One Pikmin

One Pikmin is a RPG that will be released for the 3DS. It will also be released for the PikWii, but will only work if the 3DS is the controller. This game will revolve around the story of the last surviving Red Pikmin and his quest to save the world from an unknown evil entity who goes by the name Black Death.

Controls

 * The player uses the D-Pad or Circle Pad to move the Red Pikmin when on the Overworld. When in a battle or in the menu, the D-Pad or Circle Pad is used to choose options.
 * The "A" button is for jumping on the Overworld and for confirming selected options in the menu and battle screen.
 * The "B" button is for exiting the menu.
 * The Start button is for opening the menu.
 * The "X" and "Y" buttons are for using special moves in the Overworld.
 * The "L" and "R" buttons are for opening up the World Map.

Overworld Gameplay
In the Overworld, the player controls the party around to explore the massive Overworld. Special moves can be used to destroy obstacles (eg. The Red Pikmin bursts into flames to burn down logs blocking the way). Enemies also move around the map to. If the player runs into the enemies, a battle commences.

Battlescreen Gameplay
When in a battle, the player can choose to either use a regular attack, special attack, item, or run away. You cannot run away from special fights, though. After the party chooses what they want to do, the enemy does something too.

Stats

 * HP: The amount of life a character has. If the HP meter reaches 0, that character is dead.
 * Attack: How much damage a regular attack does. Special attacks do double the damage for a cost of MP.
 * Defense: How much is reduced from an attack (eg. An attack hits am enemy with a defence of 2, the attack does 2 less then it normally does).
 * EXP: How much EXP an enemy gives to the player when defeated. When the EXP meter is filled, that character levels up.
 * Seed Dollars: How much SD an enemy gives to the player when defeated. SD can be used to purchase items at shops.

Levelling Up
A character levels up when their EXP meter is filled. When a character levels up, their HP goes up by 1. Attack goes up by one every two level ups. Defence is only increased by armour.

Status Ailments
Statues ailments only can happen in battles. They occur when either the character consumes a certain item or hit by a certain attack.


 * Poison: Character loses 5 HP every turn.
 * Burn: Character loses 5 HP every turn. The Red Pikmin is immune to this.
 * Electrocution: Character loses 10 HP every turn.
 * Acid Stain: Character loses 10 HP every turn. The Green Pikmin is immune to this.
 * Swoon: Character refuses to attack the character they are swoon to. The Pink Pikmin is immune to this.
 * Nimble: Character dodges attacks more often.
 * Slow Cure: Character heals 10 HP every turn.
 * Sandy Eyes: Character misses more often.
 * More Muscles: Character's attack is +4 stronger.
 * Less Muscles: Character's attack is -4 weaker.
 * Body of Steel: Character's defence is +1 stronger.
 * Soft Body: Character's defence is -1 weaker.
 * Instantaneous Death: Character instantly dies.

Story
To see the story of One Pikmin, see One Pikmin/Story.

Storyline Areas

 * Bulban Ruins
 * The Forest of Hope
 * BD Fortress
 * Road of Bulborbs
 * Gestahlborb Outskirts
 * Prison Catacombs
 * Gestahlborb City
 * Gestahlborb Castle
 * Desert of Death
 * Pit of Death
 * Blue Lake
 * Great River
 * Great River Cave
 * Bada Jungle
 * Corruption Facility
 * Great Volcano (Base and Crater)
 * Land of Illusions
 * The Tower of Illusions
 * District P13

Optional Areas

 * Decaying Forest
 * Ancient Pyramid
 * Deep Blue Lake
 * Corrupted Basement
 * Lava Land
 * Icyberg
 * Destroyed Future

Bosses
For a list of all bosses encountered in order, please see One Pikmin/Bosses

Weapons
For a list of all weapons in One Pikmin, please see List of One Pikmin Weapons

Minigames
For a list of Minigames and thier rules, please see One Pikmin/Minigames