Pikmin V

Pikmin V is a standalone Pikmin game created by En Passant. The game is intended to come directly after Pikmin 3 and would theoretically be released on the Wii U. The game attempts to create a balance between the style of the first two games and of Pikmin 3, incorporating elements from both throughout the game.

Controls
Pikmin V would be released on the Wii U if it were real, so it supports every control scheme the Wii U has to offer, with one exception: It does not support the Wii Remote as a standalone, as it lacks a sufficient amount of inputs.

Overhead Mode
By tapping the GamePad (Wii U) or pressing "-" (Wii/Classic/Pro), Select (3DS), or Z (GCN), the game will go into a bird's eye camera and pause the game just like in Pikmin 3. Hitting the pause button will toggle pause within Overhead Mode. Planning involves using a red pointer to select leaders and groups of Pikmin and trace routes for them to move on. However, Planning is a feature of Alph's KopPad, so he will need to be in the group for it to be used. Overhead Mode is disabled in Battle Mode like it was in Bingo Battle.

Climates and Weather
A weather system has been added to make the game more realistic. Weather is chosen at the beginning of each day and can change after each quarter of the day to one of a number of related weathers. The weathers that can occur in an area are decided on that area's climate.

Important gameplay changes

 * Sprinting is introduced which allows leaders to move at 1.5x speed. It is toggled by pressing down on the D-Pad. In Story Mode, you need the Mobility Shoes upgrade to use it.
 * Pikmin are thrown like actual projectiles in an actual arc. The cursor still determines the end position, so what actually changes is the initial angle, not the power of the throw. This means that near throws go higher than far ones. Yellow Pikmin have a higher initial velocity and Purple Pikmin have a lower one.
 * Although the cursor has free movement when using the Wiimote, throwing/whistle distance is capped to the normal maximum distance, shown using an inner circle like in New Play Control!.
 * The four hazards from Pikmin 2 are all present (meaning that electricity and poison kill again), but they have been given extra detrimental effects to encourage using the right Pikmin type:
 * Electricity doesn't cause Pikmin to flail, as in Pikmin 3, but it kills in half of the time.
 * Poison and water droplets revert a Pikmin's maturity one stage per third of the time it can suffer before dying.
 * Fire causes Pikmin to panic, so they run around a bigger area and won't return to you immediately after getting put out.
 * The bigger bomb rocks from 2 make a return alongside the existing ones; they can be carried, having a weight of 5, and Pikmin carrying them will follow the active leader.
 * Using sprays requires having Brittany in the party. There are five sprays in the game, listed in the table below. Only one may be selected for use at a time.

Miscellaneous changes

 * A single dose of nectar can flower 20 Pikmin instead of 10.
 * The material used in Fragments can vary. In Story Mode, it varies by region, and in other modes, it's map-specific. Fragment bridges can be made out of tiles (like 3 ' s bridges), cobblestone, sticks (similarly to the first two games), or small bricks.
 * Dirt mounds only contain bomb rocks. They can contain either 5 small ones or 1 big one.
 * Pluck cancelling no longer exists because it defies physics and logic.
 * Internally, the damage system has been simplified by scaling all numbers down by 60%. For example, the base damage dealt by Pikmin is 4 instead of 10, and Dwarf Red Bulborbs have 80 health instead of 200.

Characters

 * Olimar
 * Alph (after first cave (Story Mode))
 * Brittany (after beating the Sandsifting Mawfish (Story Mode))
 * Louie (playable in Mission Mode and Battle Mode only)
 * The President (NPC)
 * Captain Charlie (Mentioned)

Pikmin
All seven main types of Pikmin appear in all modes, plus two new ones: Orange Pikmin and Clawed Pikmin.

Enemies
There are ??? enemies, 9 mini bosses, and 5 Story Mode-exclusive major bosses, for a total of ??? hostile lifeforms.

Treasures
There are 200 treasures to collect in the game, totaling ??? Pokos in value.

Story Mode
The main mode. Not much else to say about it.

Intro
The game starts with Olimar filling out some paperwork at Hocotate Freight. The paper he's looking at has a picture of Louie on it. He reminisces (recaps to the player) about the events of the first three games, over which time he has lost his ship, Louie (who he can't deny having grown sort of a bond with despite how ludicrous Louie is), and the President's trust from getting a company ship destroyed. Suddenly, he is called over the intercom by the President to come to the loading dock.

