Pikmin: Ultimate Doom

Pikmin: Ultimate Doom is the conclusion to the Buildup Trilogy. The planned release date is TBA as confirmed by Peanut64. The Trilogy is releasing a three-in-one pack prior to the release of Pikmin: Ultimate Doom containing PSI, PR and PGB with only one disk, and cutscenes between the games explaining the transitions better, giving the user a better understanding to the Ultimate Doom. This game was played in Japan and already has a North American Rating, T. This is a step further past the bland plot of Pikmin and Pikmin 2. The plot is more involved, the graphics are realistic, and even real dialogue is read by the player in normal gameplay.

Plot

 * Soon after Pikmin: Global Breakdown, Olimar and Louie returned home to Hocotate. They visited their families and settled down. During this, President's company skyrocketed in the Hocotate public. It went on to a capital global status with thousands of divisions and millions of workers. With this new title, Hocotate Franchise claimed property on the Pikmin Planet for its use. Distant Planet was on the verge of ecodisaster with the remaining breakdown effects, so Hocotate Franchise sent scientists to help restore the planet. Olimar and Louie stayed home with their loved ones while these events happened.


 * After three months of vacation for Olimar and Louie, President called them to a meeting. President was sitting on his golden chair at the head of the conference table. He issued Louie a captain rank and Olimar a commander rank. After this, President sent Olimar and Louie to the Pikmin Planet to help "restore" it. When they landed on the surface, they could only gaze in awe of what was happening...

Areas
The Distant Planet is not the only planet in Pikmin Ultimate Doom. Hocotate is another planet in which gameplay takes place in. The first three areas on Distant Planet are above ground, and the last three are underground.

Pikmin Planet Areas

 * 1) Decomposing Citadel
 * 2) Crystal Falls
 * 3) Sand Fortress
 * 4) Subatomic Scaffolding
 * 5) Analog Dimension
 * 6) Rust Factory
 * 7) Antimatter Well

Pikmin Variants
List of Pikmin in the game:
 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * Purple Pikmin
 * White Pikmin
 * Bomb-Rock Pikmin
 * Ice Pikmin
 * Tan Pikmin
 * Green Pikmin
 * Black Pikmin
 * Grey Pikmin
 * Bulbmin

=Gameplay Mechanics= There are various new things that make Pikmin: Ultimate Doom unique.

New time system
There are new time systems, but it only applies to aboveground levels. Each quarter of the day is four real time minutes, making 16 real minutes in a 'Pikmin: Ultimate Doom' day.


 * In the first quarter of the day it is morning. Morning consists of a brighter atmosphere, a more upbeat version of the level's music plays and some morning-dwelling enemies come out at this time.


 * In the second quarter of the day it is noon. At noon, the sun is usually somewhere in the center of the sky, and heat waves can be seen in the distance. It is more likely for random things to catch on fire, such as a block of wood, causing a field to catch on fire, making a huge hazard for the player and his/her non Red Pikmin. Also a normal version of the area's music plays at noon.


 * In the third quarter of the day it is evening. When it is evening, the atmosphere has an orange tint, and the sky has an orange glow. The music is a slower version of the level's theme. Also, some nocturnal enemies such as a Red Bulborb wake up at this time.


 * In the fourth quarter of the day it is night. In most Pikmin games, night can not be played. But in this one, you can stay in the area at night. At night, the atmosphere is a bluish-black dark tint, and no shadows are present. A breeze picks up at night, causing some Pikmin to be carried away. And all nocturnal creatures are active at night, and more numerous. The amount of enemies in the area doubles, and they tend to chase the player down instead of returning to their general locations. It is hard to see at night in addition, so it isn't the safest time of day to be hunting for treasure. All day-dwelling creatures sleep, but that doesn't mean they won't attack if the player wakes them up. The music is a darker, creepier version of the level's music.


 * The player can choose to leave the area at any time, but after night, the player has to leave for a docking with Hocotate Franchise's Distant Planet space station. At the space station, it is assumed that every treasure is loaded from Olimar's ship.

Weather
Weather has changed from it's first appearance. It heavily affects gameplay in Pikmin: Ultimate Doom.

