Pikmin: Poko Palooza

Pikmin: Poko Palooza is the first game of the "Omega" series, and currently the only one. It is for the SteveBox 720. It started development on 5/3/2014, but was put on hold until 5/1/2019 for unknown reasons. It then came to a halt again, but later started development again on 1/27/2021. What is this? Pikmin 4?

Story
-Introduction-

It was another ordinary day at Hocotate Freight. The President is looking through the company's numbers and realizes that the company isn't doing very well. The company's income is at an all-time low, and the President isn't sure what to do... Until he gets an idea. He leaves his office to go find Olimar and Louie on their lunch break. He tells them how the company is doing terribly, but they can fix it. He says that they must go back to PNF-404 and collect more treasure, if they want to keep their salary. The President decides that he will come along too (he would feel guilty otherwise). The three captains arrive at the (now repaired) Hocotate Ship. The President realizes that there aren't enough cockpits for the three of them so he forces Louie into the Ship's Pod. The Hocotate Ship launches off into the sky, away from Hocotate once again... Little do these three know what kind of adventure their about to go on.

As they near PNF-404's atmosphere, something starts heading toward the ship! The ship has a hard time detecting what it is they're getting hit by exactly, but the ship manages to dodge it. The ship knows it isn't a meteor, so what could it be? The ship keeps heading toward PNF-404's surface, until another unknown projectile is thrown at them! The ship manages to dodge it... The Ship nears the planet's surface, only a few more minutes until landing... But one more projectile comes from seemingly nowhere, causing the Ship to malfunction, and the three captains to be thrown all over the PNF-404's surface... They're all stranded.

Throughout the journey, Olimar finds the President and Louie, as well as many new treasures, Pikmin types, and creatures. As they explore, they encounter a new foe that isn't just a giant monster. He calls himself Mr. Palooza, and he is a wealthy man that wants to turn PNF-404 into a profitable business venture. As it turns out, the things that struck the Hocotate Ship weren't meteors, but instead missiles sent by Mr. Palooza because he saw the Hocotate Ship as a trespasser. Mr. Palooza has many ideas for what he could do with PNF-404, turn it into a giant amusement park, turn it into a giant factory, or maybe just strip it of all of its resources and move along. However, once Mr. Palooza realizes how much treasure there is on this planet, and how much Olimar and Co. have of it, he threatens them to collect each bit of treasure on the entire planet or they won't be going home anytime soon...

Once you collect every treasure, Mr. Palooza decides that he has a change of heart, and instead he will not only be taking every treasure that Olimar, Louie, and the President have found, but he will also be taking the Hocotate Ship and turning it into scrap metal... while the three Hocotations are still stranded on PNF-404. This leads to the game's final battle against Mr. Palooza himself. Although he had many weapons in his arsenal, in the end, Mr. Palooza's battle robot explodes and Mr. Palooza gives up. The treasures are kept for Hocotate Freight and Mr. Palooza decides that maybe his money and time would be better spent elsewhere.

Olimar, Louie, and the President leave PNF-404 once again with many treasures at their disposal. Another goodbye to the Pikmin is given, and they launch back to their homes. With a great sum of money, the President decides that he can finally give his two loyal employees a well-deserved vacation...

The End.

Pikmin Types
There are 12 Pikmin types. 8 Pikmin types return from the official Pikmin games, as well as 4 new ones.

Red Pikmin - Strong fighters that are immune to fire.

Yellow Pikmin - Pikmin that can be flung high into the air. They are also immune to electricity, and are good at digging.

Blue Pikmin - Pikmin that can swim. They also save drowning Pikmin if one is nearby.

Purple Pikmin - Strong Pikmin that can stun enemies. They also can't be blown over, but they don't move very fast. Much like White Pikmin, they have to be created through Candypop Buds, are are stored in the Hocotate Ship.

White Pikmin - Fast Pikmin that are immune to poison. They can detect buried treasure, but they aren't good fighters. They can only be made through Candypop Buds, and are stored in the Hocotate Ship.

Rock Pikmin - Do a lot of damage when thrown at an enemy. They can also break crystals and glass. Immune to being crushed.

Winged Pikmin - Pikmin with the ability to fly. They can lift objects that other Pikmin can't.

Black Pikmin - Mysterious Pikmin that are immune to oil. They also don't give in to being hypnotized.

Cyan Pikmin - Fluffy Pikmin that are immune to being frozen.

Robot Pikmin - Man-made Pikmin that can be made with scrap metal. They are the strongest and fastest Pikmin type, but they aren't immune to any hazards. On top of this, they will explode if killed, endangering nearby Pikmin. These Pikmin are entirely optional and are not required to complete the game.

Bulbmin - Immune to fire, electricity, water, poison, and ice. They can only be found in caves, and can't be taken outside.

