Pikmin: Connection of the Worlds

Pikmin: Connection of the Worlds, also referred to as PCW (codenamed Project: Connection), is an upcoming fanon game made by PikFan23. It is planned to be released on the Wii and Wii U, the latter edition making use of the GamePad and HD graphics. It is set to be released in the 2015 Holiday Season. It is rated T by the ESRB for Mild Blood, Fantasy Violence, and Scary Images. It revolves around the plot that the public learns of the Planet of the Pikmin, however two evil people aim to seize control of it. There are also 400 Treasures, with 500 in Hard Mode. A sequel is also currently in development (see section Sequel.

Plot
Several years after the events of Pikmin 2, the President of Hocotate Freight told the public of Hocotate a surprise announcement: that an entirely new planet had been discovered and it was worth living on. Hocotate scientists were already working on a new type of ship to transport people to and from the planet.

Unfortunately, for the President, he got kidnapped by two people (their names are not yet revealed) and demanded that they knew how he got so rich. The President had no other choice but to explain. He said that using the Pikmin's powers, he was able to lift treasures and salvage them. They released him, but decided to get the treasures for themselves. They will stop at nothing to get the treasures. The President knew he should tell Olimar and Louie.

They discussed the situation until they saw the S.S. Dolphin roar down to them. Then a government agent popped out. Bewildered and excited, Olimar rushed up to the government agent and asked why he was getting his Dolphin back. The agent said, during inspection, they found his secret stash of Pokos hidden inside it, then flew here. Olimar was asked if he wanted the Dolphin back, to which he gladly agreed. Olimar then noticed it had two cockpits, and its actual name was the S.S. Dolphin 2.0. The government agent then explained that the stash wasn't enough, but they could pay off a debt for the Dolphin, which is 5,000 Pokos.

Olimar went home to tell of what had happened, and that he was to return to the Pikmin Planet. Olimar's son, Sagittarius, wanted to come on the trip, and Olimar reluctantly agreed. The very next morning, they got into the Ship and the Dolphin 2.0, then blasted off, going to the Pikmin Planet. However, the Hocotatians had little knowledge of what the evil people had planned...


 * Continue...

Pikmin
All the Pikmin found in Pikmin 2 appear, along with many new ones.

Original Pikmin

 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * Purple Pikmin
 * White Pikmin
 * Bulbmin

New Pikmin

 * Tan Pikmin
 * Green Pikmin
 * Cyan Pikmin
 * Burgundy Pikmin
 * Brown Pikmin
 * Ultima Pikmin

Characters

 * Captain Olimar
 * Louie
 * The President
 * Saggitarius
 * The S.S. Dolphin 2.0
 * The Hocotate Ship
 * Unnamed antagonists

Areas/Caves
Eight areas are present, with 24 caves.


 * Rugged Tundra
 * Frosty Depths
 * Icicle Abyss
 * Icy Labyrinth
 * Frigid Cavern


 * The Garden
 * Peaceful Well
 * Subterranean Forest


 * Great Volcano
 * Magmatic Cavern
 * Burning Gulch
 * Bejeweled Chasm


 * Distant Desert
 * Grainy Realm
 * Subterranean Lake
 * Scalding Complex
 * Isolated Room


 * Shimmering Lake
 * Murky Lair
 * Aquatic Fortress
 * Flooded Haven
 * Acidic Cavern


 * Ancient Valley
 * Rocky Fissure
 * Mossy World
 * Forested Tunnels
 * Corroding Base


 * The Portal
 * Chasm of Challenges


 * The Moon
 * Lunar Maze
 * Mechanical Complex

Timer
The time system for this game is slightly different than other games. In addition to a Sun Meter (the meter at the top of the screen with the moving sun), there is a timer that indicates how many minutes (real-time) are left. The total amount of minutes provided is fifteen minutes, and the last minute will have the familiar message (from Pikmin 2) "It is almost sunset. Hurry up!!"

