The President's Adventure/Pikmin Jobs

The Pikmin Jobs are a new feature in the game President's Adventure. It enables the player to change a Pikmin color's job. Many jobs are unlockable. The jobs change the Pikmin attributes, making their going up or down.

To unlock Pikmin jobs, the player must beat the game once. After beating the game in normal conditions, the player can replay the game with customized gameplay, such as the presence of Jobs.

Attributes

 * Attack - With a bigger attack, the Pikmin will knock enemies out faster. Also, higher attack make a Pikmin break barries more faster.
 * Defense - With a bigger defense, the player might not be defeated by the first enemies' attack. Also, if body checked by one enemy, there is a higher chance the Pikmin won't be thrown away.
 * Speed - With higher speed, a Pikmin will follow his leader faster. Also, when carrying an object, the Pikmin might increase the delivery speed.
 * Jump - The jump determinates how high the Pikmin will go after being throw by a player. A Pikmin with a great jump might reach higher areas other Pikmin won't.
 * Luck - Luck changes from Pikmin to Pikmin. With a greater luck, there might be a chance that more seeds will sprout from a pellet or an enemy.
 * Evasion - Evasion will determinate if a Pikmin will evase faster from an enemy attack. Also, if called by the leader during an action, Pikmin might return faster.
 * Carrying Power - With a greater carrying power, a Pikmin will be able to hold and delivery bigger and heavier objects from place to place.
 * Throw Power - With the throw power attribute, a Pikmin will be thrown in larger distances and their target might be what the player is looking for.

Table Of Jobs
Description:
 * ATK = Attack
 * DEF = Defense
 * SPD = Speed
 * JMP = Jump
 * LCK = Luck
 * EVS = Evasion
 * CPOW = Carrying Power
 * TPOW = Throwing Power