Pikmin: Dual Worlds

=Modes= This section contains all of the different modes.

Story
A decent chunk of the game, comprising about 50% of the content. The plot will be explained once I'm done with most of the stuff. There will be, like Pikmin 3: Deluxe, different difficulty settings, those being:

Sprout, the "Easy" mode. There are fewer enemies, bosses have less health and weaker attacks, and you can bring out all 10 types of Pikmin at once from the start. Juice is slightly different from Leaf, where you get 1.25x as much per fruit. Day minimum specific fruits and other items appear 5 days early, like how some enemies only appear after certain days.

Leaf, the "Normal" mode. Everything is exactly as is stated on all files. Pikmin types are limited until a specific upgrade is obtained. All day minimum items appear at usual time.

Bud, the "Intermediate" mode. Not an absurdly large amount harder than Leaf. Enemies are more common, and bosses have more health and at low health can Turn Red.

"Flower", the "Hard" mode. Basically just an slightly harder Hard Mode, Bulbear Larva can randomly spawn in Daybreak Desert. Bosses gain extra powerful attacks.

"Ultra-Spicy Mode", the equivalent of Steel Soul mode, Master Mode, or Superstar Mode. Both enemies and Pikmin are effected by all sprays. Bulbear Larva can randomly spawn in all areas except the last one and it's mirror variant. If left alone for a day it will grow into a Dwarf Bulbear and then after two more into a Spotty Bulbear. A certain forsaken blob becomes slightly faster. In order to make the last Rift in the game, you need to gather almost ALL of the dimensional energy. Swarming Sheargrubs spawn in every area, excluding the above two. In the case of Silverlake Summit, there is instead a swarm of Chilly Swarming Sheargrub. In the case of Latitude Lavaflow, it's Dark Variant, there are Chili Swarming Sheargrubs. Big difference. There are also: Tropical Swarming Sheargrubs, Sandy Swarming Sheargrubss, Crystalroller Swarming Sheargrubs, Swarming Adheshear, and Swarming Shearsteels, each for their own respective areas. Any of these can randomly be replaced with Shearwigs with the same features. The amount of juice you get is halved. Minibosses can now also Turn Red.

Mission Mode
Maybe Later.

Battle Buddies!
Maybe Later.

Into the Rift
Comprises about 5% of content, becomes available after 100% everything else, making this the 105th percent. You must battle every enemy. Not just in this game, you have to battle *EVERY* enemy. All enemies on this wiki appear. There are six stages: Back from the Brink, Over the Edge, Falling, Endless Abyss, Center of the Earth, and At the Bottom. Each aside from At the Bottom corresponds to a type of enemy: small, large, miniboss, boss, and final boss. This mode acts similar to The Ultimate Choice from Kirby: Star Allies, in that you can choose the difficulty/stage. Within each stage you have an arena based on the creature's habitat, the creature, the Pikmin type required to beat it, the Master Onion, and, under the Onion, a rift location. Depending on the difficulty, you can have 10,20,30,50,75, or 100 Pikmin. You can only proceed by bringing all enemy corpses to the Onion, at which point it uses the energy to open the rift. Every 10 "Floors", you come to a rest stop, where you can gather the Cooler Nectar, grow Pikmin up to the stage's limit, and collect the Rift Key when you want to continue. On the At the Bottom stage, at the end, you get to encounter a new enemy, one that doesn't appear elsewhere... At the end of all stages, you get a rare Petal Badge as your reward. After obtaining the five petal badges by completing the other five stages, you finally unlock At the Bottom.

Piklopedia, Treasure Hoard, Fruit File, and Scrap Heap
Lists all enemies as well as the 3 main objective items.

Jukebox
After obtaining the Melodic Transmitter, which actually is just a common radio, you can play any song previously encountered, with their titles and order of being encountered on the left side, as well as a small hint as to their location, or at least the area or cave, on the left side in the case of ones you haven't encountered yet.

Achievements/Badges
Same as in Pikmin 3 Deluxe, the badges represent certain achievements, such as beating the game with a certain amount of Pikmin, not having a single Pikmin die, or completing the Piklopedia and the three lists of objective items.

=Mechanics=

Returning Mechanics
Onion Fusion

Yellow Pikmin being resistant to electricity and electricity stunning Pikmin

Caves

Specific items being required to access certain areas

Throwable captains

White Pikmin being faster than other types and having good eyesight

Purple Pikmin being nerfed

Go Here

Upgrades such as anti-electrifier,scorch guard,metal suit z, and dodge whistle.

New Mechanics
Electricity killing Pikmin after 5 seconds of being shocked

Only being able to exit caves during day

Sleeping causing time to pass much faster

Certain captains being better at some things than other captains

White Pikmin being slightly slower than in other games

Purple Pikmin not being useless and unfinished

Send Here, which can tell Pikmin to carry something to the Ship, the Onion, or to...

Follow Me

New Pikmin types

Said new Pikmin types not knowing where the ship is until you take them to it using Follow Me

It's in the title! there's an alternate "Dark World" to explore! but be careful, things can be quite dangerous there...

Upgrades such as: the sticky boots, the slick boots, the basic suit, the anti magnetizer, and the flame bulb.