Pikmin: The Reawakening

Pikmin: The Reawakening is a real-time strategy Pikmin fangame created by ZephwIng. Its story takes place a few days after the events of.

Story
Early one morning on the surface of Hocotate, Captain Olimar, who was enjoying some nice toast at the time, receives a call from his friend and subordinate, Louie.

He says, "Olimar... Help... Trapped... Want food... Need food..."

Olimar, knowing what is at stake, says goodbye to his family, grabs his toast to eat it on the way, and hurries to the main office of Hocotate Freight, an interplanetary delivery company. The President is in a call with the Mayor of Koppai when Olimar barges into the office.

"What do you want, Olimar?! I'm in a very important call right now!" (The President)

"I need my ship back so I can go back to PNF-404," (Olimar)

"Why?" (The President)

"Um... So I can collect more treasures just in case the company gets into debt again?" (Olimar)

"...BRILLIANT! How come I didn't think of that?! I think about 10,000,000 pokos worth should be enough for a while. Off you go, now! Go on, get me some money!" (The President)

"Yes, Mr. President..." (Olimar)

And so, Olimar sets out on his fourth quest to PNF-404 to rescue Louie and, reluctantly, save his company from possible crippling debt.

Soon after Olimar takes off, he sets the S.S. Dolphin to autopilot and calls his friend Alph, who is one of the three Koppaite explorers who had rescued him on a previous adventure to the same planet, along with Brittany and Captain Charlie.

"Hi, Olimar! What's up?" (Alph)

"I'm heading to PNF-404 to rescue Louie. He's been trapped there for days. Somebody had to do something, so I guess it had to be me..." (Olimar)

"Okay, me, Brittany, and Charlie are coming to help right now." (Alph)

"No. I have to do this on my own." (Olimar)

"Oh, shoot..." (Alph)

"What?" (Olimar)

"Well, that kinda stinks, because if you could just look out your side window for me real quick..." (Alph)

Olimar then looks out the window and sees the S.S. Drake flying right next to his ship. His eyes widen in shock.

"We're already here." (Alph)

"Hello, Captain Olimar." (Charlie)

"Hi, Olimar!" (Brittany)

"Gosh, you're.. all... here..." (Olimar)

"Just because Louie stole all of our food, doesn't mean we're going to leave him to die!" (Brittany)

"Yeah! We're going to find Louie if it's the last thing we do!" (Charlie)

"Oh... Thanks, guys. I guess if we're going to find Louie, we might as well do it together." (Olimar)

"Yeah!" (Charlie and Brittany)

"Uh, Captain?" (Alph)

"What, Alph?" (Charlie)

"There's a huge... thing heading straight for both of our ships." (Alph)

"Oh, that's fi - WAIT, WHAT?!" (Charlie)

All four explorers run directly for the windows. Alph is right, but no one can tell what it even is.

"BRACE FOR IMPACT!" (Olimar)

"DUCK AND COVER!" (Charlie)

"PANIC!" (Brittany)

"DO ALL THREE!" (Alph)

Olimar and Alph both try to move their respective ships out of the way of the giant object, but it's too late. Both ships crash head-on into the flying space projectile. And with that, all four of them are sent hurtling to the surface of PNF-404. Little did any of them know that this would be their biggest adventure yet...

Fallwood Forest
Olimar wakes up in a strange area. He spins around, seeing lots of enormous tree stumps and logs scattered pretty much everywhere. He decides to name it Fallwood Forest, after how many fallen trees there are. He sees two glowing objects in the distance. Olimar, intrigued by the sight of it, walks towards it. It turns out that the glowing objects were actually Onions! Olimar is overjoyed at the sight of his old friends. However, the two Onions are separated by a wall. A ledge leads down to the Purple Onion, and another other leads down to the Winged Onion. At this point, he can choose which Pikmin species he wants to rediscover first. Once he chooses one, he will have to return later to discover the other type.
 * Day 1

Olimar chooses a side and slides down the slope leading to the Onion there. Sensing a benevolent presence, the Onion Olimar chose ejects a single sprout. Olimar plucks it, rediscovering Purple Pikmin or Winged Pikmin! Olimar hugs the newborn Pikmin, and it hugs him right back! Olimar then notices some cracks in the wall that he can use to look at the Onion on the other side of the wall. He then notices that a ramp leads down in opposite directions from either Onion, blocked off by a paper bag on the Purple Pikmins' side and a bamboo gate on the Winged Pikmins' side. Olimar uses this opportunity to start making more Pikmin from a giant Female Sheargrub on the Purple Pikmins' side or nine Scornets on the Winged Pikmins' side. Both enemy types are harmless. Using these enemies, Olimar learns about the Purple Pikmins' stunning attack or the Winged Pikmins' aerial combat skills. The Pikmin carry the remains to their Onion, creating exactly nine more Pikmin of their type. Using these newly sprouted Pikmin, Olimar quickly flattens the obstacle blocking the way out, and slides down with all of his Pikmin.

