Pikmin: The Last Battle

Pikmin: The Last Battle, also known as Pikmin 4, is the fourth game in the main. This game is most well known for featuring an absurd amount of Pikmin species, with twenty main species.

Plot
Olimar and Shacho return to PNF-404 for one final mission to retrieve the Hocotate Ship. Along the way, they reunite with old friends and may even face an old enemy.

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Areas
{| class="mw-collapsible mw-collapsed" ! This list is somewhat long. Open at your own risk.

Landing Site
The Landing Site is the first area in the game,and where you unlock the Red Pikmin during a short tutorial. The area is like a large forest, much like The Tropical Wilds from Pikmin 3. The main boss of the area is a returning enemy from multiple previous games, the Burrowing Snagrat. After defeating the boss, Olimar and Shacho receive a distress signal from an unknown source, which allows you to unlock the next area.

Caves of Dreams
The Cave of Dreams is the second area in the game, and where you unlock Brown Pikmin. It is similar to some of the caves from Pikmin 2.

Mountains of Foreboding
The Mountains of Foreboding is the third area in the game, and are where you unlock Rock Pikmin. The background of the area is very mountainous, but the terrain is actually very easy to navigate.

Field of Fruit
The Field of Fruit is the fourth are in the game, and where you unlock Stalk Pikmin. Most of the area is very farm-like.

Land of Death
The Land of Death is the fifth area in the game, and where you unlock White Pikmin. The area is similar to The Landing Site, but has many poison hazards.

Cliffs of Terror
The Cliffs of Terror of the sixth area, and where you unlock Seed Pikmin. It is another mountainous area, similar to the Foreboding Mountains, but much more difficult to navigate.

Forest of Power
The Forest of Power is the seventh area in the game, and where you unlock Purple Pikmin.

Desert of Pain
The Desert of Pain is the eighth area in the game, and where you unlock Orange Pikmin. The area is a large desert.

Garden of Night
The Garden of Night is the ninth area in the game, and where you unlock Mushroom Pikmin. The area is a huge, dark garden.

Stream of Life
The River of Life is the tenth area in the game, and where you unlock Blob Pikmin. The area is very similar to the Twilight River from Pikmin 3.

Tundra of Peace
The Tundra of Peace is the eleventh area in the game, and where you unlock Black Pikmin. The area is a large, wintery area.

Cavern of Thunder
The Cavern of Thunder is the twelfth area, and where you unlock Yellow Pikmin. The area is another cave area, but much more well-lit than the other caves.

Place of Spirits
The Place of Spirits is the thirteenth area in the game, and where you unlock Spirit Pikmin. It is a third cave like area.

Lake of Silver
The Lake of Silver is the fourteenth area in the game, and where you unlock Metal Pikmin. There are many lakes in this area, making it a good area to return to after you unlock Blue Pikmin

Plain of Lies
The Plain of Lies is the fifteenth area in the game, and where you unlock Mimic Pikmin. The area is a large savannah-like area.

Jungle of Elements
The Jungle of Elements is the sixteenth area in the game, and where you unlock Green Pikmin. The area is a huge jungle, with many areas that require Seed or Green Pikmin.

The Isle of Strength
The Isle of Strength is the seventeenth area in the game, and where you unlock Carapace Pikmin. The area is a desert island, but actually has very few water areas.

Valley of Darkness
The Valley of Darkness is the eighteenth area in the game, and where you unlock Parasitic Pikmin. The area is a large green valley, with few hills that act as boundaries.

River of Sky
The River of Sky is the nineteenth area in the game, and where you unlock Pink Pikmin. The area is very similar to the Twilight Forest from Pikmin 3.

Sea of Endings
The Sea of Endings is that twentieth area in the game, and where you unlock Blue Pikmin. It is an area made primarily of water hazards, and for that reason, it is recommended to use mostly Stalk, Blob, Orange, Pink, and Blue Pikmin.

The Final Challenge
The Final Challenge is the twenty-first area in the game. The area is similar to The Final Trial from Pikmin, and the Formidable Oak from Pikmin 3.

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After defeating the Plasm Wraith, The Final Challenge will close off, with the explanation that there is no reason to return. However, if you collect all remaining treasures during your last three days on PNF404, this area will open up. The area is now simply a dark arena, and her you fight the true final boss, Pollutant.
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Leaders

 * Olimar
 * Shacho
 * Brittany
 * Alph
 * Charlie

Red Pikmin
Red Pikmin are the first Pikmin unlocked, being found in The Landing Site. They have above average attack strength, which can make them extremely useful. They are also dangerous immune to fire, which makes them necessary to retrieve many treasures and fruits.

Brown Pikmin
Brown Pikmin are the second Pikmin unlocked, and the first new species, being found in The Cave of Dreams. Their attack strength is only sightly above average, and they don't have any special immunities, but are still extremely useful as they have extremely fast digging speeds.They are also too heavy to be blown away.

Rock Pikmin
Rock Pikmin are the third Pikmin unlocked, being found in The Mountains of Foreboding. They have a very dangerous pound attack, but below average attack power after the initial throw. They are also immune to brute force, including stabbing and crushing.

