Blindermander

The Blindermander is an amphibiland that sees through vibrations.

=In fanon games=

In Pikmin Evolution
The Blindermander is a species of amphibiland appearing in Pikmin Evolution. It is an indigo-blue Amphiland of small size, being only slightly bigger than the Gildemandwee. The most noticeable elements to the creature's design is the total lack of eyes and the glowing blue organ on its backside. This lack of eyes leaves the creature completely blind so it lives in caves to best survive. Since the Blindermander can't see, it hunts by sensing vibrations in the ground via the blue gland on its back, when something enters its territory the Blindermander will sense the vibrations the creature makes then it will try to rush and eat the creature. It's small size means it has a sever disadvantage against creatures like the Spotty Bulbears, so they tend to hang out in small packs to better divide territory. The mouth of the Blindermander is surprisingly wide, being able to swallow Dwarf Bulborbs whole, let along a whole squad of Pikmin. The Blindermander is quite agile when it senses potential prey, being able to dash forward at great speed, and since it senses via vibrations moving out of the way will just summon more Blindermanders. However that vibration sensing ability can be used to your advantage as well, want to get rid of some annoying small fry without using Pikmin, lure them to the Blindermander's territory and watch them each the creatures whole, can't deal with some Glueshrooms, the Blindermander's dash is able to break these fungi quite easily. However the erratic behavior will still make the Blindermander quite dangerous so you should also prioritize dispatching them, though the unique uses they have are quite notable to point out. The Blindermander can only be damaged by hitting the glowing gland on its backside, any other attack will just bounce off. To best avoid the charging attack of this creature it is best attacked when your standing still, as since there are no vibrations it can't sense where it will be attacked, meaning it will flail about healplessly. While this does grab the attention of other Blindermanders, quickly recalling Pikmin off the back of the one your attacking will cause the others to mistake the one your attacking as prey, so they will charge and finish off the Blindermander for you. This can be quite the helpful strategy as you can focus on other activities while the Blindermanders slowly wittle each other down before you return and finish them off for good. Blindermanders can also be confused by alternating between tossing Pikmin in front and on the back of the creature's body, as that cause the Blindermander to become dizzy from confusion, leaving them vulnerable to attacks. However no matter what when you kill a Blindermander the thud it creates will cause other Blidermanders to sense what happens, causing them to chase you, meaning you better be quick when picking off these lizards one by one.