Green Pikmin (miscellaneous)

Green Pikmin are Pikmin that are usually resistant to acid and its effects, but can also have a variety of other resistances or abilities.

=In fanon games=

In Back to Pikmin
Green Pikmin appear in Back to Pikmin as one of the five encountered Pikmin types. They are experienced with surviving in the wild and so can survive if left behind after sunset due to their green skin pigmentating, which allows them to blend in with nature. Green Pikmin are also more effective against plant-based enemies such as the Creeping Chrysanthemum and are more effective when carrying natural treasures such as the Science Project and Arboreal Frippery.

In One Pikmin
A Green Pikmin appears as one of the main characters in One Pikmin. He has no name so the player gets to name him. His special ability is spewing out acid.

In Pikmin 3.5
Green Pikmin in Pikmin 3.5 have sharp thorns all over their body, and a rose for a flower. They stick onto enemies and surfaces, and inflict ten damage to whatever eats or crushes them.

In Pikmin 3: The Dweevil's Revenge
Green Pikmin in Pikmin 3: The Dweevil's Revenge as an airborne Pikmin that has orange wings. They can help escort Pikmin over pits and water. Green Pikmin can be thrown higher than Yellow Pikmin and are required to discover Brown Pikmin and find the succulent seed. Pikmin can be thrown into a Swamp Candypop Bud to receive up to five Green Pikmin before it withers away.

In Pikmin 3: Parasite Epidemic
Green Pikmin, in Pikmin 3: Parasite Epidemic, are the second Pikmin type to be discovered. They are found near the Radiactive Gorge. Green Pikmin possess a strong resistance to radiation and have small warts or bumps covering their faces due to radiation exposure. These warts can squirt out acid, making Green Pikmin useful for melting objects.

In Pikmin 3: Return to the Pikmin Planet
In Pikmin 3: Return to the Pikmin Planet, Green Pikmin are the third type of Pikmin that is discovered. They have below-average strength but can be thrown far. They are not blown away by wind and can get items from long gaps.

In Pikmin 4: Chaos on the Planet
In Pikmin 4: Chaos on the Planet, Green Pikmin can be thrown farther than other Pikmin.

In Pikmin 4: The Search for Louie
Green Pikmin in Pikmin 4: The Search for Louie have no resistances to any particular hazard, but are exceptionally useful because of their tails, with which they can multitask or perform special tasks. With its tail, a Green Pikmin can carry a bomb rock while it uses its stem to dig. It can also use its tail to pull out certain objects from walls. Green Pikmin will attack enemies using their tails but will attack them with their stems if they are latched on.

In Pikmin 4: The World to Free
Green Pikmin in Pikmin 4: The World to Free are completely optional and have no impact on the game's story, but their discovery is a requirement in earning the best possible rank, which is S+, after the game is beaten. Discovering them is recommended because they can destroy gates and build bridges at three times the pace of other Pikmin.

In Pikmin 5 (Ultimatevaltryek123 version)
In Pikmin 5, Green Pikmin have a tail and the ability to make some plants grow upon contact.

In Pikmin 8: The World Beyond
Green Pikmin are the sixth Pikmin discovered in Pikmin 8: The World Beyond. In place of legs, they have a spring-like structure that helps them move about, and jump much higher than Yellow Pikmin can be thrown.

Originally, Green Pikmin were going to be called Acid Pikmin. They would've been resistant to acid, and have a slimy lime-colored body.

In Pikmin 15: Thousands of Years Later
In Pikmin 15: Thousands of Years Later, Green Pikmin can fly using the leaf-like wings on their backs. They are found in Sunray Fields and are the seventh of ten discoverable Pikmin types. Although they have their own Onion, up to five Green Pikmin can be made by throwing Pikmin into a Fern Candypop Bud, the plant withering and dying after it spits out the fifth seed.

In Pikmin Galaxy Adventure
In Pikmin Galaxy Adventure, Green Pikmin are resistant to water and electricity. They each have a tail, with which they attack. Green Pikmin also have noses, much like Red Pikmin.

In Pikmin Sunshine
Green Pikmin appear in Pikmin Sunshine. They are the first Pikmin type discovered. They have no resistance to any particular hazard, and their distinguishing feature is their seeded secondary stalk.

In Pikmin: The Dawn of Petals
Green Pikmin in Pikmin: The Dawn of Petals are shorter than other members of the Pikmin family and have thorns on their body and leaf, making them deliver powerful hits once thrown onto an enemy and dealing extra damage. If they are knocked down, their thorns become stuck in the ground, making them take longer to recover from their fall and thus easier to fall prey to enemies, although enemies that eat them take damage from doing so.

