Scorching Draconamite

The Scorching Draconamite is a species of flugitile that is armored, can fly, and breathe fire, and has crystal spines.

=In fanon games=

In Pikmin: Dual Worlds
The Scorching Draconamite is a large, winged flugitile in Pikmin: Dual Worlds that appears alongside the Swordmaster Knightivlet as the bosses of Slice Citadel. As it is the mount and pet of the Swordmaster Knightivlet, the two are fought simultaneously. It is capable of carrying its master on its back, which has a saddle on it, and its soft underbelly is covered in welded scraps of metal attached to the saddle by leather straps, holding both the scraps and the saddle to the creature. It can use its many rows of small, pointy teeth to bite Pikmin before eating them. Crystal spines cover its tail and back and are clustered near the end of its tail and can be whipped off at high speeds to become lodged in various surfaces. The creature can intentionally cause them to fracture while still on its body so that they shatter into dangerous shards on impact with the ground. The crystal shards can be broken by Rock Pikmin, though the creature can spit a flammable oil onto the crystals and then set them ablaze with its fire breath to prevent Pikmin from clearing them for some time. The creature's wings constantly secrete that same flammable oil, which it uses to protect itself from attack by igniting them with its fire breath. Because of this, its wings can not be damaged, as Red Pikmin can not latch on and Rock Pikmin catch on fire. As it flies, it slowly develops new spines after having used them for an attack.

The first phase of the fight consists mostly of the Scorching Draconomite breathing fire, eating Pikmin, making trails of oil while it flies around, and using its tail to swat at Pikmin. It attacks mostly independently of the Swordmaster Knightivlet, though it may attempt to back Pikmin and leaders into a corner while the Swordmaster Knightivlet attacks them. It may sporadically throw crystal shards around the arena to create obstacles that the Swordmaster Knightivlet can jump onto the top of and either half of the pair can destroy.

Phase two begins when either the Swordmaster Knightivlet's health reaches three-fourths, or the Scorching Draconomite's armor is removed by damaging the leather straps attaching it to the saddle. If the Swordmaster Knightivlet is harmed, the Scorching Draconamite uses more powerful attacks; conversely, if the armor is removed, the Swordmaster Knightivlet gets faster. In both circumstances, the method used causes the other to become more dangerous, and the duo uses attacks that tend to force a confrontation with the angered one instead of the one that was open to attack.