User talk:Espyo

I should have the topic up soon. I'm really looking forward to this. Also, I'll mention some of the ideas that we discussed in IRC &mdash; this will certainly get users excited!
 * Oh, we'll get those done today or Monday. I have some ultra-slight changes I wanna make. We can discuss it on the IRC. Espyo 08:24, 13 July 2013 (EDT)

Two Questions Regarding the Pikmin Engine
Hello. I have two questions. 1. Will you create an audio system that allows us to create audio or will we have to download a seperate system for that? 2. Will we be able to create RPGs with this engine? Thanks in advance.
 * Hey. You could've used the forum for that, that way more people could get this answer, but it's fine. The audio will be just like the images: laying around in a folder, free to be replaced at will. You can probably do stuff on the text files like

pikmin{ ... throw_sound = Green Pikmin throw.ogg die_sound = Green Pikmin die.ogg ... }
 * and such. As for the second question... I'm afraid not. The engine will allow (hopefully) very deep customization of the Pikmin types, enemies, etc., but for an RPG, that'd require completely changing the game type itself. Basically, rebuild the engine from scratch for something entirely different. Try out RPG Maker, though, it's the engine most people use for RPGs. — {EspyoT} 08:15, 15 July 2013 (EDT)

Gladly!
Just letting you know, I would gladly set to work on the logo! I will use photoshop to make it.
 * Thanks! I'll be waiting for it. — {EspyoT} 17:23, 23 October 2013 (EDT)

Here is the first draft. I wasn't sure how to design some of the color scheme, so I will let you decide.



Let me know what color scheme (and any changes) you would like and I will set to work on draft two.


 * Hmm, that partially follows along the lines of what I was thinking. I suppose that instead of cogs and bolts from the game, it'd be good if the logo had something more related to game engines. Like a pencil, used to represent the sketches of areas, and something that represents editing text files... And I was thinking of a logo even smaller than that. The way I envision it, I see the title screen of a game, with the name at the top, and on the bottom, there are the normal main menu options. And somewhere on the bottom-right, a small logo, 100 pixels wide at max, saying "Made with the Pikmin fangame engine", where the "Made with the" part doesn't actually belong to the actual logo. The Pikmin and the pencils/cogs/whatever should be large enough to be identifiable, but still as absolutely small as possible. Finally, as for the text, that's a bit too simplistic. Just green Arial (?) won't really do. I was thinking a bit like how we made the game icons at Pikipedia (the ones you see at the top of pages), so maybe the P, the F and the E written in Bacopa Cabanas, and maybe the rest of the text with some simple, but stylish font. I'll cook up some sketch one of these days. But keep trying different stuff, I'll tell you what I like and don't like. Oh, and thanks for the help! — {EspyoT} 11:03, 27 October 2013 (EDT)

Okay. This take a bit, but I'll start on the next draft.

Is this closer to what you are picturing?




 * That one looks neat! I was gonna need more icons, like something even smaller for the icon for when the program is actually running, so I'll try some drafts of my own and compare it/merge it/something to what you have, and see what can be done from there. Thanks! — {EspyoT} 19:28, 18 November 2013 (EST)


 * All right. If you need any more icons, please just let me know and I'll start to work on it.

Honestly, what are you doing?
Agh, this is really confusing; the background keeps screwing up. Honestly, what are you doing?
 * * What I said on IRC goes here* — {EspyoT} 19:52, 6 January 2014 (EST)

Hi Espyo!
How's the engine coming along? Also, I never, ever recolor, so how do I make my customs?
 * Hey! It's going pretty well! The graphics will be simple image files. You can either create your own, or grab one that other people made it and recolor it. If you say you don't want to recolor, just create your own. It's still a bit soon to talk about sprites and animations, because they're not entirely done on the engine (almost there!), but when that's done, I'll post an example of how a spritesheet is. — {EspyoT} 08:27, 26 January 2014 (EST)