Anode Dweevil

The Anode Dweevil a yellow dweevil that emits an electrical discharge when agitated by attacks. This suitably makes Yellow Pikmin the best choice in battle. Since Purple Pikmin can stun any small dweevil, they also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all dweevils.

=In fanon games=

Move list

 * Start - Snag
 * Start - String Shot
 * Start - Bug Bite
 * Lv. 10 - Electric Pound
 * Lv. 15 - Struggle Bug
 * Lv. 20 - Scribble Ray
 * Lv. 25 - Electric Fang
 * Lv. 30 - Zap Orb
 * Lv. 45 - Discharge
 * Lv. 60 - Yellow Night

Evolutions
Lv. 60 -> Titan Dweevil

Pre-evolutions
None.

In Pikmin 251
Anode Dweevils appear in Pikmin 251. They are unchanged from how they are in.

In Pikmin: Dual Worlds
The Anode Dweevil appears in Pikmin: Dual Worlds. This species of dweevil acts a bit differently from its incarnation in that it ejects a sort of small anode from holes on its mandibles, connected to each other by tiny threads. The anodes will constantly glow a faint yellow and the dweevil will glow a cyan color when it's about to attack. It does so by electrifying itself, as well as the anodes and threads. An anode will always connect to the closest and second closest anodes to itself and never have more than two connections. Anodes and threads will be destroyed on use. Overall, it acts similarly to the Titan Dweevil's attack, albeit more like a sort of trap.

In Pikmin: Ultimate Doom
In Pikmin: Ultimate Doom, Anode Dweevils behave the same as they do in. In caves, they are encountered on sublevels one, three, four, and six of Dark Circuit Maze.

In Pikmin: The Winds of Light
The Anode Dweevil appears in Pikmin: The Winds of Light. They are encountered at the Summoning Garden, near Comrade's Cavern. In Melodic Maze, one is on sublevel two, and the one on sublevel five has the Curious Manifestation. Four Anode Dweevils are on the bridge on sublevel nine of Yellow Depths.