Weather Variants

 * Sunny Weather-It makes things hotter, random events that have to do with fire occur much more often when it's sunny.
 * Fair Weather-It makes areas what their normal climate is.
 * Cloudy Weather-It makes things cooler, random events that have to do with water occur more when it's cloudy.
 * Rainy Weather-It makes most bodies of water bigger and fills some small basins.
 * Thunderstorms-Thunder can strike at any given moment, and it usually strikes either the captains or Pikmin, killing any non Yellows and badly hurting the captains. It rains heavily during a thunderstorm, and the line of sight is reduced by -1in. Any small basin overflows, and large basins fill up over time. Water enemy have an advantage as they can cover more ground. Some areas are unaccessible by non Blue Pikmin. If the player has a Treasure Radar, it is dis-functional during a thunderstorm.
 * Snowstorm-This only occurs if the climate is on the Cold scale for the certain area. When a snowstorm happens, most bodies of water freeze over, making many areas accessible to non Blue Pikmin. The problem is that the line of sight is reduced by -3in, making only one inch of sight unless the player has upgrades. A wind also prevails over Pikmin, sometimes carrying them away. The treasure radar is not functional during a snowstorm.

Climate
Climate goes hand-in-hand with weather. The climate of an area affects what the weather will do to it. Each area's climate is listed on the respective area page.

Fog of war
An element that is a recurring gameplay element in most real-time strategy games, the fog of war just had to be put in Pikmin: Ultimate Doom. The aesthetics of the "fog" vary by the area.


 * The Fog of war is a surrounding barrier around the player and his Pikmin. Some things in the fog of war can and can't be seen. The clear area around the player and the Pikmin is called the line of sight.
 * What can be seen in the fog of war:
 * 1) The ground
 * 2) All obstacles
 * 3) Plants
 * 4) The elements in hazards, such as fire from a fire pit, but the pit can't be seen.
 * 5) Idle Pikmin
 * 6) Any non-gameplay changing aesthetic.


 * What can not be seen in the fog of war:
 * 1) Enemies and enemy corpses
 * 2) Hazard-producers, such as the pit in a fire pit, but the fire can be seen.
 * 3) Pellets
 * 4) Treasures
 * 5) Cave/Dungeon Entrances


 * What produces a line of sight:
 * 1) The Captains
 * 2) Non idle-Pikmin
 * 3) The Onions
 * 4) Olimar's Ship
 * 5) Structures Built by player's Pikmin


 * Certain treasures can upgrade the player's line of sight, such as Bulbous Light Sphere.


 * What upgrades the line of sight and how much:
 * 1) Bulbous Light Sphere +2in
 * 2) Artificial Star Generator +4in
 * 3) Light Rod +5in

Leveling System
In Pikmin: Ultimate Doom, the player levels up similarly to an RPG game. Experience (EXP) is gained by killing enemies and capturing treasures. Olimar and Louie level together. You can level up to level 80, the maximum level. Enemies and Bosses have a level set usually to even out the fight.

Skill Points
Each level up, the player gain a Skill Point (SP). Skill points are used to upgrade the captain's abilities, such as Health, Attack, Defense and Speed.


 * 1 Skill Point-
 * +10 Attack, Defense, Health or Speed.


 * Skill Cap 200 Attack, Defense, Health or Speed.

Pikmin Points
1 Pikmin Point (PP) is gained each level. Once enough Pikmin points are available, the player can increase the amount of Pikmin allowed on the battlefield. The default is 50 Pikmin.


 * Level 10- 80 Pikmin
 * Level 30- 100 Pikmin
 * Level 50- 120 Pikmin
 * Level 70- 140 Pikmin
 * Level 80- 150 Pikmin

Resources
Wood, Metal and Food are the resources used to build structures. Pikmin can harvest these, and certain buildings exist to speed up the gathering process.


 * Wood is found on trees, use workers to cut these down. One tree has 50 Wood and takes 20 seconds to cut down. A Wood Mill placed near a group of trees speeds up the process. Without a Wood Mill, Pikmin would have to carry the Wood back to their onions.
 * Metal is found in the ground, use Pikmin to mine it out. One stockpile has 50 Metal and takes 30 seconds to mine out. A Metal Factory placed near a group of stockpiles speeds up the process. Without a Metal Factory, Purple Pikmin would have to carry the metal back to the ship. Any other Pikmin is too weak to carry the metal.
 * Food is found in honeycombs, use Pikmin to destroy them. One honeycomb has 50 Food and takes 10 seconds to destroy. A warning- Beez swarm honeycombs, but Pikmin know how to kill them. If there are some missing Pikmin it is because of the Beez. Also, if the player makes a Farm and places it next to the onions, Pikmin can simply occupy the farm and it generates 10 Food every five seconds. That way is a safer and faster alternative to gathering food.

