Pikmin: Wide World

Pikmin: Wide World is a non-canon Pikmin game concept currently being developed by Cheepy-Cheepy, and is the sequel to . Although the graphics and gameplay of Pikmin: Wide World are similar to that of Pikmin 3s, the game combines mechanics and features of the three main Pikmin games as well as ' in such a way that it provides the classic feel of a standard Pikmin'' title. To further expand the game's content, Pikmin: Wide World incorporates various elements that are not canonical to the Pikmin games, with some being enemies and items. Pikmin: Wide World also introduces new mechanics and features not seen in other Pikmin games.

Pikmin
Although many Pikmin types return in Pikmin: Wide World, a single new type is discovered: Green Pikmin.

Characters
Pikmin: Wide World does not introduce any new characters, but some characters do make a reappearance:

Captain Olimar
Captain Olimar, the heroic Hocotation who first led the Pikmin to become a force to be reckoned with, returns to PNF-404 alongside Shacho. Olimar is the same as always and writes notes detailing the biology of the lifeforms of the alien planet he is all too familiar with.

The President
The President of Hocotate Freight, who is referred to as Shacho for the sake of convenience, joins Captain Olimar to revisit PNF-404 in search of riches. Shacho records notes about PNF-404's lifeforms that make his greed blatantly obvious, writing about how to squeeze the most Pokos from everything on the planet.

Louie
Although Louie was stranded once more on the Pikmin Planet at the end of , he can be found and be made into a third leader after he is rescued. He still possesses his voracious appetite and superior culinary skills, and he will record notes detailing how to prepare and cook various creatures and vegetation once he is unlocked.

Ships
One ship reappears in Pikmin: Wide World:

Hocotate ship
The Hocotate ship is the ship used by Captain Olimar and Shacho to explore PNF-404 in search of riches beyond belief. This Hocotate ship is the same golden ship used by the same pair when Hocotate Freight's ten thousand Poko debt is paid off. Although the red and white Hocotate ship used by Olimar and Louie is seen wrecked nearby where the Quaggled Mireclops resided, this is in fact not the same ship and is instead the one Shacho trusted the two employees would not destroy. The Hocotate ship still retains its pompous and quirky personality as well.

Caves
Caves make a return from  and appear in Pikmin: Wide World, serving the same purpose as they did in the past. Caves are underground areas that can be accessed from various holes in the ground of certain regions of aboveground areas, and generally contain just as many treasures and fruits as they do enemies and hazards. All caves can be exited using an escape geyser that is present on the bottommost sublevel of a cave, although escape geysers may also be found on rest sublevels. Some escape geysers must be activated by having Pikmin attack them before they may be used. There are two types of caves that appear in Pikmin: Wide World:

Perilous caves
Perilous caves are caves filled with danger but also contain the most rewards. They may have quite a number of sublevels to explore before finally reaching the boss lurking in the cave's farthest reaches. Some caves contain "rest sublevels", of which are comparable to tranquil caves in that they can house no enemies, many harmless enemies, or few low-risk enemies.

Tranquil caves
Tranquil caves are caves that are composed of a single sublevel, which is usually populated by harmless enemies or enemies that are easy to kill, if there are any enemies present within the cave at all. Tranquil caves contain few treasures and fruits, but are worth exploring regardless.

Treasures
Treasures make a reappearance in Pikmin: Wide World from  and are once again used to acquire vast quantities of Pokos. Additionally, treasures contain larger quantities of Sparklium than most other objects do, which is needed to fuel the Hocotate ship. Unlike in Pikmin 2's story mode, where every treasure appears only once and is never encountered again, treasures discovered in Pikmin: Wide World can be repeatedly encountered and collected. Every treasure in Pikmin: Wide World also has several unique looks for each treasure to keep the game fresh. No artificial or processed food treasures exist in Pikmin: Wide World, as the creatures who made them are long gone at the time the game takes place. Fruits are not considered treasures in Pikmin: Wide World, as they have a more prominent purpose.

Nuggets
Although not truly treasures, nuggets return in Pikmin: Wide World. Nuggets come in piles and each nugget is worth and, and takes one Pikmin to carry. They can be found both aboveground and in caves, either in the open, within large crystals, or from an enemy that may cough them up when it is defeated. Essentially, nuggets can be found almost anywhere.

Sparklium
Sparklium returns from  to serve as a pivotal gameplay mechanic in Pikmin: Wide World. The Hocotate ship requires Sparklium to perform certain tasks such as blasting off at the end of the day or restoring a leader's health. The Hocotate ship requires each nigh to blast off, but the Sparklium Saver reduces that cost to a mere. Sparklium can be obtained from a variety of sources, some of them being fruits, treasures, and Sparklium seeds. Fruits contain very little Sparklium, while treasures and Sparklium stones contain the most. The larger and stronger the enemy, the higher of a chance of it having swallowed a higher-tier Sparklium seed.

