Swordmaster Knightivlet

The Swordmaster Knightivlet is a species of excalivlet that resembles a medieval knight, being protected by armor and wielding a sword and shield.

=In fanon games=

In Pikmin: Dual Worlds
The Swordmaster Knightivlet is an incredibly powerful excalivlet in Pikmin: Dual Worlds that appears alongside the Scorching Draconamite, which it serves as the caretaker and master of, as the two bosses of Slice Citadel. It uses a large tooth of the Scorching Draconamite as a sword and can also use a pair of Shortsword Knightivlet's nails as dual blades. It also wields a shield covered in the Scorching Draconamite's shed scales to protect itself. It often rides on its pet using a saddle, which happens to be connected to plated armor protecting its mount's soft underbelly by straps. Despite the Scorching Draconamite's large size, it has less vitality than the Swordmaster Knightivlet; this is due to its scales being softer and less tough than the Swordmaster Knightivlet's armor, even on the Knightivlet's back, where it isn't protected by a metallic mask. The battle against the Swordmaster Knightivlet and Scorching Draconamite is the only one that does not need a dose of ultra-sweet spray to reexperience. The pair's arena is underground, below and a bit north of the main area of Slice Citadel. Their arena is circular, with walls made of stones, and the room is very tall. At the top of the room there is a hole leading to the surface of the Citadel's grounds, featuring a large, open-air arena. This arena can be accessed from the dungeons below via a series of long, winding staircases going around the stone walls of the room and several wooden walkways out into the room itself, which have to be lowered from a position of standing up not dissimilarly to a drawbridge in order to walk across. Entering the dungeon arena can be done via a gate, which closes behind the player upon challenging the pair. Similarly, on the outside of the dungeon arena, a gate leading to the stairs can be found, which only opens upon defeating the second phase of the pair's fight. A wooden wall behind the arena gate closes off the path back to the dungeons, presumably to stop the spread of any sand to the rest of the keep.

In the first phase of the battle, it tends to charge at Pikmin, slicing at them and blocking all attacks with its shield. It can also kick Pikmin around and depetaling them, and crush them with its shield. It also may leap onto crystal spines created by the Scorching Draconamite, and leap onto its back to escape harm. It may, at times, cling to the walls of its arena to evade attacks or to attack from a distance using its large sword. It tends to attack quickly and may attempt to directly assault leaders. It can remove stones from the walls of the arena to throw at Pikmin, changing the terrain for a time, as it eventually places the stone back into the wall. It can also drag its sword along the ground, causing Pikmin to panic, as well as somewhat obscuring vision until the dust settles.

Phase two begins when either the Swordmaster Knightivlet's health reaches three-fourths, or the Scorching Draconomite's armor is removed by damaging the leather straps attaching it to the saddle. If the Swordmaster Knightivlet is harmed, the Scorching Draconamite uses more powerful attacks; conversely, if the armor is removed, the Swordmaster Knightivlet gets faster. In both circumstances, the method used causes the other to become more dangerous, and the duo uses attacks that tend to force a confrontation with the angered one instead of the one that was open to attack. In the variation of Phase two in which the Scorching Draconamite's armor is removed, the beast avoids the leaders and Pikmin and sets up traps while attempting to force its aggressors into the general area of the Swordmaster Knightivlet, which is much faster and tends to attack more fiercely than before. The Knightivlet may yell upwards towards the ceiling of the arena, causing bundles of sand to fall, crushing any Pikmin caught beneath it, and changing the terrain. It also has the Draconamite throw a crystal spine at it, which it catches, shatters, and then proceeds to throw the shards of at Pikmin. It throws rocks at Pikmin often and can charge through piles of sand while holding its shield in front of it at an angle such that the sand slides over the top. It may grab Pikmin if it is close enough, and will proceed to throw them at other Pikmin, resulting in at least one Pikmin's death and up to three if the attack connects. It may even use its shield to slide down piles of sand at high speed, crushing any Pikmin in the way and causing panic to nearby Pikmin.

At the end of phase two, which is reached by reducing the health of either the Knightivlet to one-quarter or the Draconamite to half, the Swordmaster Knightivlet leaps onto the Draconamite's foremost crystal spine, and the pair take to the air, flying to the top of the room. Due to the arena being underground, the duo ends up on the surface, in a literal open-air arena. After the pair does so, the room begins to fill with sand, which pours from six holes in the walls at the top of the chamber. The two gates open up, and the leaders and Pikmin must ascend the incredibly long staircase, at times avoiding holes in the staircase, crossing from one end of the room to the other using the wooden walkways, and sometimes throwing Pikmin to have them clear paths to progress through the winding passages. As the top is neared, the pair may take to burning walkways, throwing crystals into the path, collapsing parts of the staircase to prevent going back, covering sections in oil, and generally being a nuisance. Helpful data files on the pair are present during the climb and can be collected by throwing Pikmin to the ledges they are on. Pikmin will carry the data file they were thrown to up a staircase that happens to be otherwise disconnected from the room, preventing them from being stranded. The top of the staircase leads out of the main chamber and into a separate room that is connected to each of the data file staircases. The sand, while not getting any higher, will block access into the large room. The small room is also connected, by yet another staircase, to a gate that happens to lead to the large, aboveground arena. This room allows some time to rest before continuing the battle against the Knightivlet and Draconamite. After spending a few minutes within this room, a friendly, unarmed excalivlet may open a door near the back of the room, and bring some nectar, by rare chance sometimes ultra-spicy nectar, on a small wooden platter.