When he gets there, he is surprised to see Alph and Brittany there. Alph explains that he felt bad for losing Louie and for Olimar not having his ship, and that he wants to help. Brittany adds that she has become fascinated with PNF-404's wildlife and wants to study it thoroughly, and that Charlie will be staying on Koppai to oversee the growth of the seeds they brought back, which is going well. The President says that he will authorize Olimar to return to PNF-404 only if he dedicates his trip to finding treasure along with Louie to get the company out of debt, and that any profit outside of the cost of the Dolphin goes to the company. He then unveils the Hocotate Express, a new model of Hocotate ship that is slimmer than the standard model and only has one cockpit. He also comments that new equipment was part of that business venture that put them into debt again. Olimar gets in, Alph and Brittany board the S.S. Drake, and they blast off to PNF-404 once more.

However, upon reaching the planet, the Drake suffers a critical error and crashes down, ejecting Alph and Brittany in the process. Olimar has to make an emergency landing to go find them...

On the Planet
Shortly after landing on Overlook Hill, Olimar discovers a Red Onion. However, it is in hibernation mode; this concerns Olimar because hibernation mode only activates on Pikmin extinction. Nearby, there are traces of a large predator, and he fears that this creature was the one responsible. Later, he finds Alph inside of a colony of ant-like creatures who had abducted him. Alph hadn't been sitting around, though, and had communicated with Brittany and learned that she had fallen into a desert region. The two travel there and eventually find Brittany, who had taken refuge in a cave near an odd, bulbous plant, outside of which a Sandsifting Mawfish had taken residence.

Having ascertained the safety of everyone, the trio set off to the third region to find the S.S. Drake. The President also sends them an urgent e-mail stating that Happy Hocotate Savings & Loan was bought out by the All-Devouring Black Hole Loan Sharks and that they need treasure, fast. When they find the ship, it has a patch of cyan goop on it. Alph collects the goop to study and then inspects the ship for damages and finds that it's missing its hydraulics system, which it needs to launch. He goes in the ship and uses its tracking capabilities to locate the core in the same cave that Brittany was found in, as well as Louie, who is on top of what appears to be a snowy mountain. These two objectives can be completed in either order. Returning to the cave will reveal that the bulbous plant was actually a burgeoning Purple Onion, and the leaders use the Purple Pikmin to continue through the cave and fight a full-grown Emperor Bulblax, who had ingested the hydraulics system as well as some more of the goop, in its depths. Venturing up the mountain will lead to a fight with a Cometdust Magjay, who will spit out Louie, who is in stasis mode but otherwise unhurt, and even more goop once defeated. Having secured Louie and repaired the Drake, Olimar, Alph, and Brittany prepare to leave the planet that night with the treasure they've collected.

However, that night, the goop takes over both ships and forces them into crashing into the Endless Plains, which is undergoing a strange, radioactive phenomenon. Because of this, leaving the region becomes impossible, though the event also keeps away monsters at night. This also opens up an odd hole in the center of the Mystery Crater, into which the three head to figure out the true source of all of their troubles.

Endings
The game has different endings based on how many Pokos you make:

Bad Ending (0-50% of debt): The President is infuriated at Olimar's failure to collect any treasure and is forced to hand over Hocotate Freight to the debt company, putting them all out of jobs.

Neutral Ending (51-100% of debt): The President is upset at the lack of profit but is thankful for having something to show the debt company.

Good Ending (>100% of debt as long as not all treasures are collected): The President is content with Olimar's work. The Dolphin is rebought.

Best Ending (all treasures): The President is overjoyed, and he promotes Olimar and gives him a month's vacation with his family. The Dolphin is rebought and given an upgrade. The exact numbers of Pokos will be figured out once the total value of the game's treasures is added up and an appropriate debt amount is decided.

Regions
There are four regions in the game that are each divided up into three areas. The areas in a region are for the most part all connected. Each area has its own landing site; however, you can only land in one by default and have to find the other two on your own. Going to a landing site of an area that you are not currently touched down in will allow you to move base over to the new site, and any Pikmin carrying objects will automatically redirect their paths. Areas are about Pikmin 2 size, and each one except for two has a Pikmin type somewhere in its midst. Somewhere in each region is a Pikmin 3-style boss, whose defeat will progress the story and unlock the next region.

