Captain Olimar

Captain Olimar, also referred to as simply Olimar, is the main protagonist of the Pikmin series. He is from the planet Hocotate, and while on several missions for his employer, Hocotate Freight, he discovered PNF-404 and all types of Pikmin so far. In, he owns and captains a spaceship called the S.S. Dolphin, and in , he owns and captains the S.S. Dolphin II. He has a family back on Hocotate, which includes his wife, son, daughter and dog.

As a Pikmin
Captain Olimar becomes a Pikmin, dubbed by fans as Pikmar or Olimin, in the bad ending of, where the S.S. Dolphin fails to take off and crashes on the planet again; Olimar is then carried to the Red Onion by some Pikmin and ejected as a seed consisting of only his head and a small stem with leaf. Judging by the sounds and visual effects, he appears to flourish to his former size similar to the way Pikmin first grow. Pikmar is only ever seen buried, so the rest of his appearance is unknown. Why the Onion transforms him instead of turning him into true Pikmin seeds is unknown. However, the Pikmin silently watch as he is spat out and cheer as he begins to grow, indicating that they expected the transformation to occur. Normally, when Pikmin carry Olimar to their Onion, he is not affected in any way and merely bounces off the alien mothership. As such, the process may be controlled by the Pikmin themselves.

=In fanon games=

In Pikmin 3: The Dweevil's Revenge
Captain Olimar appears in Pikmin 3: The Dweevil's Revenge. One night, as he was sleeping, he was overcome by a nightmare and wakes up to find his children and wife has disappeared. He teams up with Louie, the President, and Hocotate Freight's newest employee, Shajio, save save his family.

In Pikmin E
Captain Olimar makes a return in Pikmin E as a secondary protagonist. He first appears in the introduction sequence, when Eli crashes into his ship at a high speed. His special perk is being able to stun enemies.

In Pikmin: Attack of the Breadbugs
Captain Olimar is the main protagonist of Pikmin: Attack of the Breadbugs. Olimar buys back his trusty ship, the S.S. Dolphin, from the Hocotate government. As he is reunited with his beloved ship, Olimar decides to visit the Distant Planet once again. What he discovers the more he ventures the Pikmin Planet will shock him. Olimar keeps all of the upgrades he has obtained in, and thus has more power. In Pikmin: Attack of the Breadbugs, Captain Olimar reunites with the fire-resistant Red Pikmin, the shockingly useful Yellow Pikmin, the waterproof Blue Pikmin, the small White Pikmin, and the loveable Purple Pikmin. He also discovers yet another member of the Pikmin species: the cold-resistant Cyan Pikmin. Olimar can utilize these six Pikmin species and reduce the varieties of breadbug that overpopulate the Land of Wonders, but they will return eventually. Captain Olimar can also assist Pikmin in carrying objects. Olimar only has a carrying capacity of one and cannot carry objects by himself. Captain Olimar can only assist in carrying smaller enemy corpses and legend shards. Olimar cannot help Pikmin carry large or boss corpses. Olimar can carry bridge fragments with another Pikmin, and will automatically follow the path the assisted Pikmin is following. Pikmin can also be assisted in plucking nectar weed and destroying rubble using his hands.

In Pikmin: Connection of the Worlds
In Pikmin: Connection of the Worlds, Captain Olimar returns to the Pikmin Planet after hearing that two evil people are bent on collecting treasures to become extremely rich. He teams up with Louie, the President, and even his own son to stop this madness!

In Pikmin: Distant Planet
In Pikmin: Distant Planet, after Captain Olimar's daring rescue for his family, he decided to carefully fly above the Pikmin Planet. As he flew past a coast he saw what looked like a gigantic metal structure slowly sink into the water as a hurricane raged. The S.S. Dolphin got caught up in the hurricane before Olimar could react. Even so, he managed to pilot it steadily so that it didn't plummet into the ocean and sink. A few days after the storm subsided, Olimar still had not woken from his coma in the fortunately unharmed S.S. Dolphin. Louie had been sent by the President of Hocotate Freight to ensure that no harm had come to his most valuable employee in the Hocotate ship with the Research Pod. The same day he arrived nearby where the S.S. Dolphin had landed, Olimar woke back up. After reuniting and discovering a strange mechanism and meeting some Red Pikmin, they sent back a message to the President that they would investigate the mystery of the potentially deadly metal phantom ship and additionally return with a haul of new and scientifically valuable artifacts, showing him a picture of the odd mechanism. That meant treasure to him, so he agreed to let Olimar and Louie stay on the Distant Planet for the time being. And so, a new adventure began.

In Pikmin: Doomed Time
In Pikmin: Doomed Time, Captain Olimar and others must restore the flow of chronotrons in order to save the universe. This disaster was orchestrated by someone who discovered which frequency is the flow of time.

