Pikmin V

Pikmin V is a standalone Pikmin game created by Dry Paratroopa. Although the game is intended to come directly after Pikmin 3, the V comes from the Roman numeral for 5, in case an official Pikmin 4 is ever made. It's also not directly a 5, either, so even an official Pikmin 5 wouldn't cause name problems.

Controls
Pikmin V would be released on the Wii U if it were real, so it supports every control scheme the Wii U has to offer, with one exception: It does not support the Wii Remote as a standalone, as it lacks a sufficient amount of input.

See Pikmin V/Controls for details.

Characters

 * Olimar
 * Alph (after first cave (Story Mode))
 * Brittany (after beating the Sandsifting Mawfish (Story Mode))
 * Louie (playable in Mission Mode and Battle Mode only)
 * The President (NPC)
 * Charlie (Mentioned)

Pikmin
See Pikmin V/Pikmin types

Enemies
See Pikmin V/Piklopedia

Treasures
See Pikmin V/Treasure Hoard

Story Mode
The main mode. Not much else to say about it.

Intro
The game starts with Olimar filling out some paperwork at Hocotate Freight. The paper he's looking at has a picture of Louie on it. He reminisces (recaps to the player) about the events of the first three games, over which time he has lost his ship, Louie (who he can't deny having grown sort of a bond with despite how ludicrous Louie is), and the President's trust from getting a company ship destroyed. Suddenly, he is called over the intercom by the President to come to the loading dock.

When he gets there, he is surprised to see Alph and Brittany there. Alph explains that he felt bad for losing Louie and for Olimar not having his ship, and that he wants to help. Brittany adds that she has become fascinated with PNF-404's wildlife and wants to study it thoroughly, and that Charlie will be staying on Koppai to oversee the growth of the seeds they brought back, which is going well. The President says that he will authorize Olimar to return to PNF-404 only if he finds a lot of treasure and any profit after buying the Dolphin goes to the company. He then unveils a new model of Hocotate ship that is pudgier and has a bay door at its base, but only one cockpit. Olimar gets in, Alph and Brittany board the S.S. Drake, and they blast off to PNF-404 once more.

However, upon reaching the planet, the Drake suffers a critical error and crashes down, ejecting Alph and Brittany in the process. Olimar has to make an emergency landing to go find them...

On the Planet
Shortly after landing on Overlook Hill, Olimar discovers the Red Onion. However, it is in hibernation mode; this concerns Olimar because hibernation mode only activates on Pikmin extinction.

Regions
There are four regions in the game, that are each divided up into three areas. The areas in a region are all connected. Each area has its own landing site; however, you can only land in one by default and have to find the other two on your own. Going to a landing site of an area that you are currently touched down in will allow you to move base over to the new site, and any Pikmin carrying objects will automatically redirect to the new site. Areas are about Pikmin 2 size, and each one except the last two has a Pikmin type somewhere in its midst. Somewhere in each region is a Pikmin 3-style boss, whose defeat will progress the story and usually unlock the next region. The exception to this is the first region, where the main boss is only a mini boss located in the first cave.

Additionally, each area except the first has one cave in it. The caves are almost nothing like Pikmin 2 caves, however. There will still be a prompt before entering a cave that lists the hazards inside of it, and the Ship will still send in its Research Pod to gather treasure. However, they are no longer randomly generated, instead being a lot more like dungeons filled with puzzles. Time no longer stops while inside of a cave: if the day ends while inside of a cave, you will be forced to leave, though you get to keep your treasure. At the end of each cave is a Pikmin 2-style boss (with two exceptions) that drops an upgrade once killed.

Below is the list of regions, areas, and caves:
 * Endless Plains
 * Overlook Hill (starting point)
 * Location of Red Pikmin.
 * Great Savannah
 * TBC (region boss: ???)
 * Location of Alph.
 * Mystery Crater
 * Distortion Hole (final boss: ???)
 * Cannot be visited until end of game.
 * Location of Louie.
 * Dune Canyon
 * Gravel Desert (Starting Point)
 * TBC (boss: ???)
 * Location of Orange Pikmin.
 * Rusted Ravine (region boss: Sandsifting Mawfish)
 * Stone Abode (boss: Armored Cannon Beetle)
 * Location of Yellow Pikmin and Brittany.
 * Sealed Valley - cannot be visited until S.S. Drake is recovered
 * Deep Palace (other region boss: Emperor Bulblax)
 * Location of Purple Pikmin.
 * Verdant Forest
 * Silent Woods (Starting Point)
 * TBA (boss: Beady Long Legs)
 * Location of Rock Pikmin.
 * Polluted Swamp
 * Toxic Labyrinth (boss: ???)
 * Location of White Pikmin.
 * Mad Jungle (region boss: ???) - Location of S.S. Drake
 * TBA (boss: Burrowing Snagret)
 * Location of Clawed Pikmin.
 * Polar Mountain
 * Clear Creek (starting point)
 * Crystal Spring (boss: ???)
 * Location of Blue Pikmin.
 * Snow Cliffs
 * TBA (boss: ???)
 * Location of Winged Pikmin.
 * White-Out Zone (region boss: Cometdust Swallowjay) - not connected to Clear Creek
 * TBA (boss: ???)

Upgrades
As stated in the above section, each boss in the game drops an upgrade for the suit.
 * Strategy Move: Allows the use of Move Here and a NPC!-style Group Move.
 * Treasure is the Command Beacon.
 * Dropped by the ??? in Wild Savannah's cave.
 * Treasure Hunter: Similar to the Treasure Gauge from Pikmin 2, except locking on to something will tell you if there's a treasure inside of it.
 * Treasure is the ???.
 * Dropped by the ??? in Gravel Desert's cave.
 * Flame Retardance: Fire immunity.
 * Treasure is the ???.
 * Dropped by the Armored Cannon Beetle in Stone Abode.
 * Spray Container: Allows the use of sprays.
 * Treasure is the ???.
 * Dropped by the Beady Long Legs in Silent Woods' cave.
 * Ampliwhistle: Increases the whistle's area by 2.
 * Treasure is the ???.
 * Dropped by the ??? in Toxic Labyrinth.
 * Shockproofing: Electricity immunity.
 * Treasure is the ???.
 * Dropped by the Burrowing Snagret in Mad Jungle's cave.
 * Sonic Punch: Equivalent to the Rocket Fist from Pikmin 2.
 * Treasure is the Omega Fist.
 * Dropped by the ??? in Crystal Spring.
 * Pluckaphone: Same as Pikmin 2.
 * Treasure is the ???.
 * Dropped by the ??? in Snow Cliffs' cave.
 * Self-Repair Kit: When a captain naps, they slowly heal health.
 * Treasure is the ???.
 * Dropped by the ??? in White-Out Zone's cave.

Mission Mode
Mission Mode contains side challenges for players. It is available from the start. Up to four players can play, with the fourth player playing as Louie, and the difficulty level raises to accommodate it.

Game Modes

 * Collect Treasure!: The goal of these missions is to make as many Pokos as possible within the time limit through gathering treasure and enemy corpses, similarly to Pikmin 2's Challenge Mode and the Pikmin 3 Mission Mode of the same name as this.
 * Grow Pikmin!: Just like Pikmin 1's Challenge Mode and to an extent, Pikmin 3's Defeat Enemies! mode, the goal is to grow as many Pikmin as possible within the time limit.

Battle Mode
Battle Mode is the multiplayer mode. Up to four players can play, with the fourth player playing as Louie. Free-for-alls and 2v2s are supported.

To be continued...