Captmin

The Captmin is a Hocotatian, Koppaite, or other interstellar traveller that the Pikmin resuscitated.

=In fanon games=

In Pikmin: Wide World
In Pikmin: Wide World, Captmin are leaders who failed to survive on PNF-404 and have become, thanks to the Pikmin they once led. Like the hosts of Parasitic Pikmin, Captmin patrol the various locations they are found in and will rush to the side of the leader who whistled to it. Captmin accompany leaders for the rest of the day once recruited and can be brought in and out of caves. Each Captmin has a unique appearance and a random maturity stage. Captmin sometimes lead a small squad of up to ten previously-discovered Pikmin, and will defend themselves and their squads from attackers but ignore what is not threatening them. Pikmin that are following a Captmin will join the side of the leader who whistled to their leader.

Like leaders, Captmin have health meters, can be switched between, can throw other Pikmin and leaders, and can whistle; like Pikmin, they can latch onto enemies and obstacles to attack them. Captmin are affected both by sprays that affect Pikmin and sprays that affect leaders, though Captmin themselves can not use sprays. Captmin have no resistance to any hazard. Their attack, digging speed, mobility, and throw height is average, but their carrying capacity is five. As useful as they may be, Captmin can not be stored in the Master Onion nor the Dolphin Lander because they are not wholly Pikmin. Captmin that inevitably are left behind at the end of the day, at sunset, are not considered dead and do not count towards total Pikmin deaths. A Captmin, after being whistled to, will not reappear in an area or cave until after ten days have passed.

Captmin are targetted both by Swooping Snitchbugs and Bumbling Snitchbugs. Swooping Snitchbugs target them because they resemble Pikmin, and Bumbling Snitchbugs target them because they resemble leaders.