S.S. Dolphin

The S.S. Dolphin is the personal delivery ship that belongs to Captain Olimar in the first Pikmin game. It is wrecked when it crashes into a comet during a flight to a vacation spot and 30 of its pieces are scattered; Pikmin involves the collection of these using creatures called Pikmin. When Olimar returns to Hocotate with a fixed ship at the start of Pikmin 2, the S.S. Dolphin is sold to help pay the Hocotate Freight's enormous debt.

Known Pieces

 * Dolphin's Main Engine
 * Positron Generator
 * External Fuel Dynamo
 * Whimsical Radar
 * Extraordinary Bolt
 * Nova Blaster
 * Shock Absorber
 * Radiation Canopy
 * Geiger Counter
 * Sagittarius
 * #1 Ionium Jet
 * Gravity Jumper
 * Automatic Gear
 * Space Float
 * Anti-Dioxin Filter
 * Libra
 * Analog Computer
 * Omega Stabilizer
 * Guard Satellite
 * Repair-Type Bolt
 * Massage Machine
 * Interstellar Radio
 * Gluon Drive
 * UV Lamp
 * Zirconium Rotor
 * Pilot's Seat
 * Bowsprit
 * Chronos Reactor
 * #2 Ionium Jet
 * Secret Safe

Trivia

 * The S.S. Dolphin's name is a reference to the GameCube's development codename, the Dolphin.
 * The two lights on the front of the ship change colors with the amount of progress Olimar has made in repairing it. The lights are off when he first crashes at the Impact Site. They are red when the Forest of Hope is accessible, yellow when The Forest Navel is accessible, green for The Distant Spring, blue for The Final Trial and purple when the Secret Safe is returned.