Pikmin 2... Again?/Upgrades

This is a list of upgrades in Pikmin 2... Again?.

Upgrades

 * Treasure Gauge: detects treasures and the proximity to them. Obtained from the Remote Detector, and remains unchanged from.
 * Rush Boots: allows the leaders to move faster. Obtained from the Figure of Speed.
 * All to Attack: allows charging Pikmin at targets.
 * Sleep Mode: allows leaders to lay down. Obtained from the Possible Bed.
 * Mastery Command: allows the leaders to execute special commands for Pikmin, including all Pikmin carrying bomb rocks, Blue Pikmin swimming to enemies, Yellow Pikmin closing electrical circuits, Glow Pikmin forming a glowmob, and Brown Pikmin leaping while clinging to walls. Obtained from the Master Whistle.
 * Beeping Beeper: adds a green light to the bottom-right of the screen, above the counter for Pikmin on the field, and turns red and flashes and beeps if at least one of those Pikmin is in immediate danger of dying. Obtained from the Day Annoyance.
 * Crazy View: displays a red X on the ground where anything would fall from above. Obtained from the Crazy Lens.
 * Scorch Guard: grants the leaders immunity to fire. Obtained from the Extremely Hot Caudron.
 * Mega Whistle: increases the range of the whistle. Obtained from the Noisy Atrocity.
 * Beeping Beeper Deluxe: an upgrade to the Beeping Beeper. The danger indicator will turn yellow and blink if an enemy or hazard is near a Pikmin on the field. Obtained from the Ancient Dish.
 * Hardy Armor: increases the defenses of the leaders. Obtained from the Rusty Mural.
 * Pesticide: grants leaders increased protection from dangerous vegetation. Obtained from the Anti-Something Can.
 * Time Specifier: displays the exact time in an area beside the sun meter. Obtained from the Scary Castle.
 * Gloom Annihilator: allows ultra-spicy spray and ultra-energetic spray to recover withered Pikmin. Obtained from the Exhausted Pipe.
 * Jumpy Boots: allows the leaders to jump, similar to Oatchi but with a cooldown. Obtained from the Twisted Snake.
 * Pluck-a-Phone: allows leaders to pluck Pikmin with their whistle alone. Obtained from the Ground Satelite.
 * Rescue Claw: any leader that falls into a pit will be brought back to the ground by a robot claw, unharmed instead of taking damage. Obtained from the Explorer's Best Friend.