Buildings and Structures
Pikmin can build certain buildings and structures if enough resources are available. They can be placed in any area with enough space provided for it. These can be built in Caves and Dungeons, but they don't stay when the player leaves that certain cave or dungeon.

Cave/Dungeons
Caves are completely different from Dungeons. Caves have sublevels, onions can't go in caves, and weather doesn't affect caves. In Dugneons, there are no sublevels, onions can go in the dungeons and weather doesn't affect it.


 * The first three Distant Planet areas are above ground and host caves.
 * The second three areas are underground and host dungeons.

Split/Screen Story Mode
All of the above applies for this game mode, except there are two players. The Pikmin that belongs to each player is decided by which player takes out that Pikmin.

Online Matchmaking
There are a variety of things to do online in Pikmin: Ultimate Doom. There is a match search feature where the player can choose a playlist and the game automatically assigns an opponent from somewhere in the world. Also, in Online Multiplayer, players only get matched up with players within a level bracket, such as Level 1-10, Level 11-20, Level 21-30, etc.

Skirmish
Skirmish is an online playlist that features one game type, Skirmish. In skirmish, the player is assigned two opponents and one team mate. The players all are assigned randomly a color of Pikmin to use in the game. Players can be assigned Blue, Red, Yellow, Green, or Tan Pikmin, with an onion of it's respective color. Once the Pikmin Types are decided, a stage is randomly loaded from the stage list, and then the players play the game. The stages have an even amount of Water, Fire, Electric, Acid and Sand hazards to even out play.

The main objective in skirmish is to destroy the enemies' command centers. The main command center is the players' Onions, in which start the player out with 10 Pikmin. Each player can produce up to 50 Pikmin in skirmish mode. The time to play has a 20 minute limit, and if players are still fighting then, the team with the most Pikmin wins. Pikmin can even build hazards to keep enemy Pikmin away, but only hazards with the elements that are regularly on the stage in play. Every enemy, hazard, and gimmick of each stage loaded is present in skirmish mode.

CTF
CTF is an online playlist that is an anagram for "Capture the Flag". In CTF players are matched up with two opponents and one ally, and all use Blue Pikmin in play. Only two stages from the stage list are playable in CTF, Rocky Marshlands and Moon Castle. Both are relatively large stages and are made better for CTF. Fire and Electric hazards are present in CTF, and water is too.

The goal in CTF is to go and advance to the enemy onion and capture the marble with a flag marker above it. Players play in two rounds, one being Defense and one being Offense. In Defense, players work together to defend their flag from enemy capture. In Offense, players work together to capture the enemy flag and return it to their onion. When offense players have the enemy flag, all enemies in the stage are alerted to this and chase after the flag-carrying Pikmin. The best strategy to avoid neutral creatures stopping the player's capture is to have the ally player without the flag killing off creatures while the player with the flag in possession fends off the enemy Pikmin.

Hunters
Hunters is an online playlist that features one-on-one combat. Both players are assigned Red Pikmin and have white indestructible onions. The way to win the match is to take out the opposing Pikmin. The only three maps from the stage list playable in Hunters is Frightful Highway, Forest Enclave and Vile Vineyard. Before players can meet, the obstacles in the levels require more and more Pikmin until they both need 50 at the middle. It is a race to build a strong army and quickly sweep the opponent away.

Online Cooperative
On Online Cooperative mode players can search for one other player to cooperatively progress through random caves of the cave list. It has the same concept of Pikmin 2's 2-P Challenge Mode except it isn't split screen and no time limit exists. On random assignment are either players Olimar or Louie.

Create Mode
In Create Mode the player can basically design his or her own cave levels from scratch and publish them onto the Custom Cave List. The editing tools are near limitless, but have respectful boundaries. There are terrain painting tools, wall and floor making tools, decoration tools, enemy placing tools, hazard and water tools and treasure/start & exit tools. These levels can be played on the Online Cooperative mode (once published) using the custom mode search preference. Of course the player can also always play the custom levels on the Test feature of this mode as long as the levels are present on the game and not just on the Custom Cave List.