Bulbmin

Olimar's Notes
This loathsome creature is in fact a parasitic form of Pikmin that has infected a bulborb. Unlike Pikmin that nest in onions, this parasitic relative spends its life inside the body of a host, usually a bulborb. Juveniles fall in line and mimic the actions of their parent until maturing to full independence. By burrowing its root-like limbs into the nervous system of the host bulborb and infusing it with natural hormonal excretions, the Bulbmin is able to control virtually all of the host's body functions. However, the host's voracious appetite seems impossible to suppress.

Louie's Notes
Grind the meat and season with allspice, salt, and ground white pepper. Press the seasoned meat into satchels, then pan fry them with onions. Prior to serving, smother the brats in Dijon mustard and sauerkraut. Buns are optional.

In fan-games
NOTE: This is where users type in the fan version of Bulbmin.

In General
Bulbmin can be created by throwing a single Green Pikmin onto a Breadbug family enemy, or alternately three Green Pikmin onto a Bulbear family enemy. A Bulblax enemy requires 20 Green Pikmin.

In Pikmin 4
In Pikmin 4, Bulbmin seem to have adapted to living outside of caves. They are first found after defeating the Giga Bulborb on the first day.

Pikmin 3
In Pikmin 3 (Flish addition) Bulbmin are seen outside of the Bulborbs and serve as annoying enemies that attack the captians. pikmin do not attack them and they do not attack pikmin.

Pikmin 3, The Dweevil's Revenge
Bulbmin are just about the same as in Pikmin 2 except that there is a new type of Bulbmin, the Orange Bulbmin. Also, Bulbmin are resistant to the new element Ice but not Quicksand.

Pikmin: Colonies
Bulbmin have been given a major redesign for Pikmin: Colonies - they can be found almost anywhere [and travel anywhere], come in eight colours, and are much more numerous. Read more here.

Pikmin: Attack of the Breadbugs
Bulbmin act the same way as they did in Pikmin 2, but can be brought up with you above ground.

Locations

 * Treacherous Complex - Sublevel 2
 * Perilous Cavern - Sublevel 5 and 7

Behavior
It acts the same as in Pikmin 2.

Pikmin SP
In Pikmin SP, bulbmin are the same as the ones from Pikmin 2, but there is a larger variety of them. They can also be seen aboveground and the different types all share an onion. The onion is found in the Leafy Grotto, the 2nd cave in Dim Jungle. Once you obtain the onion, you may take any type of bulbmin aboveground.



Here is an explanation of what each type does:

Bulbmin- Regular bulbmin.

Orange Bulbmin- This is a more alert version of bulbmin that will dodge out of the way if it is going to be attacked.

Bulbearmin- These bulbmin will stay closer to the captains and will protect them if any enemies attempt to attack the captains.

Snowy Bulbmin- This bulbmin takes 5 seconds longer for an enemy to eat, due to it being covered in short, scratchy hair.

Fiery Bulblaxmin- This Bulbmin deals as much damage as a Red Pikmin.

Purple Bulbmin- This bulbmin has the abilities of Purple Pikmin, but, it walks with half the speed of flowered purples at its leaf stage.

Watery Bulblaxmin- This bulbmin has a 50% chance to get away if it is grabbed by an enemy. (70% if it is a fire enemy. 40% for electrical enemies.)

Electrical Bulblaxmin- This bulbmin has a 35% chance to stun an enemy when it is thrown onto one. (Does not apply to bosses or electrical enemies.)

Toxic Bulblaxmin- This bulbmin will slowly deal poison damage to enemies that it is attacking. (Does not apply to structures, hazards, or poison enemies.)

Pikmin: Revenge of the Darkfreeze
Same as most games, but has a more orange stem and a yellow flower.

Move List

 * Start - Headbutt
 * Start - Bite
 * Lv. 10 - Dash
 * Lv. 13 - Creepy Fleet
 * Lv. 15 - Tickle
 * Lv. 17 - Sugar Rush
 * Lv. 20 - Trip
 * Lv. 24 - Attract
 * Lv. 25 - Crunch
 * HM01 - Strength

Evolutions
None

Pre-Evolutions
None

In Pikmin Kart, Bulbmin are items that are found in item boxes Rarely. You can throw them in front of your kart and they'll hitch on to a random kart in their range. They'll slow the kart they hitched onto very, very slightly, but it is impossible to shake them off, so the kart driver is stuck with them for the rest of the race. They also won't fall of if the driver drives into a fire geyser, body of water, electrical nodules, or poison vents, making them absolutely impossible to get rid of. As with all Pikmin items, the Whistle item can protect a player from Pikmin attacks and steal them for himself, so be careful who you throw them at!