Beady Long Legs

Beady Long Legs is an enemy in the Pikmin series. It first appears as a miniboss in Pikmin, where it is found in The Forest Navel in which it protects the Guard Satellite ship part, and again in The Final Trial in Challenge Mode. This spindly beast reappears in Pikmin 2 as a far more common miniboss, and with much less health, slower movements, and different cries. The only attack it has is stomping around, but its large feet make this more dangerous than it sounds. When defeated, it crumbles into dust that disintegrates after its belongings explode from its orbular torso.

In Pikmin 2, one appears in sublevel 5 of the Citadel of Spiders, where it drops a key which unlocks challenge mode, one on Sublevel 14 of the Hole of Heroes, one in the Twilight Garden in Challenge Mode, and one that can be found in front of the landing site in the Perplexing Pool after day 30. Killing it here yields about 20 to 30 small "1" pellets.

Glitch
In Pikmin 1, there is a rare and dangerous glitch that causes Beady Long Legs to leave its arena. This glitch is most likely to happen when you leave the arena without killing it. Pikmin and/or Olimar have to be left at the gate to the small arena. The creature will then try to attack these, possibly leaving the arena. Once outside of the barriers, it will continue to pursue you. If you now run to the island where the Libra is, the enemy may fall into the abyss bellow, causing the game to crash (the game will also crash if you do not kill it after it leaves the arena after a certain amount of time). This glitch can basically happen with any boss that is fought in an arena.

If one wishes to attempt this glitch, the best place to do it without receiving any consequences is The Final Trial in challenge mode. Go to the arena in the back of the level and try this glitch on the Beady Long Legs in the arena.

Reel notes
Waxy secretions form this creature's distinctive armored shell.

Olimar's Notes
Although this creature is commonly associated with spiders, it is actually the result of a separate evolutionary line insectoid creatures. Since the spherical body section carries most of its internal organs, there appears to be no other features that would correspond to a head or abdomen.

Louie's Notes
Poisonous. Consumption results in prolonged writhing and uncontrollable mirth.

Pikmin
The best method to defeat this monster is to wait until it lowers its body and quickly toss Pikmin onto it, then calling them back before it shakes them off. Three to seven Yellow Pikmin are ideal since they can be thrown higher, thus they can reach the head without having to wait for the enemy to lower it. A smaller group of Pikmin is usually better than an entire army because it reduces the group's overall size as a target.

If the player wants more of a challenge in fighting the Beady Long Legs, it is possible to defeat it by throwing Purple Pikmin at its knees. This is also achievable with a larger number of any Pikmin, but much more time-consuming.

Captains
Even when petrified, its body is suspended too high for captains to reach.

Pikmin:Redemption
These are less common and are more powerful. There are rumored to be baby versions of these in the game, these rumors have not been proven true or false by Sir Pikmin.

Pikmin: Ultimate Doom
The Beady Long Legs in Pikmin: Ultimate Doom appears in Decomposing Citadel, the first area in the game. Its legs are somewhat shorter because all Pikmin's throw arc meets the abdomen.

Pikmin:The After Years
This enemy has the exact same health and defense in Pikmin 1. It is fought as a recurring mini-boss and its larval stage also appears in the game.

Pikmin Adventure
In Pikmin 4, beady long legs appear exactly the same as in Pikmin 2.

Pikmin Continues
It can now be attacked from the bottom.

Pikmin 4
The Beady Long Legs appears as a miniboss.

Move List

 * Start - Headbutt
 * Start - Dash
 * Lv. 7 - Crunch
 * Lv. 15 - Slam
 * Lv. 20 - Nightmare
 * Lv. 22 - Flatter
 * Lv. 25 - String Shot
 * Lv. 28 - Bug Bite
 * Lv. 30 - Struggle Bug
 * Lv. 32 - Fake Blood
 * Lv. 35 - Startle
 * HM01 - Strength

Evolutions
-Lv. 50> Raging Long Legs -Metal Stone> Man-at-Legs

Pre-Evolutions
None

The Beady Long Legs is an item in Pikmin Kart. It appears in item boxes rarely, but more often if the user is in a lower place. When used, a Beady Long Legs drops down a little bit before the kart in first place and starts stomping around. If a kart is hit by it's feet, it'll be temporarilly stunned and flat for a while, driving slower. The Beady Long Legs will remain there for the rest of the race, but if another Beady Long Legs item is used, the monster will jump to the new location. The boss will avoid stepping on the one who called it.

Pikmin: The Bulblaxian War
In Pikmin: The Bulblaxian War, Beady Long Legs appears as a boss every now and then. It has as much health as it did in Pikmin, however, sometimes the arena you fight it at will help. For example, when you face it in The Temple of Ice, it will sometimes slip on the ice. When defeated here, it will drop the Corruption Circle. Another one attacks Base Camp at one point in the story, opening up access to the Forest of Symbiosis; the one here drops the Ominous Crate.

Olimar's Notes

Beady Long Legs

Pseudoarachnia armoralis

Arachnorb Family

Beady Long Legs, one of the most recognizable members of the Arachnorb Family, has feet that keep it stable under most conditions, but will cause it to slip when on ice. In order to defeat it, one must batter away at the armor until the auto-quick decay organ triggers, causing the creature to quite literally fall to pieces.

Ship's Notes I wish I was a Beady Long Legs. Problem: Red Bulborb. Squish it. Annoying Captain (hehe). Squish it. Flame breathing creature. Squish it. Alas, I'm not Beady Long Legs... *sigh*

In Pikmin Forever
In Pikmin Forever, the Beady long legs is able to create small depressions in the ground where it stomps, raising the chances of a pikmin tripping slightly. If enough pikmin are thrown onto its main body, it will move much slower. If enough pikmin are thrown onto its feet, it will pick up its feet slower, but will bring the foot down faster and more forcefully, making the depression created by the foot larger. Pikmin will also be thrown off every time a foot stomps. Pikmin are also a bit smarter, jumping out of the way of the foot if they are idle or are currently chasing the foot, but pikmin in your squad will not try to avoid the foot. Each of the segments of its feet can be attacked, much like the Shaggy long legs, lowering the bosses health each time one is "defeated". A defeated segment smokes a bit more as well as the foot shaking once both segments of each foot are defeated. The most the bosses health that can be taken off by the segments is half of its starting health. Once it is defeated, instead of opening in half like in other games, its feet and legs disintegrate and the body falls onto the ground. If it contains something inside, pikmin thrown onto it will latch on and start attacking it. It has the same amount of health as a Red Bulborb, and once the body is defeated, it will explode harmlessly, scattering pikmin around and revealing what was contained inside. If it does not have anything inside, pikmin will try to pick it up, with a required 20 pikmin and a max of 40 pikmin. You can then choose to either take it to an onion or to the ship to be salvaged for 20 Metal units or 20 Pikmin.