Captmin

Captmin are leaders who failed to survive on PNF-404 and have become a hybrid of Pikmin and their former selves, thanks to the Pikmin they once led. Like the hosts of Parasitic Pikmin, Captmin patrol the various locations they are found in and will rush to the side of the leader who whistled to it. Captmin accompany leaders for the rest of the day once obtained and can be brought in and out of caves. Each Captmin has its own unique appearance, although each can have a random maturity level.

Like leaders, Captmin have health meters, can be switched between, can throw other Pikmin and leaders, and can whistle; like Pikmin, they can latch onto enemies and obstacles to attack them. Captmin are affected both by sprays that affect Pikmin and sprays that affect leaders, though Captmin themselves cannot use sprays. Captmin have no resistance to any hazard, much like the hosts of Parasitic Pikmin. Captmin have average attack, digging speed, mobility, and throw height, but their carrying capacity is five. As useful as they may be, Captmin cannot be stored in the Master Onion nor the Dolphin Lander because they are not wholly Pikmin. Leadermin that inevitably are left behind at the end of the day are not considered dead and do not count towards total Pikmin deaths.