Toady Bloyster

Toady Bloysters are slug-like creatures that creep along the ground in search of food, and upon discovering Pikmin, they emit a loud call reminiscent to that of a cow calf, then lash out their pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the bloyster is not killed before it can finish chewing. As slow as they may be, a Toady Bloyster is capable of causing a very large and sudden drop in the number of Pikmin a leader has at their disposal, should they be careless enough to allow the creature the chance.

Its weak spot is a gill-like organ on its back. Although its body can be attacked for lesser damage in Pikmin 3, in the previous game, only the bulb can be attacked, even though it's possible to attack the body using Purple Pikmin. When it receives heavy damage, it shakes its tail and throws away any Pikmin hanging on to it in Pikmin 2, but merely ejects ink in Pikmin 3. This ink can temporarily and non-fatally choke any nearby Pikmin, but those hanging on the bulb will not be affected. In Pikmin 2, it has seven distinct tentacles, whereas in the sequel, it has one that splits into six.

Alph's comments

 * "Structural flaw: tail bulb / Weight: 3 / Problem: Sending in Pikmin causes it to spew ink to confuse its attackers. Amidst the chaos, it sends out its set of stretchy tongues to pick off prey. Solution: Ignore the ink. It's nontoxic and can't hurt you. Stay calm, exploit its slow speed to get behind it, and focus your strikes at its puffy tail bulb. Other Notes: Its optic receptors are oddly tiny. How can it see anything?"

Brittany's comments

 * "I'm positive their tails are a kind of fruit. I tried once to take it away from the Pikmin and have it analyzed instead of converted to seeds, but Alph talked me out of it. He said not everything that looks like fruit tastes good, and he might have a point."

Charlie's comments

 * "It might not look like much on the face of it, but that's because its deadliest weapons are hidden. I've seen its tongue do things I can never unsee. The ink it sprayed everywhere to blind me was practically a mercy."

Louie's comments

 * "Pan-sear with herbs and oil until lightly crusted on the outside and rosy on the inside. Complement the savory flavors with a light and buttery crème sauce."

Olimar's comments

 * "This species of creature has yet to fully evolve from shelled mollusk to the more advanced bloyster. Compared to the bloyster, this creature is substantially smaller. The fact that its mandibles do not protrude as significantly as the ranging bloyster's is due in part to the fact that like most mollusks, its vital organs are located deep within the creature's carapace. The flowerlike appendage on its back is actually a gill. It prefers a watery habitat from which it can capture unsuspecting small prey with its sticky tendrils."

=In fanon-games=

In Pikmin 251
The Toady Bloyster can be seen in Pikmin 251. Its behavior is unchanged from how it is in.

In Pikmin 3 (Flish Edition)
In Pikmin 3 (Flish Edition), Toady Bloysters are far more common and weaker. They cannot eat Purple Pikmin, because they are too heavy to pull into their mouth. Ranging Bloysters still can, however.

In Pikmin Forever
In Pikmin Forever, Toady Bloysters have an appearance much like they do in, except a bit bigger. Each bloyster has different tail markings, with one bloyster having reddish streaks on its orange tail and another having a yellow hue with a yellow spiral mark on its orange tail. Pikmin can be thrown onto its body and latch onto it, attacking it, but if enough Pikmin are thrown onto its tail, they weigh down its tail until it touches the ground, making the tail jerk violently upwards, launching the Pikmin everywhere and hitting the Toady Bloyster on its back, doing massive damage to it in the process. Twenty to forty normal Pikmin or two to four Purple Pikmin can weigh down its tail, though this depends on each specimen. Toady Bloysters will generally stay in moist areas like ponds and can be lured to other areas. They can climb up ledges, and leave a trail of slime where ever they go. These enemies can migrate in some areas in groups of one to four to a total of three locations on each large map. When defeated, they will drop their tail before shrinking down considerably, about the size of a pellet, and take on a burnt brown coloration and appear crisp. Their tail gives 5 metal or 10 Pikmin. Their body will only give 5 Pikmin and cannot be salvaged for metal.

Pikmin: Redemption
Toady Bloysters in Pikmin: Redemption give five less Pikmin seeds and are a little bit easier to defeat. They are also more common aboveground.

