Satellite Koppai

Satellite Koppai is one of the three caves located in the Jungle of Repose in Pikmin 2: New Year. The cave, despite taking place underground, actually takes place in deep space. The dialogue insinuates that Olimar, Louie, and the Pikmin were abducted, perhaps by alien spacecraft, or a Koppai spaceship as mentioned by the ship, from above as they ventured through the cave. The sublevels are mainly space-, metal-, and disco-themed, filled with hostile extraterrestrial creatures such as Toady Bloysters. The main boss of the cave is the Ranging Bloyster, suggesting bloysters are extraterrestrial. The total price of treasures in the cave is, with the being the main treasure.

How to reach
"Another basic cavern. Pretty simple. Could have some valuable treasure! ...Why does it feel like something is above us? I am the only ship here surely!"

- The Ship, upon discovering Satellite Koppai

The cave is found where the is located in. Kill the Two-Tone Trigger Groink, the Orange Decorated Cannon Beetle Larva, the Cloaking Burrow-nit, and the Fiery Blowhog in the way, and tear down the poison gate standing in the way of the cave's entrance.

Sublevel 1

 * Theme: Soil
 * Music: Tranquility
 * Treasures:
 * Enemies:
 * Obstacles:
 * Vegetation:
 * Others:
 * Rockets
 * Obstacles:
 * Vegetation:
 * Others:
 * Rockets
 * Vegetation:
 * Others:
 * Rockets
 * Others:
 * Rockets

This sublevel is filled with fire and agitated bulborbs. Take out the bulborbs with Purple Pikmin and kill the Fiery Blowhogs and disable the fire geysers with Red Pikmin. To avoid complications, make sure the Breadbug does not take the treasures into its den.

Sublevel 2

 * Theme: Metal
 * Music: Space
 * Treasures:
 * Enemies:
 * Obstacles:
 * Vegetation:
 * Others:
 * None
 * Obstacles:
 * Vegetation:
 * Others:
 * None
 * Vegetation:
 * Others:
 * None
 * Others:
 * None
 * None

This sublevel is filled with dangerous bomb rocks. Use them to kill the two dweevils, which may get in the way when taking treasures to the pod. The Floral Blowhog may fly above the void, making it extremely dangerous to root down. The Iridescent Glint Beetle can give extra sprays for future sublevels.

Sublevel 3

 * Theme: Metal
 * Music: Space
 * Treasures:
 * Enemies:
 * (contains Diet Doomer)
 * Obstacles:
 * Vegetation:
 * Others:
 * None
 * Obstacles:
 * Vegetation:
 * Others:
 * None
 * Vegetation:
 * Others:
 * None
 * None

This sublevel contains two jellyfloats and other dangerous enemies. Make sure to take out one enemy at a time, as each one has its own unique way of attacking in such a cramped space filled with deadly poison. Take out the bloyster first, then the wollywog, then the jellyfloats. Find the Iridescent Glint Beetle, as it contains one of the treasures. The gas pipes present in the sublevel may necessitate killing enemies with White Pikmin.

Sublevel 4

 * Theme: Space
 * Music: Rest Area
 * Treasures:
 * None
 * Enemies:
 * Obstacles:
 * None
 * Vegetation:
 * Others:
 * None
 * Vegetation:
 * Others:
 * None
 * Others:
 * None
 * Others:
 * None

This sublevel is a rest area and thus needs no strategy. Strangely, this sublevel takes place on a large comet in the middle of space. There is a large fence boxing in the area to prevent flint beetles from running into the void.

Sublevel 5

 * Theme: Space
 * Music: Rest Area
 * Treasures:
 * Enemies:
 * Obstacles:
 * None
 * Vegetation:
 * Others:
 * None
 * Obstacles:
 * None
 * Vegetation:
 * Others:
 * None
 * None
 * Vegetation:
 * Others:
 * None
 * None

This sublevel is very large, containing three large platforms connected with long, blue bridges. All three treasures are either positioned above the ground or buried under it. Kill the blowhogs and jellyfloats, but try to avoid the Fiery Bulblax due to its extreme hostility. If it must be confronted, try to lead it off of the edge.

Sublevel 6

 * Theme: Disco
 * Music: Disco
 * Treasures:
 * Enemies:
 * Obstacles:
 * Vegetation:
 * Others:
 * None
 * Obstacles:
 * Vegetation:
 * Others:
 * None
 * Obstacles:
 * Vegetation:
 * Others:
 * None
 * Others:
 * None

This sublevel is filled with extremely dangerous enemies. It is recommended to disable the electrical wires before taking on the horde of ferocious enemies. Take out the wollywogs first, as they are the most dangerous. Take out the two jellyfloats afterward. The Antenna Beetle can lead Pikmin into the electrical currents of Anode Beetles, so make sure to take it out along with them. If the Alkaline Dweevils pose a threat while carrying treasures, kill them as well.

Sublevel 7

 * Theme: Digital
 * Music: Sewer
 * Treasures:
 * Enemies:
 * Obstacles:
 * (some fall from the sky)
 * Vegetation:
 * Others:
 * None
 * (some fall from the sky)
 * Vegetation:
 * Others:
 * None
 * None

This sublevel may look very large and empty, but bomb rocks and dweevils populate it, hidden by the terrain's dark coloration. Use the leaders to activate all dweevils and explosive hazards before collecting the two large pastry treasures and proceeding to the next sublevel.

Sublevel 8

 * Theme: Space
 * Music: Rest Area
 * Treasures:
 * None
 * Enemies:
 * Obstacles:
 * None
 * Vegetation:
 * Others:
 * Others:
 * Others:
 * Others:

This sublevel is a rest area, so no strategy is required. Oddly, this sublevel takes place on a satellite instead of a meteor this time. Mamutas can be used to advance Pikmin into flowered Pikmin. Invisible barriers prevent falling off the sublevel.

Sublevel 9

 * Theme: Disco
 * Music: Disco
 * Treasures:
 * Enemies:
 * (contains the Forged Courage)
 * Obstacles:
 * None
 * Vegetation:
 * Others:
 * None
 * Others:
 * None
 * None

The final floor contains the vicious Ranging Bloyster. Before taking it down, kill the other two nearby Toady Bloysters to avoid distractions. When fighting the Ranging Bloyster, take note that while it is on the elevated center of the floor, its tail will be very hard to throw Pikmin onto from a lower lever. Switch positions with the Ranging Bloyster to gain the upper hand. Alternatively, use Purple Pikmin to take down the bloyster.