Ice

Ice is a sometimes harmless, sometimes deadly hazard appearing in fan-made Pikmin games. It can come in a few forms, namely icy surfaces and cold air. Pikmin and leaders that walk on icy surfaces will begin to slip and slide, and when subjected to cold air, may dramatically slow them or eventually freeze them. Frozen Pikmin and leaders will be rendered helpless against anything around them but may thaw after some seconds. Whether Pikmin die after being frozen varies from game to game, but can usually be whistled to save their lives. Cyan Pikmin, Ice Pikmin, and other ice-resistant Pikmin do not slip on ice, cannot be frozen, and are the best option when dealing with ice-related obstacles or enemies.

In Pikmin: Wide World
Ice, in Pikmin: Wide World, is a hazard that is encountered mainly in Frigid Tundra, the coldest area on the Pikmin Planet, but can be encountered elsewhere. Pikmin and leaders that walk in a cold environment or touch ice may become chilled and slowed, frozen entirely, or both. Snow can worsen the effects of chilling and freezing. Frozen surfaces are slippery, and anything that walks on them slide around. Touching cold substances, such as nectar in frigid temperatures, will also chill what walks through it or drinks it. Leaders and their Pikmin can partially negate being chilled by collecting the Pocket Radiator, and leaders can reduce how much they slide around on ice by collecting the Traction Cleats. Cryogenic bomb rocks, upon detonation, cover the immediate area in ice and instantly freeze Pikmin, leaders, and enemies that are caught in the blast. Ice chunks are much like crystals but chill ill-equipped leaders and Pikmin that touch them. Snowballs are obstacles that can be carried by leaders or pushed around by them, Pikmin, and enemies, but chill most of them in the process. Stony Flint Beetles cannot be chilled by snowballs, however. Although not directly ice-based, bubbles, pools of water, and water geysers can cause leaders and Pikmin that touch them to become chilled should they be in a cold environment.

Aquatic Cannon Grubs don't themselves utilize ice, but lower temperatures do give their bubble attack a slowing effect. Arctic Cannon Grubs spit chilly snowballs that follow the curvature of the ground as they roll. These snowballs trap any leaders and Pikmin they roll over until they hit a wall and break, freeing the trapped individuals as well as chilling them. Arctic Clamclamps have a pearl surrounded by a cold membrane that chills Pikmin and leaders that touch it. Chill Dweevils can expel a cloud of liquid nitrogen when attacked, freezing Pikmin and leaders that walk in it. Cryoclasmic Slooches chill Pikmin and leaders that touch them. Freezing Dirigibugs, while not themselves icy, can regurgitate cryogenic bomb rocks. Frosthop Blowhogs hover directly above Pikmin and leaders, blowing out a steady stream of cold wind that chills and eventually freezes them. Frozen Goolixes are frozen Goolixes that cannot move and chill anything touching them. Although not directly ice-related, in lower temperatures, Vapor Goolixes and Nectar Goolixes can chill Pikmin and leaders they come in contact with. Hailstorm Dandelflies carry on their tails five small chunks of ice that break open upon hitting the ground, revealing blobs of chilled nectar. Icewater Skeeterskates spit cold water at Pikmin and leaders, chilling and slowing them, and potentially drowning any Pikmin that are not Blue Pikmin. Icy Bulblaxes are covered by a veil of cold mist that chills Pikmin and leaders. Skitterflakes chill Pikmin and leaders that come into contact with them. Winter Spornets carry a large snowball, which can chill Pikmin and leaders that touch it. Winter Spornets hover over Pikmin and leaders, shaking their snowball to cause snow to fall on them, chilling them. The Frosted Arcticlops is an arctic continentia that can chill Pikmin and leaders that touch its snow-covered body and its ice-covered hooves. The Grimacing Cremblub veils itself in a cloud of liquid nitrogen to cool off from overheating, which occurs after its highly-flammable sweat engulfs its body in flames. Lastly, the Luring Slurker can drink water and freeze it inside of its body, allowing it to lob chunks of ice at its attackers.

Pikmin: Spark
In Pikmin: Spark, ice is a semi-common hazard. It usually takes the form of a mist composed of small crystals of ice. Ice works differently than other hazards in that it freezes whoever gets hit by an ice attack in place, but if the target gets hit again while frozen the ice shatters instantly killing the creature. Hairy Pikmin are the only species that are immune to ice and can break most ice-based hazards.

Ice also acts as a surface that can cause Pikmin to lose traction and trip. Captains and Hairy Pikmin can walk on this surface normally.

When having the "'Ice-Breaker"'upgrade you can shake rapidly to get out of ice when frozen rather than wait a few seconds before being freed automatically.

Some ice-based hazards include:

Ice Vent: Vent that shoots ice into the sky, similar to Fire Geysers in appearance and functionality.

Ice Gate: A gate of sand with jets of icy mist coming out of it, Hairy Pikmin can destroy these vents allowing all types to destroy it.

Ice Crystal: A lump of ice that explodes into many ice crystals when someone gets nearby.

Icicle: A falling spike of ice that breaks into a mist of ice crystals.

Icy Mist: A foggy mist that freezes any Pikmin who comes into contact with it. Hairy Pikmin can walk into it the same way Blue Pikmin can walk in water.