Olimar notices an electric gate in the direction of the Onion he didn't choose after sliding away from the one he did choose.

"Hmm... If I could break that electric gate, maybe I could go back to get the other Onion I missed..." (Olimar)

Olimar continues forward and sees that the two paths separating the Onions converge into one path, but he still can't get to the other Onion. Olimar presses on, and discovers the S.S. Drake! Olimar is very happy because now he can blast into lower orbit so that he doesn't have to worry about the nocturnal creatures of this planet! He notices a circle of colorless crystals on the ground in a circular formation. Olimar also sees that the Onion he chose is flying over to him. It lands in the circle of crystals, and when it does, the crystals turn the color of the Onion!

"The color of the crystals must reflect the color of the Onion in the circle. Interesting!" (Olimar)

Olimar decides to call it a day, sends the Pikmin into their Onion, and blasts off. He momentary contemplates where his Koppaite friends could be, then goes to bed for the night.

Brittany wakes up in a different area. Not knowing what is going on or where she is, she presses forward. She sees a small shadow skulking in the corner. Getting closer, she sees that it is a Red Pikmin and Blue Pikmin, huddling together for warmth. Once they see Brittany, they are overjoyed and immediately jump up and hug her.
 * Meanwhile...

"Aww, I missed you guys too!" (Brittany)

Brittany goes forward with these two Pikmin, wondering where their Onions are.

"Wait... I think I see something..." (Brittany)

She finds the Blue Onion, but both Pikmin seem to be horrified by it.

"What's wrong, little guys?" (Brittany)

The Red Pikmin points behind the Blue Onion.

"Oh my gosh!" (Brittany)

Behind the Blue Onion is the Red Onion, but it's completely destroyed.

"Oh no... I'm so sorry..." (Brittany)

There are two Pikmin sprouts near the destroyed Red Onion, however. Brittany plucks both and gains two Red Pikmin. Two Blue Pikmin then come running out from behind a corner, and cower behind Brittany.

"Why are you scared?" (Brittany)

She then sees what looks to be a giant Bulborb chasing after them.

"RUN!" (Brittany)

Brittany and the Pikmin run off, with the Bulborb in hot pursuit. Brittany and the 6 Pikmin she's found hide behind a corner.

"Phew! I think we lost it..." (Brittany)

Brittany then proceeds to turn around. Her eyes widen, the Pikmin all run away, and everything fades to black.


 * Day 2 and onward

Olimar lands back at Fallwood Forest the next day, hoping to find his friends and Louie. Olimar ventures forward and discovers the first cave of the game, the Tropical Trench. The S.S. Drake tells Olimar to go inside of it, as it senses something that will be of great use to them. Once Olimar goes in, the S.S. Drake sends Olimar an application that will give him tips throughout this cave. Olimar can then venture through the cave visiting its three sublevels.

On the first sublevel, the app, which is called the Tutorial For Explorers-In-Training, or the T.F.E.I.T, tells Olimar that in order to go deeper into a cave, he first needs to find a hole that will let him drop to the next sublevel. The T.F.E.I.T. also tells Olimar that enemies will likely get in the way, so he'll need to be prepared for a fight. It then tells Olimar that there could also be treasures on each sublevel. It does mention, however, that unfortunately, there is currently no way for them to get the treasures out of the caves and into the main area. Olimar obliges and heads for the hole to the second sublevel, fighting off the enemies that get in his way. Once he makes it there, the T.F.E.I.T. notices that the hole to reach sublevel three is right in front of them! Unfortunately, it seems to be blocked by some kind of magic-like energy sphere. Olimar tries to walk through it but is pushed back. The T.F.E.I.T. tells Olimar that it had seen this before.

Before the events of, Drake flew the S.S. Drake through lower orbit as a test drive before he showed it to his grandson, Alph. While flying in lower orbit, Drake encountered some strange brown dust floating around in front of them. Drake tried to fly his ship through the dust but was simply pushed back. The T.F.E.I.T. said that the dust wouldn't move until a certain condition was fulfilled and that it could list the condition of the dust for him. All the T.F.E.I.T. said the condition was to say "cucumber", and sure enough, when Drake said did so, the dust cleared, and the S.S. Drake was able to fly through without incident.

