Toady Bloyster

Toady Bloysters are slug-like creatures that creep along the ground in search of food, and upon discovering Pikmin, emit a loud call reminiscent of that of a cow-calf before lashing out their pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the bloyster is not killed before it can finish chewing. As slow as they may be, a bloyster is capable of causing a very large and sudden drop in the number of Pikmin a leader has at their disposal. In, its only weakpoint is the gill-like organ on its rear, although Purple Pikmin pounds can harm it anywhere on its body. It has seven distinct tentacles and will shake off Pikmin when sufficiently harmed. In, its tail remains the primary target, although its body can be attacked by any Pikmin type to inflict far less damage. It has one tentacle that splits into six and will eject panic-inducing ink when sufficiently harmed.

=In fanon games=

In Pikmin 251
The Toady Bloyster can be seen in Pikmin 251. Its behavior is unchanged from how it is in.

In Pikmin 3 (Flish version)
In Pikmin 3 (Flish version), Toady Bloysters are far more common and weaker. Unlike Ranging Bloysters, they can not eat Purple Pikmin, because they are too heavy to pull into their mouth.

In Pikmin Forever
In Pikmin Forever, Toady Bloysters have an appearance much like they do in, except a bit bigger. Each bloyster has different tail markings, with one bloyster having reddish streaks on its orange tail and another having a yellow hue with a yellow spiral on its orange tail. Pikmin can be thrown onto its body and latch onto it, attacking it, but if enough Pikmin are thrown onto its tail, they weigh down its tail until it touches the ground, making the tail jerk violently upwards, launching the Pikmin everywhere and hitting the Toady Bloyster on its back, inflicting considerable damage to it in the process. Twenty to forty normal Pikmin or two to four Purple Pikmin can weigh down its tail, though this depends on each specimen. Toady Bloysters will generally stay in moist areas like ponds but can be lured to other areas. They can climb up ledges, and leave a trail of slime wherever they go. These enemies can migrate in some areas in groups of one to four to a total of three locations on each large map. When defeated, they will droop their tail before shrinking down considerably, about the size of a pellet, and take on a burnt brown coloration and appear crisp. Their tail gives five metal units or ten Pikmin, and their body gives five Pikmin and can not be salvaged for metal.

In Pikmin: Redemption
Toady Bloysters in Pikmin: Redemption give yield twenty Pikmin seeds and are a little bit easier to defeat. They are also more common aboveground.

In Pikmin: Wide World
The Toady Bloyster is a mollusking that appears in Pikmin: Wide World, and bears remarkable physical and behavioral similarities to the Ranging Bloyster. It can be found exploring a small territory, typically alone, either on dry land or in water of any depth. When on dry land, a Toady Bloyster leaves behind a visible slime trail as it moves, which disappears shortly after being formed. As it explores, it occasionally stops in place to idle before continuing on its way. Its tail periodically quivers or sways. Toady Bloysters ignore leaders and Pikmin near it unless they linger directly in front of it for some moments, where it will unleash an aggravated bovine sound before lashing out its slender, branching tongue to attempt to eat them. Any leaders it pulls into its mouth will be chewed up, swallowed, and then forcefully regurgitated, taking damage as they are chewed and spat out. As leaders are swallowed along with any Pikmin in the creature's mouth, Pikmin cannot be saved unless the creature is killed before it can swallow them. Additionally, leaders, Pikmin, and some enemies can walk up onto the back of a Toady Bloyster, although it will eventually shake them off if they stay on top of it.

The Toady Bloyster appears almost exactly as it did in, but retains some physical elements it had in and has undergone other, various changes to its appearance. As always, the Toady Bloyster is a large, pink, sluglike creature with a plant-like tail at its backside terminating in a large, gill-bulb. Each Toady Bloyster's body has a unique pattern of dark purple markings that overlays its slimy, vivid pink body, much like in Pikmin 2, although they do not swirl and are static. The edges of its body taper to an edge instead of a rounded end. Its wide, gaping mouth contains a single, blue, slender tentacle that branches off into six separate tentacles. Its tail is green with yellow details and has leaf-like appendages that are of similar colors. The bulb on the end of its tail is spherical in shape, light beige in color, and speckled and wrinkled. It has small, black, beady eyes mounted on its eyestalks, which have red rims. Its tail-bulb does not change color upon death.

Toady Bloysters are passive creatures, and they don't go out of their way to attack Pikmin and leaders, although they will not pass up the opportunity to feed on them. As such, battles against Toady Bloysters are often initiated by leaders. Attacking a Toady Bloyster's gill-bulb will inflict much more damage than attacking its body will. Throwing Pikmin onto its gill-bulb is not necessary, as they know to jump up onto it, and leaders can punch it. Throwing Purple Pikmin onto its back will inflict a decent amount of damage to the creature. Unlike in Pikmin 3, a Toady Bloyster will not squirt ink to deter its attackers, and will instead violently shake them off, much like in Pikmin 2. Upon death, a Toady Bloyster's body will stiffen up and shrink dramatically, adopting a dried and shriveled appearance, and its remains can be carried by its tail-bulb. Also upon death, it yields. Aboveground, its remains can be taken to either the Dolphin Lander for or the Master Onion for fifteen Pikmin seeds. Underground, its remains can be carried to the Lander Pod to gain either or fifteen Pikmin seeds of any chosen discovered main type from the Master Onion, but only if the cave is exited using an escape geyser.