Mammoth Cantelope

The Mammoth Cantelope is an adult snootwhack that uses its trunk to eat Pikmin and grab weapons.

=In fanon games=

In Pikmin Evolution
The Mammoth Cantelope is a species of snootwhack appearing in Pikmin Evolution as the adult form of the Miniature Cantelope. This rotund quadrupedal creature is a distant relative of the Mammoth Snootwhacker that has a comparatively shorter but more prehensile trunk, and skin that has the appearance and texture of a, its namesake. Its resilient hide allows it to survive in hostile environments and wade through acid with no issue. Like its younger counterpart, the Mammoth Canteloupe's primary form of attack is charging forward to use its thick skull to stun anything in its way, with a stun that lasts longer than usual, before grabbing and eating the stragglers with its trunk. The Cantelope can perform several complicated maneuvers using its trunk. For instance, the creature is advanced enough to instinctively use simple tools in combat, such as wielding a branch to swing around and stab at Pikmin, a large piece of meat to act as a powerful crushing instrument, or a squeaky toy to put Pikmin into a panic. In addition, since maturing, this creature has developed a pair of short tusks, which it can use to funnel Pikmin into its mouth, making it all the easier for it to feast on its favorite meals.

Direct attacks are ineffective because of the Cantelope's thick hide, so the only way to defeat it is to tip it over with the strength of 30 Pikmin pushing against its side. Doing so will cause it to helplessly roll over onto its back, exposing its soft underbelly, which can be attacked freely with no risk of retaliation for a time. Swarming it while it is on its back is ineffective, so Pikmin must be thrown onto the weakpoint one by one. When it musters the strength to roll over onto its feet, it will shake off its attackers, which are often then shoved away. Kelp Pikmin are the most effective Pikmin type to use against the Cantelope because of their doubled strength, as only 15 are needed to roll the beast over. Any Mammoth Cantelope that has a weapon in its possession should be disarmed prior to attacking it, as doing so renders it far less dangerous, and the weapon can be taken as refuse if brought to the ship. Overall, the Mammoth Cantelope is a surprisingly crafty foe, but not one without weaknesses, especially if outnumbered.