Raid

Raids are recurring attacks against settlements established on primitive planets such as PNF-404 or even advanced ones such as Hocotate. They are done by groups of individuals or creatures for purposes such as overtaking or destroying a settlement or simply taking its resources or abducting its inhabitants. Raids conducted by more intelligent lifeforms are typically far more organized than those by generic wildlife but tend to be far less varied in terms of those involved.

=In fanon games=

In Pikmin Evolution
Raids are a reocurring event found in Pikmin Evolution. These events revolve around a large horde of hostile enemies attacking a populated settlement, breaking through the area's infrastructure. While raids are somewhat random in when they occur, the difficulty and size of the raid can be determined by several outside factors:
 * Population: the biggest cause of raids is when a settlement becomes particularly large in comparison to other settlements. Usually the larger the population proportion the more larger and difficult the raid becomes. If every settlement proportionally becomes more equal with one another in terms of population, the less likely raids will occur.
 * Pollution: raids occur more frequently if the settlement they attack is heavily polluted in proportion to the population. Oftentimes this condition also influences what enemies will attend this raid, as heavily polluted cities attract enemies who utilize elemental hazards in their attacks.
 * Location: it seems the environment also determines how often a raid will occur. Of note, it seems that if a settlement is found in a desolate area more scavengers will attack the settlement, and likewise if the settlement is found in a more lush area, more predatory creatures will attack.

When a raid occurs a large red warning message will appear on the location of where the attacked settlement will be, meaning it's an urgent matter for the player to head to said settlement to fight off the raid. Raids consist of multiple waves of enemies trying to destroy a settlement's power station, if that were to occur the settlement with be lost permanently. The goal of the player is to defeat enough enemies so as to cause the remainder to leave. However, be careful as sometimes raids will have a final push featuring a unique raid boss enemy that you have to fight. Often these Raid Bosses are substantially more difficult than most standard enemies in the game, requiring more advanced tactics to defeat. While a raid can bring much destruction, the large number of resources the event produces can be used to further upgrade the infrastructure of settlements, allowing one to better prepare for future raid events.