The T.F.E.I.T said that it could show him the condition, just like it did for Drake all those years ago. The condition was...

"Sprout 20 Pikmin." (T.F.E.I.T.)

"But... there's no Onion to grow Pikmin with." (Olimar)

"Maybe... but my radar is showing a large object up ahead. Maybe it will help." (T.F.E.I.T.)

"Alright, I'll check it out." (Olimar)

Olimar puts his radar away and heads forward to see what the large object was. To his shock, it was an Onion! It was showing a rainbow of colors, similar to the ones in Pikmin 3. Its legs, however, were rooted into the ground, instead of resting on it. Because of that, Olimar decides to call them Rooted Onions.

"I can use this to grow more Pikmin." (Olimar)

"Yes, but the Rooted Onion is stuck in the ground, so it will be impossible to bring it outside of where we find it." (T.F.E.I.T.)

Olimar puts this knowledge to good use and grows twenty more Purple or Winged Pikmin, depending on his choice on day one. The dust clears, allowing Olimar to slip down into sublevel three without a problem.

On sublevel three, Olimar encounters a peculiar sight: a cone-like object protruding from the ceiling. Olimar heads towards it, thinking that it might be of some use to them. However, a giant stone falls from the ceiling of the cave! Olimar dodges the rock, only to be squished by another! All of Olimar's Pikmin panic and run away. A giant Pyroclasmic Slooch comes down from the ceiling and roars. It starts heading for Olimar! Suddenly, the giant slooch gets knocked back by something: Olimar looks and sees that it is a lone Red Pikmin, fighting it off all by itself! Olimar quickly gets out from under the rock and whistles his Pikmin over to help the Red Pikmin.

"Push it to water!" (???)

"Who said that?" (Olimar)

"I did!" (???)

Olimar turns to see that it was the Red Pikmin talking.

"Y... You can talk?!" (Olimar)

"Yeah, so?" (???)

"Sorry, it's just that I've never heard a Pikmin talk before." (Olimar)

"Apology accepted. Now, can you help me get this thing near those geysers in the wall? (???)

"Sure!" (Olimar)

Together, the Red Pikmin, who is about the size of Olimar, and Olimar's combined strength are able to set off the geysers to cool down the giant slooch enough so that Olimar's Pikmin can attack it. Once they successfully defeat it, the Red Pikmin starts to introduce himself.

"I'm sorry, we haven't been properly introduced. My name is Budmin." (Budmin)

"I'm Captain Olimar, but you can just call me Olimar. Not to be rude, but... why can you talk?" (Olimar)

"To be perfectly honest... I have no idea." (Budmin)

"Why don't you know why?" (Olimar)

"Well, one day I woke up here and... I was a Pikmin. Honestly, it's not that bad of an experience." (Budmin)

"Do you have any idea who you were before you were a Pikmin?" (Olimar)

Nope. I don't even know if I was a Pikmin from the start or not..." (Budmin)

"Well, do you want to come with me? Maybe we can find something out about where you came from." (Olimar)

"...Sure, why not?" (Budmin)

"Say, what do you think the giant slooch was guarding this whole time?" (Olimar)

"I don't know. It seemed like a magenta cone stuck in the ground." (Budmin)

Olimar and Budmin venture behind the giant slooch's nest to see the cone-like object Budmin was talking about. Here, Olimar and Budmin learn about throwing each other and Pikmin across gaps. They use this to dig up the cone out of the ground. Once it has been dug up enough, the cone pops out of the dirt, revealing itself as the annoying Research Pod! It doesn't have the ability to talk, but it can still bring treasures back to the surface and exchange the treasures with the S.S. Drake. And with that, Olimar and Budmin exit the Tropical Trench.

