Mold

Mold is a hazard that can threaten the lives of Pikmin and turn them against their leaders. Additionally, mold can alter the fauna and flora it touches, and revive dead matter.

=In fanon games=

In Pikmin Evolution
Mold is an uncommon hazard appearing in Pikmin Evolution. It takes the form of a thick green goo-like mass that sticks to the floors and oozes from various fauna, floura, and fungi. Mold acts as a sort of convergence between two other hazards, that being poison and spores, as mold is actually made up of condensed spores that clump together into toxic green masses of slime. Mold is dangerous as not only does it slow down anyone who walks on it like acidic sludge but also poisons anyone who crosses it, meaning if not whistled in time any Pikmin unlucky enough to enter the substance will quickly drown and melt from the green goop and eventually become part of it. Mold, as a byproduct of spores clumping together, come from the same sources, mainly being created by the members of the sporovid family. While the Puffstool is the resident spore creating sporovid, the Toxstool and Toxcap are the resident creators of mold. Mold also comes from creatures infected by sporovid spores, such as the Moldy Bulborb which leaves a trail of mold where it walks, or the Moldspitter whose mold in its mouth scatters smaller clumps on the floor as it walks. Mold, like poison and spores, are resisted by Roach Pikmin who is the only one able to destroy most types mold clumps, however some mold clumps can be destoyed by all Pikmin types, it mainly varies from a case by case basis. Mold also comes out of Oozeshrooms, which create lakes of the substance when clumped together, requiring Roach Pikmin to destroy them. Mold can also be destroyed by either dousing the substance in water, which causes the mold to shrivel up and become less active, or acid which causes the mold to melt from the caustic liquid, but as Roach Pikmin is easier to replenish they are the best types to destroy mold. Mold can be seen as a more advanced form of spores, as while they don't turn Pikmin into Puffmin like spores, mold is a more physical hazard that can cripple Pikmin with their toxic gasses.

In Pikmin: Neo
Mold appears in Pikmin: Neo as a hazard similar to spores as it is an infectious powdery substance. It takes the form of a green, mossy substance, but can appear as a thick green mist when airborne. Mold is far more infectious than spores, which can only turn Pikmin into Mushroom Pikmin and has temporary effects, as it can turn Pikmin into Moldmin as well as infect wildlife. Mold slowly drains the life force of creatures that come into close contact with it, and upon dying, those creatures are revived by the mold, adopt a zombie-like appearance, and gain a uniquely gray health wheel. Only Cleaner Pikmin can destroy mold and cleanse it from infected Pikmin.

In Pikmin: Other Frontier
Mold is a hazard in Pikmin: Other Frontier that takes the form of a moss-green powdery substance that affects all Pikmin except Cleaner Pikmin. Mold is comparable to poison in that it is emitted from certain destructible obstacles, although mold vents are black rather than tan, although unlike poison, which mainly suffocates Pikmin, mold makes Pikmin hostile and converts them into Moldmin. Some enemies that wield mold appear to be under its control, although others appear to have control over it.