Ghost Pikmin

Ghost Pikmin is either a species of translucent Pikmin, or a special type of Pikmin soul.

=In fanon games=

In Pikmin 3: The Progg Wars
The Giant Ghost Pikmin is a large Pikmin soul that serves as an optional miniboss in Pikmin 3: The Progg Wars. It appears only if at least one hundred Pikmin die before its room is entered. It oozes ectoplasm, which is what its attacks are based on. It fires lasers and bullets made of ectoplasm and can slam the ground to create an ectoplasm shockwave. Although any Pikmin thrown at it bounce off, it can be vanquished by throwing exactly one hundred Pikmin at it.

In New Pikmin IV
Spectral Pikmin are a ghostly Pikmin in New Pikmin IV that follow leaders after a total Pikmin extinction occurs. They are normally intangible but can solidify to allow being thrown. If they would suffer a fatal attack, they would instead become intangible again instead of dying. Spectral Pikmin persist until a Pikmin is born, dissipating afterward.

In Pikmin: The Dawn of Petals
Ghost Pikmin appear in Pikmin: The Dawn of Petals after three days of a Pikmin dying. After this time, Ghost Pikmin float about the site of their deaths in their previous lives, and whistling them causes them to join the side of the leader that called them over. As they are incorporeal, Ghost Pikmin can not die, although they can interact with water and be coated in it to become Water Pikmin. Water Pikmin can touch certain hazards and obstacles to disable or destroy them; fire extinguishes, electric gates malfunction and allow any Pikmin species to break them, and enemies become stunned for three seconds. After use, a Water Pikmin's coating disappears, and the Pikmin itself reverts to its ordinary form. Ghost Pikmin do not enter Onions at night, and instead, wander around with the enemies.



In Pikmin: The Final Stretch
Spirit Pikmin are a new Pikmin type appearing in Pikmin: The Final Stretch. They apply debilitating effects onto enemies and can levitate. Their most unique characteristic is that after death, they are reborn at their Onion but after doing so die more easily, even dying after five real-time minutes have passed, and have extremely reduced attack damage. They also have a chance of being born from their Onion when a Pikmin of another species dies. Spirit Pikmin are required for two bosses, the first being the Vehemoth Spiritbat and the second being the final boss, the Tree of the End.