Olimar and Budmin can now explore the area or reenter the Tropical Trench to grab all of its treasures. Potentially after collecting the remaining treasures in the Tropical Trench, Olimar and Budmin head east to perhaps find more. Once they decide to head east, the S.S. Drake sends Olimar a message through the T.F.E.I.T. The T.F.E.I.T. tells Olimar and Budmin that their entire supply of juice was destroyed in the crash. To compensate for the loss, they will need to collect fruits and use them for juice to drink every night. Olimar questions the T.F.E.I.T. if Budmin can drink juice. The T.F.E.I.T. responds, saying that fruit and its juice have trace amounts of nectar in them, so it's okay for Budmin to drink them. After that, Olimar and Budmin decide to head forward to see what they can do. While exploring, the duo may come across the caves of Oasis Hollow and the Floral Grotto, and enter them. In a narrow passage hidden in the bushes, Olimar and Budmin find the Terrible Lounge Device. But, the duo can't carry it back the way they came, because the treasure is too big to fit through the passageway. Luckily, there is another path. Olimar and Budmin gladly take this alternate path... Only to find they can't go back up there because the ledge is too high up. Behind them, they hear an enormous roar, followed by a cry for help. Olimar, Budmin, and the Pikmin all rush to the source of the scream. As it turns out, the scream was coming from Alph, who was running away from... what seemed to be just a normal Pikmin. Budmin approaches the strange Pikmin, while Olimar rounds up Alph. Alph is very excited by the sight of Olimar, but questions who Budmin is.

"That's a great question that we do not have time for right now. Sorry buddy." (Olimar)

"AAAAAAAAAAHHH!" (Budmin)

"Huh?" (Olimar + Alph)

Budmin frantically runs to Olimar and Alph.

"He... He's... AAAHHH!" (Budmin)

"What?" (Alph)

The trio then look up and see an enormous mech suit resembling a Yellow Pikmin towering over them, piloted by the Pikmin from earlier!

"Get a load of THIS!" (???)

The trio sprints out of the arena, but the Electric Pikmin Mech follows them! Everyone hides in a nearby patch of leaves. The Electric Pikmin mech, fortunately, does not see them.

"Come out, come out, wherever you are..." (???)

Alph notices there are mallets on the mech's feet.

"Hmm... I think if we pound those in, we could stop the bot in its tracks! And, if we had some way to attack the pod, we could take the whole thing down! (Alph)

"Wait, guys, look!" (Budmin)

The Electric Pikmin Mech is shooting electrical spheres out of its ears. They seem to send out a pulse that paralyzes anything they touch.

Olimar thinks back to Day 1, when there were electrical gates near the Onions. He tells the crew that if they can get the mech to shoot one of the electric gates, they could use the other Pikmin type to help fight the mech. He tells the others this, and they all agree on doing it.

"Nice! But where is it?" (Budmin)

"Near the ship, but we have to be quick!" (Olimar)

The crew then rushes back to the S.S. Drake, and round the corner to the electric gate.

"Come and get us, ya big lump of scrap!" (Budmin)

"What did you say about my mech?!" (???)

The ploy works! The Electric Pikmin Mech stomps over to where the trio is, Alph baits the mech into shooting the electric gate, and the gate goes down. The trio rushes through before the mech can stomp on any of them or their Pikmin.

"Aw, darn it!" (???)

Olimar leads Budmin, Alph, and the Pikmin to the Onion he did not pick on day one. However, the other Onion is gone!

"WHAT?!" (All)

"What happened to it?" (Olimar)

"Well, I guess we're screwed." (Budmin)

"Well... maybe not..." (Alph)

"What do you have for us, Alph?" (Olimar)

"Well... if we were able to find some bomb rocks, we could use them to blow up the legs of the mech or its pod!" (Alph)

"Great idea! But where are we going to find bomb rocks?" (Budmin)

"Well... I don't know." (Alph)

"I guess we're just going to have to deal with mech stomping around from now on. We have no way to damage it or destroy it." (Olimar)

Now, Olimar, Budmin, and Alph can explore the majority of Fallwood Forest with the mech patrolling the area. The trio is now able to carry the Terrible Lounge Device back to the ship, with some minor complications from the mech based on its position in the area at the time. The treasure allows Alph to expand the S.S. Drake's receiver signal to find a new area, the Petrified Wasteland. Before they blast off, Olimar gives Budmin one of his spare helmets, so that he can breathe on the S.S. Drake and PNF-404.

Petrified Wasteland
Olimar, Budmin, and Alph land the S.S. Drake at the Petrified Wasteland. If the trio decides to explore a bit more than just going to the main objective, they could find the Crystalline Cavern and the Bulborb Apartment. If they head beyond where they find the Bulborb Apartment, they will find a crystal blocking the way to the rest of the area. And so, Olimar, Budmin, and Alph head inside the Bulborb Apartment to see what's up. On Sublevel 2, they find an old friend, the Red Bulbmin, accompanied by the all-new Wollymin! Using these new parasitic Pikmin, the trio head to sublevel five of the cave. On this sublevel, they find the Rock Onion, and after defeating the Ultra-Sweet Bulbear, they discover Rock Pikmin. The Rock Pikmin demonstrate their prowess at breaking crystals by destroying the one blocking the path and defeating a few Dwarf Crystalline Bulborbs on the other side.

