Be a Bulborb and Eat Pikmin

Be a Bulborb and Eat Pikmin, BaBaEP for short, is a fictional Pikmin fangame made by Eshu237. It is closely inspired by both Bulborb Game and  in concept and gameplay.

Plot
During the events of, a hungry Bulborb roams the land, hunting for some Pikmin to feast on.

Game modes
There are currently two game modes to play in.

Classic Mode
The normal form of gameplay. Eat all the Pikmin in the area to win.

In Classic Mode, you can play in both Day and Night modes, and there are four difficulties available to play in, which earns you a medal the first time you clear it:


 * Casual: 30 Pikmin. Getting stunned lasts slightly shorter, and Pikmin are more likely to trip or stumble.
 * Normal: 50 Pikmin.
 * Hard: 70 Pikmin. Pikpik carrots appear sometimes, and they have a 15% chance of being bitter. Eating non-bitter carrots gives you a 15 second 1.25x point bonus, however eating bitter carrots stun you for some time. Bitter carrots can be identified by the orange sparkle on the carrot, so be careful when eating them! Pikmin have a greater chance to attack, and White Pikmin deal 1/10 of your max health of damage when eaten.
 * Ultra-Spicy: 100 Pikmin. Pikpik carrots give a 1.5x point bonus instead of 1.25x, but bitter carrots have a 25% chance of appearing and sparkle less, making them harder to identify. White Pikmin deal 1/5 of your max health when eaten.

Siege Mode
In Siege Mode, the goal is to destroy the Onion (day) or Lumiknoll (night) before its Pikmin destroys the Bulborb Burrow.

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Pikmin
Almost every official Pikmin type returns alongside some new types. While the Bulborb hunts for Pikmin, the Pikmin are hunting for enemies to take down and deliver to their Onions. The Bulborb must eat them before they can retaliate.

Every Pikmin type has a certain score value, rarity, and different traits, and is listed below in no particular order:


 * Day
 * Blank Pikmin: gives 1 point. Has no resistances or traits and appears in every area. They are quite common.
 * Red Pikmin: gives 2 points. Has increased attack power and is resistant to fire.
 * Yellow Pikmin: gives 2 points. Resistant to electricity and can lunge further.
 * Blue Pikmin: gives 2 points. Resistant to water-type hazards and can swim underwater. Can also rescue drowning Pikmin in water by pulling them out.
 * Purple Pikmin: gives 5 points. 10 times stronger than normal Pikmin, but moves slower.
 * White Pikmin: gives 3 points. Stuns the Bulborb when eaten and moves a little faster, but damages the Bulborb on harder difficulty modes.
 * Rock Pikmin: gives 4 points. Can not be crushed and stuns the Bulborb when eaten.
 * Winged Pikmin: gives 6 points. Can fly a short distance above the ground and moves much faster. They can also carry other Pikmin.
 * Ice Pikmin: gives 3 points. Burns faster than other Pikmin, but can freeze the Bulborb upon eating too many at a time.
 * Night
 * Dark Pikmin: gives 1 point. Like Blank Pikmin, has no resistances or traits.
 * Moon Pikmin: gives 3 points. Resistant to all elements.
 * Bulbmin: gives 5 points. Resistant to all elements and cannot trip or stumble.
 * Glow Pikmin: gives 10 points. Resistant to all elements, cannot trip or stumble, hovers above the ground, and sometimes teleports. Can fuse into a Glowmob that stuns the Bulborb upon contact if there are at least 10 Glow Pikmin in it. Matures faster than other Pikmin types.
 * Day and night
 * Puffmin: gives 10 points. These Pikmin have been infested by Puffstool spores, causing the leaf, bud, or flower on their stem to become a mushroom. They are much more aggressive than other Pikmin types, which means they attack faster, and are resistant to every element, and cannot trip or stumble. They are more common in Night mode.
 * Golden Pikmin: the rarest type of Pikmin, appears in both day and night, and gives 50 points. They are resistant to all elements, cannot trip or stumble, and have a golden outer coating that takes multiple hits to destroy, shattering it into pieces, before it can be eaten. They are usually protected by other Pikmin due to their nature.

Areas
These areas serve as play areas. Every area from is accessible initially, and areas from the previous three games become accessible as the game is played.