Night
At the end of sunset, you have a choice: you can retire for the day normally, or you can stay an extra five minutes during the night. During this time, Spotty Bulbears in the area will go to sleep (because, as shown in Pikmin 2, they are diurnal) and nocturnal enemies (like Bulborbs/Sheargrub for example), will wake up and the area will be harder to walk through as there are more enemies, not to mention that it's very dark. The Ships will produce some light that extends all the way to the farthest Onion. Bomb-rocks, if they explode, will very briefly light up the immediate area. Also, the next day you land a little later than usual; two minutes later. However, in order to play at night in an area, you must have been to that area for at least five days.

Weather
There is also weather in this game. The climate for an area will depend on two variables: the location of the area, and the current season. When combined, these two factors can produce all sorts of weather. Weather-related disasters, like hurricanes/tornadoes/blizzards/droughts (save for floods) will not occur. However, there are normal kinds of weather, as listed below:


 * Sun (all year) The area is brighter.
 * Heatwaves (late spring, summer) Can decrease the effects of the Pikmin's performance (save for Red Pikmin and Burgundy Pikmin), and small bodies of water may evaporate. Enemies may also react depending on how hot it is.


 * Clouds (all year) The area is more likely to receive rain/acid rain/snow.
 * Rain (spring, fall, winter) Currently existing bodies of water will swell to larger sizes, small basins may fill up.
 * Snow (winter, early spring) Snow can make it harder to traverse the area, and ice/snow enemies have an advantage. However, if snow occurs at a place where there's normally not any snow, enemies that aren't adapted to it will do something in response (e.g. Bulborbs may wake up and start patrolling the area).
 * Acid Rain (all year) Can pollute puddles, which Green Pikmin can clean up. Only Green Pikmin can come out of the Onions; others may come out if it's raining lightly.


 * Wind (all year) Pikmin may be blown away from the group to a distance away, but Purple Pikmin will not be affected.
 * Thunderstorms (all year) It will heavily rain during this time, and can flood most of the area if it's flat. Thunder can scare Pikmin, causing them to panic at random (however Purple Pikmin won't be affected). Lightning poses a serious electrical hazard to your group. Should lightning strike your group, all non-yellows will perish, and the captains will receive heavy damage to their spacesuit and briefly be paralyzed (unless if the players have found the Anti-Electrifier) Additionally, the rain may reduce your vision, and the area is quite dark.

These kinds of weather can greatly affect the gameplay, as noted above.

Seasons
This new element gives a little more strategy to the game. Areas closer to the equator/polar regions will undergo major changes as the seasons change, and areas in between will receive normal weather change. The days will become longer/shorter, depending on the season. Each season lasts 30 days, which means a complete year is 120 days, but the seasons gradually change, like in real life.

Climate Menu
The Climate Menu is a special menu unlocked when the Meteorologic Miracle is obtained. This menu will say what the current day's weather is like and say its temperature, and it will also show tomorrow's weather and temperature as well. In addition, it provides the humidity levels, wind speed and the chance of precipitation. Also, there is a map that can be accessed by pressing (Wii) or  (GameCube). This map shows the entirety of the area and any clouds that may be nearby; rain is represented in green, snow is represented in grey, and thunderstorms are represented in red. The stronger the weather, the deeper the hue.

Life Tracker
When obtained, the map on the menu screen will have a new feature added to it: you can track the movements of an enemy. This is useful because you can keep record of an enemy's movements, such as Spotty Bulbears or rare enemies. There will be a button that says "Track Enemy" and when you open it up, there will be a list of alive creatures in the area. You can select one; you can only select up to five. A small map will then appear in the upper-right corner of the screen, covering just under 1/9 of the total screen. (If played on the Wii U, it will appear on the GamePad instead.) The enemies will be represented by dots, and each dot will be a different color. When a tracked enemy dies, it will not be tracked anymore. It can also be used in caves, however if you go more than 10 floors down, it will be rendered inoperative.

Flowers
Flowers represent the progress of the player's game. There are a total of five flowers obtainable. Players can also make their flowers purple if they complete an additional requirement.