"..." (Budmin)

"What's wrong, Budmin?" (Alph)

"Sorry, it's just... that Pikmin operating the mech back at Fallwood Forest... I think I know him." (Budmin)

"Say what now?" (Olimar)

"I mean... I think I know who he is." (Budmin)

"What do you mean?" (Alph)

"Well, I don't remember much about my previous life before the Tropical Trench, but I do remember that I was near a lot of Onions and a lot of other Pikmin. I remember one of them always wanting to make inventions that would help protect us from creatures that wanted to eat us..." (Budmin)

"Well, the two do sound quite similar. But why is this Pikmin attacking us?" (Olimar)

"I don't know." (Budmin)

"Guys, look!" (Alph)

Alph looks ahead and sees a chasm with two passageways on the other side. The T.F.E.I.T. deduces that in order to succeed here, they need to throw one leader to each side. One will have to stay. Both captains throw Pikmin to each other to pass hazards and to solve puzzles, and once both of them get to the other side, they build a bridge back to the other side and find the Churning Underbelly. Inside, they find that it is a five-sublevel cave, and at the bottom, the White Onion is guarded by an enormous crystal. The Rock Pikmin easily smash the crystal, but it and the ground it was on suddenly rise out of the dirt, revealing itself to be the Decaying Mireclops! A part of the beast immediately falls off and blocks the exit, forcing the trio to stay and fight. They successfully fell the beast, and its body disintegrates, except for one small white flower on top of its head. Budmin, thinking it's a Pikmin, goes to pluck it. The Pikmin go as well because they are curious to see what Budmin is doing. Instead, the flower is an Onion! The Onion came out of the ground with such force that it launched Budmin to the back of the cave, on the other side of a chasm with all of the Pikmin.

"Well, that's not good." (Alph)

"At least we have a new Pikmin type..." (Olimar)

The White Onion produces a single White Pikmin sprout. Olimar immediately plucks it and gets a White Pikmin. Alph and Olimar use this White Pikmin to grow their numbers by a small amount for now. They rescue Budmin and leave the Churning Underbelly. Once they leave, the trio can use the White Pikmin to destroy various poisonous gates in the surrounding area, or just grab the Mysterious Quake Cube out of the Churning Underbelly and carry it back to the ship. If they choose to explore, they might come across some Burgeoning Spiderworts bearing ultra-crystalline berries and ultra-fugu berries. The three explorers can start grabbing these berries to get some sprays for later. Using the Mysterious Quake Block, Alph is able to give the ship the capability to heal captains during the daytime! With this newfound ability, Voltage Valley becomes an accessible area. The trio can head to it anytime they want, or stay behind in one of the previous two areas to collect sprays, fruit, and treasures.

Voltage Valley
Once the S.S. Drake lands at Voltage Valley, everyone has something to say about the area. Alph comments on all of the acid and radiation in this power-plant-like area. Olimar notices traces of life somewhere nearby. Budmin sees a giant mechanical Pikmin in the distance that looks very similar to the first one they encountered. They press on, discovering acid as a new hazard that no Pikmin can touch without instantly dying, Luckily, there isn't too much of it, so the three can progress forward without too much trouble. They soon come across an unavoidable patch of acid. No leader or Pikmin can go through it without getting hurt, so they proceed to the left. Suddenly, a huge rockslide occurs, separating Budmin from Olimar and Alph. Neither can reach the other, so they all press forward. This turns out to be a good thing because Budmin finds the newest edition to the squad: Steel Pikmin. Budmin uses these new allies to destroy some acid puddles around the area. These mostly uncover enemies, but a few are hiding treasures. One acid puddle blocks the way to Olimar and Alph, though. Budmin uses the Steel Pikmin to bust his way through the acid. Olimar and Alph take a bit to familiarize themselves with the Steel Pikmin, and then they head north. Over here, the trio encounters some Mechanical Bulborbs and a few Robotic Cannon Larvae. While trekking through this area, Alph spots an area that looks somewhat different from the others. While Olimar and Budmin start work on clearing the area of enemies and obstacles, he walks over to this area. He finds that it leads to a small alcove in the wall of a giant building. In this area, there is a very high amount of electricity. Alph notes this and proceeds with caution. Suddenly, he sees the Yellow Onion in the distance! He rushes towards it... only to find that there is an enormous pit leading underground separating him from the Onion. Alph then hears a cry for help deep in the hole. Alph decides to make the jump and carefully parkours his way down. The cry for help came from two Pikmin, both screaming for help.

