User talk:Microsoftpaintadventures

You have new messages (last change).

Welcome to the Pikmin Fanon! You seem to have a good grasp of article formatting already, which is excellent. Happy editing!

By the way, the setup you've been using for pages is a special case for the Green, Orange, and Black Pikmin articles, and isn't necessary on others. Also, please do not edit the scientific names of enemies and such, no matter if they are fanon or canon. I know some are erroneous, but they should not be edited unless they're your own.

(I don't think I've done anything with the Black one, however I do have a Black Pikmin myself, and agree that you can edit the scientific names back to normal at will. I might publish mine later.)

You haven't yet, I just mentioned it because it's one of the three Pikmin types with articles laid out like those of Orange and Green Pikmin. Sounds good!

(Also I've posted pics of all my other Pikmin that are currently in my vector artstyle. Care to crop and put them on pages?)

(EXCUSE ME, I ACCIDENTALLY PUT THE BOMB ROCK PIKMIN ON THE BLACK PIKMIN (MISCELLANEOUS) PAGE! I REMOVED IT AND WILL SWAP IT TO THE OTHER PAGE AS SOON AS POSSIBLE!)

Already done! And heh, I noticed that.

(So, I got a Purple Pikmin for a captcha, and I typed "Purple" correctly, but it failed somehow. Why?)

I'm not sure. If I remember correctly, there's a typo, but nobody's bothered to fix it for whatever reason.

File updating
Just so you know, when you upload a new version of a file, chances are that it won't immediately update.

Request
I could do it, unless you're asking for a render.

Scruffy's been inactive on the Pikmin Fanon for a very long time because he's very busy with his life. I'm not sure when he'll get back to you about your request.

Ok guys, I probably don't need a render, but make it as close to the official designs as possible.

Re:I need some help
Welcome back! There's tons of content you could make, so I can't really suggest one single thing. You could make a game, which you did, and you can make new Pikmin, characters enemies, vegetation, items, and more. If you want to create new canon-based enemy variants, Pikmin 3 and especially ''Hey! Pikmin'' enemies could use the treatment.

Technically I did also make a Pikmin, that being my variant of the Lime Pikmin, and I was thinking of making a custom Bulborb character cuz why not.

Well, you've made a few different Pikmin, haha. And I'd like to see your bulborb character when you make an article about it!

I can't really draw bulborbs, but just gonna say his body is azure with orange spots that can light up to produce sounds. These can be of different notes, and his snout is shaped more like that of a Whiptongue Bulborb's. His teeth can only be seen when he opens his mouth, and his name is Musical Bulborb. (Also I need you to make some templates for me, like an agender one, and for people who like PvZ. Okay?)

You could write the article awhile. Sounds like an interesting concept! And I'll make those userboxes for you. Also, unless you want the old Lofty Sheargrub pictures to be retained to show off their old design, could you upload the updated design as a revision of the existing files?

Guess I'll keep them.

The userboxes are done. Enjoy!

Thanks!

Re:Yo man.
I read your message. And unfortunately, I do not have much time right now. Please forgive me. &mdash; Username (talk) 15:55, 11 March 2022 (UTC)

Re:Userboxes
While you have brought many unique ideas to the Pikmin Fanon, it's not the most anyone has ever done. Along with many other users, I myself have created many unique ideas, and still have more to come. Creative is the userbox you're looking for. Also, could you please undo the addition of your notes at the tops of the Winged and Purple Pikmin articles and instead mention your names for them on your user page rather than their pages? Thanks in advance.

Yeah, I could do that.

Re:Need some icons for enemies
Unfortunately, I'm far too busy with, excluding offline activities, cleaning up the wiki. As much as I would like to, I am unable to create custom enemy icons for the time being. The dummy icons must suffice for now. Do know that, over time, I would love for the number of dummy icons on pages to be minimized as much as possible by creating actual icons. The same hope applies to article subjects having illustrations.

Re:How do I edit my game template?
Well, game is merely a placeholder game banner all fanon games lacking an official one should have. You're welcome to make your own by copying and then editing the coding of a fanon game's banner. Also, happy birthday!

Judging by the special code used by some ones, I think I should make a (sub)page for something.

I'd say a subpage isn't necessary.

Re:Small question
Truly? Huh, I thought that was fixed, but apparently, it wasn't. I'll bring it up on the Discord server, thanks for letting me know. You should also join it so we can get a hold of one another more easily. Oh, and the cause behind the problem was someone using the wrong character at some point in the list of accepted file types, which conveniently was after png, jpg, and gif, the only file types anyone ever tries to upload.

Sorry, I lost my Discord account atleast a year ago... not that I used it that much anymore before that. Also sorry for forgetting to use my sig.

Ah, I see. And that's fine, mistakes happen. Also, the issue has been fixed, sorry I didn't tell you earlier.

Re:Weird glitch
I see. I've had things like that happen during playthroughs of Pikmin 2 plenty of times. You ought to mention your experience on the Fortress of Festivity's talk page on Pikipedia, as they may be interested in knowing about it, even if it does sound like an issue with carrying paths.

Yeah I dunked myself in white paint after that happened and now the only thing I can do is scream "EGGSHELLS", don't worry I can still type though

Vector graphics
Why do you use svgs for your drawings rather than pngs?

It's easier for me to make them, and because Scratch only has a 480x360 canvas all my pngs are heckin' low res.

Ah, I see. If you're able to get it, I would strongly recommend downloading paint.net. It's a free yet powerful image editing program that I use. Your canvases can be of virtually any size, and saving files in different formats is quick and simple.

I do have paint.net, though I rarely use it, and I often make horrible lines in it, as vector lines are way easier to curve correctly.

You are able to make curved lines, although there are only four anchor points, including the start and end of a line. '

Yeah but that's way too hard for me

Re:I confusion
Nah, just my favorite animatronic. I do like protogens, though.

WAIT ARE YOU IN THE PROTO COMMUNITY TOO 8|

No, I just like the way they look. 17:25, 30 May 2022 (UTC)

Re:Whoops!
Ah, you're right. My mistake. Despite knowing that, I still put it in that category anyway. Looks good to me! 17:25, 30 May 2022 (UTC)

Re:Yeah
That sounds awful! I hope you're okay now. I don't usually put bandages on cuts I get, even though I really should, but I don't hurt myself often. I just lick at my wounds like an animal, haha. I hope you enjoy the markers and have fun using them! Have a nice break, and take care. 17:23, 4 June 2022 (UTC)

Yeah I'm feeling better now, I know there's a reason why wounds shouldn't be licked (I'm talking about pets AND humans). Also the new markers have basically every color I need right now, and the cut has already formed a full scab. Whatever (time of) day or month it is where you are, I hope you have a good time as well!

Good, and thank you! Also, can you please not mention game-specific information in the family articles? 17:52, 4 June 2022 (UTC)

Okay, but where do I put them then? These enemies might not be included in the game anyway and may be just names I made.

Your sandbox could be an excellent place to put them. I'd like to avoid having extremely specific information in any family articles, both about the family itself and its members.

Might do later, also the Nectarous Puffstool and Scatterstool are being moved to the Parasoid family too.

Sounds good. 15:21, 5 June 2022 (UTC)