Magnetism

Magnetism is sometime hindering or helpful Hazard appearing in fan-made Pikmin games. Magnetism takes the form of a type of flowing energy of various colors, often radiating from a magnetic object. Magnetism acts as a force that pulls objects of certain materials into the radius of a magnetic structure. Some magnetic items pull in metal objects sticking them to the surface of a said magnetic object, some pull in other sources of energy such as Sparklium, and some magnetic energy is capable of pulling in Pikmin. Due to magnetism being a force it by itself is not lethal, but when combined with certain enemies that can wield magnetism as a weapon it can be a deadly distraction similar to Panic. Pikmin attracted by magnetism needs to be whistled multiple times to break away from such strong force. Some Pikmin are immune to magnetism and some are pulled slower or faster than other types. There are even some Pikmin who use magnetism for their own benefits.

=In fanon games=

In Pikmin: Spark
Magnetism is a nonlethal hazard appearing in Pikmin: Spark. It is a rare hazard that appears only in Rust Labyrinth (Pikmin: Spark) and a select few dens and challenge mode stages. Magnetism takes the form of energy whose colors determine what it attracts. Gray energy waves attract metallic objects like refuse, yellow magnetic waves attract raw Sparklium, and purple magnetic waves attract Pikmin. When Pikmin are attracted to magnetic waves they begin to stumble towards the object generating these waves, with slower Pikmin being more resistant to these waves and visa versa for faster Pikmin. Magnetism isn't deadly on its own but the objects it can attract have the potential to crush anything caught in the crossfires or can be taken advantage of by other creatures. Magnetic attraction can be broken by whistling the attracted object as the frequencies can break the magnetic waves temporarily. In Ultra-Spicy Mode and challenge mode, there is an exclusive red magnetic wave that can attract leaders.