User:Cyan piklord 64

New sig
I've already got this one, for normal use.

Now I've also got this one for use when I intend to adopt a page or section, or fill in sections of a community project.

To-Do List

 * Make bosses for all of User:PurplePikminPower's families, many of which as far as I can tell only contain one or a few enemies and those are poorly written
 * Make bosses for all of the other families that don't have boss enemies in them (never gonna happen but hey, you can hope.)
 * Make the coolest pair of bosses ever. Oh, wait, I'm already doing that.
 * Re-do the art for all those spooky enemies I made because I lost the piece of paper I was drawing them on
 * Make the Tutorials page eventually or have someone else do it
 * Greet the new users
 * Areas maybe?
 * Probably Dungeons first
 * Remember to call them Dungeons and not Caves
 * E
 * Not be murdered
 * Start a black market for Japanese soda out of my locker maybe?
 * Create pages for Purp's families because why would any logical entity organize anything
 * Have a little  in the morning
 * Ok maybe get murdered every once in a while
 * Make new templates when someone asks
 * Make new sigs when asked
 * Make new Game Templates when asked
 * Contribute to Project Cleanup (And by that I mean edit Purp's crap)
 * Contribute to Project Cleanup (for real this time)
 * Ask User talk:Neini about the Chattering Randire and the Minirandire again
 * Remember all those talk sections you made on random people's pages regarding help with ? Yeah, your sig image is everywhere now. I think anyways.
 * Remember to contribute more.
 * Get at the very least MBud at some point, I've been slacking off a lot.

My userbox
And now my ranks:

And lastly, my friends:

User info
Join time: 2018-06-16T15:42:05

Contributions: Currently 13 less than 1,500. I don't know how y'all do it.

Calculating Health
4 x 3 x P x S

4: Average Damage of PDW Pikmin

3: Amount of times a Pikmin attacks in 2 seconds, no Spicy

P: Recommended Number of Pikmin

S: Number of seconds (divided by 2) that you want an encounter to last if the player is constantly attacking (unlikely)