Pikmin: Wide World/Options

Pikmin: Wide World features its own collection of various in-game options players can change and toggle to alter their gameplay experience. In the game, there are three types of option menus: global options that can be accessed from the main menu and pause screen, game options that are specific to certain game modes, and special options that are accessed by interacting with the Dolphin Lander in Story Mode. Settings are automatically saved when a respective option menu is exited, no matter if any were changed or not. Options can be changed at any point during gameplay and dynamically affect the game. Any menus that are opened during a multiplayer game do not halt the game.

Global options
These options are accessible from the title screen and at any time the pause menu can be opened in any game mode. Global options are specific to each console, meaning players on separate consoles in a multiplayer game will each have their own set of global options active for them.
 * Language: displays a series of flags, one for each available language's country. Choosing a flag will close out the options menu and change the game's language to that of the country selected. The default language matches that of the region the game was sold in.
 * Sound: opens another menu containing the following three items:
 * Music volume: allows the player to change the volume of the game's music. Does not affect the volume of music played in the game's soundtrack, which has separate volume settings.
 * Sound volume: allows the player to change the volume of the game's sound effects.
 * Speakers: allows the player to switch between mono, stereo, and surround sound.
 * Graphics: opens a menu containing the following three items, as well as a reference picture used to visually display the graphical changes:
 * Cartoony: changes the game's graphics to a style reminiscent of and.
 * Realistic: changes the game's graphics to a style reminiscent of.
 * Crispness: allows the player to change how soft or sharp the game's graphics are. "Low" and "High" are the two choices.
 * Colorblind mode: displays a series of examples of types of colorblindness. Choosing an example will change the game's color displays to best assist players that have colorblindness of that type.
 * Controls: opens a menu containing descriptions of the game's control settings:
 * Invert camera: controls the directional movement of the camera when is tilted. The camera's horizontal and vertical movement can be inverted separately.
 * Gyro controls: allows the player to toggle motion controls. So long as this is toggled off, the following option will be grayed out and cannot be interacted with.
 * Cursor control: changes whether the cursor is controlled by lightly tilting or by pointing with motion controls. Additionally, the horizontal and vertical movement of the cursor can be inverted separately. If gyro controls are toggled off, this option defaults to "Stick".
 * Miscellaneous: opens another menu containing a variety of miscellaneous options to choose from:
 * Interface color: allows the player to change the default, shared hue of most of the digital-looking elements of the heads-up display as well as the HocoPad's screen. The default color is blue.
 * Radar orientation: changes whether the radar's orientation is dependant on the direction the current leader is facing or orientated with north at the top at all times.
 * Mini-radar display: controls whether a small radar appears in the heads-up display, which can be seen in all game modes when enabled. The mini-radar has the same orientation options as the ordinary radar does.
 * Disable tutorials: allows the player to toggle the otherwise unskippable minor cutscenes that teach the player about the functions of certain gameplay elements such as nectar, sprays, Pikmin threatened by hazards, caves, fruits and treasures, sunset, and so on, so gameplay continues as normal the first time such circumstances are encountered in any given playthrough of Story Mode. In short, this setting informs the game that the player is familiar with it. Players still receive any data files they would have received during the cutscene, however.
 * Basics: opens a menu containing much information about how the game works. It includes basic information about controls, Pikmin types, and the functions of certain game mechanics.
 * Carrying fractions: allows the player to swap the top and bottom numbers in the fraction displaying an object's weight and the strength of the Pikmin carrying it. This also applies to fractions used in other situations, such as for weights applied to elevator platforms.
 * Spawn crushing: allows the player to toggle whether enemies, such as but not limited to most arachnorbs or the Waterwraith, are able to crush Pikmin and leaders upon initially landing on the ground. By default, this option is enabled.

