Pikmin: Operation Rescue

Pikmin: Operation Rescue is a fan-made game acting as a sequel to. With the help of the Pikmin, Alph, Brittany, and Charlie, are able to complete their mission, as well as rescue Captain Olimar and Louie. However, when Olimar is dropped off back on Hocotate, he realizes that Louie has been left on the planet once again. He must return to the planet once more in order to rescue his partner.

Plot
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Pikmin
There are ten different types of Pikmin available to use within Pikmin: Operation Rescue:


 * Red Pikmin: immune to fire and have the highest attack power out of every species. Their bravery also prevents them from becoming frightened during the night.
 * Yellow Pikmin: immune to electricity and electric-based attacks. They have the highest throw height, and also have above-average digging speed.
 * Blue Pikmin: can move freely underwater without consequence. They are also immune to water-based attacks.
 * Purple Pikmin: make a return, albeit slightly weaker than previous installments. They have the slowest movement speed out of all Pikmin but possess the strength of ten regular Pikmin. They have a chance to stun enemy fauna, but cannot latch onto them. They are also immune to fear caused by Mitites.
 * White Pikmin: immune to poison gas, powders, and ink-based attacks. They have the fastest movement and digging speed of all Pikmin, but have lower-than-average attack power as a result. They are also toxic and cause damage if ingested. They are highly susceptible to fear at night.
 * Rock Pikmin: have below average movement speed, and cannot latch onto enemies and walls. They deal considerable impact damage upon being thrown and are the only Pikmin to be able to break crystals and some enemy shells. They cannot be crushed, and are also immune to explosions caused by bomb rocks (except Volatile Dweevils and Careening Dirigibugs).
 * Winged Pikmin: can fly, and as a result can traverse over bodies of water, as well as pass over other obstacles. They have the weakest attack power of any Pikmin. Winged Pikmin are also immune to being crushed.
 * Bulbmin: cannot be produced from the onion, and are instead occasionally discovered while exploring PNF-404. They are immune to water, electricity, fire, and poison, and can travel across water without repercussion. However, Bulbmin cannot carry treasures or enemies.
 * Cyan Pikmin: immune to ice, and are the only species able to destroy ice chunks. Being able to freeze water allows Cyan Pikmin to walk on bodies of water, and as such are immune to drowning. Cyan Pikmin are also toxic due to natural retardants produced in their bodies and cause damage when ingested.
 * Plasmin: are a small portion of the Plasm Wraith's body, manifested in the form of a Pikmin. They are immune to all hazards and do not count towards the death total if destroyed. Only ten Plasmin can be out on the field at a time, and also cannot be the only species of Pikmin on the field. Plasmin cannot be used at night.