Pikmin 2... Again?

Pikmin 2... Again?, also written as Pikmin 2 Again, is a game made by Darryl Omg as a sequel to.

Prologue
Hocotate Freight goes into debt yet again, amassing a crushing sum of. Olimar and Louie are sent to PNF-404 yet again to find more treasures and repay their company debt.

Welcome Forest
While preparing to land in the Welcome Forest, the Hocotate Ship ends up hitting a tree, causing both Olimar and Louie to fall out, plummeting to the ground below. Olimar then finds the Red Pikmin attacking a Flatbert, and after helping destroy it, the Red Pikmin join Olimar's side.

=Content=

Versus Mode
It is similar to 2-Player Battle from but with some differences:
 * The goal is to collect treasures and corpses for points.
 * The player with the most points when there are none left to get wins.
 * After collecting a few treasures, a hole to the next sublevel will open. If one player leaves the other too far behind, that player will incur a penalty, losing most of their treasures and being brought to the sublevel the other is on.
 * The final sublevel of a cave will have a boss and the player that retrieves its corpse wins.
 * The President is the third player character.

Additionally, Cupid's Grenades will grant random powers to a player that collects them:
 * Slurpsquito: spawns a Slurpsquito next to an opponent.
 * Hiss Fizz: an upside-down plastic soda bottle filled with wither falls at the opponent's current location. Upon hitting the ground, the lid bursts off, spewing wither as the bottle ascends into the unknown.
 * Slapping Scrabbit: spawns a Slapping Scrabbit next to an opponent.
 * Ultra-energetic spray
 * Ultra-spicy spray
 * Ultra-neutral spray
 * Ultra-bitter spray

There exists a variant of Versus Mode playable only in some Story Mode caves, wherein battles against the Cosmicaptain occur. The Cosmicaptain is later accompanied by what appears to be Louie's counterpart. The caves have only one sublevel, and function more as a competitive challenge than a dungeon, akin to Dandori Battles.

Timed Mode
In this game mode, treasures and nuggets appear over time to be collected before time runs out. Clocks restore ten seconds to the timer, and Danificritters cause the timer to run down more quickly.

Pikmin

 * : immune to fire, great fighters.
 * : flies high when thrown, great at digging, immune to electricity.
 * : immune to water, rescues drowning Pikmin.
 * : ten times stronger and heavier than other Pikmin types, creates a shockwave upon landing from a throw, immune to panic, wind, and some types of knockback, escapes faster from bubbles.
 * : lower damage, fast, immune to poison, sees buried treasures, fast attack.
 * : ignored by enemies, has health, can't latch onto enemies, slow attack, high damage, doesn't die if left behind after sunset, rejected by candypop buds.
 * : can't latch onto enemies, high damage, immune to crushing, stabbing and hitting, breaks crystals.
 * : flies, lower damage, bad at digging, partially immune to crushing and pits.
 * : slows enemies when attacking, freezes bodies of water around it, immune to ice, slippery, freezes bubbles on contact to pop them quickly them.
 * : flies, appears only at night and in caves, doesn't regress in maturity if knocked back (only at night), immune to fire, water, poison, electricity, and ice, wither, and sand, form glowmobs and teleport (only at night), can't go out of caves, rejected by candypop buds.
 * : longer stem, slow attack, bonus damage to vegetation, good at digging, and can fight dangerous vegetation, critical strike chance, can pull objects.
 * : glides when thrown, can dodge attacks, bonus damage to obstacles, clings onto walls.
 * : bad at digging, power increases with maturity, ultra-spicy spray effects focus on damage instead of speed, fly less far when thrown, immune to wither, sneaky.
 * : incredible at digging, can avoid being eaten once until recovering, dig routes and through harder materials, lower attacking speed, double hit, immune to sand.
 * : Pikmin affected by the Puffstool's or Sporestool's spores, attack the leaders, is more of an enemy, and once a Pikmin is affected for the first time it triggers a cutscene like those when a Pikmin is affected by a hazard.
 * : secret type, resistant to magic, has a carrying capacity of three, keeps away from enemies when idle.
 * : strange, secret type gained by completing the game 100%, has no resistances, all average statistics.

Characters

 * : the main protagonist of the previous games, Olimar is back on his journey to PNF-404.
 * : accompanies Olimar on his trip back to PNF-404. He remains the same.
 * : serves as a playable character only in Versus Mode.
 * : an mysterious individual that writes notes for the Piklopedia.

Areas

 * Welcome Forest
 * Treetop Valley
 * Rocky Tops
 * Midnight Ruins
 * Scalding Inferno
 * Sandy Dunes
 * Submerged Sea
 * Doomed Wilds

Encyclopedias
The Piklopedia and Treasure Hoard both return. The Piklopedia lists enemies, vegetation, Pikmin, and much more, while the Treasure Hoard only lists treasures.

Treasure Hoard
Upgrade perks are obtained from treasures.

Explorer's files
Explorer's files are much like data files in that they provide useful tidbits of information.