Yellow Pikmin

Yellow Pikmin are a yellow species of Pikmin, with the special abilities of increased throw height and electricity resistance. The defining feature of this particular Pikmin is what would appear to be large ears. Their petals are white, and their main method of production is through the Yellow Onion. In, Yellow Pikmin are the only Pikmin able to handle bomb rocks. In, Yellow Pikmin are resistant to electricity but are unable to carry bomb rocks. In, Yellow Pikmin retain their resistance to electricity and can conduct it, becoming flowered in this process.

=In fanon games=

In Pikmin: Decayed Leaf
Yellow Pikmin are a returning Pikmin in Pikmin: Decayed Leaf. They are one of the first types to be discovered, as per tradition in all of the Pikmin games. Yellow Pikmin have yellow skin, but they noticeably have large, pointy ears.

Yellow Pikmin have numerous traits when used in gameplay. Their most noticeable trait is complete immunity to electricity. Unlike Rubber Pikmin, who can only reflect electricity from enemies, the Yellow Pikmin is immune from electricity from enemies, obstacles, and hazards. Yellow Pikmin are best suit for destroying electrical wires, electric gates, and Jacob's ladders. Yellow Pikmin can also be thrown very high; being the only Pikmin who can be thrown to such heights. Yellow Pikmin are also slightly faster than most Pikmin, and they also dig slightly faster than the rest of the squad. Most noticeably, Yellow Pikmin gain a slight speed boost when they are carrying a bomb rock.

In Pikmin 2... Again?
Yellow Pikmin return in Pikmin 2... Again? as the few Pikmin types to have their own Onion. They retain the ability to conduct electricity to close electrode circuits.

In Pikmin 3 (Flish version)
In Pikmin 3, Yellow Pikmin are also immune to acid instead of only electricity, making them useful against enemies such as the Vomiting Blowhog.

In Pikmin 5 (MPA version)
Yellow Pikmin (黄ピクミン) are a type of Pikmin found in Pikmin 5.

In Pikmin 8: The World Beyond
Yellow Pikmin (黄ピクミン) are the sixth Pikmin discovered in Pikmin 8: The World Beyond.

In Pikmin Forever
Yellow Pikmin are the third Pikmin type discovered in Pikmin Forever. They are found early on in the Scalding Thicket. They retain their immunity to electricity, their high throwing trajectory, and their conductivity. However, they can now also store electricity, like a battery, for up to thirty seconds, unless recharged at an electric arc. This electric charge increases their speed slightly and allows them to power disconnected circuitry, such as in a magnetic bridge.

In Pikmin Galaxy Adventure
In Pikmin Galaxy Adventure, Yellow Pikmin reappear along with every other original Pikmin type.

In Pikmin Kart
In Pikmin Kart, Yellow Pikmin are items that are commonly found from item boxes. They can be thrown in front of the kart of the player that received them, and they will latch onto any kart in their range. Their range is one-hundred-eighty degrees instead of one hundred twenty degrees, allowing them to latch onto karts to the side of the player that threw them. The driver who gets hit with one has to swerve wildly to shake it off. They also won't fall off if the driver drives into an electrical wire. As with all Pikmin items, the Whistle item can protect a player from Pikmin attacks, but with Yellow Pikmin, they can't steal them!

In the Pikmin Overgrowth timeline
In the Pikmin Overgrowth timeline, Yellow Pikmin are immune to electricity, deal damage, and are quite fast.

In Pikmin SP
Yellow Pikmin in Pikmin SP are the same as they were in. They are found in Bramble Woods, behind a sticky gate that is guarded by a pair of Fiery Cannon Beetle Larvae. They are found with their Onion and can still be produced using Golden Candypop Buds or Queen Candypop Buds.

In Pikmin TCG
Yellow Pikmin appear in the Pikmin 1 card set in Pikmin TCG. As this is before they forgot how to use bomb rocks, they have a similar card to Bomb Rock Pikmin, having explosion damage, a counter, and a high attack level. In other sets, they are more like Red Pikmin and Blue Pikmin, with just a resistance to electricity.

In Pikmin V
Yellow Pikmin are found in Pikmin V fourth area, Rusted Ravine as either the second or third Pikmin type. They lose their ability to dig quickly, which is transferred to the other Pikmin type in the Dry Canyon region, the new Orange Pikmin. Due to changes in throwing physics, Yellow Pikmin can now be thrown farther than other Pikmin types in addition to higher, though at the cost of its higher arc at long distances.

In Pikmin: The Advanced Times
In Pikmin: The Advanced Times, Yellow Pikmin appear as non-player characters. According to legend, one of the Three Generals was a Yellow Pikmin.

