User:DrTapeworm/Pikmin 2 Re-Ducks

=Ancient Gardens=

Sublevel 1

 * Theme: Metal
 * Music: Toybox 2
 * Enemies:
 * Vegetation:
 * None
 * Obstacles:
 * Others:
 * None
 * Others:
 * None
 * None

Sublevel 2

 * Theme: Metal
 * Music: Metal 3
 * Enemies:
 * Vegetation:
 * None
 * Obstacles:
 * Others:
 * None
 * Others:
 * None
 * Others:
 * None

Sublevel 3

 * Theme: Metal
 * Music: Snow 1
 * Enemies:
 * (18 fall from the sky)
 * Vegetation:
 * None
 * Obstacles:
 * with 4,000 hit points
 * Others:
 * None
 * Others:
 * None

Sublevel 4

 * Theme: Metal
 * Music: None
 * Enemies:
 * Vegetation:
 * None
 * Obstacles:
 * Others:
 * None
 * Obstacles:
 * Others:
 * Others:

Sublevel 5

 * Theme: Metal
 * Music: Rest
 * Enemies:
 * None
 * Vegetation:
 * Obstacles:
 * None
 * Others:
 * (falls from the sky)
 * Others:
 * (falls from the sky)

Sublevel 6

 * Theme: Concrete
 * Music: Snagret
 * Enemies:
 * Vegetation:
 * None
 * Obstacles:
 * None
 * Others:
 * None
 * None
 * Others:
 * None

Sublevel 7

 * Theme: Metal, yard
 * Music: Electricity
 * Enemies:
 * (falls from the sky)
 * Vegetation:
 * None
 * Obstacles:
 * Others:
 * with 4,000 hit points
 * None
 * Obstacles:
 * Others:
 * with 4,000 hit points
 * Others:
 * with 4,000 hit points

Sublevel 8

 * Theme: Metal, yard
 * Music: Metal 2
 * Enemies:
 * Vegetation:
 * None
 * Obstacles:
 * Others:
 * Vegetation:
 * None
 * Obstacles:
 * Others:
 * Obstacles:
 * Others:
 * Others:

Sublevel 9

 * Theme: Metal
 * Music: Soil 2
 * Enemies:
 * (11 fall from the sky)
 * Vegetation:
 * None
 * Obstacles:
 * Others:
 * None
 * Obstacles:
 * Others:
 * None
 * Others:
 * None

Sublevel 10

 * Theme: Toybox
 * Music: None
 * Enemies:
 * Vegetation:
 * None
 * Obstacles:
 * None
 * Others:
 * None
 * None

=Miracle X=

Sublevel 1

 * Theme: Metal
 * Music: Metal 2
 * Treasures:
 * Enemies:
 * (falls from the sky)
 * Obstacles:
 * Others:
 * None
 * Others:
 * None
 * Others:
 * None

The first sublevel of Miracle X is simple but also one of the more dangerous ones, as the majority of enemies are Volatile Dweevils that ambush leaders and Pikmin from above. Scouting out the area with a captain is highly recommended.

Sublevel 2

 * Theme: Metal
 * Music: Metal 3
 * Treasures:
 * Implement of Toil
 * Enemies:
 * Yellow Wollywog
 * Armored Cannon Beetle Larva
 * Careening Dirigibug
 * Obstacles:
 * Gas pipe
 * Others:
 * None

Be wary when starting this floor as Wollywogs may appear close to the research pod. In the center of the area is a burrowing Armored Cannon Beetle Larva surrounded by a moat; it does not carry a treasure but it can be a nuisance when Pikmin are working.

Sublevel 3

 * Theme: Concrete
 * Music: Soil 3
 * Treasures:
 * Glee Spinner (inside an Emperor Bulblax)
 * Enemies:
 * Dwarf Red Bulborb
 * Emperor Bulblax
 * Withering Blowhog
 * Obstacles:
 * Electrical wire
 * Bomb-rock (drops from the sky)
 * Others:
 * None

There are three Emperor Bulblaxes hiding in this rather large sublevel; one carries the Glee Spinner and they may also appear in the many pools of water. Usage of ultra-bitter sprays is recommended if there are Blowhogs nearby while fighting the Bulblaxes.

Sublevel 4

 * Theme: Concrete
 * Music: Electricity
 * Treasures:
 * Mirrored Element
 * Enemies:
 * Creeping Chrysanthemum
 * Doodlebug
 * Hermit Crawmad
 * Burrowing Snagret
 * Obstacles:
 * None
 * Others:
 * None

Another fairly large sublevel, this one features an abundance of flora that conceal the Creeping Chrysanthemums scattered about. Several Doodlebugs and a Burrowing Snagret also wait below the foliage covering, so clearing a path before bringing in the treasure is advised.

Sublevel 5

 * Theme: Snow
 * Music: Snow 3
 * Treasures:
 * Insect Condo (inside the Gatling Groink)
 * Enemies:
 * Wollywog
 * Snow Bulborb
 * Shearwig
 * Gatling Groink
 * Obstacles:
 * Boulder
 * Others:
 * 1 type of gate, with 1800 HP

Several gates of varying color block most of the tunnels in this sublevel, which may occasionally wall off the wandering Gatling Groink from the starting room. Beware of the falling boulders when exploring.

Sublevel 6

 * Theme: Snow
 * Music: Bulblax
 * Treasures:
 * Future Orb (inside a Fiery Bulblax)
 * Enemies:
 * Careening Dirigibug
 * Fiery Bulblax (all but one drop from the sky)
 * Obstacles:
 * Bomb-rock
 * Others:
 * None

This floor has a simple layout that betrays its surprisingly dangerous setup. Three random alcoves contain hidden Fiery Bulblaxes which wake up at the moment they land, making locating a safe area to dismiss your Pikmin a game of chance. There is another Fiery Bulblax that contains the treasure; this one will never fall from the ceiling and is usually in plain sight.

