User:Darryl Omg/Hitting rate

Hitting rate is a new thing that i started on maybe Pikmin 2... Again?, or before on somewhere else i don't know. Basically, hitting speed is how fast it slaps enemies with their stems, like, let's for example make it as a "1x" which is the average and the one for most, then the White Pikmin having a 2x one which means it... Ummm hits really fast. Then the Purple Pikmin as a below average as a... I mean, this time i'm even wondering how i'll even put the slow one now when i start to think... Hmmm... The average as.... Ummmm... Nevermind. Let's forget that idea. Anyways, Green Pikmin and Bulbmin would be the slowest attackers. But Claw and Purple would be behind the slow. The rest average and White Pikmin for compensate their low attack from their nerf which in first place had to need, i first thought on like making its damage back to 1.0x, until i thought that i could instead put a very fast attack speed, which i did, so imagine a ultra-spicy sprayed Pikmin but without it, something like that. No nevermind, 1x for average, 1.5x for above average, 2x for fast. But also, 0.75x or less as below average, and finally 0.30x as slow, i think that's now better.