User talk:Wraith

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This is my talk page. Feel free to talk to me!!

=Talk=

Hey
Hi, just checking in. You might want to move your archives here, if you already haven't. Oh, and I changed your section heading from heading two ( == ) to heading one ( = ).

Did you see the talk for the old logo? What do you suggest?

Pikmin Quest? I assume that this is that RPG that you were talking about? Also, I only got the Orange Bulborb after several refreshes, so you have a problem there.

Here's a link

I see you did the My Home page for me. Thanks!

Important Stuff
I see you replaced the old background image with some fan art. If your interested, I have an extensive fan art collection, though I never uploaded it because of the amount of unused user images it would create. If your interested in them, I can upload some possible backgrounds...

Also, check out my most recent post on Forum:NIWA and Us. 19:57, 25 September 2010 (EDT)

I couldn't change it either. We'll have to ask Sir Pikmin about it.

Your Pikmin Fanon for Dummies thing is a good idea, but I disagree with your putting a personal creation on the main page. Perhaps you could include it in your sig? I temporarily changed the Monobook back to what it was before so we can vote on it. Go to Forum:New background and logo. Oh, and will you help at Spectrobes Fanon? Pikness34 will be pleasantly surprised when he comes back if we build it up.

Hey Peanut, I'm glad I could make it back here!

userbuxes
HOW do you make userboxes? --Wooferwoof1 10:24, 1 October 2010 (EDT)


 * With the userbox template.

Piklopedia Icons
Hi, I saw the Piklopedia icons on your user page. Like I said somewhere above, I have a large collection of Pikmin art. I'll put the full set below. I'm too lazy to upload the individual images. You can cut it up and do that, if you want to.



Reach(Original Pik-canon NOt) has Fallen
Hey Peanut it's me Pikness34,I love what you did to this site

Quick Question
Would you be able to answer any of the questions I asked Sir Pikmin since he is gone a little while?

Hi
Go here.

Pikmin Fanon Quest Wiki?
I'm still working on it. I would love it if you could help. Oh, and we should make some sort of Holiday event bot so we don't clog up the recent changes.

Ok.

Theme Colors
Would blue work, Since our logo is a blue flower?

Return of Ultimate Doom
I'd be more than happy to help. Just tell me what needs to be done on my talk page, I'll check daily.

PUD
Can I help with the enemy images for PUD? I know that Sir Pikmin, Portal, and you are the only ones who can work on the project, but the images would really just be representing the ideas that you three had already came up with.

Caves vs Dungeons
Thanks for sending me the PuD info- I just have two different questions to ask before I start working on this: I'm glad we can start work on this project!
 * Is there a difference between "caves" and "dungeons" in this game? Because from the way it was mentioned in the template, it sounds like for every area there is a large underground section (caves) and within that underground section there are various "dungeons." Am I right?
 * Also, if you could provide basic area info, then it will be easier for me to determine how these caves and dungeons would be designed- i.e. where their entrances should be, how many there should be in each area/how many there should be overall, the enemies inside them, difficulty and length, etc. I just want to make sure that the game is balanced.

Re:New Users
Sorry, I'm having a hard time keeping up with how busy I am in real life.

Sounds good! For now I know all I have to.

Question: On the Ultimate Doom page you say that it's made by Jellyman Games, or something like that. However, Pikmin:redemption being part of the series, is made by Fallen Angel Games. This poses a problem, as Doom uses story from Redemption, with Redemption being already copyrighted by Fallen Angel Games. This will land you in legal trouble, unless I allow you to use my created works for Doom. That's only going to happen if it's made a collaboration between the two companies, plus mine is slightly more famous than yours so if this game was actually made you'd make more money than if it was just you alone.

Just letting that be known, I do like what you have done so far.

Good work on the area map! I'll add in the underground parts of those areas and underground dungeons as well once I know more about these places. I know that you're in charge of what bosses are to be used, so I'm guessing that either one of two things happens:
 * Either I make the dungeons first and then you decide what bosses go in them,
 * Or you show a list of bosses and that determines how many dungeons I make. Portal-  Kombat  *Sysop*

Locked Anons
I think that we should allow the anons to edit and just make it so anons can't create template talk pages.


 * I doubt that the anons will "find some other space to raid". Its just a spam bot with a dynamic IP. Also, see here for info on restricting a namespace.

Dungeons vs Caves/Underground Sections
From the way that you responded to a question I asked earlier, I thought that we were using this setup: Or are we sticking with the original setup (like the kind used in Pikmin 2 with dungeon entrances located in the above-ground areas?) Portal-  Kombat  *Sysop*
 * There are various above-ground areas, such as Decomposing Citadel.
 * In each above-ground area, there is an underground section. Decomposing Underground is the underground section of Decomposing Citadel.
 * In each underground section, you can find the entrances of the dungeons, located even further beneath with sublevels and bosses. So from Decomposing Underground, you could find the entrances to three different dungeons.

I am sorry that I have to ask all of these questions, but I figure that if I ask them now, then I won't have to ask so many later. Please answer each one of the bullet points when you get the chance so that I know how to make these new pages. CAVE/DUNGEON RELATED QUESTIONS: CHARACTER RELATED QUESTIONS:
 * Once you enter a cave, do you have to go down a few floors to this "rest area?"
 * Before the "rest area," do you fight a cave boss of some sort?
 * For every cave, is there an optional dungeon after the "rest area?"
 * Because they are optional and you get to bring in your onions, are these dungeons supposed to be mega-difficult? If they are, I'm fine with that of course.
 * Do dungeons have an optional boss waiting at the end as well?
 * Do I decide which bosses to use and where? Because unless you give me a given list of some sort, I won't know how tough to make caves and dungeons.
 * What different types of Pikmin are used in Ultimate Doom, and which areas/caves/dungeons do you find them in? This would help me a lot in knowing which hazards and enemies to include at different points, and if there are certain caves and dungeons that cannot be finished unless you return with more types of Pikmin. Thanks! Portal-  Kombat  *Sysop*

Got it. Portal- Kombat  *Sysop* Take your time, I had a LOT to ask. I almost always work better when I've got some kind of "blueprints." Portal- Kombat  *Sysop*

Thank you, that was really helpful! I like where these ideas are going. I'll continue editing then. Portal- Kombat  *Sysop*

I almost forgot to ask, but although all the Pikmin types are used, what areas/caves/dungeons do you find them in? Portal- Kombat  *Sysop*

So in other words, I can decide where the Pikmin types are found? Portal- Kombat  *Sysop*

Image map for PUD areas
It's done. I put it here and here.

I'm planning it out on my user page. As more areas and such are explained, I'll be able to elaborate on these ideas and then put them to work. Portal- Kombat  *Sysop*