Stamping Long Legs

The Stamping Long Legs is a member of the arachnorb family found in the files of. It greatly resembles the Beady Long Legs in, the only differences being its coloration and head shape. It was intended to be either blue or pink, or perhaps both, as its textures suggest, although the provided image of the creature uses its original Pikmin 2 texture. It's even possible its pink and blue textures were to be used for, as in that game mode exists the red and blue teams. Its head strongly resembles a large version of one of its feet, and it presumably would have stomped using it in addition to its actual feet.

=In fanon games=

In Pikmin: Wide World
The Stamping Long Legs is a larger, dangerous arachnorb appearing in Pikmin: Wide World. Its theme is a punchier remix of the Beady Long Legs' theme.

Does not appear until Pikmin and leaders near the location under its hiding spot, causing it to fall from the ceiling, land, correct its posture before stretching, and then begin to attack. Is not visible even through the use of the HocoPad's camera functionality, unless the creature is hanging from above in a location natural light it shining down in. After landing it stomps around in any direction using its four feet, which it may lift in any order, crushing Pikmin, leaders, and anything else it steps on. May crush anything under its feet upon landing, and does not acknowledge the presence of Pikmin or leaders. When stationary, stomps around to rotate clockwise or counterclockwise at various speeds. After stomping enough times, it stops to stretch, leaning down and up again a few times before resuming stomping. May walk in water that reaches up to its lower joints. When it stops to stretch, it stoops once before it stands upright and stamps its body on the ground. Is slow to raise its body after slamming it to the ground.

Physically resembles the Beady Long Legs, although with elements from the Baldy Long Legs, slightly larger, purplish with nothing on its joints, and having curved legs and with a large, bell-shaped body it uses along with its feet to crush Pikmin and leaders with as it walks.

Pikmin and leaders may attack its main body and feet to inflict damage, the former much more vulnerable than the latter except to Purple Pikmin pounds. Winged Pikmin target the main body outright. Pikmin cannot climb its waxy legs, and will slide down them if they try. Other arachnorbs shake their legs to force off Pikmin climbing them. Additionally, having 20 Pikmin or 2 Purple Pikmin on a foot will keep that foot in place until it kicks them off. Is able to shake Pikmin off of itself by twisting itself and making Pikmin fly off of its body. Upon death, its joints lock up before its body droops, any feet that are in the air landing on the ground gently. Its main body then bursts, revealing anything it may have ingested, and its legs collapse, ready to be carried.