 * Flower 1: Discover every Pikmin type (before the final boss).
 * Flower 2: Defeat the final boss.
 * Flower 3: Complete the Chasm of Challenges at least once.
 * Flower 4: Collect all treasures.
 * Flower 5: Discover the Ultima Pikmin.
 * Purple flowers: Absolutely no Pikmin have died.

Sprays
Pikmin: Connection of the Worlds introduces three new sprays. They are listed below:
 * Ultra-Salty Spray - Will damage any enemies which have very tender spots (e.g. eyeballs). The amount of damage they take depends on the kind of enemy. The color of this spray is white.
 * Ultra-Sour Spray - This is similar to the Ultra-Spicy Spray &mdash; it will make the leaders faster and increase their attack power. The color of this spray is green.
 * Ultra-Sweet Spray - Will heal 50% of max health to the captains. This spray is rarer than others because of its healing abilities. The color of this spray is blue.

Because there are now five sprays, an inventory system has been created to compensate. Sprays are swappable; players can switch out one spray for another to suit their needs. The buttons the player uses to trigger the sprays are now known as spray buttons. The inventory will be created when the player has discovered their third spray, and has a menu of its own (called the "Spray Menu").

Bomb-rocks
To avoid confusion, the game has several bomb-rock types. Each bomb-rock has a different explosion radii (with the normal bomb-rock having a radius of one).

Small bomb-rock: the original bomb-rocks from  that Yellow Pikmin could carry. This adds more challenges to the game. The explosion's radius is 0.5.

Normal bomb-rock: the bomb-rocks from  that captains cannot carry. The explosion's radius is one.

Giant bomb-rock: enlarged bomb-rocks that are rarer and more dangerous. The explosion's radius is two.

Nuclear bomb-rock: bomb-rocks that have the power to destroy entire caves. The explosion's radius is 10,000.

Confetti bomb-rock: harmless bomb-rocks that deflower Pikmin and stun enemies. They even have a giant counterpart. The normal type's explosion radius is one and the giant type's explosion radius is two.

Environmental Gauge
In two areas, the Distant Desert and the Moon, a special gauge known as the Environmental Gauge will appear on the right side of the screen. Its purpose is to inform the player about the Pikmin's hydration (in the Distant Desert) or their air (on the Moon). It has eight different levels; Full being the best and Critical being the worst. An arrow will point to which level it is currently in (it is based on the lowest Pikmin's stats). In the Distant Desert, cacti will rehydrate your Pikmin, and on the Moon, air supply stations will give air to your Grey Pikmin.

Wii U GamePad
If the game disc is being played on the Wii U, the Wii U GamePad will become the game's controller. Here, a map will be visible on the GamePad's screen during normal gameplay. Pressing will pause the game and switch the map with menus; the menus and its various options can be controlled solely with the stylus or with the buttons. Pressing will revert the menus to the map and the game will resume.

Pikmin Count
Due to the large amount of Pikmin introduced in the game, the total amount of Pikmin allowed on the field has been raised to 150. When all the Onion Seeds have been found, the Pikmin counter will go up to 175. Inside the Chasm of Challenges, the total amount of Pikmin allowed is 200, because of its length and difficulty.

Normal
This is the default mode of the game. It is similar to the difficulty of Pikmin 2. This is accessible from the start. Discovering the Universal Equilibrium in this mode unlocks the Cave Creator mode.

Hard
As its name implies, this version of the game is significantly more difficult than Normal mode. Enemies are twice as fast, and have twice as much health. This mode is unlocked when the final boss in the Normal mode is defeated. Some upgrade treasures aren't found, yet the total amount of treasures goes up to 500 treasures in this mode. Discovering the Universal Equilibrium in this mode unlocks a secret game mode (details below).

High Scores
Records the top 5 of the least amount of days you spent to finish each difficulty, how much time was spent, how many Pikmin died (how many total and one of each color), and how many Pikmin were born (how many total and one of each color).

