Pikmin: Space Race

Pikmin: Space Race is a fanon game created by MysticTortoise, for the. It is a spin-off of the main, focused on multiplayer, whether that be cooperative or competitive. The game features many modes returning from and, albeit some in modified form, as well as new game modes based around either competitive or cooperative play. While the game features no new Pikmin, all Pikmin from previous games return, including Bulbmin and Spore Pikmin. Each game mode has its own map pool, however, all maps are based on existing areas in the Pikmin games. Every captain returns and are playable, with minor statistical differences between them. The graphics are rendered in a similar style to Pikmin 3, albeit upgraded due to better hardware and technological advancements. The user interface of the game is styled using a mix of the advanced technological feel of Pikmin 3, mixed with a modern minimalist style that uses simpler shapes and colors to represent elements, without straying too far into oversimplification, and still retaining the signature Pikmin style.

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Characters

 * Olimar the experienced Hocotatian captain. Olimar's stats are well-rounded, with no major upsides or downsides. His unique ability is his strategic nature, which allows his Pikmin to work up to ten percent faster the more tasks are being accomplished by different Pikmin groups on the field.
 * Louie Olimar's trusty, and ever-hungry, sidekick, Louie moves faster and throws Pikmin slightly farther in exchange for a shorter whistle duration and a decreased Pikmin throw height. His ability is his cooking, which causes Onions to produce twenty-five percent more sprouts, capped between one and eight bonus Pikmin.
 * The President the President of Hocotate Freight. He whistles quickly and has a larger whistle radius, and can pluck Pikmin faster, with the downside of a slower movement speed. His ability is his monetary analysis, which lets him earn five percent more points in all modes that use them. In modes that do not utilize any sort of points system, his Pikmin instead carry objects slightly faster.
 * Alph The engineer of the Koppaite crew. He moves faster and can whistle Pikmin from farther away in exchange for a decreased Pikmin throw distance and slower plucking speed. His ability is his engineering and analytical nature, allowing him to deal increased damage and longer stuns when exploiting structural flaws he notices in enemies, like hitting a bulborb's eyes.
 * Brittany The botanist of the Koppaite crew. Pikmin under her command move slightly faster in exchange for a shorter throw. Her ability as a botanist allows her to create sprays with fewer berries than usual. Collecting a grounded spray will contribute some juice towards making a full dose of that respective spray, with three samples combining to an additional spray of that type and resetting the juice counter to zero.
 * Charlie The captain of the Koppaite crew. He can toss Pikmin and leaders farther as well as deal extra damage with his punch in exchange for a slower movement speed and smaller whistle radius. His ability is his sergeant-like behavior, which causes Pikmin under his command to deal extra damage the more Pikmin are on an enemy.