Commodore House

Commodore House is one of the caves in the Awakening Arctic in Pikmin 2: New Year. The theme of the cave is based off of the Commodore 64; one of the earliest computers which involved Windows. The treasures in the cave are retro themed. The cave is filled with poisonous pipes, as the White Pikmin are discovered in this cave. Hostile enemies like Bioluminescent Wollywogs are inside the cave as well. The total price of treasures in the cave is x 790, with the The Key being the main treasure.

How to Reach
"I do not understand the signals my sensors are getting.

As if the environment below is the creation of programming..

''What kind of cave is this? This may be different to previous underground journeys."''

To locate the cave, first kill the two Toady Bloysters guarding the entrance to the cave. After deflating the bag guarding the entrance, defeat the Violet Dirigibug and proceed to the cave. Bring Red and Purple Pikmin with you.

Sublevel 1
This sublevel has numerous Sheargrubs guarding the Proton AA. Defeat all of the Sheargrubs and collect the treasure to move on.
 * Commodore House Sublevel 1.pngTheme: Metal
 * Music: Ruins
 * Treasures:
 * Proton AA
 * Enemies:
 * x 5
 * x 5
 * Obstacles:
 * None
 * Vegetation:
 * x 10
 * Others:
 * None

Sublevel 2
This sublevel is filled with fire hazards. Make sure to take out the Blowhogs and geysers with your Red Pikmin. Shearwigs are very dangerous, so it is advised to swarm them with a massive amount of Pikmin to kill them instantly.
 * Commodore House Sublevel 2.pngTheme: Windows 95 Maze
 * Music: Windows 95
 * Treasures:
 * Harmonic Synthesizer
 * Invigorator
 * Enemies:
 * x 5
 * x 2
 * Obstacles:
 * x 5
 * x 2
 * Vegetation:
 * None
 * Others:
 * None

Sublevel 3
This sublevel is a rest level, and contains the first White Pikmin you can collect. Kill the Honeywisps to flower them up. Locate the Nouveau Table and dig it up to collect it.
 * Commodore House Sublevel 3.pngTheme: Windows 95 Maze
 * Music: Windows 95
 * Treasures:
 * Nouveau Table
 * Enemies:
 * x 2
 * Obstacles:
 * None
 * Vegetation:
 * x 6
 * x 3
 * Others:
 * None

Sublevel 4
This sublevel contains gas pipes which must be killed by White Pikmin. The sublevel also contains dangerous Bioluminescent Wollywogs which can easily kill multiple of your Pikmin. Make sure to take them out first, then kill the Sheargrubs. Kill the Dweevils or let them take the corpses so you can take the treasures without a struggle.
 * Commodore House Sublevel 4.pngTheme: Windows 95 Maze
 * Music: Windows 95
 * Treasures:
 * Boss Stone
 * Luck Wafer
 * Enemies:
 * x 2
 * x 3
 * x 3
 * x 2
 * Obstacles:
 * x 5
 * x 2
 * Vegetation:
 * x 6
 * x 3
 * Others:
 * None

Sublevel 5
The Brass Snagret is in the final floor. Use Red and Purple Pikmin to attack the snavian. If the Snagret does not get stuck in the ground when it pops its head up, move out of the area. Otherwise, swarm its head or throw Pikmin on it. You can also use White Pikmin to poison and kill it. Once defeated, the Key will be dropped. You can use the Mamuta to reflower your Pikmin.
 * Commodore House Sublevel 5.pngTheme: Windows 95 Maze
 * Music: None
 * Treasures:
 * The Key
 * Enemies:
 * x 1 (contains the Key)
 * x 1
 * x 1
 * Obstacles:
 * x 3
 * Vegetation:
 * None
 * Others:
 * None

Trivia

 * The music track Windows 95 is based off of a track from the original Commodore 64 called Passport.mid. The MIDI file could be found inside the WIndows 95, and can be played with various instruments and rearrangements.
 * According to the ship, the cave is completely generated by a computer. This could possibly mean that the entire cave is some sort of hologram or simulation. It is possible that Olimar traveled into the original Commodore 64 computer or a simulation of the Windows 95 maze program.