In Pikmin: Dimensional Breach
In Pikmin: Dimensional Breach, Green Pikmin are immune to radiation. If a Green Pikmin is eaten by juvenile bulborb, a green-colored fraction will appear above the creature, similar to the fraction displayed when an object is being carried. If the two numbers match, the juvenile bulborb will become a friendly Bulbmin of its corresponding type. Green Pikmin are discovered in the Tundra of Repose, in an arena to the north, guarded by an Armored Cannon Beetle. The creature must be defeated before the Green Onion can be freed and used.

In Pikmin: Dual Worlds
Green Pikmin are made almost exclusively of sludgy algae that is sticky and somewhat amorphous, allowing them to cling to most slippery surfaces and, strangely enough, not stick or only stick when they so choose, to a sticky surface. They have a brown leaf on their stem, but it can grow to become a wilted flower. They have yellowish eyes. Green Pikmin do minor damage and slow enemies. When they exclusively are carrying something, they fuse together and their carrying capacity increases. By holding a single Green Pikmin, up to ten of them can be thrown at once due to them fusing. They are thrown like a track and field hammer when fused, and deal damage upon contact with an enemy in this state. They are found first in the Salem Swamp, housed by the Green Onion, which, like the Pikmin it houses, fuses with other Onions.

In Pikmin: The Pollution
In Pikmin: The Pollution, Green Pikmin are one of three optional Pikmin types and can be the sixth discovered type if they are discovered as soon as possible. They are covered in small spikes, allowing them to deal more damage to enemies they hit. Green Pikmin are immune to mind control and control an enemy that killed them for the rest of the day. However, this does not affect bosses. Like other new Pikmin that Captain Olimar discovers, Green Pikmin have red buds and flowers.

In Pikmin: Rise of the Plantae
In Pikmin: Rise of the Plantae, Green Pikmin look like Purple Pikmin but are green and have a massive flower. They possess no immunities but their flower does give an advantage: their flower never wilts, and if some Pikmin are mind-controlled, their pollen can counteract it and free affected Pikmin. Green Pikmin have their own Onion. Pikmin can be thrown into a Jade Candypop Bud to gain up to five Green Pikmin before it wilts and disappears.

In Pikmin: Treasure Trove
Green Pikmin in Pikmin: Treasure Trove are resistant to toxins. Green Pikmin have an average attack strength, average speed, and average throwing height, and when eaten, a Green Pikmin will release toxins to harm the creature that ate it. They have a substance in their lungs that is similar to the substance in the lungs of a White Pikmin. This substance allows the Green Pikmin to inhale fumes without getting poisoned by them. White Pikmin have a strong resistance to poisonous gasses, and Green Pikmin have a strong resistance to toxins. Green Pikmin can go in poison gas but are very inefficient, but thrive in toxins. Likewise, White Pikmin can enter shallow toxins but are highly ineffective. Green Pikmin do possess gills, but they are made to filter toxins and not water. As a result, they will drown when exposed to water. Green Pikmin are stored inside the ship.

=User versions=

Captain Zaco's version
Green Pikmin are medium-sized Pikmin that have three leaves instead of one. They can spin their leaves or flowers like a propeller to fly. Green Pikmin can also carry objects while flying, although it takes twice as many Green Pikmin to carry an object while their are flying as opposed to being on the ground. Green Pikmin prefer to walk but will scatter into the air when attacked. They live in treetops, on giant leaves.

Eduardog's version
Green Pikmin are the parasitic Pikmin responsible for the existence of Bulbmin. They can enter the body of any dead enemy, no matter the size. Inside the enemy body, Green Pikmin are immune to anything the enemy would be immune to. Additionally, their attack strength and carrying capacity, which are both normally one, change when inside of an enemy; attack power varies, but carrying capacity becomes zero. To get them to exit the body, either send them back to their Onion or dismiss them. If the first option is chosen, which Green Pikmin are sent to their Onion can be chosen by enemy type.

Sunny1506's version
Green Pikmin are covered in spikes that deter enemies from eating them. They resemble a Purple Pikmin in shape and size but resemble a cactus in coloration. Green Pikmin have no particular resistances, but they harm enemies that swallow them. Because they are covered in spikes, they also inflict more damage to enemies than most other Pikmin do. They cannot be thrown without harming the leader that threw them.