Sparklium seeds
As the name suggests, Sparklium seeds are collectibles that contain large amounts of Sparklium. Sparklium seeds can be found aboveground and underground, within large crystals, or from any enemy that may cough up one or more upon its defeat. They can be found almost anywhere, much like nuggets, but around more commonly found aboveground than in caves. They can be brought to the Hocotate ship so it can extract the Sparklium they contain. There are three types of Sparklium seeds:
 * Yellow Sparklium seeds, which each contain ( with the Sparklium Extractor). Each one requires a single Pikmin to carry it, with a maximum of three Pikmin. They are the smallest and most common type of Sparklium seed.
 * Red Sparklium seeds, each containing ( with the Sparklium Extractor). Each one requires at least three Pikmin to carry it, with a maximum of six Pikmin. Red Sparklium seeds are uncommon and are noticeably larger than yellow Sparklium seeds.
 * Rainbow Sparklium seeds, each of which contains ( with the Sparklium Extractor). Each one requires at least six Pikmin to carry it, with a maximum of twelve. Rainbow Sparklium Seeds are the largest and rarest of their kind.

Sparklium stones
Sparklium stones are similar to Sparklium seeds yet are slightly different. Sparklium stones are only ever found in the open and are never found within large crystals or enemies. They also have a much higher chance of appearing in caves than in aboveground areas. Sparklium stones differ from Sparklium seeds in that Sparklium stones must be destroyed and cannot be carried by Pikmin, only pushed around. Sparklium stones can be weaponized by both leaders, who can pick them up and throw them just like they can with bomb-rocks, and some enemies such as Skutterchucks, that will pick them up and chuck them at its aggressors. Upon being hit enough, a Sparklium stone will eventually break open and drop its payload of Sparklium, disappearing in the process. Because Sparklium stones cannot be taken in by the Hocotate ship, the Sparklium they contain cannot be doubled with the use of the Sparklium Extractor. Three different types of Splarklium stones exist, mirroring the types of Sparklium seeds that exist:
 * Yellow Sparklium stones, which each contain . They are the easiest of the Sparklium stones to break open, and are the most common.
 * Red Sparklium stones, each containing.
 * Rainbow Sparklium stones, each of which contains . They are the rarest variety of Sparklium stone and the most difficult to break open, but the efforts to do so are well-rewarded.

Area unlocks
All upgrades that unlock areas are in the form of data chips, which, when brought to the Hocoate ship, unlocks a new area that may be explored the following day.
 * Balmy Highlands
 * Arid Oasis
 * Frigid Tundra
 * Ancient Metalworks
 * Mycelial Sepulcher
 * The Endless Sea

Exploration Kit

 * Treasure Gauge:
 * Fruit Finder:
 * Scorch Guard:
 * Anti-Electrifier:
 * Metal Suit Z:
 * Mega Punch:
 * Zip Kicks:
 * Illustrous Illuminator:
 * Dodge Whistle:
 * Whistle Silencer:
 * Mega Tweeter:
 * Pluckaphone:

Ship parts

 * Repair Module: Allows leaders to repair their spacesuits by standing in front of the Hocotate ship, on the hologram is casts on the floor, and pressing . Healing uses an amount of Sparklium that scales up with how much health is going to be recovered, however, with being used to restore a quarter of a leader's health. The Sparklium Saver may be used to reduce the Sparklium used by half, rounded down, to.
 * Sparklium Extractor: Doubles the amount of Sparklium obtained from any resource that is brought to the ship. This includes but isn't limited to: fruits, treasures, and of course, Sparklium seeds.
 * Sparklium Saver: Halves the amount of Sparklium the Hocotate ship uses for any task.

Nectar and sprays
Pikmin: Wide World features eggs, nectar, sprays, and related objects and items.
 * Egg:
 * Nectar:
 * Nectar weed:
 * Rubble:
 * Ultra-spicy spray:
 * Ultra-bitter spray:
 * Ultra-refreshing spray:
 * Ultra-sweet spray:
 * Ultra-fiery spray:

Hazards

 * Fire:
 * Water:
 * Electricity:
 * Poison:
 * Acid:
 * Tar:
 * Bomb-rock:

Varying values
Almost every numeric aspect of Pikmin: Wide World varies in some way, shape, or form to keep the game fresh. It affects only an object's carry weight, maximum carriers, Poko values, and Sparklium worth. These values may be decreased or increased a set number of integers and entirely depends on the object's statistics. For example, if an object's carry weight, maximum carriers, Poko value, or Sparklium worth values are at or below ten, they will almost never be changed, and if they are they increment one value up; however, any carry weight or maximum carriers values that equal one will never change. If those values are in the range of numbers between eleven and twenty, they have a very slight but still increased chance to change, although those values will still only decrease or increase by one. This pattern continues with higher numbers, and the higher the numbers go, the higher the chance of a variance occurring and the higher the severity of the variance. Fruits, specifically the juice they provide, is also affected by this system. All values listed on this page are the average values obtained for each of the objects they affect.

Other new features

 * Leaders can pick up and carry bomb-rocks and Sparklium stones, throwing or dropping them if they need to. Throwing a bomb-rock will cause its timer to start, and throwing a Sparklium stone will damage it as well as the enemies it lands on. Setting either of them down with will not result in any changes in the objects other than them being relocated.

Controls
The Wii U GamePad screen has a minimap identical to Pikmin 3's.