Fiery Dweevil

The Fiery Dweevil is an enemy in Pikmin 2. Dweevils like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their body, they can't be damaged by Pikmin or pilots until the body or treasure is taken off. To take off the body, you just have to throw Pikmin on the Dweevil's body or punch it many times. It is a red dweevil that, when agitated by attacks, will release searing flames that will set your Pikmin on fire. This makes Red Pikmin the best choice in battle. Also since Purple Pikmin can stun any small Dweevil, they will also work well.

Olimar's Notes
Members of the dweevil family are known for carrying objects of astonishing size on their backs, then mimicking them. The Fiery Dweevil is one species in this family. Generally, this is a very gentle insect that feeds on grass nectars, but when faced with danger the Fiery Dweevil ignited flammable internal gases, juts out its jaw, and spews scorching flames. As this clearly makes it a rather dangerous insect, it is best not to linger directly in front of it.

Louie's Notes
he search for a high-protein, salad-topping alternative to bacon bits is over! Grind this spicy dweevil into tasty micro-chunks and toss them generously over your salad to add instant flair AND flavor!

Pikmin
Attack it with reds. If you don't have Red Pikmin, it's probably better to kill it with your captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil.

Captains
Run up to it and attack it until you see it glowing, if you have the Scorch Guard, keep attacking, if not, run away before it attacks, then run back when the flames extinguish and repeat the assault.

Locations

 * Decomposing Citadel
 * Crystal Falls
 * Rust Factory
 * Molten Mezzanine - Sublevels 1, 2, and 3
 * Hot Hemorrhage - Sublevels 3, 4, 5, and 6
 * Sticky Citadel