Man-at-Legs

The Man-at-legs is a member of the arachnorb family that has no footpads to stomp on Pikmin using, and instead relies on its long-ranged attacks and speed, quickly skittering about to evade attacks but occasionally standing still to rest. When agitated, it stops in place, the panels of its underbelly separate, and a machine gun-like weapon extends from between them, tracking a nearby target by a laser sight before firing a barrage of explosive rounds at it. After firing a few dozen shots, with minimal breaks in between, it sheathes its weapon before continuing to move about. Cover can be used as protection from the projectiles, although they can simply be evaded.

=In fanon games=

Move list

 * Start - Headbutt
 * Start - Slam
 * Lv. 10 - Flare Gun
 * Lv. 15 - Bug Bite
 * Lv. 20 - Gear Grind
 * Lv. 25 - Gastric Acid
 * Lv. 30 - Steel Crunch
 * Lv. 35 - Metal Power
 * Lv. 40 - Liquid Solidify

Evolutions
None.

Pre-evolutions
Beady Long Legs -> Metal Stone

In Pikmin 251
In Pikmin 251, the Man-at-Legs is first encountered in the Gambler's Den. Its behavior is unchanged from.

In Pikmin: The After Years
The Man-at-Legs, in Pikmin: The After Years, is the same as it is in. The one in Remembrance Ravine fires more projectiles than usual.

In Pikmin: Dimensional Breach
In Pikmin: Dimensional Breach, a single Man-at-Legs lurks at the very bottom of the Mad Doctor's Citadel, a dungeon in the Perplexing Tropics. It is identical to its appearance, with one additional stipulation: its bullets are classified as blunt force hazards. Thus, Rock Pikmin will not be damaged by the bullets, although they can still be knocked into the abyss by the force they exert. Upon death, the creature will spray out steam and explode, leaving behind the Forgotten Cutlass.