In Pikmin: Wide World
The Toady Bloyster is a mollusking that appears in Pikmin: Wide World, and bears remarkable physical and behavioral similarities to the Ranging Bloyster. It can be found exploring a small territory, typically alone, either on dry land or in water of any depth. When on dry land, a Toady Bloyster leaves behind a visible slime trail as it moves, which disappears shortly after being formed. As it explores, it occasionally stops in place to idle before continuing on its way. Its tail periodically quivers or sways. Toady Bloysters ignore leaders and Pikmin near it unless they linger directly in front of it for some moments, where it will unleash an aggravated bovine sound before lashing out its slender, branching tongue to attempt to eat them. Any leaders it pulls into its mouth will be chewed up, swallowed, and then forcefully regurgitated, taking damage as they are chewed and spat out. As leaders are swallowed along with any Pikmin in the creature's mouth, Pikmin cannot be saved unless the creature is killed before it can swallow them. Additionally, leaders, Pikmin, and some enemies can walk up onto the back of a Toady Bloyster, although it will eventually shake them off if they stay on top of it.

The Toady Bloyster appears almost exactly as it did in, but retains some physical elements it had in and has undergone other, various changes to its appearance. As always, the Toady Bloyster is a large, pink, sluglike creature with a plant-like tail at its backside terminating in a large, gill-bulb. Each Toady Bloyster's body has a unique pattern of dark purple markings that overlays its slimy, vivid pink body, much like in Pikmin 2, although they do not swirl and are static. The edges of its body taper to an edge instead of a rounded end. Its wide, gaping mouth contains a single, blue, slender tentacle that branches off into six separate tentacles. Its tail is green with yellow details and has leaf-like appendages that are of similar colors. The bulb on the end of its tail is spherical in shape, light beige in color, and speckled and wrinkled. It has small, black, beady eyes mounted on its eyestalks, which have red rims. Its tail-bulb does not change color upon death.

Toady Bloysters are passive creatures, and they don't go out of their way to attack Pikmin and leaders, although they will not pass up the opportunity to feed on them. As such, battles against Toady Bloysters are often initiated by leaders. Attacking a Toady Bloyster's gill-bulb will inflict much more damage than attacking its body will. Throwing Pikmin onto its gill-bulb is not necessary, as they know to jump up onto it, and leaders can punch it. Throwing Purple Pikmin onto its back will inflict a decent amount of damage to the creature. Unlike in Pikmin 3, a Toady Bloyster will not squirt ink to deter its attackers, and will instead violently shake them off, much like in Pikmin 2. Upon death, a Toady Bloyster's body will stiffen up and shrink dramatically, adopting a dried and shriveled appearance, and its remains can be carried by its tail-bulb. Also upon death, it yields. Aboveground, its remains can be taken to either the Dolphin Lander for or the Master Onion for fifteen Pikmin seeds. Underground, its remains can be carried to the Lander Pod to gain either or fifteen Pikmin seeds of any chosen discovered main type from the Master Onion, but only if the cave is exited using an escape geyser.

Olimar's notes

 * "Although it always travels in sizeable herds, the toady bloyster is often seen alone from other members of its group when hunting. It is rather passive, feeding only upon prey that lingers before it for too long by lashing out at it with its sticky, whiplike tongue. Its tongue splits into six separate tongues at its tip, and they flail around to catch prey the main tongue did not. The toady bloyster's eyes are much too small to see prey well, and it thinks slowly, explaining why the creature attacks only after a few moments have passed. The creature's tail functions as gills, which allows it to survive in water, its preferred habitat. The bulb at the end of the toady bloyster's tail is its most vulnerable part, but the creature itself has very few predators."

Shacho's notes

 * "If it weren't for this creature's slime disappearing so quickly, I would bottle it and bring it back to Hocotate. It makes a great lubricant, but only in large amounts."

Marie's notes

 * "Toady bloysters are naturally passive, so taming them is relatively simple. They don't seem to care about much, if anything, at all. Because of their poor eyesight and sluggish mental processes, they often can not very well discern its owner from food, so caution is advised to be exercised during feeding time."

Louie's notes

 * "Extract the tongue and discard the rest of the body. Cut the tongue into thick pieces, and sear on a grill. Tastes like squid and has its texture."

Dolphin Lander's notes

 * "I wonder, why are toady bloysters so docile? I know it's explained why, but perhaps there's something more to it. What is it, I'm not so sure. But I can detect something different in them... an innocent aura?"