Game options
These options can only be viewed during actual gameplay, in a menu separate from global options, and some are only visible in certain game modes.
 * Multiplayer: opens a menu containing the following three items:
 * Host: allows the player to host a multiplayer game of the game mode they are playing, and if online, provides the player with a code others must type into a provided text field to be able to join.
 * Join: allows the player to join an online game being hosted by inputting the code produced by the console hosting an online game into a provided text field. Local multiplayer does not require a code to be able to join an offline multiplayer game.
 * Disconnect: allows the player to disconnect from a multiplayer game they are part of. A pop-up will appear first so that the player may confirm their choice. Disconnecting as the host will automatically force any other players to also disconnect.
 * Difficulty: present in all game modes. In multiplayer, everyone in-game is affected by the host's difficulty settings. Contains four options in the following order: "Easy", "Normal", "Hard", and "Ultra-Spicy". Changes the health and speed of enemies, and how many Pikmin enemies can kill at a time if there exists a limit. Enemy health, speed, and Pikmin kill limits increase with the difficulty. Additionally, in Story Mode, day length decreases as difficulty increases. "Normal" is the default difficulty option and contains the default parameters.
 * Retry: allows the player to restart the day or a cave, when in Story Mode, or stage, when in Challenge Mode, from the very beginning.
 * To earlier day: only present in Story Mode. Allows the player to essentially travel back in time to a previous day.
 * End day: only present in Story Mode, when on the surface. Allows the player to end the day prematurely. If there are any Pikmin that risk dying after sunset, a pop-up will appear warning the player about it.
 * Exit cave: only present in Story Mode, when in a cave. Allows the player to exit the cave without using an escape geyser, but forfeits any objects that were taken to the Lander Pod.
 * To stage select: only present in Battle Mode and Challenge Mode. A pop-up will appear first so that the player may confirm their choice. The pop-up also warns the player that any unsaved progress may be lost, if there is any.
 * Save and quit: only present in Bottomless Abyss. Allows the player to save their progress in a sublevel of Endless Abyss, including the current sublevel layout, leader position, Pikmin types and numbers, and so on. A pop-up will appear first so that the player may confirm their choice. After saving, the player is brought back to the title screen.
 * To title screen: allows the player to return to the title screen. A pop-up will appear first so that the player may confirm their choice. The pop-up also warns the player that any unsaved progress may be lost, if there is any.
 * Hints: only present in Story Mode. The button glows and sparkles when a new hint is available, and otherwise looks like the other buttons when there are no new hints available or the current hint has already been seen. Can be disabled.

Dolphin Lander options
These options can only be accessed by interacting with the Dolphin Lander in Story Mode.
 * Assemble All: only present when the Whistle Transmitter has been collected. Allows the player to call all Pikmin, no matter if they are idle, working, or fighting, back to the day's landing site, unless they are buried.
 * Take out or return Pikmin: only present when the PikHold has been collected. Allows the player to store or take out juvenile parasitic Pikmin hosts they have found. Purple Pikmin and White Pikmin can also be stored and taken out before their respective Onions are saved.
 * Supply stock: functions identically to the HocoPad's version. Here, the total collected amount of Pokos and Sparklium can be seen, and so can the current amount of juice and sprays, as well as how much juice needs to be collected to produce a full bottle of either respectively from fruit and spiderwort berries. Additionally, raw Sparklium dust stored in Sparklium Jars, and full Spray Bottles may be stored in the Dolphin Lander through this menu, as leaders can only carry a limited amount of either.
 * Select suit: only present once a suit upgrade has been collected. Allows the player to select which of the four suits the active leader is wearing, displaying only collected suits. The four options are "Basic", "Metal Suit Z", "Scorch Guard", and "Anti-Electrifier".
 * Refine upgrades: only present once a valid upgrade has been collected. Allows the player to refine an upgrade to a higher quality, at the cost of Sparklium.
 * Toggle upgrades: only present once a valid upgrade has been collected. Allows the player to toggle the functionality of any Exploration Kit upgrades, but not unlocks or ship parts, they have collected. This option allows players to switch between unlocked refinement tiers of Exploration Kit upgrades they have acquired.
 * Stay after sunset: only appears once enough progress is made in Story Mode. Allows the player to, in a convenient manner, inform the Dolphin Lander they wish to stay past sunset. Using this becomes necessary as at some point the Dolphin Lander stops asking the player if they wish to stay past sundown.
 * Resource priorities: changes how the Dolphin Lander sorts corpses that are collected underground. The options are:
 * Choose individually: gives the player the choice to use corpses collected underground to gain either Pokos or Pikmin seeds. This menu functions similarly to the Onion menu. Any number of remains of a certain defeated enemy of a collected amount can be selected to be made into seeds for any individual chosen discovered main Pikmin type, and those that are not converted into seeds will be sold for Pokos.
 * Choose for me: opens a menu that contains the following three choices, any of them causing the Dolphin Lander to process tasks for the player:
 * Prioritize Pokos: causes the Dolphin Lander to sell any corpses not directly brought to the Master Onion on the surface for Pokos.
 * Prioritize seeds: causes the Dolphin Lander to convert any corpses not directly brought to the Master Onion on the surface into Pikmin seeds.
 * Balance Pokos and seeds: causes the Dolphin Lander to balance the amount of Pokos and Pikmin seeds received from corpses that are not directly brought to the Master Onion on the surface.