Titan Dweevil

The Titan Dweevil is a large member of the dweevil family. Unlike other dweevils, its only natural attack is to lash out with its pincers, which does no damage and is done only to get Pikmin off it; the creature is dangerous only because of the weapons it carries. It is initially burrowed into the ground in such a way that only the treasures it is carrying are visible. When approached, it rapidly rises from the ground and attacks.

The Titan Dweevil has four weapons at its disposal: the, which projects a jet of fire, the , which produces electric nodes, the , which sprays a series of water-filled bubbles, and the , which emits streams of poison gas. Each of them can be knocked from the beast's use and salvaged as treasure. Pikmin must be thrown at a weapon, either while it is mounted on the dweevil's hide or on its hands. Sufficiently damaging a weapon will cause it to begin smoking, and the effects of its use to be more dangerous and potent; the Flare Cannon has a farther reach, the Shock Therapist's nodes can activate even while moving, the Monster Pump produces water at a faster rate, and the Comedy Bomb emits four jets of poison that may spontaneously and randomly change direction. Damaging a malfunctioning weapon further will detach it from the Titan Dweevil, which will not pick it up again.

Before an attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen. Additionally, right before using an attack, the creature's armor will temporarily change to the color that symbolizes the hazard used by the chosen weapon.

After all of its weapons have been broken off, it will lose its armor, revealing the pale yellow underneath. It can be freely attacked and does not have any counterattacks at this stage other than shaking off Pikmin. When defeated, the Titan Dweevil melts into a bubbly, bluish goop.

=In fanon games=

Move list

 * Start - Bug Bite
 * Lv. 10 - Flame Burst
 * Lv. 10 - Water Blast
 * Lv. 10 - Zap Orb
 * Lv. 10 - Toxic
 * Lv. 20 - Flash Fire
 * Lv. 20 - Hydro Pump
 * Lv. 20 - Discharge
 * Lv. 20 - Poison Puddle
 * Lv. 30 - Red Terror
 * Lv. 30 - Blue Tsunami
 * Lv. 30 - Yellow Night
 * Lv. 30 - Purple Gas
 * HM01 - Strength
 * HM03 - Surf
 * HM04 - Waterfall

In Pikmin 2: New Year
The Titan Dweevil appears in Pikmin 2: New Year as the final boss, encountered within the deepest, volcanic recesses of the Season Den. Despite its behaviors being the same as in, its appearance has changed drastically as its skin is now magenta rather than pale yellow.

In Pikmin: Global Breakdown
In Pikmin: Global Breakdown, the Titan Dweevil is the first enemy encountered. Fortunately, it lacks its weapons and is therefore vulnerable, and its legs and body can be attacked freely.

In Pikmin: Theme Park
Although the Titan Dweevil itself does not appear in Pikmin: Theme Park, a clone of it appears as a rare boss in Golden Rift. Also, the game mode Last Stand takes place in its arena from.