Sublevel 7

 * Theme: Toybox
 * Music: None
 * Treasures:
 * Essence of Desire (inside the Man-at-Legs)
 * Enemies:
 * Fiery Dweevil
 * Anode Dweevil
 * Munge Dweevil
 * Caustic Dweevil
 * Volatile Dweevil
 * Swooping Snitchbug
 * Man-at-Legs
 * Obstacles:
 * None
 * Others:
 * None

A small arena with a wall of building blocks protecting the spawn point and many Dweevils of all colors. The Man-at-Legs is perched on a tower in the center of the map, a setup that prevents Purple Pikmin from ambushing as it emerges from the ground. As the other enemies can become problematic while fighting the boss, clearing them out before starting the battle is highly recommended.

Sublevel 8

 * Theme: Toybox
 * Music: Toybox 1
 * Treasures:
 * Extreme Perspirator (inside a Beady Long Legs)
 * Possessed Squash
 * Enemies:
 * Beady Long Legs
 * Red Bulborb
 * Orange Bulborb
 * Shearwig
 * Obstacles:
 * Fire geyser
 * Electrical wire
 * Others:
 * None

Similarly to floor 3, there are three minibosses lurking about, one of which holds a treasure. In this case, they are Beady Long Legs. Since this is one of the largest sublevels in Miracle X, most of the smaller enemies are fairly spread out. Avoid the large Bulborbs whenever possible unless they are too close to the Beady Long Legs carrying the treasure.

Sublevel 9

 * Theme: Soil
 * Music: Hole of Heroes
 * Treasures:
 * Hypnotic Platter
 * Enemies:
 * Bumbling Snitchbug
 * Anode Beetle
 * Lesser Spotted Jellyfloat
 * Armored Cannon Beetle Larva
 * Obstacles:
 * Electrical wire
 * Bomb-rock (falls from the sky)
 * Others:
 * Egg
 * Violet Candypop Bud (falls from the sky)

There are many pipe corridors running through this swampy sublevel, many of which are guarded by electrical wires and Armored Cannon Beetle Larvae. Careful analysis of the layout is key to getting through with no Pikmin losses, and Blue Pikmin should be used to defeat any beasts wading through the water.

Sublevel 10

 * Theme: Soil
 * Music: Fire
 * Treasures:
 * Talisman of Life (inside a Spotty Bulbear)
 * Enemies:
 * Dwarf Bulbear
 * Spotty Bulbear (falls from the sky)
 * Obstacles:
 * Fire geyser
 * Others:
 * None

A very cramped, maze-like sublevel full of fire, though the most dangerous obstacles are the Spotty Bulbears that fall from the ceiling. Only one is necessary to fight, but it is very easy to accidentally trip one while searching around for the exit. Pay attention to the Dwarf Bulbears; they will be able to detect their larger, hungrier friends and inadvertently signal out their locations.

Sublevel 11

 * Theme: Tile
 * Music: Tile 1
 * Treasures:
 * Boss Stone (inside the Ranging Bloyster)
 * Yellow Taste Tyrant (inside the Segmented Crawbster)
 * Enemies:
 * Dwarf Orange Bulborb
 * Withering Blowhog
 * Ranging Bloyster
 * Segmented Crawbster
 * Obstacles:
 * Gas pipe
 * Boulder
 * Others:
 * None

This is the hardest sublevel in the cave. There are two bosses; a Ranging Bloyster and a Segmented Crawbster, as well as several gas pipes, boulders and Withering Blowhogs. Both bosses carry a treasure, and will not always appear in separate rooms. The ideal layout has the bosses in separate pools of water; the most open areas in the sublevel despite being restricted to Blue Pikmin.

Sublevel 12

 * Theme: Tile
 * Music: Rest
 * Treasures:
 * None
 * Enemies:
 * Mamuta
 * Honeywisp
 * Obstacles:
 * None
 * Others:
 * Queen Candypop Bud
 * Egg

A small rest floor before the penultimate challenge. A pair of Queen Candypop Buds and some Honeywisps allow one to recuperate in case the previous floor decimated their Pikmin squad. The Mamuta should not be too much of a hassle given that the player should have the Pluckaphone by this point.

Sublevel 13

 * Theme: Metal
 * Music: Bulblax
 * Treasures:
 * Stringent Container
 * Universal Com (inside the Fiery Bulblax)
 * Enemies:
 * Fiery Bulblax
 * Puffy Blowhog
 * Swooping Snitchbug
 * Watery Blowhog
 * Decorated Cannon Beetle
 * Antenna Beetle
 * Obstacles:
 * Bomb-rock
 * Electrical wire
 * Gas pipe
 * Others:
 * Egg (falls from the sky)
 * 1 type of gate, with 2500 HP

A very large and hazy sublevel that is distinct from the others by nature of having nearly every elemental and environmental hazard in the game. Fire, water, electricity, poison, wind, boulders and bombs, plus some nuisance enemies such as Antenna Beetles and a lot of gates; a fitting arrangement for the final non-boss sublevel in the game.

Sublevel 14

 * Theme: Metal
 * Music: Titan Dweevil
 * Treasures:
 * Comedy Bomb
 * Flare Cannon
 * Monster Pump
 * Shock Therapist
 * King of Bugs
 * Enemies:
 * Titan Dweevil
 * Bumbling Snitchbug
 * Obstacles:
 * None
 * Others:
 * None

The Titan Dweevil sits in the center of a spiderweb-patterned arena surrounded by Bumbling Snitchbugs.