Pikspore

PS undefined PikSpore is a tribute to the Pikmin series. Taking place after Pikmin 2, Captain Olimar's ship picks up a strange signal coming from none other than the Pikmin planet. As he encounters new Pikmin and creatures, he finds the source of this signal...

PikSpore Chronicles takes place before PikSpore, showing what the Pikmin were doing while Olimar was back home on Hocotate living his life. The Pikmin had built a civilization, but Olimar would never know that, as something happened directly between the two games.

Altitude Springs

 * Cave of Beginnings
 * Sand Lands
 * Jungle Tunnel
 * Aquatic Ruins

Volcanic Wastes

 * Petrified Arbor
 * Scorch Cavern
 * Concealed Aquatica
 * Underground Device

Cliffside Meadow

 * Flowery Cavern
 * Dirty Realm
 * Bulborb Den
 * Inside The Cliff

Frigid Mountain

 * Cold Chasm
 * Militant Frostway
 * Subterranean Canyons
 * Unforgiving Darkness

Foghorn Wetlands

 * More to come!

Chronicles Areas

 * Pikmin Village
 * Construction Site
 * More to come!

Pikmin

 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * Purple Pikmin
 * White Pikmin
 * Green Pikmin
 * Cyan Pikmin
 * Black Pikmin
 * Bulbmin

Modes
PikSpore offers several different gameplay modes.

Easy Mode
Enemies have less health and are slower, the Pluckaphone upgrade is available from the start, Pikmin seeds become flowers faster, days are longer and captains are immune to damage. The final level is inaccessable, however. Certain enemies do not appear, as well.

Hard Mode
The gameplay is similar to the first Pikmin game, only without the time limit. Days are shorter, and many upgrades do not exist. Pikmin take longer to respond to the whistle, and the enemies are faster with more health. Nectar is much rarer as well, there are more enemies, and there are no sprays. Swarming is the most effective tactic, unlike easy and normal modes. You automatically get the good ending for completing this.

Classic Challenge
The goal is to grow as many Pikmin as you can in one day. Enemy sets are customizable, and you can start in any of the difficulty settings. For example, instead of Brown Bulborbs in Altitude Springs, you could use a stronger or weaker enemy in its place.

Key Challenge
The goal is to find the key and bring it back to the Research Pod within a set time limit and Pikmin amount. You can start in one of the official area's caves, or go through new ones. Completing a level without losing Pikmin gets you a Pink Flower Bonus.

Treasure Challenge
The goal is similar to Key Challenge, except you have to get all the treasure in the cave. The hole to the next sublevel will not open until you get all the treasure in that sublevel. Note that there is no time limit, unlike Key Challenge. You can start in any of the difficulty settings.

Boss Run
A simple mode unlocked when you complete the game, the goal is to beat all the bosses in the game. You start with 15 of each Pikmin type, except for Purple Pikmin, you get 10 of those, totaling your Pikmin count to 115. (the 100 pikmin limit is disabled in the boss run!) Try to save as many Pikmin as possible, because you won't get any more. Following this sublevel are several more, each containing one of the game's bosses.