Wacky Bridges

The Wacky Bridges are the third cavern to be explored in the game President's Adventure. It has almost the same look of The Crossroads area, which reminds a desert. Here, the player first fights against the sand, that make some Pikmin slower, and can change the environment around them. There's also the presence of new enemies, which are also desert related.

Sublevel 1
The first floor is the easiest of all. There isn't a order of doing things, and by that, the player can make his own way thru this floor. There are two treasures in this floor, that might be easier to collect if all the enemies have been killed. Pikmin must break down a wall for the exit to the next floor be shown.

Enemies

 * Dwarf Sand Bulborb x3 (x6 in Pikinsane Mode)
 * Sand Bulborb x1 (x2 in Pikinsane Mode)

Treasures

 * Ring Tone (Bell)
 * Creator's Device (Pencil)

Sublevel 2
Showing more difficulty then the first floor, the player must now explore the entire field with his fresh discovered Yellow Pikmin. Destroying all hazards will clear the path for the other Pikmin. The treasures are in each corner of the level, which make dividing Pikmin for carry a way to cut time. Next to the electric covered gate, where, to open the passage, the player must have Yellow Pikmin, there are some enemies for the Yellow only to fight.

Enemies

 * Dwarf Red Bulborb x3 (x8 in Pikinsane Mode)
 * Anode Beetle x2 (x5 in Pikinsane Mode)

Treasures

 * Smiling Fruit (Decorated Pumpkin)
 * Dusty Gold (Old Coin)

Sublevel 3
Here, sand show itself more. There are stairs in this floor, and bridges, made of sand. There is a weight limited for how much Pikmin can cross the bridge without breaking it. Usually, the limits go of 50 to 100, and strategy demains to use Red or Yellow Pikmin only. Crossing the first bridge will lead to some enemies. Crossing the second will lead to the treasures and crossing the third will lead to the exit. The player must take Pikmin in a certain amount and cross everyone thru the bridges.

Enemies

 * Dwarf Sand Bulborb x3 (x6 in Pikisane Mode)
 * Dwarf Orange Bulborb x3 (x6 in Pikinsane Mode)

Treasures

 * Warrior's Armor (Decorated Cannon Beetle's Skull)

Sublevel 4
This level works like a jack in the box. There will always have three options of gate, which the player can choose to destroy. Sometimes, enemy can come out. Sometimes, anything can come out. Three steps of this game will lead the player to an ultimate jack in the box, with six gates. There are enemies, no treasures, and the exit.

Enemies

 * Fiery Dweevil x2 (First round, second gate)
 * Anode Dweevil x2 (Second round, third gate)
 * Dwarf Sand Bulborb x6 (Third round, first gate)
 * Sand Bulborb x1 (Final round, first gate)
 * Decorated Cannon Beetle x1 (Final round, third gate)
 * Mitite x10 (Final round, fourth gate)

Treasures
There are no treasures in the floor.

Sublevel 5
Continuing his work, here the player must break blocks of sand throwing Purple Pikmin over it. Heavier blocks usually hide treasures or enemies. One of those blocks hide the exit to the next room. The left part of the area is not acessible, since there's sandstorm in that area. There is nothing there, but it does make a player intrigued on about why they can't acess that area.

Enemies

 * Cloaking Burrow-nit x? (May or may not appear hidding in sand blocks)
 * Dwarf Sand Bulborb x4 (x8 in Pikinsane Mode)

Treasures

 * Hollow Package (Empty Doritos Pack)
 * Hypnotism Device (Metronome)

Sublevel 6
This floor is the only with one enemy only. The player can choose battling it or not. The brand new Chaos Snitchbug, strategy demands whoever choose to fight him must be carefull, due to the weather, or, in this case, sandstorm, be in his side. There are no treasures or hazards, only the exit.

Enemies

 * Chaos Snitchbug x1

Treasures
There are no treasures in this floor.

Sublevel 7
Once again, the sand bridges feature return. Except that, in this floor, the bridges move, something that changes the player's destiny. There is a period of 10 seconds for each movement. They always move sideways. Making through the maze will lead the player into a monster house, where he must manage to defeat some enemies. Afterwards, the treasure is avaliable, so as the exit to the final floor.

Enemies

 * Dwarf Sand Bulborb x4 (x10 in Pikinsane Mode)
 * Dwarf Red Bulborb x4 (x12 in Pikinsane Mode)
 * Dwarf Orange Bulborb x4 (x8 in Pikinsane Mode)
 * Imperial Sand Bulborb x1

Treasures

 * Tiny Tunnel (Noodle)

Sublevel 8
The final sublevel is a boss like environment. A long corridor that lead the player to the boss' room. Here, he/she must fight the Hercules Beetle, a newcomer boss. It uses sandstorm in his side, creating sand pits and sand warps that make him wonder around the field. He also drop Scarabooms, mini sized scarab beetles that explode. Defeating it will give the player the awarded treasure and the passage to the exit.

Enemies

 * BOSS Hercules Beetle x1
 * Scaraboom x? (Depends on the Boss)

Treasures

 * Power Symbol (Triforce)
 * Sand Suit (Upgrade)

Wacky Bridges
''I've never seen such bad weather! Like poking a Titan Dweevil with a stick, exploring this wild corridors can be as dangerous. Well, maybe not as dangerous. But, still, dangerous. Fight new enemies with the brave heart of a warrior, and, who knows, at the end, maybe the symbolic animal of the desert might spill out your solution for sandstorms? And, did you also knew this place is over a thousand years? Way before the lands of The Crossroads existed to supress this mighty lands, there was always this pit of sand luring stupid adventurers.''