Pikmin: Dual Worlds

Modes
This section contains all of the different modes.

Story
A decent chunk of the game, comprising about 50% of the content. The plot will be explained once I'm done with most of the stuff.

Mission Mode
Maybe Later.

Battle Buddies!
Maybe Later.

*Into the Rift*
Comprises about 5% of content, becomes available after 100% everything else, making this the 105th percent. You must battle every enemy. Not just in this game, you have to battle *EVERY* enemy. All enemies on this wiki appear. There are six stages: Back from the Brink, Over the Edge, Falling, Endless Abyss, Center of the Earth, and At the Bottom. Each aside from At the Bottom corresponds to a type of enemy: small, large, miniboss, boss, and final boss. This mode acts similar to The Ultimate Choice from Kirby: Star Allies, in that you can choose the difficulty/stage. Within each stage you have an arena based on the creature's habitat, the creature, the Pikmin type required to beat it, the Master Onion, and, under the Onion, a rift location. Depending on the difficulty, you can have 10,20,30,50,75, or 100 Pikmin. You can only proceed by bringing all enemy corpses to the Onion, at which point it uses the energy to open the rift. Every 10 "Floors", you come to a rest stop, where you can gather the Cooler Nectar, grow Pikmin up to the stage's limit, and collect the Rift Key when you want to continue. On the At the Bottom stage, at the end, you get to encounter a new enemy, one that doesn't appear elsewhere... At the end of all stages, you get a rare Petal Badge as your reward. After obtaining the five petal badges by completing the other five stages, you finally unlock At the Bottom.