Pikmin TCG/Rules

Players
2

Objective
Reduce the opponent's original leader card's HP to 0

Requirements
Each player must have a 40 to 60 card deck. At least one of those cards must be a leader card.

The field
Each player has a field is has 10 spaces in a 2*5 rectangle. The deck and discard pile is placed to the (right/left does it matter?) side of the field. The discard pile is next to the front row, the deck next to the back row. It will look like:

s s s s s i s s s s s e s is a space for playing cards e is the location of the deck i is the discard pile

The cards
Each card has an attack value, a HP value, an effect, a name, an attack type, a number of leaf symbols, an image. Additionally, each card has flavor text, a small image and four letters to indicate the booster pack set and a number indicating what number in the set it is, however these four items do not affect the card's abilities.

5 of each card of the same name is allowed in each deck.

The leaf symbols are indicative of the strength of a card. Up to 15 leaf symbols are allowed on the field at once.

Leader Cards
There may be multiple leader cards in each deck, however only one may be used as the original leader card. They are the same as other cards, except they have leader between their name and image to indicate that they are a leader. The original leader acts as each player's life. When the original leader has its HP reduced to zero, the game is over and the opponent wins. Any additional leader cards played are treated just like any other cards.

types of damage
Each card has an attack type, indicated by an image on the upper right of the card. When a card attacks, it deals this type of damage to what it attacks. Each effect will state what type of damage it inflicts. These do not affect game play, unless a card's effect says it does.

The types of symbols and their corresponding types are listed below

Starting the game
Both players search their deck for the leader card they want to use as their original leader card. They then play this leader face down in any of the spaces on the field. Then each player draws 5 cards. Each player then may place one more card in any other space. The players then flip a coin to determine who goes first. The cards on the field are then flipped to be face up

Turn
The first phase of a turn is the Draw phase: each player starts their turn by drawing a card from his deck. After this is the Standby phase. Any effects that take place during this phase occur.

The next phase is the action phase. In any order, you may:
 * ... play any amount cards from his hand onto any of the spaces on the field as long as there are not 10 cards on the field, and the number of leaf symbols on the cards is less than 15.
 * ... move any card from one space on the field to another space on the field
 * ... activate any effects of turns that are used "once each turn before you attack"

The final phase is the attack phase. If you have cards on both rows on the field, then only the front row may attack. Otherwise any card may attack. If the opponent has cards on both rows on the field, then only the front row may be targeted. Otherwise any card may be targeted. Either way, each one of your cards that can attack may attack once, targeting one of the opponent's cards that can attack. When a card attacks another card, a number of counters equal to the Atk value of the attacking card is placed on the defending card. If the counters on the defending card is greater than its HP value, it is discarded from play.

It is then the opponent's turn.

Ending the game
Gameplay continues switching turns until someone reaches a win condition.