Titan Dweevil

The Titan Dweevil is a large member of the dweevil family. Unlike other dweevils, its only natural attack is to lash out with its pincers, which does no damage and is done only to get Pikmin off it; the creature is dangerous only because of the weapons it carries. It is initially burrowed into the ground in such a way that only the treasures it is carrying are visible. When approached, it rapidly rises from the ground and attacks.

The Titan Dweevil has four weapons at its disposal: the, which projects a jet of fire, the , which produces electric nodes, the , which sprays a series of water-filled bubbles, and the , which emits streams of poison gas. Each of them can be knocked from the beast's use and salvaged as treasure. Pikmin must be thrown at a weapon, either while it is mounted on the dweevil's hide or on its hands. Sufficiently damaging a weapon will cause it to begin smoking, and the effects of its use to be more dangerous and potent; the Flare Cannon has a farther reach, the Shock Therapist's nodes can activate even while moving, the Monster Pump produces water at a faster rate, and the Comedy Bomb emits four jets of poison that may spontaneously and randomly change direction. Damaging a malfunctioning weapon further will detach it from the Titan Dweevil, which will not pick it up again.

Before an attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen. Additionally, right before using an attack, the creature's armor will temporarily change to the color that symbolizes the hazard used by the chosen weapon.

After all of its weapons have been broken off, it will lose its armor, revealing the pale yellow underneath. It can be freely attacked and does not have any counterattacks at this stage other than shaking off Pikmin. When defeated, the Titan Dweevil melts into a bubbly, bluish goop.

=In fanon games=

Move list

 * Start - Bug Bite
 * Lv. 10 - Flame Burst
 * Lv. 10 - Water Blast
 * Lv. 10 - Zap Orb
 * Lv. 10 - Toxic
 * Lv. 20 - Flash Fire
 * Lv. 20 - Hydro Pump
 * Lv. 20 - Discharge
 * Lv. 20 - Poison Puddle
 * Lv. 30 - Red Terror
 * Lv. 30 - Blue Tsunami
 * Lv. 30 - Yellow Night
 * Lv. 30 - Purple Gas
 * HM01 - Strength
 * HM03 - Surf
 * HM04 - Waterfall

In Pikmin 2: New Year
The Titan Dweevil appears in Pikmin 2: New Year as the final boss, encountered within the deepest, volcanic recesses of the Season Den. Despite its behaviors being the same as in, its appearance has changed drastically as its skin is now magenta rather than pale yellow.

In Pikmin Evolution
{{infobox Evolution }}
 * image=
 * size=200px
 * icon=Dummy enemy icon.png
 * name=Mandarachnia gargantium
 * family=Dweevil
 * habitat=Underground
 * diet=Insects
 * rarity=Very rare
 * challenge=
 * weight=10
 * max_pikmin=25
 * seeds=50
 * value=
 * sparklium=100
 * resources=Dweevil silk, oil
 * health=
 * attacks=Burn, poison, drown, electrocute, corrode, and freeze Pikmin
 * resistances=}
 * weaknesses=

The Titan Dweevil appears in Pikmin Evolution as a rare boss enemy. It has received a bit of a visual makeover since it's last appearance, now taking on a more mutated appearance. For instance the legs of this Dweevil resemble melting tar, with bits of bone sticking out to give the legs a skeletal appearance. The main head of the Dweevil is also covered in pulsating boils that drip a strange oily substance on the ground, the oil doesn't have any gameplay effects and simply dirties up the arena where you fight it. These changes also affect the weapons the Titan Dweevil uses, as they now are made out of organic components rather than mechanical materials. The Flare Cannon now resembles a pulsating red pancreas, the Monster Pump takes the appearance of a giant blue appendix, the Comedy Bomb is now resembles a deep purple heart, and the Shock Therapist now resembles a yellow brain-like structure. However alongside the returning weapons, two new ones are added to it's arsenal, the Sludge Emulsifier, and the Frost Duster. The Sludge Emulsifier resembles a sickly green stomach with glowing lime green veins and the Frost Duster resembles a gray shriveled up pair of lungs covered in white mold. Rather than have use all six weapons at once, Titan Dweevils in this game will use only four per battle, with each fight randomly choosing between six different weapons. However the first time you fight the Titan Dweevil, no matter which one, they will always be armed with the Flare Cannon, Monster Pump, Shock Therapist, and Comedy Bomb, just like in Pikmin 2. They act mostly the same way as they do in the previous game, though thanks to the updated mechanics of each hazard they have been given new abilities. The Flare Cannon's flames will leave some lingering fire on the battlefield, the Monster Pump's water blasts will cause the battlefield to become more soggy and therefore slower to traverse, the Comedy Bomb can now damage the captains with it's noxious gas, and the Shock Therapist's electric nodes will explode into a cloud of volts when it lands in water or acid. However the later additions of the Sludge Emulsifier and Frost Duster will bring new complications to fighting the Titan Dweevil. The Sludge Emulsifier will be tossed by the Dweevil and explode, leaving behind a puddle of corrosive sludge, limiting movement, and when that weapon is half damaged the sludge will spawn bubbles which act as acidic landminds and traps Pikmin inside more acidic sludge. The Snow Duster on the other hand will shower a cloud of ice onto the ground, creating a slippery floor and freezing Pikmin solid, with the weapon now creating more uneven ice floors when half damaged. The Titan Dweevil will replace some of it's old weapons with these new additions in future battles, mixing up the strategies involved with defeating it. However sometimes if the captains manage to slay many Titan Dweevils in a short time span, the next one fought could have a chance to be replaced by a Scrambled Titan Dweevil. However aside from these new additions the style of fighting is the same, take off all the weapons and avoid the hazards with the respective Pikmin type, then after the weapons are removed hit it's now exposed carapace while the Dweevil itself become defenseless, though instead of simply melting the head will become intact allowing it to be carried back to base. The four weapons the Titan Dweevil uses can also be collected, becoming valuable pieces of refuse.

In Pikmin: Global Breakdown
In Pikmin: Global Breakdown, the Titan Dweevil is the first enemy encountered. Fortunately, it lacks its weapons and is therefore vulnerable, and its legs and body can be attacked freely.

In Pikmin: Theme Park
Although the Titan Dweevil itself does not appear in Pikmin: Theme Park, a clone of it appears as a rare boss in Golden Rift. Also, the game mode Last Stand takes place in its arena from.