they can still be a nuisance; knocking Pikmin off ledges, into hazards, or by other enemies. Plishrooms tend to appear in groups of 2-3. If in more dangerous caves or raids, it may go up to 6-7.

In Pikmin E: Remastered
The Plishroom is a small sporovid that appears in Pikmin E: Remastered. Unlike most other sporovids, the Plishroom has visible eyes. It lacks the ability to convert Pikmin into Mushroom Pikmin, and instead charges into them and leaders, tackling them and knocking them over. The fastest way to defeat a Plishroom is to charge Pikmin onto it while it is getting up from tackling. Later on in the story, they pose a huge disadvantage to Eli, as attempting to approach one while he is the active leader causes him to flee back towards the ship and remain there for around half a minute to calm down. Even if Eli is the active leader, control will be forced to the closest leader and Eli will flee from the creature, leaving whatever Pikmin with him behind.