Dytweezer

The Dytweezer is a species of aerasite that at least somewhat resembles a bird or pterodactyl and can fly.

=In fanon games=

In Pikmin: New World
The Dytweezer is a very large pterodactyl-like enemy that appears in Pikmin: New World. It has an enormous upturned beak with several small peg-like teeth at the end. Its orange beak has a toucan-like series of rainbow-colored stripes at its tip. It has a comparatively small vulture-like head with tiny yellow eyes and pink skin. It also has a small, beet-red crest on the end of its head. It has a vaguely heart-shaped pale yellow crest of feathers around its neck, a round, black body, two long yellow legs with clawed feet, and two massive wings that are twice the size of its tiny body. The wings are connected to the legs by a membrane of skin and blue and scarlet red stripes connect the arms with its feet. There are three clawed fingers on its wings and an extra-long fourth finger that supports the rest of its wings. It also has a long, stiff tail that sticks out directly behind it and has a large tip resembling a spade on a playing card. It also has a dark magenta tongue in its mouth.

Fighting this creature can be difficult as it never lands on the ground and is often hiding in darkness or out of view. When it swoops down and into view, it will cause all of the Pikmin to panic and begin to run away from it. It will begin to chase the Pikmin into walls, corners, or dead ends. It then opens up its oversized beak and pinches all of the Pikmin in between its tweezer-like ends and then swallows them whole. It can get up to six Pikmin at a time this way, and it can attack in rapid succession. Once there are no more panicking Pikmin to pick off or any Pikmin that haven't already run away, the creature will return to its normal flight pattern. When it is killed it will automatically jump up into the air with one of its wings ablaze. This will cause it to fly around in a spiral leaving behind a smoke trail until it hits a solid surface and then explode, leaving three pellets and possibly other loot behind.

After the Dytweezer makes Pikmin panic, whistle them so they return to a leader's side. Throw Pikmin onto its rounded abdomen and wings. The creature will try to knock them off with a powerful beat of its wings not long after ﻿Pikmin have landed on it. If they are tossed onto the Dytweezer fast enough, they will weigh the creature down so that it falls down onto the ground where a Pikmin squad can easily swarm it. It will attempt to get back up in the air by first standing up on its two back legs and then spreading its wings out wide. When it does this, whistle the Pikmin off of it because it is a sign that it will beat its wings with a force that creates large amounts of wind that will send Pikmin flying far and knock over leaders. Also, any Pikmin close enough or on it will be deflowered by the wind. Be sure that no Pikmin are anywhere near it and then repeat the process again. Keep Pikmin far away from it during its death animation as they could easily get caught up in its death explosion, killing them.

In Pikoblitz 2
In Pikoblitz 2, the Dytweezer resembles the head of a Burrowing Snagret, although with small wings, a short, large, cone-shaped beak, and a couple of tail feathers. It can eat a maximum of five Pikmin at a time and has little vitality.