Pikmin: Sinister Incinerator

Story
Olimar, Louie and the President return to Hocotate shortly after the events of Pikmin 2. Upon their arrival, the President recieves a message from a Government Pod which is apparently from Hocotate's Mayor. In the letter, the Mayor congratulates Hocotate Freight for their expeditions and offers for the crew to return to the planet and find "the rest of the treasures" with the promise of endless prosperity. But weren't they all salvaged in Pikmin 2? Apparently not, as the Government Pod implants a program in your ship which increases its capabilities to detect valuable artifacts. Without a second thought, the President boots Olimar and Louie back into the ship. They are launched back to the planet, where they discover that the new program stops their ship from leaving the planet until all the valuables have been accounted for. They will slowly come to realize that they are being forced to work for a mysterious employer- and he's certainly not the Mayor of Hocotate. Only the Pikmin will be able to set their leaders free...

World Map
There are seven areas and 24 dungeons.
 * Desert Oasis
 * Highland Field
 * Mountain Springs
 * Ancient Wetland
 * Forest Depths
 * Penumbra Plains
 * The Portal

System and Rating
It would be for Wii, but it is unlikely the game will ever really be made. It would most likely be rated T for frightening images, mild blood and fantasy violence. Frightening images are mostly towards the end, though.

Info

 * The next game in the trilogy lineup is Pikmin:Redemption.

Controls
Being on Wii, it would of course have controls with the Wiimote and Nunchuk, but for sake of keeping with the classic scheme players would be given the choice of using a Gamecube controller instead. Controls remain mostly the same.
 * START/PAUSE- Brings up pause screen.
 * Control Stick- Move your active pilot.
 * A- Punch, Pluck and Throw Pikmin.
 * B- Whistle.
 * C-Stick- Swarm Pikmin group.
 * X- Disband group temporarily.
 * Y- Switch control between pilots.
 * Z- Switch camera angle.
 * L- Swivel camera.
 * R- Zoom in and out between far, medium, close, and ground level.
 * D-Pad- Up and down for equipped items/sprays. Left and right while holding A to select Pikmin types to throw.

Pikmin Types
All types of Pikmin return in this game, along with two new types and another Pikmin-esque creature.


 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * Purple Pikmin
 * White Pikmin
 * Black Pikmin
 * Green Pikmin
 * Bulbmin
 * Blue Bulbmin

Enemies
Enemies from Pikmin 1 return alongside Pikmin 2 foes, and of course a bunch of new enemies as well. The number of bosses since Pikmin 2 has doubled, just to give an estimate of how many enemy types you'll encounter in the game. For a pretty much comprehensive list of all the enemies, check out Pikmin: Sinister Incinerator Piklopedia. A few enemies from Pikmin 2 do not return however, such as Mitites, Pikmin 2's cannon beetles and the Antenna Beetle. Bosses are listed with a few stats in Pikmin: Sinister Incinerator Bosses, a separate page which also helps because there are a couple of bosses which will not be listed in the Piklopedia for various reasons.

What Happened to Challenge Mode? Two-Player Mode?
Sorry! This is just a story-mode type game.

Difficulty Factor
This game is much harder than Pikmin 2. But think about it- it's balanced pretty easily. After all, you can spend days harvesting sprays and growing the right Pikmin for tackling the especially tough later dungeons and the bosses that dwell inside them. Here's a good strategy for getting through dungeons: enter with a perfectly prepared team, and try and complete each sublevel with a minimal number of deaths. Because the game saves after you enter the dungeon or move on to the next floor, you want to have the best-equipped party for tackling each floor. If you don't do this, the forces you lose early on will keep you from passing the harder floors later in the dungeon. To help ease the pain a little, there's also a Pikmin: Sinister Incinerator Survival Guide.

Portal- Kombat