Stalk Pikmin
Stalk Pikmin are the fourth Pikmin unlocked, being found in The Field of Fruit. They are much taller than other Pikmin, which allows them to survive in deeper water than most Pikmin, climb small cliffs, walk through quicksand, or step over some pits. They may also rarely use a long range pollen attack.

White Pikmin
White Pikmin are the fifth Pikmin unlocked, being found The Land of Death. They have increased carrying speeds, which is useful for retrieving heavy objects. They are also immune to toxins. Unlike in previous games, they have an onion.

Seed Pikmin
Seed Pikmin are the sixth Pikmin unlocked, being found in The Cliffs of Terror. While their attack strength is below average, they have a unique ability: they can climb walls. As long as they are the only Pikmin carrying an object, they can take unique carrying paths, and stay safe fun most enemies.

Purple Pikmin
Purple Pikmin are the seventh Pikmin unlocked, being found in The Forest of Power. They have above average attack strength, although not as strong as Red Pikmin, and are extra strong carriers, being able to lift as much as ten Pikmin. They are also too heavy to be blown away.

Orange Pikmin
Orange Pikmin are the eighth Pikmin unlocked, being found in The Desert of Pain. They have average attack strength and speed, and below average digging speeds. However, they can hold Bomb Rocks, and due to their shells, they are immune to explosions.

Mushroom Pikmin
Mushroom Pikmin are the ninth Pikmin unlocked, being found in The Garden of Night. They look similar to Puffmin, but I'm a more Blue-ish colour. They have sightly above average stats, but their main trait is that they are immune to Mushroom Spores from Puffstools.

Blob Pikmin
Blob Pikmin are the tenth Pikmin unlocked, being found in The Stream of Life. They have average attack strength on land, and extremely low attack strength in water. One of their main abilities is that they can repair fragile pathways with their slime.

Black Pikmin
Black Pikmin are the eleventh Pikmin unlocked, being found in The Tundra of Peace. They have average attack strength, and sightly below average speed. They are immune to cold temperatures, which makes them ideal at destroying ice it traveling through snow.

Yellow Pikmin
Yellow Pikmin are the twelfth species of Pikmin unlocked, being found in The Cavern of Thunder. They are lighter than other species, which means they can be thrown higher and farther, but also means they only count for half on a scale. They are also immune to electricity, and can even conduct it.

Spirit Pikmin
Spirit Pikmin are the thirteenth Pikmin unlocked, being found in The Place of Spirits. They AR sightly brute average on all stats except health, of which they are well above average. They can also charge through since walls, and can survive in water, although they can't carry objects through these areas. This is most helpful for building bridges and ramps that can only be built from one side.

Metal Pikmin
Metal Pikmin are the fourteenth Pikmin unlocked, being found in The Lake of Silver. They are extremely heavy, having a weight of 10 Pikmin on scales, but are not easily thrown. They also die extra quickly in water, and Blue Pikmin can't save them easily. They are immune to Arachnode webs, as they are too heavy to stay up.

Mimic Pikmin
Mimic Pikmin are the fifteenth Pikmin unlocked, being found in The Plain of Lies. They are resistant to most hazards, but far from immune. Due to their Bulborb-like shape, enemies won't notice them as quickly as normal Pikmin.

Green Pikmin
Green Pikmin are the sixteenth Pikmin unlocked, being found in The Jungle of Elements. They have prickly skin, which allows them to grip on to enemies better. They also can climb some walls, though not as well as Seed Pikmin, and are immune to bring stabbed. They are also immune to most plant based attacks.

Carapace Pikmin
Carapace Pikmin are the seventeenth Pikmin unlocked, being found in The Isle of Strength. They don't have very many special abilities, but it can be very useful to have a few of them sure to their very high health, and the fact that they can protect other Pikmin with their large shells.

Parasitic Pikmin
Parasitic Pikmin are the eighteenth Pikmin unlocked, being found in The Valley of Darkness. They can link themselves together to form small bridges, but only Pikmin can cross those bridges. Their main trait is the fact that, upon being eaten, they have a chance to possess the enemy, which can last until the end of the day.

Pink Pikmin
Pink Pikmin are the nineteenth Pikmin unlocked, being found in The River of Sky. They have sightly below average attack strength, but can be extremely useful for carrying, as the have the ability to fly, which means they can avoid most all hazards, except for webs.

Blue Pikmin
Blue Pikmin are the twentieth and final Pikmin unlocked, being found in The Sea of Endings. They are average in all stats, and don't have any special abilities, except for one important ability: they can function unchanged underwater. This makes them extremely useful, as all other water-resistant Pikmin are unable to fight or carry underwater.

Other Types
These types of Pikmin are not required to be found in story mode, and lack onions. They can only be called into your party by random occurrence. They will be listed here in order of rarity.

Glow Pikmin
These Pikmin are most useful in caves, as they're only ability is to illuminate the area.

Old Pikmin
These Pikmin have above average stats, but their most interesting attribute is the ability to lead other Pikmin. To use this ability, throw them near a squad of idle Pikmin, and then use the radar to send them somewhere.

Giant Pikmin
Every day, one Giant Pikmin will spawn in a random area. If you find them, you must use fifty Pikmin to unearth them. They have extremely high attack power, and can kill some enemies almost immediately. One will always spawn in null, and is almost required to defeat Pollutant.