Glow Pikmin

Glow Pikmin are a type of Pikmin that can only be used during night expeditions and in caves. They have bright green, bioluminescent bodies that, due to their ability to float, end in a tapered, ghostly tail. They have blue eyes, though one is larger than the other and has a light blue pupil. Glow Pikmin have pointed yellow petals and appear to be the smallest of any Pikmin type. Notably, they automatically advance in maturity, and will not lose their flowers if they are shaken off.

Glow Pikmin are the only Pikmin that can be used during night expeditions and can be thrown and commanded like any other Pikmin. However, they have a unique charge mechanic: when a charge is prepared, they coalesce into a single glowing ball called a glowmob, which then charges forward when the charge is released. If the glowmob comes into contact with an enemy, it will burst into Glow Pikmin and stun all nearby enemies, the Glow Pikmin automatically attacking them.

Glow Pikmin are not plucked from the ground as normal; instead, they appear to be created by the Lumiknolls. Glow Pikmin also do not have a respective Onion or candypop bud; instead, producing more Glow Pikmin requires collecting glowing rocks called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating one Glow Pikmin for every five glow pellets gathered. Newly created Glow Pikmin immediately join the squad through teleportation, regardless of the distance from the Lumiknoll. Glow seeds can be used to summon Glow Pikmin in caves, which they are unable to leave.

The sheer amount of hazard resistances Glow Pikmin have render them virtually immortal. Fire, electricity, water, poison, and ice, confusion have no effect on them, while this if burried they'll get out the ground after a time similar to the Rock Pikmin after crushed, for ink they get knocked back, and Glow Pikmin that are eaten or crushed return to the squad after a short delay. According to the Rescue Corps, Glow Pikmin transmute themselves into photons and reconstitute elsewhere upon what would be death.

=In fanon games=

In Pikmin 2... Again?
Glow Pikmin return in Pikmin 2... Again?, slightly different, much like with the also returning Ice Pikmin. Several of its traits are limited to nighttime and thus night expeditions, such as its ability to teleport, its inability to regress in maturity, and the usability of the glowmob, which has decreased stun time. Glow Pikmin also lose their resistance to pits, ink, bubbles and burial, show resistance to wither and sand, and presumably retain their resistance to mud and confusion despite both being absent. Any candypop bud a Glow Pikmin is thrown into will simply reject it, ejecting it without changing it.

In Piktopia
Ray is a Glow Pikmin appearing in Piktopia.