Titan Dweevil

The Titan Dweevil is a large member of the dweevil family. Unlike other dweevils, its only natural attack is to lash out with its pincers, which does no damage and is done only to get Pikmin off it; the creature is dangerous only because of the weapons it carries. It is initially burrowed into the ground in such a way that only the treasures it is carrying are visible. When approached, it rapidly rises from the ground and attacks.

The Titan Dweevil has four weapons at its disposal: the, which projects a jet of fire, the , which produces electric nodes, the , which sprays a series of water-filled bubbles, and the , which emits streams of poison gas. Each of them can be knocked from the beast's use and salvaged as treasure. Pikmin must be thrown at a weapon, either while it is mounted on the dweevil's hide or on its hands. Sufficiently damaging a weapon will cause it to begin smoking, and the effects of its use to be more dangerous and potent; the Flare Cannon has a farther reach, the Shock Therapist's nodes can activate even while moving, the Monster Pump produces water at a faster rate, and the Comedy Bomb emits four jets of poison that may spontaneously and randomly change direction. Damaging a malfunctioning weapon further will detach it from the Titan Dweevil, which will not pick it up again.

Before an attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen. Additionally, right before using an attack, the creature's armor will temporarily change to the color that symbolizes the hazard used by the chosen weapon.

After all of its weapons have been broken off, it will lose its armor, revealing the pale yellow underneath. It can be freely attacked and does not have any counterattacks at this stage other than shaking off Pikmin. When defeated, the Titan Dweevil melts into a bubbly, bluish goop.

=In fanon games=

Move list

 * Start - Bug Bite
 * Lv. 10 - Flame Burst
 * Lv. 10 - Water Blast
 * Lv. 10 - Zap Orb
 * Lv. 10 - Toxic
 * Lv. 20 - Flash Fire
 * Lv. 20 - Hydro Pump
 * Lv. 20 - Discharge
 * Lv. 20 - Poison Puddle
 * Lv. 30 - Red Terror
 * Lv. 30 - Blue Tsunami
 * Lv. 30 - Yellow Night
 * Lv. 30 - Purple Gas
 * HM01 - Strength
 * HM03 - Surf
 * HM04 - Waterfall

In Pikmin 2: New Year
The Titan Dweevil appears in Pikmin 2: New Year as the final boss, encountered within the deepest, volcanic recesses of the Season Den. Despite its behaviors being the same as in, its appearance has changed drastically as its skin is now magenta rather than pale yellow.

In Pikmin 2... Again?
The Supreme Dweevil is the final boss in Pikmin 2... Again?, as the return of the Titan Dweevil. It resembles its previous incarnation, but bigger, and its treasures float around it in transparent orbs. When a weapon is used, the icon of the hazard it uses will be displayed for a brief moment. The treasures are smaller while inside the orbs but return to normal size when picked up by the creature. It has stolen back every treasure it had before and has found more, so defeating it is required to recover them all. Alongside the original treasures, it also has the following new ones that are dangerous to Pikmin and leaders alike: The floating weapons can be weighted down by Winged Pikmin, and the orb around them will pop if enough damage is dealt or instantly by Claw Pikmin, leaving the treasure able to be damaged until the orb regenerates around it and floats up again. For a time afterward, the orb will be opaque, indicating it can not be damaged again, bouncing any Pikmin touching it off until it returns to its usual transparency. When a treasure is disabled, white fireflies fly around it to indicate that the Supreme Dweevil can no longer use it. Unlike the original Titan Dweevil, the Supreme Dweevil isn't limited to a defined territory and can wander throughout its entire sublevel. Once all of its treasures are disabled, the Supreme Dweevil loses its armor, it can not only shake Pikmin off of itself but can grab and eat them too. Furthermore, it may also grab and futilely attempt to use nearby disarmed treasures before dropping them and can stomp the ground to make boulders fall. When defeated, it explodes into light sparkles, the fireflies surrounding its disabled weapons vanishing along with it.
 * Expert Jumpscarer: a tribal mask. The Supreme Dweevil puts it over its face, scaring all Pikmin looking at it except Purple Pikmin.
 * Dirt Cutter: a cookie cutter. It flies on the area, cutting the ground and leaving holes.
 * Coldy Gun: a frozen hair dryer. It blows icy wind at Pikmin, freezing them, and when damaged enough, produces cyan icy wind instead of white wind and forms icicles that fall at the end of using it.
 * Demolition Pipe: a firework mortar. It fires an array of bomb rocks, and when damaged enough it also fires in a spread pattern when damaged enough.
 * Giant Rider: a remote-control toy car. The Supreme Dweevil places the toy car and uses the remote control to direct it toward the Pikmin and leaders to crush them.
 * Potted Beast: a Venus flytrap-like plant in a clay pot. It tries to eat Pikmin. When hurt by eating White Pikmin, the Supreme Dweevil instantly puts it away.
 * Doom Sprayer: a green sprinkler with a white skull icon on it. It spews acid, and when sufficiently damaged, sprays acid over a larger range and leave a puddle behind for some seconds also.
 * Three-Pointed Waker: a pitchfork. It is used to impale Pikmin.
 * Real Fan: a fan. Makes wind that pushes Pikmin and leaders back.
 * Soul Taker: a black flit gun. It sprays wither, and when damaged enough, sprays wither in a larger radius.
 * Horrifying Prototype Sword: a frying pan. When used, the Supreme Dweevil will attempt melee combat, hitting Pikmin, but can also launch them upward. Once damaged enough, its attacks get faster.
 * Sound Blaster: a megaphone. Produces a blast of sound, knocking Pikmin back.
 * Plastic Gardener: a plastic bag with seeds inside. The Supreme Dweevil throws seeds that bloom into Snap Herbs that eat Pikmin before disappearing.
 * Mr. Nom: a lollipop holder. Fires fog that lingers for a time before disappearing.
 * Tornado Diamond: a handheld fan. Creates sand tornadoes, and when sufficiently damaged leaves quicksand behind.
 * Horror Movie Element: a fog machine. Release smoke.
 * Mysterious Machine: a plastic stample. Makes random enemies that fly around the area, and upon receiving enough damage, produces more enemies. If it produces a boss, the Supreme Dweevil will only switch to another weapon upon its defeat.