Gold Pikmin - Comically powerful Pikmin that can't be killed.

Because there are so many types of Pikmin, the player really has to plan ahead what Pikmin the player has to bring with them when going into caves.

Areas
Greenhorn Gully - The first area in the game. It's a desert-like area with an oasis and some cactus. There is some quicksand in the area, but it isn't fatal to Pikmin. It has three caverns.

-Cave of Beginnings: This first cave in the game. It's the shortest and simplest cave, with no real theming other than "dirt".

-Quicksand Cavern: A cavern based around quicksand. Much like the quicksand aboveground, it isn't fatal, but can move Pikmin around in ways you might not want.

-Nasty Nest: This cavern seems to be a breeding ground for many different creatures. Keep an eye on your Pikmin at all times.

Mechanized Junkyard - An area that seems to once be a metal building that has seemed to be torn apart. Lots of oil and electricity can be found here. It has three caverns.

-Oil Abyss: A sewer that runs with oil instead of water. Other Pikmin can be taken in, but the Captains must be cautious.

-Concrete Castle: The walls are concrete. The floor is also concrete. The ceiling may or may not be concrete.

-Polluted Palace: An area where only Black Pikmin can be taken in, due to absurd amounts of oil. The place has an... eerie feeling.

Lakeshore of Hope - A forest area with a lot of water. Mushrooms are plentiful here, giving the area a sort of "fairytale" feeling. It has four caverns.

-Mushroom Maze: This cavern is themed around mushrooms. Many mushrooms appear, whether they're an obstacle, or purely decorative.

-Moss Pit: A cavern that is covered in moss. Some mossy enemies appear here.

-Playroom of the Past: A toy-themed cave with train tracks and wooden blocks. Despite its cutesy appearance, it's still filled with monsters.

-Tiled Temple: A dungeon with bathroom tiles, not unlike Shower Room.

Frosted Forest - A snowy land, but not as snowy as the Valley of Repose. It can occasionally snow here, but it has no effect on gameplay. It has three caverns.

-Cold Chasm: A snowy cavern with icy obstacles. Cyan Pikmin will greatly help in this cavern.

-Crystallized Cavern: An icy cavern with falling icicles as major obstacles. Thankfully, the icy floor has no impact on gameplay.

-Tunnel of Flames: A cavern with a lot of fire and lava. Lava is instant kill for any Pikmin that isn't Red.

Tangerine Treetops - This area takes place entirely on top of Autumn trees. If a Pikmin is thrown off the ledge, the Pikmin is considered dead. Be careful. It has two caverns.

-Wooded Tunnel: This cavern takes place entirely within a tree. Many insects can be found within.

-Guarded Garden: This cavern takes place on several garden floors. The mysteries of this planet are plentiful... How are there gardens underground?

Isolated Island - A small island with a couple of Palm Trees. The area is completely surrounded by water, but there is little water on the island itself. It has two caverns.

-Beachside Grotto: A cavern with sand and water. Although there is water present, it is entirely possible to beat the cavern without any Blue Pikmin.

-Cavern of Freezing Heat: A cavern with both fire and ice. Fire and Cyan Pikmin are recommended.

Venerable Valley - The final area of the game. It is rocky and mountainous in nature, and it contains the final and most difficult caverns in the game. There are three caverns.

-Dangerous Den: A cave that has many themes from all of the previous caves. Candypop Buds will be a great help to master over all of the elements.

-Brawler's Realm: A cave that has every boss in the game (except for Mr. Palooza). Make sure you know what you're doing before heading in.

-Palooza's Domain: The final dungeon in the game. It cannot be accessed unless all other treasures have been found. It only has five sublevels, and only one treasure. On Sublevel Five, you fight Mr. Palooza and beat the game.

Enemies
-Bulborbs-

Red Bulborb - Big creatures that can take big bites out of your Pikmin horde. Attacking from behind is recommended, but their eyes are also a weak spot. They're usually found asleep.

Dwarf Red Bulborb - Smaller variations of Red Bulborbs. One attack directly on their back is enough to knock them out.

Orange Bulborb - They look and act a lot like Red Bulborbs, but they will notice you when you're close by, even if they're asleep.

Dwarf Orange Bulborb - Smaller variations of Orange Bulborbs. Unlike before, they can let out a loud scream if annoyed for long enough, waking up nearby Bulborbs.

Hairy Bulborb - Fluffy white Bulborbs. They act more or less the same as Red Bulborbs, but they can last in battle for a little bit longer. They live in snowy climates.

Snow Bulborb - Smaller variations of Hairy Bulborbs, without the hair. They are slightly stronger than regular Dwarf Red Bulborbs. They live in snowy climates.

Whiptongue Bulborb - A Bulborb that actively hunts its prey in a small area. It eats Pikmin with its long anteater-like tongue. Its eyes are its weakspot.