In Pikmin: Attack of the Breadbugs
Yellow Pikmin reappear in Pikmin: Attack of the Breadbugs, and yet retain an immunity to electricity. Yellow Pikmin and their respective Onion can be found in the Spark Territory of the Land of Wonders. They can be thrown as high and far as they could before. Yellow Pikmin are slightly faster than Red Pikmin, Blue Pikmin, and Cyan Pikmin. Yellow Pikmin have a unique ability to glow, but they only do this rarely. The glow does not last long, usually less than two seconds.

In Pikmin: The Bulblaxian War
Yellow Pikmin appear in Pikmin: The Bulblaxian War. They have the same abilities as they did in, but this time they appear at the old landing site in the Valley of Regret.

In Pikmin: Dual Worlds
In Pikmin: Dual Worlds, Yellow Pikmin are immune to electricity of all levels. They can be thrown higher and farther than other Pikmin types. They’re found in Patio Paradise, and can be very helpful with verticality and open wires. Patio Paradise can be accessed not long after obtaining Red Pikmin.

In Pikmin: Invasion of the Giants
In Pikmin: Invasion of the Giants, Yellow Pikmin are exactly as they were in.

In Pikmin: Return
Yellow Pikmin appear in Pikmin: Return, and they are the second type of Pikmin found. They can still be thrown high, and both are immune to and conduct electricity. Much like in Pikmin Forever, they can store electricity, except now it lasts an extended forty-five seconds and can be lost more easily. They are slightly faster and have an increase of attack power when they are charged, and can stun most enemies, although this removes the Pikmin's charge. Another use of this electricity is that it can be used to power disconnected wires. This energy can be lost by attacking enemies, attacking electric gates, and getting dropped in water, which will all discharge a charged Yellow Pikmin. The only way to charge Pikmin are electric arcs. Charged Pikmin will release small sparks, will have a higher-pitched voice, will be separated from the group when disbanded, and will have a different throw icon than normal Yellow Pikmin.

In Pikmin: Return to the Distant Planet
Yellow Pikmin are the first type of Pikmin discovered in Pikmin: Return to the Distant Planet, at Serene Terrace. They are resistant to electricity, making them ideal for dealing with electrical traps and enemies. This natural resistance also gives them some electrical conductivity, meaning they can complete circuits to turn on lights or other electronics connected by wire. They are thrown higher than other Pikmin types, making them useful for reaching objects out of the reach of other types. Yellow Pikmin have what appear to be large ears. It is unknown if this improves their hearing in any way, however, their large ears do help them be thrown higher than other types. They also act as a sort of shovel when digging, giving them the fastest excavation times compared to other Pikmin.

In Pikmin: Treasure Colonization
Yellow Pikmin are the third Pikmin to be discovered in Pikmin: Treasure Colonization. They have immunity to electricity and can be thrown higher than other Pikmin types. They can also conduct electricity. Electricity in this game is lethal, making Yellow Pikmin just a bit more helpful. Their petals are white, their height is thirty-three millimeters, and their carry capacity while under the effects of ultra-sour spray is four.

In Pikmin: The Winds of Light
Yellow Pikmin are found in the Yellow Depths in Pikmin: The Winds of Light. They have the same normal abilities from and. The Yellow Onion can be found in the Yellow Depths as well, as treasure called the Anode Mothership.

In Pikmin: Wide World
Yellow Pikmin are the first main Pikmin type found in Pikmin: Wide World. They are discovered in Balmy Highlands. They are resistant to electricity and can conduct it as well. Yellow Pikmin have average attack power, average mobility, high digging speed, and high throw distance. A Yellow Pikmin's defining features are its large, pointed ears and white flower. The voice of a Yellow Pikmin is more cheery-sounding than that of other Pikmin. Golden Candypops can be used to transform other Pikmin types into Yellow Pikmin.

Yellow Pikmin can be thrown higher than any other Pikmin type, which makes them useful for collecting objects that are on a high ledge. They also dig up buried objects and clear out tunnels faster than any other Pikmin type. Yellow Pikmin can also absorb the electrical current flowing through an electrocuted Pikmin's body, returning them to normal. Unlike in, Yellow Pikmin do not become flowered after they complete an electrode's circuit.

In Piktopia
Bob is a Yellow Pikmin appearing in Piktopia.

=User versions=

Eduardog3000's version
The Yellow Pikmin in are the ancestors of the Yellow Pikmin in  and Orange Pikmin. They have large ears which allow them to be thrown farther, have the ability to carry bomb rocks, and are immune to electricity. Besides its two subspecies, this species of Pikmin is extinct.

While the Yellow Pikmin evolved, some stayed yellow and lost the ability to carry bomb rocks but gained resistance to electricity. These are the Yellow Pikmin that Olimar and Louie encounter in. They are part of the eletrius subspecies.