Additionally, each area except the first has one cave in it, excluding standard underground areas. These caves are nothing like those in 2, with the only similarity being the prompt before entering a cave that states its name, the number of treasures in it, and which types of Pikmin are recommended to bring into it. This prompt only appears the first time you enter it, but it can be viewed at any time after that through Overhead Mode. The caves' interiors are an evolution of the Formidable Oak, having various tasks in the way of progress and treasures which often utilize Planning. Time does not stop within a cave, and collected treasures and corpses are brought outside to the normal landing site. At the end of each cave is a Pikmin 2-style mini-boss which contains a treasure that provides an upgrade. The exception to this is Deep Palace, which contains a required story boss.

The exception to all the above is the final area, Mystery Crater, as well as its cave, Distortion Hole. The area itself is nothing but a big crater with a single entrance from Overlook Hill, and it has no Pikmin type. Distortion Hole is the game's final dungeon, so naturally it is required and contains the final boss. However, it does not appear until the end of the game when the plot opens it up.

Below is the list of regions, areas, and caves:

Upgrades
Each cave boss drops a treasure which also serves as an upgrade. Additionally, both Alph and Brittany's KopPads have functions which serve as upgrades.
 * Planning: In Overhead Mode, leaders and active or nearby groups of Pikmin can be directed on a path. Serves as a replacement for the Go Here! function.
 * Automatically obtained when Alph is rescued, as it is a feature of his KopPad.
 * Alph is saved from the ??? in Savannah Wilds.
 * Treasure Hunter: Equivalent to the Treasure Gauge, but with the addition of telling you if there's a treasure inside of whatever you're locked on to and if it's important.
 * Treasure is the ???.
 * Dropped by the ??? in Savannah Wilds' cave.
 * Mobility Shoes: Enables sprinting.
 * Treasure is the ???.
 * Dropped by the ??? in Gravel Desert's cave.
 * Scorch Guard: Identical to Pikmin 2.
 * Treasure is the ???.
 * Dropped by the Armored Cannon Beetle in Stone Abode.
 * Spray Container: Allows the use of sprays.
 * Automatically obtained when Brittany is rescued, as her KopPad has the distilling knowledge.
 * Brittany is saved from the Sandsifting Mawfish in Rusted Ravine.
 * Anti-Electrifier: Identical to Pikmin 2.
 * Treasure is the ???.
 * Dropped by the Beady Long Legs in Silent Woods' cave.
 * Mega Tweeter: Identical to Pikmin 2.
 * Treasure is the ???.
 * Dropped by the ??? in Murky Swamp's cave.
 * Omega Fist: Punching damage is doubled, and the A Button can be held to charge a punch that is much stronger and hits an area in front of the leader.
 * Treasure is the ???.
 * Dropped by the Burrowing Snagret in Mad Jungle's cave.
 * Reinforcement: Increases spacesuit health by 1.5x.
 * Treasure is the ???.
 * Dropped by the ??? in Clear Creek's cave.
 * Pluckaphone: Same as Pikmin 2.
 * Treasure is the Sleepquaker.
 * Dropped by the ??? in Snow Cliffs' cave.
 * Area Guide: Fills in all areas on the map and in Overhead Mode.
 * Treasure is the ???.
 * Dropped by the ??? in ???'s cave.

Mission Mode
Mission Mode contains side challenges for players. It is available from the start.

Game Modes

 * Collect Treasure!: The goal of these missions is to make as many Pokos as possible within the time limit through gathering treasures and enemy corpses, similarly to Pikmin 2 ' s Challenge Mode and Pikmin 3 ' s identically-named Mission Mode.
 * Grow Pikmin!: Just like Pikmin ' s Challenge Mode and, to an extent, 3 ' s Defeat Enemies! mode, the goal is to grow as many Pikmin as possible within the time limit.

Maps
Like in previous games, missions have their own maps, and they can be either aboveground or in caves.

Battle Mode
Battle Mode is the multiplayer mode. Up to four players can play, with the fourth player playing as Louie. Free-for-alls and 2v2s are supported.

To be continued...