Pikmin 4: Dark Matter's Rising

Pikmin 3: Dark Matter's Rising is an action game that was developed and produced by Alphaman with the help of PikminFanatic23 and Sir Pikmin. It will be released in a date to be announced for the Nintendo Wii. The setting takes place on the Pikmin Planet with Olimar, Louie, and the President. The Pikmin have shared with some of the creatures on the planet about the advanced technology the spacemen used. The Pikmin used some samples of the advanced technology to create this whole problem.

Plot
Several years after the events of Pikmin 2, the Mayor of Hocotate calls a town meeting and tells that they have detected strange energy waves emitting from the Pikmin Planet and predicts that the Pikmin Planet might be in danger and tells Olimar and Louie to go back and investigate. The President says that he wants all the treasure left on the planet, Louie wants to save his recipes, and Olimar wants to save the Pikmin. They are sent back to the Pikmin planet on Olimar's upgraded ship, The S.S. Dolphin 2.0.

When Olimar and Louie land on the planet, Louie decides to explore. While he does this, Olimar finds Red Pikmin. He defeats a couple of Dwarf Bulborbs and then the ship wonders, where is the Red Onion? It confirms that Louie has found a familiar object. He switches to Louie, and finds the Onion! The ship then orders Olimar to find the Onion. He then orders the Pikmin to take back the carcasses to the Onion, and on the way, they find a strange object lying near the Onion. He breeds more Pikmin up to 20, and carries the strange object back. The ship then names it the Volt Processor. The ship then automatically ends the day.

Wii Remote + Nunchuck

 * Control Stick: Move
 * Wii Remote Pointer: Move cursor (can be changed to control stick)
 * A Button: Throw Pikmin, Punch, Pluck Pikmin
 * B Button: Whistle Pikmin
 * D-Pad: Use Sprays, cycle through pikmin and levels with A Button held
 * 1 Button: Dismiss Pikmin
 * 2 Button: Switch Captains
 * C Button: Use with Control Stick to command Pikmin and move Pikmin
 * Z Button: Zoom Camera, Use with Control Stick to move camera, use with the A Button to move camera overhead.
 * + Button: Brings up menu
 * - Button: Use selected gear, such as the Rocket Booster.

Gamecube Controler

 * Control Stick: Move, move cursor
 * A Button: Throw Pikmin, Punch, Pluck Pikmin
 * B Button: Whistle Pikmin
 * X Button: Dismiss Pikmin
 * Y Button: Switch Captains
 * C-Stick: Command Pikmin, move Pikmin
 * Control Pad: Use Sprays, cycle through pikmin and levels with A Button held
 * L Button: Center the camera behind you
 * R Button: Zoom the camera in and out
 * Z Button: Move camera overhead
 * Turbo Button or L and R Buttons together: Use selected gear, such as the Rocket Booster

Game Modes
These are the game's modes.

Story Mode
Play through the regular story, but you can change the game's difficulty. Here are the difficulties:

Easy
The easiest mode. Days are longer. The enemies have less health, are less powerful, and spot you from farther away. Sprays and nectar are easier to find. The caves' layout are smaller with less enemies. Less hazards appear, and candypop buds are more plentiful. You can pluck more Pikmin faster.

Normal
More challenging, a lot like Pikmin 2's gameplay, easy, then gradually gets harder throughout the story. Everything, like nectar, and candypop buds, are an average number. Days are a normal 14 minutes. Enemies have normal health, are regularly powerful, and can spot you from an average distance.

Hard
A lot like Pikmin's gameplay, enemies have higher HP, they are more devastating, and can spot you from a long distance. Nectar and sprays are hard to find, the caves' layout is larger, and with more enemies. More hazards appear (some even before you encounter the Pikmin that is immune to them), and candypop buds are more scarce. You also pluck Pikmin slower.

Extreme
Only can be unlocked after you beat the game on all modes, it is also the hardest. There are no sprays collected in eggs, and they are very hard to find. Days are only 9 minutes long now, so hurry up! Enemies are at an all-time high, have extremely high HP, their attacks are insanely devastating, and can spot you from anywhere on the map. Caves are like labyrinths, and with dozens of enemies. Hazards appear on every level from the second area and on, and candypop buds only appear when you need them. Most power ups, like the Metal Suit X, malfunction when you try to use them, rendering them useless.

