Pikmin 2... Again?/Upgrades

This is a list of upgrades in Pikmin 2... Again?.

Upgrades

 * Treasure Gauge: detects treasures and the proximity to them. Obtained from the Remote Detector, and remains unchanged from.
 * Rush Boots: allows the leaders to move faster. Obtained from the Figure of Speed.
 * All to Attack: allows to use the charge.
 * Zzz Button: allows leaders to lay down. Obtained from the Possible Bed.
 * Mastery Command: allows the leaders to execute special commands for Pikmin, including all Pikmin carrying bomb rocks, Blue Pikmin swimming to enemies, Yellow Pikmin closing electrical circuits, Glow Pikmin forming a glowmob, and Brown Pikmin leaping while clinging to walls. Obtained from the Master Whistle.
 * Crazy View: displays a red X on the ground where anything would fall from above. Obtained from the Crazy Lens.
 * Scorch Guard: grants the leaders immunity to fire. Obtained from the Extremely Hot Caudron.
 * Mega Whistle: increases the range of the whistle. Obtained from the Noisy Atrocity.
 * Hardy Armor: increases the defenses of the leaders. Obtained from the Rusty Mural.
 * Pesticide: grants leaders increased protection from dangerous vegetation. Obtained from the Anti-Something Can.
 * Gloom Annihilator: allows ultra-spicy spray and ultra-energetic spray to recover withered Pikmin. Obtained from the Exhausted Pipe.
 * Jumpy Boots: allows the leaders to jump, similar to Oatchi but with a cooldown. Obtained from the Twisted Snake.
 * Pluck-a-Phone: the whistle now can pluck Pikmin. Obtained from the Ground Satelite.
 * Rescue Claw: any leader falling from a pit will get brought back to ground by a robot claw unharmed instead of taking damage. Obtained from the Explorer's Best Friend.