Ice Box

The Ice Box is the third cave in the Lover's Garden and fourth cave overall in Pikmin 5: Apex Predator. It is located in the ice section of the Lover's Garden. The wild Ice Pikmin Necessary to free the Ice Onion are here.

When the cave is first approached, a brief cutscene begins. Rhea tells the player they should understand what to do, given the repeating theme of collecting Wild Pikmin to free their Wild Onion.

Sublevel 1

 * Theme: Water
 * Treasures:
 * Peasant's Sun Shield
 * Enemies:
 * Vegetation:
 * None
 * Obstacles:
 * Water Drops
 * Others:
 * None
 * Water Drops
 * Others:
 * None
 * None

The room is set up like a rectangle. Upon landing, Rhea notes how much condensation is everywhere. Water has condensed into puddles and a new hazard of water drops will fall from the ceiling. They are weaker than normal threats but water drops will be constant. The starting area is always safe but the rest of the room is in danger of getting hit by them. The room is dark so it cannot be seen in its entirety when first landed in. Keep looking around until you find a cocktail umbrella called the Peasant's Sun Shield. Upon getting close enough, the puddle will turn into a Goolix which the player must kill for the treasure. Kill it, return it to the starting area for 10 Pokos, and hop to the next floor.

Sublevel 2

 * Theme: Ice
 * Treasures:
 * Enemies:
 * Chillyhop
 * Arctic Cannon Larva
 * Vegetation:
 * None
 * Obstacles:
 * None
 * Others:
 * None
 * Others:
 * None

The room is a massive square grid with two levels and one extra square on the West, North, and South end for the entrance, Dusk Pustules, and exit respectively. Rhea notes the floor is cold and wet, meaning the floor will be extra slippery. When heading forward out into the square grid, the player will start slipping and will not be able to stop until they run into the block wall directly ahead. The screen will change the POV to looking down from far above, and the room will be revealed as a sliding ice block puzzle. The edges of the sliding grid lead to the lower floor, where the player will have to kill four Arctic Cannon Larva and eight Iceblown Dweevils each time to reopen a gate that returns up to the entrance. Start maneuvering around the grid, until the end of the puzzle. Between two blocks and out to the side a button will be present. It cannot be reached however because the player can only go in one direction. Solving the grid correctly shows that the player only needs to walk east into a raised gate, and then north to the Dusk Pustule square. However, while sliding to the gate, the squadron will pass a Chillyhop boxed in by ice next to the gate button. As it hops to try to crush your Pikmin, it will leap onto the off switch, lowering the gate and having the player slide endlessly off into the lower floor. However, unlike sliding anywhere else, the player will slide onto a ledge between the higher and lower floors. This will have 20 Wild Ice Pikmin. Take them and kill everything on the lower floor. This floor is not covered in ice so slipping. Hop back to the entrance and try the grid again, returning to where the button was. An interesting feature you'll notice is that the Ice Pikmin walk normally here, and will not slip around. When sliding back and forth between the button, command the Ice Pikmin to press the button and raise the gate again. Go to the gate and the Chillyhop will leap off the Off Switch and back to the original square you were standing on, so you won't have to worry about it lowering the gate again. Go North to the Dusk Pustules and have the Ice Pikmin carry it back to the start for 200 Pokos. Then, slide South from where the Dusk Pustules were to the exit, and head to the next floor.