Pikmin: Discovery

Pikmin: Discovery is a fanon game created by Nintendo. The story follows David as he explores PNF-404 and learns about Pikmin while replanting plants to save the planet.

Playable

 * The main protagonists of the game, each have their own special ability.


 * David: The brave son of Olimar.
 * Louie: Olimar's trusty companion.
 * Emily: An ace pilot from Koppai.
 * Plasm Wraith: Olimar's caretaker when he was stuck on PNF.
 * Olimar: The main hero of the Pikmin franchise. Only available during the tutorial and as such, doesn't have any special abilities.

NPC

 * The President: A loan-attracting businessman.
 * Olimar's wife: Olimar's money-wasting wife.
 * Alph: The engineer of the S.S. Drake.
 * Brittany: The botanist of the S.S. Drake.
 * Charlie: The S.S. Drake's captain.

Story
Galactic Date: 20XX. After the Koppaites triumphant return from PNF-404, Hocotate starts facing a massive energy crisis. They send Olimar, Louie, and David (Olimar's son) back to PNF-404, to collect batteries to recharge Hocotate. However, they crash into another ship while heading to the planet, leaving their fate, uncertain.

Daylight Meadow (tutorial)
Olimar wakes up and notices that the meadow is ravaged apart. He plants a seed, which attracts several curious Cutter Pikmin. He uses the Pikmin to plant more seeds, until a Cutter Onion flies down, in which Olimar writes in a data file about how Onions have certain requirements, such as needing a pellet posies nearby, possibly for convenience. Olimar continues forward and comes across a savaged ship. He discovers a Kophone in the wreckage and locates 3 vital parts of the ship, leading him to a signal nearby in which he gets swallowed by a mysterious creature.

Shady Forest
David wakes up and notices some nearby Red Pikmin. He then uses them to plant some red Pellet Posies, causing a Red Onion to come down. After breaking a dirt gate, he comes across a half-finished bridge. After repairing the bridge, David runs across and finds a Koppait ship which he uses to take off. Unfortunately, the ship hits a tree branch causing it to lose several key components.

Daylight Meadow
After losing the ship parts, David lands in Daylight Meadow to try and search for them. Shortly after landing, he discovers Cutter Pikmin and breaks a Rope Wall, opening a path to a boss fight with a Pluto Vinesnap, which flees as soon as he beats it. Luckily, it drops an Fuselage V, which allows David to visit the Forbidding Wasteland.

Forbidding Wasteland
Later that night, David receives an S.O.S signal from a mysterious entity from Forbidding Wasteland, which reveals that the figure has come in contact with an engine part. Once David lands, he discovers Yellow Pikmin, which helps him navigate a cave system and powers a pinball machine that launches a ball that opens an entrance to an arena, where David battles the Shaded Manderback. After killing the Manderback, it spits out Emily which reveals the "ship part" which is actually a Fuse Onion. Nevertheless, Emily decides to join the team. After experimenting with the Fuse Onion, they create a Cyber Pikmin, which transports them into a Nintendo Entertainment System, allowing them to collect a Sturdy Data Glutton granting them passage to Virulent Marsh.

Main

 * Ship Parts: Are the main collectible in Pikmin: Discovery as collecting parts allow the crew to access more areas. They also must have at least 5 parts until they leave. 3 are story-related, 4 are earned through dungeons, and the rest are scattered around the areas.
 * Batteries: Are the second main collectible, due to it being required to lift off. There are 74 batteries to collect in all and 1 secret energy generator that is collected from the true final boss.
 * Fruits: are also necessary as the crew will require 1 bottle of juice each day. However, the fruit will now provide more juice than in Pikmin 3 marking fruit of lesser importance.

Extras

 * Treasure: Are not required in the main story, though it is crucial in completing 100%.

Ending
There are 5 different endings in Pikmin: Discovery depending on how many batteries are collected.

Fusing Pikmin
After David fights the Legged Manderback, it will spit out a Fuse Onion in addition to Emily. The Fuse Onion can then be carried back to the ship, and will then be repaired, letting the crew access more powerful Pikmin. If 2 Pikmin can't fuse, they will create a Pellet Posy of the first one's color.

Nighttime
After you find Mushroom Pikmin, you will be able to stay outside at night. This can be more dangerous due to bulborbs being more active, mid-bosses moving outside of their respective lairs, pellet posies disappearing, and enemies coming out of dungeons.

Digitizing
Once you collect a Cyber Pikmin, you will be able to charge special wires called cyber wires. You will then be digitized into any nearby broken consoles, allowing you to play in 2D. There are different enemies than normal, such as Goombas from the Super Mario series. After beating the level, you earn special types of treasure in the 2D Marlio Series.

Character Abilities

 * Some characters have unique traits that differentiate them.


 * David: He has the highest throw and his working Pikmin tend to usually be faster than others. However, he is slower than other Leaders.
 * Emily: She has the most health and can throw more quickly than other captains, though she can't throw that far.
 * Louie: Louie is the fastest out of all captains. Plus, has can throw farthest than any other captain, but unfortunately, he is the slowest at all other tasks and will slide a little bit while running.
 * Plasm Wraith: They can pluck the fastest, and have a wide whistle range, making them the best captain to deal with Pikmin. They are bad at other tasks, though.