Spotty Bulbear - Similar to Bulborbs, but don't sleep. They wander around in search of food. Be cautious of these creatures!

Dwarf Bulbear - Smaller variations of Spotty Bulbears. Not much different than Dwarf Red Bulborbs, but they tend to follow Spotty Bulbears around.

Fiery Bulblax - A strange looking Bulborb that has a fiery backside. Only Red Pikmin can damage it, unless it's submerged in water.

Polluted Bulblax - Much like the Fiery Bulblax, only instead of fire, its back is covered in dripping oil. Black Pikmin are recommended.

Bulborb Larva - Young Bulborbs that don't even have their legs yet. They slither around looking for food. Unlike before, they now take much longer to consume their food.

Bulbmin - A smaller Red Bulborb that has a Pikmin antenna coming out of its head. It marches around much like a Spotty Bulbear. If defeated, it leaves behind 10 smaller Bulbmin for you to use.

Water Dumple - A catfish/octopus creature that is simlar in power to a Dwarf Bulborb. Commonly found in or next to water. It eats Pikmin if any are nearby.

Oil Dumple - A Water Dumple that has adapted to living in pure oil. It leaves a trail of Oil behind it that only Black Pikmin are immune to.

-Sheargrubs-

Female Sheargrub - A pink bug that is no threat to your Pikmin. It can eat built bridges, however.

Male Sheargrub - A purple bug that tries to eat your Pikmin. If you throw a Pikmin directly onto its back, it will instantly be KO'd.

Shearwig - A green bug that takes flight if attacked. You must throw a Pikmin at them to take them out when they're airborne.

Swarming Sheargrub - Green bugs that try to weigh down food so you can't take them back to the ship as easily. They aren't a threat to your Pikmin, however.

-Blowhogs-

Fiery Blowhog - A creature that shoots out fire out of a hose-like appendage. It has no other attacks, so Red Pikmin can defeat it with no issues.

Watery Blowhog - Identical to a Fiery Blowhog with the only exception being its ability to shoot water instead of fire.

Chilly Blowhog - Much like its fire and water counterparts, except that it shoots out a very cold liquid instead.

Tusked Blowboar - A much bigger and more dangerous variation of a Blowhog. It shoots out fire, but unlike regular Blowhogs, they can also charge into and stomp on Pikmin. Rock Pikmin may be the best choice.

Puffy Blowhog - A balloon-shaped creature that shoots air at your Pikmin to disperse them.

Withering Blowhog - A smaller variation of the Puffy Blowhog that excels at getting rid of your Pikmin's flowers.

Timid Blowhog - A purple variation of the Withering Blowhog. It isn't interested in attacking your Pikmin, and wants to avoid all conflict. If you managed to defeat it, you'll be rewarded greatly.

-Flint Beetles-

Iridescent Flint Beetle - A green beetle that is immune to all attacks. A direct attack to its back can flip it over and reward you.

Iridescent Glint Beetle - A golden beetle that is very similar to the Iridescent Flint Beetle. It acts the same, but gives even better rewards if flipped.

Doodlebug - A brown beetle that leaves a poisonous cloud every time it moves. It gives even better rewards than the Iridescent Glint Beetle.

-Wollywogs-

Pale Wollywog - Cave-dwelling frogs that try and crush your Pikmin by jumping on top of them.

Yellow Wollywog - Yellow and green frogs that act much like Pale Wollywogs.

Dazed Wollywog - A pink frog that acts like other Wollywogs, but jumps in seemingly random directions. They can be a pain to defeat, but they also might not ever actually hurt your Pikmin.

Wogpole - Young Wollywogs that are no threat to your Pikmin. They are very quick, so they aren't worth defeating.

-Snitchbugs-

Swooping Snitchbug - A flying bug that picks up your Pikmin and throws them into the ground, making you have to pluck them back out of the ground.

Bumbling Snitchbug - A Snitchbug that picks up Captains instead of Pikmin, doing decent damage to whoever they threw down.

Aggressive Snitchbug - A Snitchbug that will pick up either Captains or Pikmin.

-Dweevils-

Fiery Dweevil - A spider-like creature that likes carrying things around (typically things you want). They attack with fire.

Anode Dweevil - A Dweevil that attacks with electricty.

Caustic Dweevil - A Dweevil that attacks with water.

Munge Dweevil - A Dweevil that attacks with poison.

Frigid Dweevil - A Dweevil that attacks with ice.

Volatile Dweevil - A Dweevil that is essentially a walking bomb. Don't stay close to it.

-Breadbugs-

Breadbug - A creature that wants things that Pikmin can carry. It can't be defeated like other enemies, and must be knocked out by carrying the item it's currently holding.

Banana Breadbug - A Breadbug that has a yellow hide and a yellow horn on its front. It moves erratically and quickly, compared to regular Breadbugs.