Mockwraith

The Mockwraith is a species of supernatura that roams the surface at night, seeking out and chasing after Pikmin and leaders to destroy them.

=In fanon games=

in Pikmin 2... Again?
The Mockwraith returns in Pikmin 2... Again?. It is similar to its Pikmin: Dusk and Dawn incarnation and is first encountered during night expeditions in the Midnight Ruins. Rather than target the Lumiknoll, the Mockwraith will wander about in search of Pikmin and leaders to smash with its stone-covered limbs. It is later encountered in the Death Den, roaming its sublevels and acting as its boss on its final sublevel. There, activating a satellite dish will force the Mockwraith into a vulnerable state, during which any Pikmin type can attack it until the satellite dishes automatically turn off. Upon defeat, it will disappear, leaving only the stone covering its arms and legs.

In Pikmin: Dusk and Dawn
The Mockwraith is the night-dwelling terror of Lake Tearfall in Pikmin: Dusk and Dawn. It resembles the Waterwraith, albeit standing upright, with a faint orange-ish tint, and rather than possessing its signature rollers, its four limbs are covered in stone. Various small rocks and pebbles can be seen inside its watery body. It appears fifteen minutes past sunset to roam the surface. The first time it appears, a cutscene will occur: the S.S. Twilight will warn that it is extremely dangerous to stay on the planet's surface past sundown, and urges the leaders to give up whatever they are doing and leave it for tomorrow, as the ship can not detect the wraith with its sensors and thereby deems it too much of a hazard to safely continue. If the warnings are ignored, the only way to survive is to hide in foliage, since the Mockwraith can not be harmed in any way on the first night. If a Pikmin or leader is in its line of sight, the Mockwraith will emit an alert sound, and then begin to relentlessly pursue its prey until it either catches up or loses them. If it catches up, it will trample those leaders and Pikmin, killing them. Taking refuge in a hiding place while it is close is often futile as it will more often than not trample hiding Pikmin and leaders anyway. Gaining distance before hiding provides the highest chance of safety, and losing the Mockwraith's attention. Its chase theme is a much more fast-paced, distorted version of the Waterwraith's chase theme. While running, it produces loud, dreadful thumps, and although the sound doesn't have any effect on gameplay, it could instill fear in the player, as they are likely facing away from the Mockwraith and have no idea of the distance between them and it.

After the first night of surviving the Mockwraith, the ship seems to notice that a cave had been dug up by the "mysterious wraith-like entity", as it calls the Mockwraith. Upon investigation, the cave is revealed to be the Sunken Stronghold, which is ten sublevels deep and where the Mockwraith resides. Like its predecessors, and, Sunken Stronghold features the Mockwraith as a looming threat, appearing seven minutes into a sublevel, so hurrying along is advised to avoid a confrontation. On the final sublevel, there is a very damaged speaker from which ten Echo Pikmin, the Mockwraith's weakness, pop out when approached by leaders. The leaders use their new otherworldly Pikmin against the Mockwraith and inadvertently anchor it to their plane. Due to the Echo Pikmin's traits, the Mockwraith locks up, becoming a solid orange color, indicating its newfound vulnerability. However, it doesn't go down quite as easily as its lesser brethren. The Mockwraith has three different attacks to use against its assailants. One is jumping and causing the ground to quake upon landing, causing boulders to fall. Another is assuming an athletic runner's "ready" position before charging from one side of the arena two to three times, or three to five times in Hard Mode. When it is attacked enough in its vulnerable state, it shakes its attackers off and slams its fists on the ground, causing boulders to crash to the ground, and then roars before attempting to charge the leaders and Pikmin. Throw Echo Pikmin at it while it charges to force it to cower again. Once its health is sufficiently whittled down, the Mockwraith retreats to the surface. As a final retaliation, the beast roars, causing Pikmin to panic so it can trample them before it makes its escape. If the Echo Pikmin suffer an extinction at any point in the fight, the numbered gate present on the sublevel will automatically open, allowing the leaders to abandon the fight, leave the Sunken Stronghold, and traverse the cave once again to try again; if this occurs, the achievement "Silenced" will be unlocked.

Upon following the Mockwraith out of its lair, sunset will be upon the leaders and Pikmin. There are no other enemies present while the battle continues. Once night falls, the Mockwraith will show itself, its rocky limbs now cracked, its watery, transparent skin visible through some chunks of it that have been beaten off. It resumes its assault, and the goal now is to finish the beast off. It now attempts to dodge any Echo Pikmin that are thrown at it, so the best time to do so would be when the Mockwraith tires itself out by either running or attacking. Once its health is reduced to half, it becomes frightened, changing its tactics to be more defensive than offensive. It will flee and attempt to hide in bushes, but due to its large size, it is rather easy to spot. Once it is defeated, it will drop to the ground and throw a tantrum, slamming its arms and feet onto the ground, all the while dropping 25 Solium, 50 Luminum, a Poko crate worth 1,500 Pokos, and the Master Noisemaker, an upgrade that increases the leaders' whistle range. After its very embarrassing fit, it runs off, still alive. Although the Master Noisemaker is a very important part of the Exploration Kit, helping make gathering Pikmin easier, it also increases the noise the whistle makes, so use it wisely to avoid awakening sleeping enemies.

After its defeat on the surface, it will not show up for another two days, seemingly recovering. After that, it will appear again, and Echo Pikmin can be used to defeat it swiftly. The battle is much like that on the surface from the Sunken Stronghold's final sublevel, but the Mockwraith doesn't cower as long and its health is reduced. When defeated, it drops 10 Solium, 25 Luminum, and a Poko crate containing 750 Pokos.

In Champion's Descent, it roams sublevels twenty-five to thirty after 4.5 to 5 minutes have passed. It can either be avoided entirely or defeated for the current sublevel. Sublevel thirty has several broken speakers that a total of ten Echo Pikmin emerge from. If the Mockwraith destroys those ten Echo Pikmin, the numbered gate on the sublevel will open, allowing escape and also granting the "Silenced" achievement if it hasn't already been unlocked. Once defeated, it will not reappear for the rest of the cave.

The Mockwraith produces noises very akin to the Waterwraith, albeit sounding a lot more distorted and eerie. The only other noise it makes other than grunting or wailing is laughing once it successfully exterminates any Echo Pikmin present in the area. The music of any sublevel it resides in, including all sublevels of the Sunken Stronghold and sublevels twenty-five to thirty of the Champion's Descent, is reminiscent of the Submerged Castle's theme, though a lot more foreboding and ominous.