Cave Creator
Cave Creator is a feature in this game. You can design caves and share them with friends. This mode is unlocked when you find the Universal Equilibrium in Normal Mode.

Pikmin: Impact Gameplay Trial
When you find the Universal Equilibrium in Unknown Mode, a gameplay trial of Pikmin: Impact is unlocked. You can play through the first two areas of the game.

Upgrades
Many upgrades exist in the game, and all the upgrades from Pikmin 2 reappear (except for the and, which are replaced by Keys).

Original Upgrades

 * Scorch Guard: Makes the captains resistant to fire hazards.
 * Anti-Electrifier: Makes the captains resistant to electrical hazards.
 * Metal Suit Z: Reduces the damage taken by enemies/boulders by 0.5 times.
 * Mega Tweeter: Increases the radius of the original whistle by 1.5 times.
 * Pluckaphone: Whistles planted Pikmin sprouts out of the ground.
 * Solar System: Brightens up dark areas.
 * Rush Boots: Allows the captains to run faster; unable to be blown over by Puffy/Withering Blowhogs.
 * Treasure Gauge: When near treasure, the gauge goes berserk.
 * Rocket Fist: After two rapid punches, the third one is more powerful. Works faster while running.
 * Napsack: Sleep with (GameCube controller) or  (Nunchuck).

New Upgrades

 * Frost Incinerator: Makes captains resistant to ice hazards.
 * Magma Air Conditioner: Makes captains resistant to lava hazards. It should be noted that this is separate from the Scorch Guard.
 * Erosive Security: Makes captains resistant to acid hazards.
 * Explosive Insulator: Makes captains resistant to explosion hazards.
 * Giga Tweeter: Increases the radius of the original whistle by 2.5 times. Must have obtained the Mega Tweeter.
 * Instant Boots: Allows the captains to run even faster. Cannot sink while crossing quicksand. Must have obtained the Rush Boots.
 * Ultra Fist: After three rapid punches, the fourth one is even more powerful than the third. Must have obtained the Rocket Fist.
 * Diamond Suit DX: Reduces damage taken by enemies/boulders by 1.5 times. Must have obtained the Metal Suit Z.
 * Life Tracker: Can track the movements of an enemy. (See more info in the section "Life Tracker".)
 * Meteorologic Miracle: Unlocks the Climate menu. (See more info in the section "Climate Menu".)
 * Bronze Key: Unlocks the Garden and the Great Volcano.
 * Silver Key: Unlocks the Distant Desert.
 * Golden Key: Unlocks the Shimmering Lake.
 * Platinum Key: Unlocks the Ancient Valley.
 * Diamond Key: Unlocks the Portal and the Moon.
 * Universal Equilibrium: When found in Normal Mode, this will unlock the Cave Creator, and when found in Hard Mode, this will unlock Hocotate Facts.

Hazards
All the hazards appear from Pikmin 2, again, with new ones.

Original Hazards

 * Fire
 * Water
 * Electricity
 * Poison
 * Earth (or better known as boulders)
 * Explosions
 * Air (exhaled from Puffy Blowhogs/related species)
 * Enemies
 * Sunset
 * Abyss

New Hazards

 * Acid
 * Lava
 * Ice
 * Quicksand

Mixed Hazards
Sometimes hazards may mix, such as electrical water. Dual Buds are required to destroy/avoid these annoying obstacles.

Controls
Since this is for the Wii, Wii controls are used. However, if you plug in a GameCube controller the controls automatically switch to GameCube controls. The Classic Controller is not used in this game.