2-Player Story Mode
Same as story mode, but with two players.

2-Player Battle Arena
Same as Pikmin 2's 2-Player battle mode.

Challenge Mode
Same as Pikmin 2's Challenge mode. 1-2 players.

Breed Mode
Same as Pikmin's Challenge Mode, breed as many Pikmin as you can. 1-2 players.

Survival Mode
Basically choose a dungeon, and go through it making sure that no Pikmin die, or captain get hurt. 1-2 players.

Level Creator
You can create your own cave or above-ground area in this mode, and play them later .You can use the enemies, treasure, hazards, and terrain once you encounter it in the game. 1-2 players, for playing the levels.

Retuning Pikmin Types

 * Red Pikmin - The Landing Woods
 * Yellow Pikmin - The Landing Woods
 * Blue Pikmin - Relaxing River
 * Purple Pikmin - The Landing Woods
 * White Pikmin - Relaxing River
 * Bulbmin - Anywhere

New Pikmin Types

 * Burgundy Pikmin - Volcanic Desert
 * Orange Pikmin - The Landing Woods
 * Thorn Pikmin - Jungle Depths
 * Green Pikmin - Jungle Depths
 * Mint Pikmin - Jungle Depths
 * Aura Pikmin - Relaxing River
 * Cyan Pikmin - Frosty Field
 * Pink Pikmin - Relaxing River
 * Black Pikmin - Frosty Field
 * Gray Pikmin - Frosty Field
 * Brown Pikmin - Volcanic Desert
 * Claw Pikmin - Volcanic Desert
 * Striped Pikmin - Krypton
 * Ghost Pikmin - Anywhere
 * Blue Bulbmin - The Ultimate Wild
 * Ultima Pikmin - Ununquaternium

Planet's Areas & Dungeons

 * 1) The Landing Woods
 * 2) Challenging Cave
 * 3) Monster House
 * 4) Grub-Dog Garden
 * 5) Boom Den
 * 6) Relaxing River
 * 7) White Flower Garden
 * 8) Aquatic Complex
 * 9) Aura Den
 * 10) Forgotten Old Castle
 * 11) Jungle Depths
 * 12) Acid Hole
 * 13) Tropical Citadel
 * 14) Leafy Pit
 * 15) Asphyxiating Denizen
 * 16) Volcanic Desert
 * 17) Quicksand Cavern
 * 18) Volcanic Catacombs
 * 19) Hot Hemorrhage
 * 20) Molten-Sand Gulch
 * 21) Frosty Field
 * 22) Snowbound Den
 * 23) Icy Abyss
 * 24) Frozen Citadel
 * 25) Sleet Sub-Caverns
 * 26) The Ultimate Wild
 * 27) Hole of Heroes
 * 28) Perilous Canyon
 * 29) Dark Den

Planet's Moons & Dungeons

 * 1) Radon
 * 2) Radnon Crater
 * 3) Xenon
 * 4) Xenthol Crater
 * 5) Krypton
 * 6) Kryptonite Crater
 * 7) Ununquaternium
 * 8) Ununium Crater

Enemies & Bosses
See: Pikmin 3: Dark Matter's Rising: Piklopedia for enemies

See: Pikmin 3: Dark Matter's Rising: Bosses for bosses

= Gameplay = Pikmin 3: Dark Matter's Rising's gameplay engine is almost the same as Pikmin 2 with a few additions.

Morning
In the first third of the day it is morning. Morning has a more upbeat version of the levels' music. Morning-dwelling creatures come out during morning.

Noon
The second third of the day is noon. At noon, the sun is usually somewhere in the middle of the sky, and you can see heat waves in the distance. Non-Reds and Maroons might die of dehydration if you stand in one place for too long. The normal version of the levels' music plays.

Evening
In the last third of the day, it is evening. In the evening, the sky has an orange-tint. The music is a slower version of the level's theme. Also, some nocturnal enemies such as a Red Bulborb wake up at this time.

More info coming soon!!!