Placid Plains

Placid Plains is the first area in Pikmin: Echoes of Eternity, being a mysterious land with tiny magenta grasses and cyan leaves. It is where Olimar and company find the Super Onion. The flora and fauna here are unlike anything Olimar and the Joker Squadron have ever seen. The entire area is surrounded by colorful red/magenta pebbles with Stone Turrtugos scattered about.

Plot/Progression
Olimar and the two Joker Squadron members discover a whole cache of Red Pikmin engulfed in a sticky sac! The one Red that they have with them is unable to untangle the web. After some exploring, the team discovers an Ion Battery. They use it to charge the Plasma Cutter and return to the sac, freeing the 19 Reds. From here, they return to the site Olimar emerged at, and the Pikmin dig up the object, revealing a large onion with pale green and grey patterns on it. Olimar dubs this the Super Onion, as it is much bigger than any Onion he has ever seen.

Olimar and co. now resume their trek through the plains. They come across several large twigs, and the Pikmin indicate they want to pick them up. They return the twigs to the Onion, and it sends out a beam of energy that cuts the twigs into logs of wood, which get stored in the Super Onion. Imani comments that she is no architect but they can use the wood to build a structure to protect from the nocturnal predators. The player can now freely collect more twigs for the wood resource.

The trek to the rest of the squad's signal is filled with fire and poison hazards, and several enemies, such as the Earthfin Dolfsheep and the Blue Beevorb. After reaching Location 2 a cutscene displays. The sun is setting, and the Hocotatians are worried. With only a limited stock of Red Pikmin and no ship, they are not sure if they can keep the nocturnal creatures at bay. Just then, a Red Pikmin is drawn into a clearing and finds what appears to be a treasure! The Reds all pick it up and bring it back to the Super Onion, which accepts it immediately. It turns out that the Super Onion is equipped to accept Artifacts. It is dubbed the Burgundy Threadbare Tome by Olimar. Then the Onion sends a beam of light at the Hocotatians, growing a small green/grey attachment to their spacesuit's arm. Then Olimar activates it on accident, sending a spray of fire at the Onion. The Pikmin make a noise almost resembling a chuckle, and Olimar looks over at his cohorts. The captains can now shoot fire at enemies!

They all decide to set up camp here to stay the night. The player is prompted to use the collected wood to build walls and some traps for predators. Night falls and the sounds of hundreds of stirring creatures is deafening. The game is now in Survival Mode, where the captains and Pikmin must survive a whole night cycle (half that of the day cycle). Waves of enemies approach the base, and the Pikmin must defeat them, with the help of the captains' offensive abilities.

After the day begins anew, the captains set out to trek to the squad's signal again. This time they make it all the way to the signal, and find a data pad lying on the ground next to a cave entrance! They decide the other squad members must have been taken into the cave. The player is able to gather up their Pikmin squad and go into Beevorb Tunnel.


 * Continue story: Beevorb Tunnel

Enemies

 * Lurking Lamchorb &times; 3
 * Earthfin Dolfsheep &times; 2
 * Blue Beevorb &times; 7
 * Stone Turrtugo &times; 8

Flora

 * Bluestem
 * Tall Fescue
 * Radiant Dandelion
 * Cattlegrass

Materials

 * Wood deposits from Twigs
 * Fiber from Tall Fescue and Bluestem patches
 * Cotton from Gossy Shrubs
 * Bronze and Tin deposits from Ore Veins

Collectibles

 * Ion Battery &times; 3

Artifacts

 * Burgundy Threadbare Tome

Locations
Placid Plains consists of the landing site surrounded by a large set of five areas around it, populated with flora and fauna.

Caves

 * Beevorb Tunnel
 * Tin Caves

Dungeon

 * Kansa Basilica