Satellite Koppai

Satellite Koppai is one of the three caves located in the Jungle of Repose in Pikmin 2: New Year. The cave, despite taking place underground, actually takes place in deep space. The dialogue insinuates that Olimar, Louie, and the Pikmin were abducted from above as they ventured through the cave. The sublevels are mainly space, metal, and disco themed; filled with hostile extraterrestrial creatures like Toady Bloysters. The main boss of the cave is the Ranging Bloyster. The total price of treasures in the cave is, with the being the main treasure.

How to reach
"Another basic cavern. Pretty simple. Could have some valuable treasure! ...Why does it feel like something is above us? I am the only ship here surely!"

- The Ship, upon discovering Satellite Koppai

The cave is found where the Subterranean Complex is located in. You must tear down the gate with Blue Pikmin and drain all of the water. After building the bridge across, kill the Two-Tone Trigger Groink, the Orange Decorated Cannon Beetle Larva, the Cloaking Burrow-nit and the Fiery Blowhog. Tear down the poison gate standing between you and the cave and proceed to enter.

Sublevel 1

 * Theme: Soil
 * Music: Tranquility
 * Treasures:
 * Coiled Launcher
 * Boom Cone
 * Enemies:
 * x 2
 * x 2
 * x 1
 * x 1
 * Obstacles:
 * x 5
 * Vegetation:
 * x 6
 * x 5
 * Others:
 * Rockets

This sublevel is filled with fire and agitated Bulborbs. Take out the Bulborbs with Purple Pikmin. Kill the Fiery Blowhogs and fire geysers with Red Pikmin. Make sure the Breadbug does not take the treasures into its den.

Sublevel 2

 * Theme: Metal
 * Music: Space
 * Treasures:
 * Fuel Reservoir
 * Sulking Antenna
 * Enemies:
 * x 1
 * x 1
 * x 1
 * x 1
 * Obstacles:
 * x 1
 * x 1
 * x 5
 * Vegetation:
 * x 13
 * Others:
 * None

This sublevel is filled with dangerous Bomb rocks. Use the rocks to kill the two Dweevils which may halt you from taking your treasures to the pod. The Floral Blowhog may fly above the void; making it extremely dangerous to root down. The Iridescent Glint Beetle can give you extra sprays for future sublevels.

Sublevel 3

 * Theme: Metal
 * Music: Space
 * Treasures:
 * King of Sweets
 * Diet Doomer
 * Enemies:
 * x 1
 * x 2
 * x 2
 * x 1
 * x 1 (contains Diet Doomer)
 * Obstacles:
 * x 8
 * Vegetation:
 * x 10
 * Others:
 * None

This sublevel contains two dangerous Jellyfloats which can suck up your Pikmin. Make sure to take out one enemy at a time, as each enemy has its own unique way of attacking you in such a cramped space filled with deadly poison. Take out the Bloyster first, then the Wollywog, then kill the Jellyfloats. Find the Glint Beetle as it contains one of the treasures. You may have to take out the Wollywog or Bloyster with White Pikmin due to the gas pipes.

Sublevel 4

 * Theme: Space
 * Music: Rest Area
 * Treasures:
 * None
 * Enemies:
 * x 1
 * x 2
 * x 2
 * Obstacles:
 * None
 * Vegetation:
 * x 8
 * x 2
 * x 2
 * x 1
 * Others:
 * None

This sublevel is a rest area, and thus needs no strategy. Strangely, this sublevel takes place on a large comet in the middle of space. There is a large fence boxing in the area to prevent Flint Beetles from running into the void.

Sublevel 5

 * Theme: Space
 * Music: Rest Area
 * Treasures:
 * Tear Stone
 * Petrified Heart
 * Regal Diamond
 * Enemies:
 * x 1
 * x 2
 * x 1
 * x 2
 * x 2
 * x 1
 * Obstacles:
 * None
 * Vegetation:
 * x 6
 * Others:
 * None

This sublevel is very large; containing three large platforms connected with long, blue bridges. Jellyfloats and Blowhogs surround the area. You can collect all three treasures which are either underground or above. Kill the Blowhogs and Jellyfloats; but try to avoid the Fiery Bulblax due to its extreme hostility. If you can't, try to lead it off of the edge.

Sublevel 6

 * Theme: Disco
 * Music: Disco
 * Treasures:
 * Patience Tester
 * Stringent Container
 * Child of the Earth
 * Enemies:
 * x 2
 * x 2
 * x 2
 * x 6
 * x 1
 * Obstacles:
 * x 6
 * Vegetation:
 * x 7
 * Others:
 * None

This sublevel is filled with extremely dangerous enemies. It is recommended to kill off all electrical wires before taking on the horde of ferocious enemies. Take out the Wollywogs first, as they are the most dangerous. Take out the two Jellyfloats to make sure your Pikmin are not immobilized. The Antenna Beetle can lead your Pikmin into the electrical gates of Anode Beetles, so make sure to take it out along with the Anode Beetles. If the Alkaline Dweevils pose a threat while carrying treasures; kill them as well.

Sublevel 7

 * Theme: Digital
 * Music: Sewer
 * Treasures:
 * White Goodness
 * Pastry Wheel
 * Confection Hoop
 * Enemies:
 * x 5
 * Obstacles:
 * x 10-15 (some fall from the sky)
 * Vegetation:
 * x 7
 * Others:
 * None

This sublevel may look very large and empty, but Bomb Rocks and Dweevils populate it. Use your captains to activate all Dweevils and explosive hazards before you collect the two larger pastry treasures and proceed.

Sublevel 8

 * Theme: Space
 * Music: Rest Area
 * Treasures:
 * None
 * Enemies:
 * x 2
 * Obstacles:
 * x 5
 * Vegetation:
 * x 8
 * x 2
 * Others:
 * None

This sublevel is a rest area, so no strategy is required. Oddly, this sublevel takes place on a satellite instead of a meteor this time. Mamutas can be used to turn your new Pikmin into flowered Pikmin.

Sublevel 9

 * Theme: Disco
 * Music: Disco
 * Treasures:
 * Forged Courage
 * Enemies:
 * x 1 (contains the Forged Courage)
 * x 2
 * Obstacles:
 * None
 * Vegetation:
 * x 8
 * Others:
 * None

The final floor contains the vicious Ranging Bloyster. Before you take it down, kill the other two Toady Bloysters. When fighting the Ranging Bloyster, take note that when it is on the elevated center of the floor, its tail will be very hard to hit if you are not level with the Bloyster. Try and get the Bloyster on the bottom floor; where its tail is above the elevated part of the floor. Get on the area to make hitting its tail very easy. Alternatively, use Purple Pikmin to take down the Bloyster.

Trivia

 * The cave is meant to take place in space. The space ship the pod mentions before entering is most likely a Koppai Spaceship that took in the player. It could also be some form of extraterrestrial craft.
 * If it is a UFO, then that means the Ranging Bloyster was controlling the UFO, and is the leader of Satellite Koppai. This also means that Bloysters are extraterrestrial.
 * There are a few new sublevels only seen here. The comet and satellite rest sublevels are entirely unique and constructed from the ground up. The same can be said with the bridge-connected platform sublevels. You cannot fall off of the satellite on the eight sublevel as there are invisible walls preventing you from doing so.