Glow Pikmin

Glow Pikmin are a type of Pikmin that can only be used during night expeditions and in caves. They have bright green, bioluminescent bodies that, due to their ability to float, end in a tapered, ghostly tail. They have blue eyes, though one is larger than the other and has a light blue pupil. Glow Pikmin have pointed yellow petals and appear to be the smallest of any Pikmin type. Notably, they automatically advance in maturity, and will not lose their flowers if they are shaken off.

Glow Pikmin are the only Pikmin that can be used during night expeditions and can be thrown and commanded like any other Pikmin. However, they have a unique charge mechanic: when a charge is prepared, they coalesce into a single glowing ball called a glowmob, which then charges forward when the charge is released. If the glowmob comes into contact with an enemy, it will burst into Glow Pikmin and stun all nearby enemies, the Glow Pikmin automatically attacking them.

Glow Pikmin are not plucked from the ground as normal; instead, they appear to be created by the Lumiknolls. Glow Pikmin also do not have a respective Onion or candypop bud; instead, producing more Glow Pikmin requires collecting glowing rocks called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating one Glow Pikmin for every five glow pellets gathered. Newly created Glow Pikmin immediately join the squad through teleportation, regardless of the distance from the Lumiknoll. Glow seeds can be used to summon Glow Pikmin in caves, which they are unable to leave.

The sheer amount of hazard resistances Glow Pikmin have renders them virtually immortal. Fire, electricity, water, poison, ice, and confusion have no effect on them, they become temporarily embedded into the ground if crushed, are knocked back harmlessly by ink, and any that are eaten or subject to blunt force return to the squad after a short delay. According to the Rescue Corps, Glow Pikmin transmute themselves into photons and reconstitute elsewhere upon what would otherwise be death.

=In fanon games=

In Pikmin 2... Again?
Glow Pikmin return in Pikmin 2... Again?, slightly different, much like with the also returning Ice Pikmin. Several of its traits are limited to nighttime and thus night expeditions, such as its ability to teleport, its inability to regress in maturity, and the usability of the glowmob, which has decreased stun time. Glow Pikmin also lose their resistance to pits, ink, bubbles, and burial, show resistance to wither and sand, and presumably retain their resistance to mud and confusion despite both being absent. Any candypop bud a Glow Pikmin is thrown into will simply reject it, ejecting it without changing it.

In Pikmin 5 (MPA version)
Orange Pikmin (光ピクミン) are a type of Pikmin found in Pikmin 5. Glow Pikmin have a vibrant green body with a tail instead of legs, and two round white eyes with green pupils. These Pikmin have bright yellow buds and flowers, shaped like lightbulbs and stars respectively. They are resistant to every hazard except for gloom allowing them to be extremely versatile. They can be seen in Story Mode, but cannot be used and instead unlock a special mode based around them.

In Piktopia
Ray is a Glow Pikmin appearing in Piktopia.

In PNF-404 Pet Shop
Glow Pikmin are Pikmin-like creatures that look similar to ghosts. They are lime green with a ghost-like tail and two oddly sized blue eyes. They slowly mature over a short time, something that no other Pikmin does.

You can only buy Glow Pikmin at night.

Description
"When nightfall comes, the ghoulish Glow Pikmin come out to play. With their ghost-like appearance and their mysterious qualities, it’s hard to call this a Pikmin at all. It’s not certian if Glow Pikmin are truly Pikmin or not, but they still carry out tasks, like carrying things and propogating their species. What a mysterious creature…"