User:ZephwIng/Random Pikmin Ideas

Hello! This is a page where I post random Pikmin ideas that I come up with. You other fanon users may use these ideas in your own fangames. If anyone can make images for these Pikmin types, then go ahead and do so. I would very much appreciate it.

Vine Pikmin
Color: Green

Stem: Spindly Vine

Other Physical Attributes: Short, Slender, has a vine for a leaf

Carry Weight: 1

Way(s) of Accessing Them: Onion, Candypop Bud

Main Ability: Extending it's vine-like leaf to grab far-away objects, latch onto enemies, grab onto some walls, and press switches.

Secondary Ability(s): Saving drowning Pikmin with its vines and having a 1.25x attack mulitplier if the Pikmin grapples onto the enemy.

Strengths: Being the (currently) only Pikmin with a ranged attack

Weaknessess: Some enemies can grab the vines.

Immunities: None

How to activate Main Ability: Charging (Or Swarming)

How to activate Secondary Ability(s): Charging (Or Swarming)

Leaf/Bud/Flower Line: Leaf (Wraps around objects), Bud (Chomps on objects), Flower (Latches on objects)

Special Quirks: If the vine is caught on fire, the vine will disintegrate until it is put out by either a nearby water hazard or source.

Image of said Pikmin:

Shell Pikmin
Color: Cyan

Stem: Stem

Other Physical Attributes: Has a shell around its torso, but has holes for the head, arms and legs.

Carry Weight: 2

Way(s) of accessing them: Onion, Candypop Buds

Main Ability: Using it's shell to bash into objects and enemies. The shell bash has a 1.5x attack multiplier and the Pikmin's attacks without the bash is 1.25x.

Secondary Ability(s): Being able to slide through small spaces and down hills with their shell bash, which can be used to get to certain areas. And also being able to use the bash to surf over water for small periods of time.

Strengths: Being a great canidate for combat and puzzles

Weaknessess: They do not have the best throw height.

Immunities: Fire, Water, Being Eaten

Reasons for Immunities: If the Shell Pikmin are thrown into water and not bashed into it, they will float on their backs in their shells, and can be whistled back to shore. They are also immune to fire hazards, but only because they curl up into their super-protective shells when near it and will not move unless charges. They are even immune to being eaten, because their shell is too hard to be chomped on.

How to activate Main Ability: Charging (Or Swarming)

How to activate Secondary Ability(s): Charging (Or Swarming)

Leaf/Bud/Flower Line: Leaf, Bud, Flower.

Special Quirks: The shell will change colors depending on if the Pikmin has a leaf, bud, or flower. Green for Leaf, White for Bud, and Yellow for Flower. It will also change to a bright red color if the Pikmin has had Ultra-Spicy Spray used on them.

Image of said Pikmin:

Blue Pikmin (Buffed)


Color: Blue

Stem: Stem

Other Physical Attributes: Has gills on its face

Carry Weight: 1

Way(s) of accessing them: Onion, Candypop Buds

Main Ability: Being able to go underwater and save drowning Pikmin when charged or idle.

Secondary Ability(s): When charged, instead of swarming the enemy, they will summon geysers under the enemy from a safe distance away. This geyser will deal a small amount of damage, and if there are enough, the geysers can push enemies back and create a wall in certain areas.

Strengths: Being the (currently) only Pikmin who can go underwater.

Weaknessess: They are not immune to any other hazards.

Immunities: Water

Reasons for Immunities: If they weren't they wouldn't exist.

How to Activate Main Ability: Walking into water/Charging (Or Swarming), Being Idle

How to activate Secondary Ability(s): Charging (Or Swarming)

Leaf/Bud/Flower Line: Leaf, Bud, Flower.

Special Quirks: None