In Pikmin: Global Breakdown
In Pikmin: Global Breakdown, Captain Olimar finds himself in a meeting with Louie and the President, and breaks the news to them that the Distant Planet is starting to wither. Olimar, stressed, rockets to the planet to try and save it. When he gets there, the land is messed up. He later realizes that a giant tick is sucking up the planet's life and that he must stop it. When he gets there, he goes into the tick's brain and sees that a certain parasite is controlling it. He puts an end to it and saves the planet.

In Pikmin: Mysterious Raiders
In Pikmin: Mysterious Raiders, after Captain Olimar's adventure in Pikmin: Distant Planet, a new mechanism awakens.

In Pikmin: The Pollution
Captain Olimar appears in Pikmin: The Pollution. He is initially seen going out on a walk when a scientist, Sierra, shows him the Superscope. Looking through it, he sees the Pikmin Planet, but it seems dying and polluted. Olimar, Sierra, her Depollutionater, and Louie go and try to save the Pikmin.

In Pikmin: Redemption
In Pikmin: Redemption, Captain Olimar slips into a coma and loses his memory.

In Pikmin: Sinister Incinerator
In Pikmin: Sinister Incinerator, Captain Olimar is told that the Mayor of Hocotate will give a fortune to whoever recovers the remaining treasures on the Distant Planet. The President boots Olimar and Louie to the ship and they are launched to the Pikmin Planet. They find out that they can not leave the planet until all treasures are found. Later, they find out they are being forced to work for a mysterious evil that is not the mayor. Eventually, Olimar and Louie find all of the dark spores and defeat both real threats, the Empire Deathstool and Complex Parasite.

In Pikmin: Treasure Colonization
Captain Olimar appears in Pikmin: Treasure Colonization. He is the captain of the S.S. Dolphin and has been assigned to return to the planet PNF-404 with a crew in hopes of colonizing the planet for easy treasures. He is the first playable leader. The reason why he decided to decline the idea of returning was not only because of his dedication to working for his family but because the President had promised to buy back his beloved ship. Now it is in his hands whether or not this business venture is a complete flop or a massive success.

In Pikmin: Wide World
Captain Olimar appears in Pikmin: Wide World as one of four playable leaders, with him and Shacho being the two initial playable leaders. His suit is cream-colored with red details, and his backpack and beacon are both red in color. Olimar's whistle sounds like a normal pea whistle. Olimar records notes detailing the biology of the lifeforms of the alien planet he is all too familiar with. Back home, on Hocotate, he has a wife, Margot, a son, Sagittarius, a daughter, Libra, and a family pet, Bulbie. Shacho considers him as his most competent, reliable, and trustworthy employee, and a good friend. Marie idolizes him and regards him as a courageous hero, and she envies Margot for being his wife. Louie considers him as his best and only friend.

Immediately after being dropped off on the lot of his place of work by the Koppaite trio of Alph, Brittany, and Captain Charlie using the S.S. Drake, Olimar is immediately confronted by his boss. Soon after, he and Shacho suit up and board the Dolphin Lander, a custom-built spaceship engineered and captained by Olimar, to return to PNF-404 in search of treasure to once again repay a debt. Landing in Balmy Highlands was no easy task as the Dolphin Lander malfunctioned, forcing Olimar and Shacho to work together to reunite thanks to the immense help provided by the Yellow Pikmin they found. After reuniting, Olimar and Shacho recover a treasure and fruit they find and collect what remained of their juice rations.

Eventually, on the night of the defeat of the Greater Bulbot in Ancient Metalworks, Olimar is unusually the last leader to board the Dolphin Lander. Unfortunately, Olimar never can board the ship. The very same Plasm Wraith that had so obsessively held Olimar captive had found him again and abducted him. As it turns out, the Plasm Wraith had been lurking behind the Dolphin Lander every night she landed in that area, in the form of the Plasm Goolix, waiting for the chance to strike. Olimar could not call out for help because the creature had enveloped him and muffled his whistle. The Dolphin Lander and Master Onion could not wait for Olimar any longer and took off without him to avoid the hostile nocturnal wildlife on the planet's surface. Shacho, alarmed and hysterical, dreads the fate of his only reliable and sane employee. Marie worries about Olimar's fate but is completely unaware of Olimar's history with the Plasm Wraith. Louie, in classic fashion, only acknowledges the incident but does not appear impacted by it. The following day, Shacho, Marie, and Louie rush out of the Dolphin Lander and notice a trail of plasm blobs. When approached, some of these blobs animate and merge to form Plasm Illusions. The three Hocotatians gather their Pikmin and follow the trail of plasm to rescue Olimar. When they finally defeat the Plasm Wraith and ensure it is dead, it leaves behind Olimar, as well as a golden cube that can be taken for Pokos or Pikmin seeds.