User talk:ZephwIng

Welcome to Pikmin Fanon, thanks for joining! If you want your fangame article to be retained, please put construction at the top of the page so we can know that you simply need more time for it to be worked on. That briefly said, please read and follow our policies and guidelines and this game article page to help you get started on expanding your very first fangame. Happy editing! 23:49, 27 February 2023 (UTC)

Welcome! Username said all I wanted to say, besides you having made two accounts. Alt accounts aren't allowed, so please only use one. Happy editing! 14:51, 28 February 2023 (UTC)

Re:Sorry
Well, accounts can't be deleted. The most I can do is block it, but you seem like a good person, so I won't take any action against it, no worries. And I'm glad you like Pikmin: Wide World! I'd work on it more if I weren't so busy with other things. 14:04, 2 March 2023 (UTC)

You're welcome! And do tell! 03:05, 4 March 2023 (UTC)

The prologue looks fantastic. Maybe there could be some sort of scenario where you can choose only one of the two Pikmin types at first and then return at some point later to get the one you didn't choose, although using them together to defeat a boss also sounds like a fine idea. Though, personally, I would maybe stray from Red Pikmin being the first type, since it's pretty cliche. But it's your project, so it's up to you. And regarding the ranks, it's something users themselves check if they qualify for, even if getting the rank requires getting it from someone who already has it. The ranks system overall could use some improvement, but it's not a point of focus as of now. You can easily see your contributions from your user actions menu thing at the top of any page. You know, where you can easily access your user page and talk page from. 00:00, 6 March 2023 (UTC)

I like Purple Pikmin being available. The player could choose between the strong, hard-hitting Purple Pikmin, and the delicate, versatile Winged Pikmin, both with their pros and cons. I can't wait to see more! You have a great day as well. 22:39, 6 March 2023 (UTC)

I think it looks great! I'm not sure what the Pikmin's name could be, since I wouldn't imagine them to have individual names. The only part of the story that I personally am not a fan of is that Pikmin can speak in a language that Olimar can somehow understand. Instead of them speaking, I like to have Pikmin convey themselves through movement and sound. Of course, "sound" refers to their usual noises. And I don't mind your messages at all, I'm glad you're looking to me for input. 15:07, 9 March 2023 (UTC)

Yeah, the translator would be a weird concept because then there would be the question of how the Pikmin knows how to use it. I'm sticking with Pikmin conveying themselves through movement and sound being the most logical way for Olimar and the Pikmin to communicate. 15:26, 10 March 2023 (UTC)

It might. 17:35, 10 March 2023 (UTC)

I haven't looked that far into the story yet, haha. 21:29, 10 March 2023 (UTC)

Just caught up on the story, seems like a neat plot element! 14:59, 14 March 2023 (UTC)

I'm glad you enjoy Pikmin Fanon so much! And about custom signatures, there's a tutorial on the talk page policy, but it may soon be moved to its own help page. Hope that helps. Also, it's imperative that you follow the part about nosubst so your signature is kept as a simple link and not turned into the coding making it up when you sign your messages. And thanks, I think it does too. 15:02, 15 March 2023 (UTC)

Looks good. 13:44, 23 March 2023 (UTC)

Yeah, they seem good! I'll be sure to let you know about any ideas I might have. There are guidelines about enemy pages if that should answer your question. Since it's a story they appear in, they would belong in an "in fanon writing" section like on the Emperor Bulblax's page. Hope that helps! And you've been very kind in your messages, so don't worry about sounding mean. There have been a few people in the past that admittedly have been... much more demanding, haha. 13:17, 24 March 2023 (UTC)

Well, really, it's as simple as copy-pasting the coding of a userbox and then editing it into what you want it to be. Looking at the userbox template to understand the coding for userboxes may also help. 13:14, 3 April 2023 (UTC)

Oops, I thought you meant MAKE userboxes, not just put them on your page. All you have to do for that is simply put the template name between brackets, which would show the template on your user page. You can look at the userboxes on my user page for plenty of examples. Hope that helps! 13:10, 4 April 2023 (UTC)

There, I fixed it for you. Userboxes can get messy if you don't use userboxtop and userboxbottom. It's okay, I'm probably not being much help in the first place, haha. 12:42, 6 April 2023 (UTC)

Nice! You can adjust a file's size by appending a size, in pixels, to it. An example is, which would display the picture at twenty pixels in width. Pay attention to how wide or narrow a picture is, because narrower pictures will naturally display at a large size than you may think. 12:47, 7 April 2023 (UTC)

You're welcome! 12:55, 7 April 2023 (UTC)

Also, would you kindly use the "show preview" button while you edit your user page? Otherwise, the recent changes page can get flooded with numerous changes to a page. 13:03, 7 April 2023 (UTC)

It's beside the "save changes" button, silly goose. 13:14, 7 April 2023 (UTC)

File:Preview.png. This help any? 13:22, 7 April 2023 (UTC)

Haha, you're welcome! 13:32, 7 April 2023 (UTC)

Things have been good, and I hope the same for you as they are for me. I saw that you have been making a lot of infoboxes, but please be aware of the limit of five user images per user. However, you can get around that by making your userboxes actual templates rather than just coding on your user page, but there is a limit on those, too (at least, there should be). The Rick Roll gif you uploaded does work, but the thumbnail of it does not animate due to technical reasons. That can be fixed by reducing its file size, such as resizing it or compressing it, but I can take care of that. 13:54, 15 April 2023 (UTC)

User images are images you upload for personal use, like the ones you've been uploading for your userboxes. 13:58, 15 April 2023 (UTC)

It's a rule that's frankly never been enforced, but it should be since Pikmin Fanon is not a social media site, but it's not very important, so I digress. Probably what would happen is a moderator telling a user they reached the limit and shouldn't upload more until they make room for another, or surpassed it and should decide which user image they want to be deleted. If they ignore or refuse, maybe one user image could be deleted at random, starting with the least-used one. 14:08, 15 April 2023 (UTC)

Users can upload as much concept art and audio and whatnot for their games as they want. I'm not sure what kind of project would warrant uploading a large number of personal images. 13:10, 18 April 2023 (UTC)

Ahoy! It's okay, I don't expect everyone to be active here all the time. What's Pokemon Warspike about? 13:06, 12 May 2023 (UTC)

Oh, I love the concept! I like that team grunts are playable, and Rayquaza will have a team based after it. Both fairy and ghost are good for Team Sky's tertiary type, but I'm personally more biased towards ghost because that's my favorite type. Also, I would maybe rename Team Sky to Team Aether to complement Team Aqua and Team Magma's fancy-sounding names. Unfortunately, I don't have any suggestions for Pokemon fangame engines, since I don't really dabble in that. 14:04, 29 May 2023 (UTC)

It's alright. I saw you did, and it looks pretty good. Your ideas seem fine to me. 12:52, 21 June 2023 (UTC)

Not anyone in particular. And I saw that, looks good. 14:43, 22 June 2023 (UTC)

Brokonion
Wait what, the Red Onion was destroyed!?

My bet's on everybody's favorite [Number 1 Rated Golden Ghoul 250,000,000]

Y'know, the Plasm Wraith

Signature
I finally have a signature! Yay! --ZephwIng (talk) 11:39, 16 March 2023 (UTC)

Nicely done. I suppose I could've just told you about typing  to sign your messages, haha. 14:08, 16 March 2023 (UTC)