Pikmin RPG

Pikmin RPG is the first community game created by Pikmin Fanon users.

NOTE: "Pikmin RPG" is not the title; an official title will be decided later.

Plot
It has been many years since Olimar and Co. had left the Pikmin Planet for good. They had spent countless hours with the Pikmin, and because of that the Pikmin began to civilize themselves once again. Enemies still lurked around, of course, but the Pikmin began to find ways on how to defeat the giant beasts. The Pikmin eventually became so civilized, that cities began to pop up around the world- but this posed a problem. Onions, which Pikmin use for reproduction and as a home, became less common. They were rusting, falling apart, and not being used anymore. If all the Onions disappeared, then Pikmin reproduction would come to a halt.

Battle System
The battle system is:

ATB System - The characters have a Speed Bar and when it's filled up, they can use a move. Enemies also have this bar, but it is invisible to the player.

The Party
NOTE: All the party members can be named whatever the player chooses, but there is a default name for each that is entered by pressing the "Don't care" button.

Steve is a young Red Pikmin from a currently unknown town. One day when he is exploring he is attacked by strange monsters. After that, he embarks on a grand adventure. Steve is a well-rounded character, with no real strengths or weaknesses. However, some time through the game he gains the ability to spontaneously change his color, which also changes his abilities somewhat. Steve's weapons are pieces of scrap metal, none of which having any special abilities.
 * Red Pikmin (Default Name: Steve)
 * Class:Main Character
 * Magic?: Yes
 * Special Ability: Flee
 * Main Weapon: Metal Scrap


 * Bulborb (Default Name: Bulbie)
 * Class:Knight
 * Magic?: No
 * Special Ability: Bulborb Charge
 * Main Weapon: Fangs


 * Dweevil (Default Name: Angie)
 * Class:Geomancer
 * Magic?: Yes
 * Special Ability: Terrain
 * Main Weapon: Treasure


 * Wollywog (Default Name: Woggy)
 * Class:Blue Mage
 * Magic?: Yes
 * Special Ability: Blue Magic
 * Main Weapon: Belly Armor


 * Iridescent Flint Beetle (Default Name: Flint)
 * Class:Thief
 * Magic?: Yes
 * Special Ability: Steal
 * Main Weapon: Crossbow

Magic
Magic consists of non-physical attacks that have varying properties. Each magic spell uses up Magic Points (MP) and some can cause status effects, more on those in the next section. Each spell is also strong against and weak to other spells of the opposite element. those are detailed at the bottom of this section.

Destruction
Destruction magic focuses on doing damage and inflicting negative status effects.


 * Fire Magic
 * Flame- A small flame causes minor fire damage
 * Fire Ball- A ball of fire impacts an enemy, sometimes causing Burn status
 * Flame Launcher- Multiple flame balls are launched at all enemies, cannot cause Burn status
 * Eruption- A volcano erupts in the battlefield, greatly damaging all enemies.


 * Electric Magic
 * Spark
 * Lightning
 * Tempest
 * Luminaire


 * Water Magic
 * Splash
 * Wave
 * Flood
 * Tsunami


 * Poison Magic
 * Sicken
 * Poison
 * Toxin
 * Plague


 * Wind Magic
 * Breeze
 * Aero
 * Tornado
 * Maelstrom


 * Earth Magic
 * Cave-In
 * Quake
 * Comet
 * Meteor


 * Ice Magic
 * Snowball
 * Ice Sickle
 * Blizzard
 * Great Freeze

Healing
Healing magic focuses on curing damage and bestowing positive status effects.


 * Cure- Heals a party member for a small amount of HP
 * Cura- Heals a party member for a large amount of HP
 * Restore- Cures a party member of a basic status effect
 * Full Restore- Cures all party members of every status effect
 * Life- Revives a knocked out party member
 * Raise- Revives a knocked out party member and completely restores their health
 * Heal- Restores a small amount HP and MP of one party member.
 * Heal Wave- Restores a medium amount of Hp and MP of all party members

Forbidden Magic
Forbidden magic are spells that are legendary for their great power. However each comes with consequences as well


 * Ultima- The ultimate spell, capable of ravaging space and time
 * Holy- A holy spell that eliminates darkness wherever it is
 * Oblivion- Instantly kills one enemy and the caster
 * Full-Cure- Completely restores the HP and MP of all party members, and makes the enemies invincible for a while
 * Flare- A solar flare causes major fire damage on all enemies. Inflicts the Burn status on the caster

Special Abilities
Special Abilities are unique abilities that only the desired character can use.


 * Flee
 * Useable By:Steve
 * Allows the party to escape from the current battle, losing an amount of Pokos and experience points. This move has a chance to fail, and will simply not work in certain battles, such as boss fights.


 * Bulborb Charge
 * Useable By:Bulbie
 * Calls a random Bulborb to aid the party in some way. Not every Bulborb is available when Bulbie joins the party, and would then have to be unlocked by leveling up or completing a quest. Bolded ones have to be unlocked via a quest, while italicized ones unlock via leveling.
 * Red Bulborb- Attacks for an amount of damage.
 * Blue Bulborb- Absorbs the next magic-based attack the enemy uses.
 * Green Bulborb- Vines paralyze the enemy group.
 * Peach Bulborb- Heals the party for 25% of their health.
 * Spotty Bulbear- Attacks the enemy for the next three turns.
 * Emperor Bulblax- Attacks the enemy and absorbs all physical attacks meant for the party for four turns


 * Terrain
 * Useable By:Angie
 * The attack's type depends on the terrain the battle has taken place in.
 * Grass Area - Leaf-type
 * Rocky Area - Ground-type
 * Fiery Area - Fire-type
 * Snowy Area - Ice-type
 * Watery Area - Water-type


 * Blue Magic
 * Useable By:Woggy
 * Allows the user to attack using an ability learned from an enemy. Attack is learned by the user being hit by it, and then surviving the battle.


 * Steal
 * Useable By:Flint
 * Allows the user to steal an item off of the opponents.