Field controls

 * Throw Pikmin, punch, pluck Pikmin
 * Whistle, cycle through Pikmin type
 * Change angle of camera, zoom in/out (hold to zoom down to ground level), move Pikmin squad
 * Enter menus
 * Switch captains
 * Press to use current spray
 * Press to use current spray
 * Center the camera toward the cursor, cycle through Pikmin stages
 * Dismiss Pikmin, lay down (MUST have obtained the Napsack first)
 * Move the captain
 * Pointer: Move cursor

Menu controls

 * Confirm options
 * Exit options
 * Exit menus
 * Go to next menu
 * Go to previous menu
 * Show/hide weather map (climate menu only)
 * Zoom in/out (map menu only)
 * Select options, pan (map menu only)

Field controls

 * Throw Pikmin, punch, pluck Pikmin
 * Whistle
 * Swarm Pikmin squad
 * Center the camera
 * Zoom in/out, hold to zoom down to ground level
 * Change angle of camera
 * Change leaders
 * Dismiss Pikmin, hold to lay down
 * Enter menus
 * Press to up/down to use current sprays, press left/right (while holding a Pikmin) to swap Pikmin colors, press up (while holding a Pikmin) to swap Pikmin stages
 * Tilt lightly to move cursor, tilt fully to move captain

Menu controls

 * Confirm options
 * Exit options
 * Exit menus
 * Go to next menu
 * Go to previous menu
 * Show/hide weather map (climate menu only)
 * Zoom in/out (map menu only)
 * Select options, pan (map menu only)

Field controls

 * Throw Pikmin, punch, pluck Pikmin
 * Whistle
 * Dismiss Pikmin, hold to lay down
 * Change leaders
 * Left : Tilt lightly to move cursor, tilt fully to move captain
 * Right : Swarm Pikmin squad
 * Center the camera
 * Zoom in/out, hold to zoom down to ground level
 * Change angle of camera
 * Hold and move analog stick left/right; cycle through Pikmin colors, hold and move analog stick up/down; cycle through Pikmin stages
 * ( only): Use current sprays
 * Start : Pauses game, enter menus
 * Select : Resumes game, exit menus

Menu controls

 * Note: Buttons are optional controls, as the menus are accessed via the GamePad.


 * Confirm options
 * Exit options
 * Go to next menu
 * Go to previous menu
 * Left : Select options, pan (only on map menu)
 * Right : Zoom in/out (only on map menu)

Sequel
The sequel to Pikmin: Connection of the Worlds currently in development, and is currently known as Project: Impact. Not much is known about the game, all that is known is that a 27 mile-wide asteroid is on a collision course with the Planet of the Pikmin. The game creator of PCW has not been questioned about other details relating to the sequel, and does not plan on releasing more information publicly anytime soon. He also plans on working in cooperation with the creators of the popular Buildup Trilogy.

On April 28th, 2012, an online blog stated that the game is set to be released on the Nintendo 3DS. With the unveiling of the Nintendo 3DS XL, there has been more speculation it will be released on the new 3DS.

However, both claims had not been confirmed or even addressed to by the creator until August 24th, 2012. The creator simply replied "Yes, I can say it will be for a portable device." He was not able to say any more. Since the re-release of Pikmin: Connection of the Worlds requires the Circle Pad Pro, it is highly likely Project: Impact will require the usage of said accessory.

Wii U Release
The game will be ported and released on the Wii U, alongside the Wii. This release of the game will feature HD graphics and the use of the Wii U GamePad. See details regarding the GamePad above.

Release Exhibitions
These are the different editions of Pikmin: Connection of the Worlds.

DISCLAIMER: This game does not exist, and these "release exhibitions" are just for fun.

Pre-ordered edition
Buying this costs less than buying the game at launch, and sometimes may come with the offical game guide, though only a certain amount of pre-ordered copies can be bought before people can't buy them anymore.

Normal edition
This comes with the disc, manual and disc case.

Special edition
If you are a Club Nintendo member, you can get a game guide and a set of a couple of figurines (Olimar and Louie).

Collector's edition
This comes with the game and a soundtrack, but you must be a Club Nintendo member.

Ultimate collector's edition
This is the best out of all the other editions. Comes with the game, a game guide, soundtrack, Olimar/Louie figurines, a video showing the development/prototype parts of PCW, and a Wii (either black or white, and comes with two Wii Remotes (each a Wii Remote Plus) and Nunchucks).