Pikmin 2.5

A fangame that attempts to tell an alternate story of what was presented in Pikmin 2, running on the Gamecube engine. This game was created and is developed by Drigibug313.

Story
The story of Pikmin 2.5 is the exact same as Pikmin 2, but this time, the areas the captains explore and the treasures they find are different, in addition to their adventure being much longer and arduous.

Upon Olimar and Louie's descent to PNF-404, they decide to land in a barren wasteland known as the Dry Seabed. The ship hits a dead tree on the way to its landing zone, making Louie fall out and into a dangerous situation...(Continued on Dry Seabed's page)

Areas
There are 6 areas to explore, being expanded and slightly altered areas from the first two games.


 * Dry Seabed: A version of the Perplexing Pool with almost no water, and more sandy areas. This is where Olimar and Louie crash land on the first day. It has five caves:
 * Forgotten Hole
 * Underground Oasis
 * Geode Grotto
 * Tile Pool
 * Barren Bastion
 * Waterfall Lake: A version of the Awakening Wood with many more pools of water. It has five caves:
 * Hungry Cave
 * Overgrown Outpost
 * Plank Pit
 * Deep Den
 * Aqua Fortress
 * Auburn Woods: A version of the Wistful Wild with more fire/bomb rock elements. It has five caves:
 * Blast Burrow
 * Lava Caves
 * Old Wire Garden
 * Courage Cavern
 * Grub-Dog Nest
 * Colossal Cave: A version of the Forest Navel with many changed elements. It has five caves:
 * Roaring Complex
 * Poisonous Pit
 * Wailing Trench
 * Hidden Hole
 * Cave of Confusion
 * Valley of Repression: A much harder and longer version of the Valley of Repose. It has four caves:
 * Cave of Regret
 * Frostbite Depths
 * Throwback Tunnel
 * Frigid Finale
 * Secret Stump: A version of the Formidable Oak from Pikmin 3; unlocked after collecting beating the final boss. It has one cave:
 * Pit of 100 Trials

Pikmin Types
There are 9 (Technically 7) kinds of Pikmin in Pikmin 2.5, which are listed below in the order that the player encounters them:


 * Red Pikmin
 * Purple Pikmin
 * White Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * Orange Pikmin
 * Green Pikmin
 * Bulbmin
 * Gold Bulbmin

Other Modes
Pikmin 2.5 cotains a unique way of playing through the story mode that can be played from the start; "No Purple Pikmin Mode". It serves as a sort of "hard mode" for this game, as Purple Pikmin are so helpful with dealing with enemies. In this mode, the weights of all treasures that require Purples to lift are lowered, and bosses such as the Waterwraith have their patterns changed.

Related pages

 * List of enemies
 * List of caves and boss encounters
 * List of all 301 treasures