Plasm Wraith

The Plasm Wraith is a virtually featureless, vaguely humanoid being made entirely out of a cellular protoplasmic mass, allowing it to split different parts of its body off to create other semi-independent entities or even change shapes. It holds any curiosities, namely Captain Olimar, it finds captive with what appears to be curiosity rather than maliciousness, and jealously lashes out at anything displaying an interest in them. Efforts by the Koppaite leaders to rescue Olimar cause the being to become the Mysterious Life-Form and slowly ooze towards them, attempting to retake him, until reaching the outside of its territory. Once this occurs, the Plasm Wraith assumes its original form, pulls Olimar into its core, and begins to attack. At this point, attacking it will cause small bits of plasm to fall off of it, decreasing its health. However, Pikmin must then attack the puddles of plasm on the ground to destroy them, or the Plasm Wraith will simply reabsorb the puddles and regenerate health.

It will actively attack Pikmin, but mainly prefers to target the leaders and attack when they are close by skewering them with a rapid needle-arm attack. If any Pikmin aside from Rock Pikmin are in the range of this attack, they will be skewered and eaten. It can also become temporarily airborne; if it is hit with enough Pikmin while flying, it will fall, losing even more plasm as it hits the ground. To shake Pikmin off of itself, the Plasm Wraith twists its body and then releases it, causing additional plasm to fly off of its body. As it loses plasm, it decreases in size. After a quarter of its health is depleted, the Plasm Wraith will attack by spewing large masses of plasm onto the ground, then spitting out a small, golden-patterned cube; the plasmic mass will form around this solid cube and transform into an elemental plasm.

Even after its defeat, the Plasm Wraith can return to its full size despite being reduced to a mere puddle.

=In fanon games=

In Pikmin E
In Pikmin E, the Plasm Wraith is much weaker and easier to fight than its incarnation, and serves as a miniboss.

In Pikmin Ultimate
In Pikmin Ultimate, it acts as a mini-boss of the cave, Ghoul's Resting Place. It is substantially easier than in Pikmin 3, as it has fewer hit points and has lost its elemental plasm attacks. However, its stabbing attack is longer and it is faster than the original. It can also become the Mysterious Life-Form for a brief moment. Other than speed, the more dangerous stabbing attack, and the ability to transform, the fight isn't much different.

In Pikmin: Discovery
The Plasm Wraith returns as a captain in Pikmin: Discovery. It is found by David in Shady Forest and is used to retrieve more fragments to complete the bridge to the S.S. Dolphin. However, the ship hits a branch, causing the wraith to be thrown out of the cockpit.

In Pikmin: The Final Stretch
In Pikmin: The Final Stretch, the Plasm Wraith is sealed in an ancient prison in the Waterwraith's dimension. It still tries to kidnap people, even while in the prison, which it does with Louie. After being freed with the interdimensional key, it possesses the Tree of the Onions, initiating the final fight, against the Tree of the End. At the end of the story, the Plasm Wraith is revealed to be the cause of human extinction.

In Pikmin: Wide World
The Plasm Wraith returns in Pikmin: Wide World as the major boss of Ancient Metalworks, where its presence is subtly hinted at until the creature is formally revealed. Until the Plasm Wraith is defeated, various organic, but not mechanical, enemies will collapse into a puddle of plasm upon defeat, which can be destroyed. The first time this happens, Captain Olimar panics, knowing all too well what the anomaly means, and alerts Shacho, Marie, and Louie of its significance. On the night of the defeat of the Greater Bulbot, one of several minor bosses present in Ancient Metalworks, Olimar is unusually the last one to board the Dolphin Lander. Olimar, however, never sets foot into the spacecraft. The Plasm Wraith, in the form of the Plasm Goolix, abducts the Captain before the Lander can beam him up and escapes to its lair with Olimar trapped helplessly inside. The Plasm Wraith that abducted him is actually the very same Plasm Wraith that had so obsessively held him hostage during the events of Pikmin 3. When Olimar is abducted, a dramatic and curt tune that references the Plasm Wraith's theme in Pikmin 3 can be heard. Because the three other leaders and the Onion cannot wait any longer, they take off into the atmosphere until sunrise. The following day, Shacho, Marie, and Louie exit the Dolphin Lander and notice a trail of plasm blobs presumably leading to the Plasm Wraith's Lair. When approached, some of these blobs can form into organic enemies that are present in Ancient Metalworks. The size of the enemy or how many of them appear, if any at all, is based on how much plasm the puddle is made of. The Plasm Wraith's lair cannot be accessed until this plot point takes place.

The Plasm Wraith appears exactly as it did in Pikmin 3, as a golden, humanoid figure, but at a smaller size. It is still quite large, however.

The first time the Plasm Wraith is seen in-game, in its lair, it gently cradles Olimar in its arms and looks down lovingly upon him, softly rocking him back and forth occasionally. When Shacho, Marie, and Louie enter its lair, the Plasm Wraith sees them, absorbs Olimar, and roars loudly at them, initiating the fight. Its attacks and the fight against it are almost the same as they were in Pikmin 3, except that it cannot fly anymore and it will temporarily revert to its Plasm Goolix form after it takes enough damage. When defeated, the Plasm Wraith will collapse into a puddle of plasm, leaving behind Olimar, a golden cube, and. Before collecting the spoils, the three leaders and their Pikmin destroy the remaining plasm to ensure that the Plasm Wraith will no longer be a threat ever again. Olimar, who is asleep since he cannot disable his suit's auto-sleep feature, must be carried back to the Dolphin Lander, which will wake him up after beaming him up. The cube can be taken to the Master Onion for fifty Pikmin seeds or to the Dolphin Lander for.