"Help!" (???)

"Help! I don't wanna die!" (???)

Alph immediately rushes in, and like the good friend that he is, tackles the two Pikmin, bringing them to safety.

"Phew! That was a close one!" (???)

"Yeah, thanks! I'm Pikbro, by the way." (Pikbro)

"I'm Squishmin. Nice to meet you! (Squishmin)

"Ok, cool! I'm Alph! Sorry, but what were you running from?" (Alph)

"That!" (Squishmin)

Alph turns around and sees the Electric Pikmin Mech!

"Ugh, not this guy again!" (Alph)

"No, no, no! I'm not here to attack you!" (???)

"Say what now?" (Alph)

The Pikmin piloting the mech hops out of the cockpit to introduce himself.

"I'm Dr. Pikpik, by the way." (Dr. Pikpik)

"OK, so why were you chasing us earlier?" (Pikbro)

"And me, Olimar, and Budmin at Fallwood Forest?" (Alph)

"Well, Alph, I was trying to help Budmin because I thought you had Pik-napped her... but after I saw you getting on the ship together, I knew I had to right my wrong. So, I flew my mech here to try and help you guys on your journey, but then I got stuck in this hole! I tried flying out, but my booster rockets were out of gas. So, now my mech is stuck down here." (Dr. Pikpik)

"Well, that still doesn't explain why you were chasing us..." (Squishmin)

"I was trying to protect you two from the monsters in this cave by scooping you up and putting you on one of those cliffsides around this cave." (Dr. Pikpik)

"What kind of monsters?" (Pikbro)

"Monsters like t-t-that!" (Dr. Pikpik)

The four turn to see a Motorized Breadbug stomping towards them! Dr. Pikpik quickly gets back into his mech and drops the others off at a safe area. Dr. Pikpik uses his mech to fight the beast, and does so successfully! With the last of its energy, the Motorized Breadbug chomps down on the mech, swallowing it whole, leaving Dr. Pikpik with only his ray gun. Alph, Pikbro, and Squishmin all climb down from where they were and, now as a group of four, exit the cave with their combined powers. During these times, Alph discovers that Pikbro can lift up metal gates and throw Purple Pikmin with more force than anyone else. Alph also learns that Squishmin can flatten herself to go through small gaps in walls, and can also throw all Pikmin higher than normal! Dr. Pikpik can fire his laser after he charges it up for a while to release a blast that can have various effects. The foursome make it out of the cave and reunite with Olimar and Budmin. Alph introduces the crew to the new members. Olimar is fascinated by Squishmin, while Budmin makes fast friends with all three. The T.F.E.I.T tells them that they can only have 3 people or Pikmin out at a time, because they don't have enough helmets for everyone. The group decides among themselves which of the three will explore the following area. The trio who got picked head forward and are now able to use Pikmin to build a bridge to the Yellow Onion. The trio rescues Yellow Pikmin, and promptly uses them to pick up some nearby Bomb Rocks and destroy a wall. Behind this wall, they find a winding path that leads up to the roof of the building. Once there, they find the Onion that Olimar didn't pick on Day 1! Now, with a squad containing 6 different types of Pikmin (Purple, Winged, Rock, White, Steel, and Yellow respectively), almost the entirety of Voltage Valley is available for exoration. The trio use the Yellow Pikmin to collect the Spherical Explosive and bring it back to the ship. Alph (with some help from Pikbro) is able to use this to expand the Drake's radar, and are able to find a new area named the Sunken Savanna. After a good night's sleep, the group heads for the new area with hope.

Sunken Savanna
The group lands in the new area, but something feels a bit off to most of the group...

They head out, finding that entire area is flooded, meaning they can only bring Winged and Steel Pikmin. They start exploring around the area, only to find most areas blocked off by walls or fire hazards. Any areas that are not blocked off can be explored if the group desires. They then discover the Bulblax Trench, and head inside. Once there, they discover something horrifying. So horrifying, in fact, that every single one of the group's Pikmin run away from the sight and back to the Onion so fast that the creatures in the surrounding area can't even see them.