Talk:Pikmin: Connection of the Worlds

Thanks for the compliment! XD

PikminFanatic23 18:48, 22 February 2011 (EST)PikminFanatic23PikminFanatic23 18:48, 22 February 2011 (EST)

Add your ideas here!

Final boss: Not until I can make the Moon area and the Mechanical Complex cave, which I probably will be making those later. Don't expect to see it within a month. And I don't know what you mean by "allies"; can you be more descriptive?

Allies - people (or creatures in some instances) that help you throughout the game; people (Or creatures) that tell you instructions, or helpful tips (or something of that sort), so you can continue with the game.

Well, space mail will still continue to be sent (you know, the mail in Pikmin 2) and sometimes there will be hints that could help you. The Research Pod will still give advice, and in some caves, there will be some signs that you can read.

You could also add a thing where there are creatures or something that you could press the A Button in front of them...so they give you hints or something...

Overhaul
Ok, so I've been thinking. This game is pretty old – over 3 1/2 years old – and I've been looking at how my game is set up. There are lots of things that are unbalanced, many inconsistencies, things like that. Mind you, I fleshed most of the game out when I was 11. Anyway, the things that are most unbalanced, in my opinion: Purples are discovered second, THREE Pikmin types are discovered in the Garden, and not all areas are visited two times or more. There probably are some minor things that I could fix too, but these three issues really stand out to me. Also, I think I might add a post-game storyline after the main storyline, to encourage full exploration of all the areas and collection of each treasures. What do you guys think?

I've made a new order for my game! I think that this order is much, much better than the current order. Current order goes something like:

The current order is so... bad. I mean, look at the first half! Basically all the Pikmin you need are handed right to you, then when you go to a new area, you pretty much ruin the area's surprises by discovering the Pikmin resistant to that area's main hazard! It's horrible!

This new order is much more balanced. Purple's aren't discovered straightaway, so it adds a bit of difficulty. Also, the new Pikmin are discovered in the second part of the game. Oh yeah, I'm dividing my game up into three Parts: I, II, and III. Part I deals with the advancement towards the enemy's base, and the party does that by collecting Keys, which unlock new areas. In Part II, the last Key is split up into five pieces by the villains, and are scattered across the areas; this Part deals with retrieving and uniting the fragments. Part III is the finale, and details the demise of the villains. Anyway, all the new Pikmin are discovered in Parts II and III. The good thing is my areas are pretty expansive, so I'll only need to rework their layout a little bit in order to get them to match with my new order! Speaking of my new order, here it is.

Like I said before, I think this order is much better. It flows a lot better. It makes you explore the areas in their entirety. Anyway, I don't know when I'll start implementing this new order, so... Stay tuned! And what's your guys' thoughts on the new order? Comments, suggestions? I need input! Thanks, guys.

Well, I don't know enough about your game to be able to judge everything accurately, but I can say that from what I understand you are making good changes. I should probably try this too, as my game has a similar situation!