Pikmin 5: Apex Predator/Difficulty

Pikmin 5: Apex Predator has three defined difficulties to choose from, as well as a customizable difficulty in which elements are individually adjustable.

Easy

 * The player character has all spacesuit upgrades active.
 * Enemies are slower, have a smaller detection range, and have less health.
 * Enemies have a very low limit on how many Pikmin an attack can affect.
 * Enemy populations are lower and enemies take longer to reappear after death.
 * Enemies provide 33% more seeds than normal when brought to the Onion.
 * Only five berries are needed to concoct a spray.
 * Hazards take 10 seconds on average to kill Pikmin, and ice and electricity are nonlethal.

Normal

 * The player character has none of the spacesuit upgrades.
 * Enemies have normal speeds, detection ranges, and vitality.
 * Enemies have a normal limit on how many Pikmin an attack can affect.
 * Enemies have normal population and respawn times.
 * Enemies provide normal amounts of Pikmin when brought to the Onion.
 * Ten berries are needed to concoct a spray.
 * Hazards take 5 seconds on average to kill Pikmin, and ice and electricity can kill.

Hard

 * The player character has none of the spacesuit upgrades.
 * Enemies will go far from their territories to hunt Pikmin down and have higher speed and health.
 * Enemies have virtually no limit on how many Pikmin an attack can affect.
 * Enemies have much higher density and reappear much quicker after dying.
 * Enemies only provide 66% of the normal Pikmin when brought to the Onion
 * Fifteen berries are needed to concoct a spray.
 * Hazards take 2 seconds on average to kill Pikmin, and ice, electricity, and fire are instantly lethal.

Custom
These factors can be changed on their own to create a custom difficulty. This way, new and seasoned players alike can enjoy the game how they want.
 * Pre-obtained upgrades;
 * Enemy speed, range, and health;
 * Enemy attack Pikmin limit;
 * Enemy population density and respawn time;
 * Enemy seed yield;
 * Berries per spray;
 * Hazard lethality.