Man-at-Legs

The Man-at-Legs is a member of the arachnorb family that has no footpads to stomp on Pikmin using, and instead relies on its long-ranged attacks and speed, quickly skittering about to evade attacks but occasionally standing still to rest. When agitated, it stops in place, the panels of its underbelly separate, and a machine gun-like weapon extends from between them, tracking a nearby target by a laser sight before firing a barrage of explosive rounds at it. After firing a few dozen shots, with minimal breaks in between, it sheathes its weapon before continuing to move about. Cover can be used as protection from the projectiles, although they can simply be evaded.

=In fanon games=

Move list

 * Start - Headbutt
 * Start - Slam
 * Lv. 10 - Flare Gun
 * Lv. 15 - Bug Bite
 * Lv. 20 - Gear Grind
 * Lv. 25 - Gastric Acid
 * Lv. 30 - Steel Crunch
 * Lv. 35 - Metal Power
 * Lv. 40 - Liquid Solidify

Evolutions
None.

Pre-evolutions
Beady Long Legs -> Metal Stone

In Pikmin 251
In Pikmin 251, the Man-at-Legs is first encountered in the Gambler's Den. Its behavior is unchanged from.

In Pikmin 4: Machine World
"I'M BAAACK!!!"

- Man-at-Legs EX The Man-at-Legs EX is a stronger, sapient, and better-equipped version of the Man-at-Legs serving as the third boss in Pikmin 4: Machine World. It is fought in Thermal Caverns, directly after the first fight against Robotimar, who pilots the mechanical spider from inside. An intense heat permeates the area where the Man-at-Legs EX is fought, causing Pikmin that move too much, or move too close to where the Orange Pikmin are, to burn. How close Pikmin are to burning because of the heat is indicated on a heat meter that is uniquely displayed only during this particular battle. Bomb rocks are also present at the heat field's boundaries.

The first phase of the battle opens with the Man-at-Legs EX using its classic machine gun attack, but its steady stream of shots can be simply evaded or prevented altogether by remaining close enough to the creature. To counter the latter strategy, the Man-at-Legs EX can execute a melee attack wherein it crouches, and then thrusts two sawblades towards nearby Pikmin to rapidly tear them to pieces. Additionally, if it senses Pikmin underneath itself, the Man-at-Legs EX will suck them up into its body by using a vortex of wind, turn them into Mushroom Pikmin, and then fling them at leaders and Pikmin by using a catapult. The Mushroom Pikmin will attack leaders directly but can be whistled to return them to normal. Phase two begins when the Man-at-Legs EX's health is depleted fully, playing a brief cutscene showing the top half of the Man-at-Legs EX's main body detaching from the bottom half, revealing Robotimar within as the top half begins flying around. Here, the body retains only its gun and melee attacks, while the head inherits the vacuum and Mushroom Pikmin conversion attacks, but also can launch explosives at Pikmin and leaders. After both halves of the body are defeated, Robotimar ejects himself from his position in the lower half of the body just before it and the other half explode, scattering mechanical and biological parts everywhere.

In Pikmin: The After Years
The Man-at-Legs, in Pikmin: The After Years, is the same as it is in. The one in Remembrance Ravine fires more projectiles than usual.

In Pikmin: Dimensional Breach
In Pikmin: Dimensional Breach, a single Man-at-Legs lurks at the very bottom of the Mad Doctor's Citadel, a dungeon in the Perplexing Tropics. It is identical to its appearance, with one additional stipulation: its bullets are classified as blunt force hazards. Thus, Rock Pikmin will not be damaged by the bullets, although they can still be knocked into the abyss by the force they exert. Upon death, the creature will spray out steam and explode, leaving behind the Forgotten Cutlass.