Ice

Ice is a non-fatal hazard that can not outright kill Pikmin but can freeze them solid, leaving them open to attack. Unlike with other hazards, Pikmin that are frozen will not regress in maturity. Ice Pikmin resist ice, and can be used to freeze enemies, much like how Pikmin themselves can be frozen. The harmful effects of ice can be negated by collecting the.

In fanon media, ice is sometimes harmless, sometimes deadly and appears in a few forms, namely icy surfaces and cold air. Pikmin and leaders that walk on icy surfaces slip and slide as they move, and when subjected to cold air, may be dramatically slowed or eventually frozen. Frozen Pikmin and leaders are helpless against anything around them but may thaw after some seconds. Whether Pikmin die after being frozen varies between games, but they can usually be whistled to save their lives. Ice-resistant Pikmin typically do not slip on ice and can not be frozen.

=In fanon games=

In ''Pikmin 2... Again?
Ice returns in Pikmin 2... Again?. It is like electricity in that it has two forms: white wind freezes inapt Pikmin in place, while cyan wind incases inapt Pikmin into a block of ice. Sources of cyan wind include the Skuttercicle, and the Supreme Dweevil's Coldy Gun after being damaged enough. Pikmin frozen in ice cubes must be freed by Rock Pikmin.

In Pikmin Rebirth
Ice is a hazard appearing in Pikmin Rebirth. It can take many forms, most with a faint blue tint; the most common are icy terrain that causes Pikmin to slip and potentially fall, becoming stunned, or icy mist, which can be created by many different sources and freezes Pikmin. Frozen Pikmin are immobile due to being encased in fragile ice, and a single attack is all that is needed to kill them. For them to escape, they must be whistled multiple times. Additionally, if a Pikmin is frozen on an icy surface, the Pikmin will begin to slide around, and if it collides with a wall, it also has a chance of shattering and dying on the spot. The main exception to this is white mist, a form of ice that kills Pikmin instantly upon contact regardless of its source. Ice is resisted by Cyan Pikmin, which are able to walk on icy surfaces without impediment and can resist ice-based attacks; conversely, it is instantly lethal to Red Pikmin. Additionally, Cyan Pikmin can infuse themselves with ice to become Frost Pikmin, which can freeze the surfaces of other fluids such as water to create an icy bridge for better travel; moreover, they can also chill enemies, giving them frostbite, which inflicts damage over time. Alongside the aforementioned sources, ice can also shoot out from jets from the various surfaces, or from upward geysers similar to water, fire, poison, and acid.

In Pikmin: Spark
In Pikmin: Spark, ice is a semi-common hazard. It usually takes the form of a mist comprised of small ice crystals. Ice functions uniquely from other hazards in that anything that comes into contact with it becomes temporarily and harmlessly frozen and solidified, but shatters, dying in the process, when hit while in such a state. Ice also acts as a surface that can cause Pikmin to lose traction and slip, although captains walk on it normally. Hairy Pikmin are the only Pikmin species that are unaffected by ice and can break most ice-based obstacles. Leaders that have the Ice-Breaker upgrade and become frozen can struggle rapidly to break out sooner than if they stood still.

Some ice-based hazards include:
 * Ice vent: a vent that shoots ice into the air, similar to fire geysers in appearance and functionality.
 * Ice gate: a gate of sand with jets of icy mist coming out of it. Hairy Pikmin can disable these vents, allowing all types to destroy it.
 * Ice crystal: a lump of ice that shatters into many ice crystals when approached.
 * Icicle: a falling spike of ice that breaks into a mist of ice crystals.
 * Icy mist: a foggy mist that freezes any Pikmin that come into contact with it. Hairy Pikmin can walk through it in the same way Blue Pikmin can water.

In Pikmin: Wide World
Ice, in Pikmin: Wide World, is a hazard that is encountered mainly in Frigid Tundra, the coldest area on the Pikmin Planet, but can be encountered elsewhere. Pikmin and leaders that walk in a cold environment or touch ice may become chilled and slowed, frozen entirely, or both. Snow can worsen the effects of chilling and freezing. Frozen surfaces are slippery, and anything that walks on them slide around. Touching cold substances, such as nectar in frigid temperatures, will also chill what walks through it or drinks it. Leaders and Pikmin can partially negate being chilled by collecting the Pocket Radiator, and leaders can reduce how much they slide around on ice by collecting the Traction Cleats. Cryogenic bomb rocks, upon detonation, cover the immediate area in ice and instantly freeze Pikmin, leaders, and enemies that are caught in the blast. Ice chunks are much like crystals but chill ill-equipped leaders and Pikmin that touch them. Snowballs are obstacles that can be carried by leaders or pushed around by them, Pikmin, and enemies, but chill most of them in the process. Stony Flint Beetles cannot be chilled by snowballs, however. Although not directly ice-based, bubbles, pools of water, and water geysers can cause leaders and Pikmin that touch them to become chilled should they be in a cold environment.

Aquatic Cannon Grubs don't themselves utilize ice, but lower temperatures do give their bubble attack a slowing effect. Arctic Cannon Grubs spit chilly snowballs that follow the curvature of the ground as they roll. These snowballs trap any leaders and Pikmin they roll over until they hit a wall and break, freeing the trapped individuals as well as chilling them. Chill Dweevils can expel a cloud of liquid nitrogen when attacked, freezing Pikmin and leaders that walk in it. Cryoclasmic Slooches chill Pikmin and leaders that touch them. Freezing Dirigibugs, while not themselves icy, can regurgitate cryogenic bomb rocks. Frosthop Blowhogs hover directly above Pikmin and leaders, blowing out a steady stream of cold wind that chills and eventually freezes them. Although not directly ice-related, in lower temperatures, Vapor Goolixes and Nectar Goolixes can chill Pikmin and leaders they come in contact with. Hailstorm Dandelflies carry on their tails five small chunks of ice that break open upon hitting the ground, revealing blobs of chilled nectar. Icewater Skeeterskates spit cold water at Pikmin and leaders, chilling and slowing them, and potentially drowning any Pikmin that are not Blue Pikmin. Icy Bulblaxes are covered by a veil of cold mist that chills Pikmin and leaders. Skitterflakes chill Pikmin and leaders that come into contact with them. Winter Spornets carry a large snowball, which can chill Pikmin and leaders that touch it. Winter Spornets hover over Pikmin and leaders, shaking their snowball to cause snow to fall on them, chilling them. The Frosted Arcticlops is an arctic continentia that can chill Pikmin and leaders that touch its snow-covered body and its ice-covered hooves. The Grimacing Cremblub veils itself in a cloud of liquid nitrogen to cool off from overheating, which occurs after its highly-flammable sweat engulfs its body in flames. Lastly, the Luring Slurker can drink water and freeze it inside of its body, allowing it to lob chunks of ice at its attackers.