Cleansing Apparatus

The Cleansing Apparatus is a cleaning machine that views the Pikmin as dirty.

=In fanon games=

In Pikmin 5: Apex Predator
The Cleansing Apparatus is a multipurpose cleaning robot that patrols the Palace of the Gods. It has vacuumed up the final major group of castaways, and killing it completes story mode. It can be found anywhere around the Palace, as it patrols constantly for dirt and grime.

Taking down the Cleansing Apparatus will likely be a multi-day fight, due to its health. The fight begins as soon as the player gets close enough to its optical sensors in its front or starts attacking it from behind. From this point on, the fight will resemble the Titan Dweevil. The Cleansing Apparatus will activate its spinning brushes and will start moving in their direction for a short period of time. Then, a random module will be selected that determines the attack. These are:


 * Air Conditioner: The Apparatus will take out a fan with a refrigerant device to blow cool air. However, the refrigerant container is broken, meaning the fan will shoot ice gas around. Above half health, it will move in a slow and predictable pattern. Below half health, the device will shoot snowballs as well.
 * Air Freshener: The Apparatus will extend a robot hand with a can of air freshener out towards the player. As the machine is old, the robot hand starts sparking and the sparks turn the air freshener into a flame thrower. It will move in a slow and predictable pattern if it has most of its health, but if it drops to less than half, the arm becomes unpredictable. The pattern starts becoming unpredictable and random, and the Apparatus will occasionally fire in rapid bursts, creating fireballs that burst into smaller ones upon hitting the ground.
 * Bug Bomb: The Apparatus will deploy a bug bomb that shoots poison gas. The gas will be in three streams if the module is over half health. Under half health, and there will be four streams.
 * Mop Solution: The Apparatus will begin shooting out water drops to mop the floor. The drops will be evenly sized and predictable when the module is over half health. Under half health, the Apparatus may not shoot water drops for a few seconds, and then fire massive water drops in quick bursts. Getting hit by these larger water drops throws anyone who gets hit by them a good distance, either separating the leader from the Pikmin or making it harder for the leader to rescue Pikmin hit by the water.
 * Rearm: Spread around the path are points where the Apparatus will change its air freshener, mop solutions, and bug bombs. It will extend a massive arm out with the empty product and replace it with a full one. Since it raises its arm out so high, only Winged Pikmin will be able to attack it. It is recommended to take this module out first because it is the rarest one to generate and can cripple several machine functions if taken out.
 * Spinning Brushes: The brushes will extend out trying to suck up any Pikmin. The player must attack the brushes from one joint above the brushes, and one joint under them. Getting sucked up will kill any non-Rock Pikmin, but Rock Pikmin will be shot at the end of the attack dazed, but fine. Above half health, the brushes will stay on the floor normally. Below half health, they will raise themselves up and down, causing shockwaves.

Each module will come with a final destruct except for Rearm once it hits zero HP. It will explode, and kill any non-Orange Pikmin attacking it. Because of this, each module should be reduced to almost zero health, and finished off with Orange Pikmin to avoid any deaths.

Upon disabling all modules, the machine will open its backdoor component to allow the owner to hit the factory reset button. The button will be broken, but there will be an entrance inside. Inside will be the central core that powers the machine. Its only attacks are shocking and shaking. Killing the central core destroys the machine and frees the final group of castaways.

After freeing the castaways, a cutscene plays where the final group thanks the player for saving them, and the player has the choice to leave PNF-404 or stay on the planet. Leaving triggers the ending the player has earned and staying has the group thank the player again for continuing to help the city.