Blindermander

The Blindermander is an amphibiland that is unable to see, and thus uses vibrations to hunt.

=In fanon games=

In Pikmin Evolution
The Blindermander is a species of amphibiland appearing in Pikmin Evolution. It is an indigo-blue amphiland of small size, being only slightly bigger than the Gildemandwee. The most noticeable elements of the creature's appearance are its complete lack of eyes, as its name would suggest, and the glowing blue organ on its backside. As the creature is blind, it lives in caves, in which vision is generally poor already, and hunts by sensing vibrations in the ground through the blue gland on its back. It will rush anything it senses the vibrations of in its territory to devour them, though its small size often puts it at a severe disadvantage against creatures like Spotty Bulbears, so it tends to form small packs with others of its kind to better divide and conquer territory. The mouth of the Blindermander is surprisingly wide, being able to swallow Dwarf Bulborbs whole, let alone a whole squad of Pikmin. The creatures are also quite agile, being able to dash forward at great speed toward potential prey, and attempting to move out of the way of its charge will only attract the attention of other Blindermanders. Though the Blindermander's erratic behavior and tendency to swarm targets make them quite dangerous, they can be utilized to clear a path of smaller enemies, vegetation, and even obstacles, making them somewhat useful to keep around. One such obstruction is Glueshrooms, which a Blindermander's dash can destroy quite easily.

Because the Blindermander hunts through vibrations alone, care must be taken to move as little as possible to avoid detection, though it does have its benefits, namely in diversion tactics. Make a distraction for the Blindermander to pursue, such as by throwing an object, and then rapidly throw Pikmin at the Blindermander's glowing rump, as attacks directed elsewhere will simply rebound off without harm. While attacking one Blindermander will grab the attention of the rest of the pack, calling Pikmin off the Blinderminder quickly enough will fool the other Blindermanders into thinking it is prey, and thus finish the target Blindermander off. This strategy can prove to be quite useful, as the Blindermanders will effectively mortally wound one another in their frenzy. Perhaps the most intriguing strategy is alternating throwing Pikmin behind and in front of a Blindermander, dizzying it from confusion and leaving it vulnerable to attack with minimal trouble. No matter the strategy, Blindermanders are quick to come together, for better or for worse, necessitating speed and accuracy to prevent more trouble than they already present.