PikHacks Week

PikHacks Week refers to a span of seven days in which PikHacker released a series of simple ROM hacks, one per day, starting 25 and ending 1. PikHacker created five of the hacks, Captain Salty and Sleepy Jirachi having individually created the remaining two. Allegedly, the involved hacks of PikHacker's were old, forgotten projects. The trailer of each hack is included in its respective game's section.

Day one
Pikmin 2: Endless Abyss takes place in a cave that has no end, as its name would suggest, and is inspired by that of the same name in Pikmin 251. Olimar and Louie begin with twenty Red Pikmin, Yellow Pikmin, and Blue Pikmin, and heal one-fifth of their maximum health for each sublevel they pass. The layouts of each sublevel become more complex and challenging as progress is made, them becoming larger and having more content. Additionally, boss fights, although sparse, take place in unique arenas. Pikmin 2: Endless Abyss, according to its creator, PikHacker, serves as a preview for upcoming content in Pikmin 2: Colossal Caverns.

Version history

 * Fixed a bug causing the wrong plants to generate in boss sublevels.
 * Fixed a rare bug preventing the hole to the next sublevel from spawning, by removing itemless dead ends.
 * 27
 * }

Day two
In Pikmini, every leader, Pikmin, enemy, treasure, Onion, and even the ship are reduced to a fraction of their normal size. Because of this, areas and caves feel several times larger, and carrying even a single object to the ship, on the surface, can take an entire in-game day. Throws are charged by holding a Pikmin, which is required to reach some elevated treasures and enemies.

Day three
Quickmin, also spelled as Quikmin, has no story mode cutscenes and few Challenge Mode cutscenes, much faster menu transitions and option selections, and leaders, Pikmin, enemies, and objects moving at twice their normal speeds. When a treasure is collected, the ship's pod flies on-screen and announces its name in real-time, during gameplay, exactly like in Pikmin 2: Colossal Caverns. The only opportunities to save the game are when entering a cave and when repaying the debt. On day one, it is possible to skip directly to sunset, which is required to continue gameplay.

Day four
The fourth hack released during PikHacks Week is an update to Pikmin 2: Multiplayer Edition, released after eighteen months of development. In it, the following changes have been made: fullscreen can be toggled through codes for all players together or individually, all custom leader models from Pikmin 2: Colossal Caverns are usable, colored nametags are present above each player to easily identify them, the heads-up display has been improved in both full-screen and split-screen, cutscenes switch to a normal camera and pause gameplay for either every player or only the player that triggered it, and sound effects play correctly for all players.

To see Pikmin 2: Multiplayer Edition version history, please visit its page.

Day five
Pikmin 2: Playable Enemies allows players to control any enemy they encounter, by whistling them and then pressing. While controlling an enemy, pressing, , and causes it to perform certain actions, and pressing  releases it from the player's control. The game supports two players in story mode, and to activate two-player mode, must be pressed on the second controller while the Nintendo logo is present on the booting screen. If done successfully, a sound effect plays. In two-player mode, player two's leader follows player one's leader and can control enemies in the same way as player one. Day one can not be completed in two-player mode, so using a save file past that point is recommended.

Day six
The first of two hacks made by someone other than PikHacker is Pikmin 2: Yellow Edition, by Captain Salty. The only Pikmin available, for the most part, are Yellow Pikmin, as there are no Red Pikmin, Blue Pikmin, or White Pikmin, although Purple Pikmin and Bulbmin are occasionally accessible. Onions are absent, severely limiting how Pikmin can be propagated; because of this, Pikmin are stored in the ship. Because of this and the fact enemy corpses melt in plasm, Queen Candypop Buds are the only way to propagate more Pikmin. New puzzles are present, treasures are more difficult to collect, and enemies are harder to fight. The Titan Dweevil can be fought using Bulbmin, and its weapons have new effects. Pikmin 2: Yellow Edition was originally intended to be released on April Fool's Day of 2022, but its release was delayed.

Day seven
The seventh and final ROM hack of PikHacks Week is Man-at-Legs Testing Facility, by Sleepy Jirachi. The goal is to defeat over twenty Man-at-Legs variants that dwell within a cave. There are no checkpoints, so failure results in needing to restart the entire cave.

The game has five difficulty levels:
 * Baby Mode is the easiest, and provides Yellow Pikmin, Purple Pikmin, and many ultra-spicy sprays and ultra-spicy sprays. It trivializes every fight but also restricts access to several of the bosses.
 * Novice Mode is the standard difficulty. White Pikmin are available from the start, and Yellow Pikmin are found as progress is made.
 * Hard Mode is more challenging, and provides a handful of Red Pikmin and fewer additional Pikmin as progress is made.
 * Harder Faster Mode provides pikpik carrots and fewer additional Pikmin overall, and gives a sense of urgency with a timer.
 * Masochist Mode provides a mere three leafed Purple Pikmin, considerably less Pikmin as progress is made, and no sprays whatsoever. Additionally, a timer is present, and some fights are changed to be more difficult than normal.