Swordmaster Knightivlet

The Swordmaster Knightivlet is a species of excalivlet that resembles a medieval knight, being protected by armor and wielding a sword and shield.

=In fanon games=

In Pikmin: Dual Worlds
The Swordmaster Knightivlet is an incredibly powerful excalivlet in Pikmin: Dual Worlds that appears alongside the Scorching Draconamite, which it serves as the caretaker and master of, as the two bosses of Slice Citadel. It uses a large tooth of the Scorching Draconamite as a sword and can also use a pair of Shortsword Knightivlet's nails as dual blades. It also wields a shield covered in the Scorching Draconamite's shed scales to protect itself. It often rides on its pet using a saddle, which happens to be connected to plated armor protecting its mount's soft underbelly by straps. Despite the Scorching Draconamite's large size, it has less vitality than the Swordmaster Knightivlet; this is due to its scales being softer and less tough than the Swordmaster Knightivlet's armor, even on the Knightivlet's back, where it isn't protected by a metallic mask. The battle against the Swordmaster Knightivlet and Scorching Draconamite is the only one that does not need a dose of ultra-sweet spray to reexperience.

In the first phase of the battle, it tends to charge at Pikmin, slicing at them and blocking all attacks with its shield. It can also kick Pikmin around and depetaling them, and crush them with its shield. It also may leap onto crystal spines created by the Scorching Draconamite, and leap onto its back to escape harm. It may, at times, cling to the walls of its arena to evade attacks or to attack from a distance using its large sword. It tends to attack quickly and may attempt to directly assault leaders. It can remove stones from the walls of the arena to throw at Pikmin, changing the terrain for a time, as it eventually places the stone back into the wall. It can also drag its sword along the ground, causing Pikmin to panic, as well as somewhat obscuring vision until the dust settles. It may also yell upwards towards the ceiling of the arena, causing bundles of sand to fall, crushing any Pikmin caught beneath it, and changing the terrain.

Phase two begins when either the Swordmaster Knightivlet's health reaches three-fourths, or the Scorching Draconomite's armor is removed by damaging the leather straps attaching it to the saddle. If the Swordmaster Knightivlet is harmed, the Scorching Draconamite uses more powerful attacks; conversely, if the armor is removed, the Swordmaster Knightivlet gets faster. In both circumstances, the method used causes the other to become more dangerous, and the duo uses attacks that tend to force a confrontation with the angered one instead of the one that was open to attack.