In Pikmin Evolution
The Titan Dweevil appears in Pikmin Evolution as a rare boss enemy. It has received a bit of a visual makeover since its last appearance, now taking on a more mutated look. For instance, the legs resemble melting tar, with bits of bone sticking out to appear skeletal. The main head is dotted by pulsating boils that leak a strange but harmless oily substance, leaving wet spots when it inevitably drips onto the ground. These changes also affect the weapons the Titan Dweevil uses, as they now are now organic components rather than mechanical items. The Flare Cannon resembles a pulsating red pancreas, the Monster Pump a giant blue appendix, the Comedy Bomb a deep purple heart, and the Shock Therapist a yellow brain-like structure. However, alongside the returning weapons, two new ones are added to its arsenal: the Sludge Emulsifier and the Frost Duster; the former resembles a sickly green stomach with glowing lime green veins and the latter resembles a gray shriveled-up pair of lungs covered in white mold. Rather than having all six weapons in possession at once, Titan Dweevils only have four random different ones. However, the first time the Titan Dweevil is encountered, it will always have the same four weapons: the Flare Cannon, Monster Pump, Shock Therapist, and Comedy Bomb, just like in.

Titan Dweevils retain many of their behaviors, but their weapons also have new qualities. The Flare Cannon's flames will leave some lingering fire on the battlefield, the Monster Pump's water blasts will soak into the battlefield and make it slower to traverse, the Comedy Bomb can now damage the captains with its noxious gas, and the Shock Therapist's electric nodes will explode into a cloud of volts when it lands in water or acid. However, the additions of the Sludge Emulsifier and Frost Duster will bring new complications to fighting the Titan Dweevil. The Sludge Emulsifier will be tossed by the dweevil and explode, leaving behind a puddle of corrosive sludge, limiting movement, and when that weapon is half-damaged, the sludge will create bubbles that trap Pikmin inside upon contact. The Snow Duster, on the other hand, will shower a cloud of ice onto the ground, creating a slippery patch and freezing Pikmin solid, with the weapon creating more uneven ice floors when half-damaged. The Titan Dweevil will replace some of its old weapons with its new additions in future battles, mixing up the strategies involved in defeating it. However, sometimes, if the captains manage to slay many Titan Dweevils in a short time span, the next one fought could have a chance to be replaced by a Scrambled Titan Dweevil.

Aside from its new additions, the style of fighting a Titan Dweevil is the same: damage and remove its weapons while avoiding the hazards or countering them with the respective Pikmin type, and after the weapons are removed, target its now-exposed carapace while the dweevil itself becomes defenseless. When defeated, instead of it simply melting into nothingness, the head will remain intact, allowing it to be carried back to base. The weapons a Titan Dweevil uses can also be collected as valuable pieces of refuse.

In Pikmin: Global Breakdown
In Pikmin: Global Breakdown, the Titan Dweevil is the first enemy encountered. Fortunately, it lacks its weapons and is therefore vulnerable, and its legs and body can be attacked freely.

In Pikmin: Theme Park
Although the Titan Dweevil itself does not appear in Pikmin: Theme Park, a clone of it appears as a rare boss in Golden Rift. Also, the game mode Last Stand takes place in its arena from.