Scornet Maestro

The Scornet Maestro resembles a queen bee of sorts, since it is able to command a swarm of Scornets, by strumming its harp-like beak, to attack the leaders and Pikmin. It can not be attacked while its swarm is surrounding it, requiring the leaders to do so when the swarm becomes absent after one of its coordinated attacks. The Scornet Maestro itself is harmless, especially while crawling helplessly on the ground after being knocked out of the air, and has no direct way of damaging Pikmin, but can shake them off. The Scornet Maestro can organize its Scornets into the following three formations, each aiming at the active leader: a cone, which fires in a straight line; a rectangle, which fires in rows; and lastly, a circle, which closes in around the target. All attacks by the Scornets have the same effect: the Pikmin caught in the attack will be held by the Scornets for a certain amount of time as they circle the Scornet Maestro, and if not freed, will be killed after a few seconds. If all the Maestro's Scornets are killed, it will use a period during which it would normally organize an attack formation to summon more onto the field. Once the creature is defeated, and all of the Scornets it commanded will instantly die and fall to the ground, able to be carried.

=In fanon games=

In Pikmin E
In Pikmin E, the Scornet Maestro appears at Formidable Oak, where it serves as the third boss. All of its attacks are the same as those of its incarnation.

In Pikmin Z
In Pikmin Z, the Scornet Maestro appears only in the Painted Pines area of Fleeting Forest, and is significantly weaker than its incarnation. Its behavior remains overall the same but if Pikmin or leaders get too close to it, the Scornet Maestro can swipe at them with its arms, dealing a bit of damage to leaders that are hit. Additionally, the way it commands the Scornets to attack is altered, and far less complicated: Scornets either line up in a wave and fly straight towards their targets at medium speed, or hover nearby their targets and dive from above.

The main food Scornet Maestros are observed eating is the nectar its Scornets give to it. It doesn't actively hunt or react to other enemies, but it will end up sending its Scornets to attack other enemies if it gets attacked first and will try to drive them away. The most common enemy to see this happen is with the Puffy Blowhog, its main predator. Flytrap Chrysanthemums may sometimes eat a Scornet Maestro if it flies within range, although it normally eats regular Scornets instead.

In Pikmin: Dual Worlds
The Scornet Maestro appears much the same in Pikmin: Dual Worlds as in, albeit with several differences. It commands up to 150 Scornets and 25 Scornet Guards, 200 Scornets and 50 Scornet Guards in ultra-spicy mode, to attack Pikmin instead of the active leader. If the number of Scornets remaining falls below fifty and the Scornet Maestro is not currently attacking, additional Scornets will enter the battlefield until there are fifty below maximum Scornets active. The same applies to the Scornet Guards, though only until there is the maximum present and only if all Guards are eliminated. In addition to the three main attacks, the "cone", "row", and "cinch", the Scornet Maestro has several new ones: its "spiral" attack features an array of Scornets on the edge of the arena moving low to the ground toward the center of the arena and then flying up into the air, disappearing offscreen; its "swirl" attack is essentially the exact opposite, as Scornets will fly down into the center of the arena and form a spiral as they move outwards and away; its "burst" attack features several small circles of Scornets descending around the arena and closing in on the center of the circle, skewering any Pikmin trapped within; its "arm" attack features a thick row of Scornets moving around the arena clockwise or counterclockwise; its "fountain" attack simply features it commanding an array of Scornets to fly randomly in the general direction of Pikmin after floating through the air for a bit; lastly, its "lane" attack simply features rows of Scornets dashing across the arena and leaving at the edges. Only its cone and row attacks are featured in the first phase. Once it gets down to three-quarters of its total health, it introduces the spiral and swirl attacks. At half-health, it introduces the burst, arm, and fountain attacks. At a quarter of its total health, it also begins to use the cinch attack. Above half-health, it won't protect itself, instead simply relying on the Scornet Guards to do so for it. Below half-health, it may begin slashing at Pikmin on its front side, though this can be ignored by attacking it from the sides or back.

In Pikmin: Wide World
The Scornet Maestro appears in Pikmin: Wide World as the boss of Balmy Highlands's final den, Scornet Hive. On the den's final sublevel, the Scornet Maestro remains hidden from view until Captain Olimar, Shacho, Marie, and Louie approach the center of its large, hexagonal arena, where it swoops down towards them alongside many Scornets and Venomous Scornets, initiating the fight. Its arena is entered by having ten Winged Pikmin lift up a bamboo gate blocking the way.

The Scornet Maestro looks exactly as it did in, being a strange, beaked, bee-like creature with bulging eyes and a bushy tail.

The fight against the Scornet Maestro is the same as the one in Pikmin 3, except for the inclusion of Venomous Scornets, which poison Pikmin and leaders they sting. It also has less health but is still challenging, even with Winged Pikmin. The creature sends various formations of Scornets and Venomous Scornets towards leaders and their Pikmin, eventually opening itself up to attack once the scornets protecting it are gone. Once enough Pikmin are latched onto the Scornet Maestro, it plummets to the ground, helpless, and is at the mercy of every available Pikmin until its scornets return. More Venomous Scornets will be present the lower the Scornet Maestro's health is. Any Pikmin that are caught by the lesser scornets must be saved manually because the creatures kill them after a set amount of time. After the Scornet Maestro dies, it produces and its remains can be retrieved and brought to the Lander Pod. Its corpse can either be used to gain or be brought to the surface to gain thirty Pikmin seeds of any chosen discovered color from the Master Onion. The same applies to the now lifeless bodies of the scornets that fought alongside the Scornet Maestro and fell alongside it.