Pikmin IV

Pikmin 10 is the tentative name given to a game in developement by [[User:Neocraftz1553|Neocraftz1553]. Some characters that have been revealed to be in the game are Alph, Brittany, Louie, and Olimar, although it is not know if they will be playable when the game releases. More of the game is said to be released on May 5th, 2016, and the beta of the game is schedueled to be released between December 25th, 2016, and January 1st, 2017. A few areas have been shown, and only one of them have been named.

Plot
Not much is known about the plot yet...

Forest Valley
A large area that is more like a plain. It seems to have 2 landing sites, and has lots of dry grass. It has some area features from areas from previous titles, such as the Forest of Hope and the Valley of Repose from Pikmin 2


 * An island with lots of water around. It is unknown if the leaders or pikmin can go into the water. This area has 2 screenshots, one is a part of the island near a dirt beach. The other is a screenshot of an enclosed circular area with a broken down Dirt Wall. There are some Red Pikmin fighting an Orange Bulborb in the area.


 * An area made of concrete.


 * An autumn themed area that is somewhat darker compared to the other areas.

More to be announced

Time Limit
It is not currently known how long the time limit is, or if it can be extended at all.

Weather
There seems to be some sort of Weather mechanic in the game, as it is clearly sunny in the first Forest Valley image that was revealed, and it is darker in the second image, as well as the water level seems to be more notable and there are Blue Pikmin on the field. It is not sure if it will affect pikmin. It was said that weather will depend on the percentages that the area has, and that it will show what weather the area is currently experienceing on the area select screen.

Climate
It was also said there was going to be a climate change with days, affecting different pikmin. It can be safely assumed that the climate will change more noticably with different weather, although it was said that the same weather can have slightly different climates depending on days.

KopPad
It has been said that the KopPad makes a return in this game, but it is now called the KopPad 2.0, and it is said it can be somehow updated to the KopPad 2.5. It has also been said that it can be used in challenge mode, and that it comes with some new features which are listed below.

Go-Here
The Go-Here feature makes a comeback, but it has some changes made to it. Leaders will stop or avoid enemies in their path, although they will avoid different enemies differently. For example, if Male Sheargrubs pop out while they are going towards them, they will charge or disband their squad at the Sheargrubs, the leader will stop walking until the sheargrubs are dead, then the Pikmin squad will return and they will continue on their way. If a larger enemy like a Red Bulborb is there, they will go around it under brush, or try to avoid it. If it wakes up, they will run until the Bulborb gives up chase. They will also run away from active enemies, such as Whiptongue Bulborbs and Bulbears. They will try their best to avoid large enemies and bosses such as a Diamond Long Legs, like taking a completely different path to the destination. There is also a "force Go-Here" feature, which will force them to go the direction, even if they run into enemies. If they run into enemies, though, the leader and their squad will start to run.

Camera/Mic
Similer to Pikmin Forever's PikTop, the only way to get pictures for the Piklopedia is through the KopPad 2.0's Camera feature. Once you take a picture, there will be a display where you can see the enemy real-time, similer to Pikmin 2's Piklopedia. It will not have any sounds, though, which is where the Mic. comes in. If you can record the enemy taking footsteps, breathing, or growling, you can import it to the Piklopedia, and it will count as all sounds. The KopPad can store up to 50, 100, or 200 images, depending on the version it is at, and wether or not the player has aquired the MegaChip, and 4, 6, or 10 recordings, depending on the length, version of the KopPad, and wether or not the player has acquired the GigaDrive(Example, if the each recording is 5-9 seconds long, you can store up to 5 recordings with the GigaDrive, if the recording is 25 seconds long(the max), you'll only be able to record 3 recordings, although they will be more accurate). The recordings and images can be exported into the Piklopedia or the Ultra Storage(Once acquired) to save KopPad space.

Days
The game has a unique day feature, and each day is said to be about 15-17 minutes long, depending on the area. Time will pass in caves, but slightly slower(A cave started at the beginning of a 15 minute day will be explorable for 16 minutes), and there will usually be a landing spot near that cave. When it is near sunset, there will be a counter near the top right, much like in Pikmin 3, that will show how many Pikmin will die if left out. New pikmin species that the player discovers will not suffer due to sunset on the day they are discovered, however. Pikmin will let out a glow similer to the glow they emit when idle, but much brighter a few seconds before the sunset warning appears. They will gradually get brighter to their brightest point. Take note, though, only idle and working pikmin that will die from sunset will let off this glow, which means that as soon as they get to base, their glow will slowly revert to normal.

More to be announced

Story Mode
Pretty self explanitory, but this is the mode where the main game takes place. You can save up to 2 save files by default, 3 save files once the player acquires the Ultra Storage, and 4 save files once the game is completed once.

Challenge Mode
You will be able to get medals depending on your score, like in Pikmin 3. There are four challenge mode modes in total, and they are:

Treasure Hunt!

There is a time limit and you try to travers caves/areas to collect treasures. Much like the collect the treasures from Pikmin 3 and Challenge mode from Pikmin 2. Your score will be shown like the end of day screen from Pikmin 2, showing the treasures you have collected, and pressing the Z button will show you the enemies collected/Pikmin sprouted(Some levels have onions, some don't)

Defeat the Enemies!

There is a time limit again, and you have to defeat a certain amount of enemies to get different medals. Your score will be shown like it was in Pikmin 3.

Grow Pikmin!

There is a time limit(again...) and you have to try to grow as many Pikmin as you can, like in the first game. Pikmin lost will count against your score, and your score will be shown in a graph-like manner, like the end of day screen from Pikmin 1.

TBA
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