Pikmin: Connection of the Worlds

Pikmin: Connection of the Worlds is an upcoming fanon game made by PikminFanatic23. It is planned to be released on the Wii, and can also be played on the Wii's sucessor, Project Café. It was originally going to be released in July-August of 2011, but was delayed to February-March of 2012 of programming issues. It is rated T by the ESRB for Mild Blood, Fantasy Violence, and Scary Images. It revolves around the plot that the public learns of the Planet of the Pikmin, however two evil people aim to seize control of it. There are also 400 Treasures.

Plot
Several years after the events of Pikmin 2, the President of Hocotate Freight told the public of Hocotate a surprise announcement: that an entirely new planet had been discovered and it was worth living on. Hocotate scientists were already working on a new type of ship to transport people to and from the planet.

Unfortunately, for the President, he got kidnapped by two people (whose names are Akou and Sasou) and demanded that they knew how he got so rich. The President had no other choice but to explain. He said that using the Pikmin's powers, he was able to lift treasures and salvage them. They released him, but decided to get the treasures for themselves. They will stop at nothing to get the treasures. The President knew he should tell Olimar and Louie.

They discussed the situation until they saw the S.S. Dolphin roar down to them. Then Olimar's son, Sagittarius, popped out along with a government agent. Olimar knew his son was practicing flying school, but didn't expect him to be flying his Dolphin... He even wondered how they bought it from the government. Sagittarius told him that they used his secret stash to buy it from the government. Olimar then noticed it had two cockpits, and it's actual name was the S.S. Dolphin 2.0. The government agent then explained that the stash wasn't enough, but they could pay 50 Pokos a night to repay the remaining debt via the treasures. The agent left, then the following morning, the four set out for the Pikmin Planet.

And so their journey begins...

Please see this page for more information on the storyline.

Pikmin
All the Pikmin found in Pikmin 2 appear, along with many new ones.

Original Pikmin

 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * Purple Pikmin
 * White Pikmin
 * Bulbmin

New Pikmin

 * Tan Pikmin
 * Orange Pikmin
 * Green Pikmin
 * Cyan Pikmin
 * Burgundy Pikmin
 * Brown Pikmin
 * Silver Pikmin
 * Grey Pikmin
 * Ultima Pikmin

Areas/Caves

 * Snowy Mountain
 * Frosty Depths
 * Icicle Abyss
 * Frigid Cavern


 * The Garden
 * Peaceful Well


 * Great Volcano
 * Pit of Magma
 * Fiery Furnace


 * Distant Desert
 * Sandy Hole
 * Grainy Realm
 * Isolated Room


 * Shimmering Lake
 * Watery Lair
 * Aquatic Fortress
 * Fluidic Cavern


 * Ancient Valley
 * Rocky Fissure
 * Dusty World


 * The Portal
 * Chasm of Challenges


 * The Moon
 * Mechanical Complex

Upgrades
Many upgrades exist in the game, and all the upgrades from Pikmin 2 reappear (except for the Sphere Chart and Survey Chart, which are replaced by Mega Keys).

Canon Upgrades

Scorch Guard: Makes the captains resistant to fire hazards.

Anti-Electrifier: Makes the captains resistant to electrical hazards.

Metal Suit Z: Reduces the damage taken by enemies/boulders by 0.5 times.

Mega Tweeter: Increases the radius of the original whistle by 1.5 times.

Pluckaphone: Whistles planted Pikmin sprouts out of the ground.

Solar System: Brightens up dark areas.

Rush Boots: Allows the captains to run faster; unable to be blown over by Puffy/Withering Blowhogs.

Treasure Gauge: When near treasure, the gauge goes berserk.

Rocket Fist: After two rapid punches, the third one is more powerful. Works faster while running.

Napsack: Sleep with X (GameCube controller) or C (Nunchuck).

Fanon Upgrades

Ice Melter: Makes captains resistant to ice hazards.

Lava Freezer: Makes captains resistant to lava hazards.

Acid Repellent: Makes captains resistant to acid hazards.

Explosion Resister: Makes captains resistant to explosion hazards.

Giga Tweeter: Increases the radius of the original whistle by 2.5 times. Must have obtained the Mega Tweeter.

Wind Boots: Allows the captains to run even faster. Cannot sink while crossing quicksand. Must have obtained the Rush Boots.

Ultra Fist: After three rapid punches, the fourth one is even more powerful than the third. Must have obtained the Rocket Fist.

Diamond Suit DX: Reduces damage taken by enemies/boulders by 1.5 times. Must have obtained the Metal Suit Z.

Mega Key 1: Unlocks the Garden and the Great Volcano.

Mega Key 2: Unlocks the Distant Desert.

Mega Key 3: Unlocks the Shimmering Lake.

Mega Key 4: Unlocks the Ancient Valley.

Final Mega Key: Unlocks the Portal and the Moon.

Universal Equilibrium: Unlocks the Bonus Mode. Must have obtained all Upgrades, found all Onion Seeds, obtained 25 Ultima Pikmin, and discovered every enemy/plant.

Hazards
All the hazards appear from Pikmin 2, again, with new ones.

Original Hazards

 * Fire
 * Water
 * Electricity
 * Poison
 * Earth (or better known as boulders)
 * Explosions
 * Air (exhaled from Puffy Blowhogs/related species)
 * Enemies
 * Sunset
 * Abyss

New Hazards

 * Acid
 * Lava
 * Ice
 * Quicksand

Mixed Hazards
Sometimes hazards may mix, such as electrical water. Dual Buds are required to destroy/avoid these annoying obstacles. Combinations include:


 * Electrical water (as noted above, electricity + water)
 * Bomb-boulders (boulders + explosions)
 * Toxic water (poison + water)
 * Boiling water (fire + water)
 * Fire orb (fire + boulder)
 * Toxic orb (poison + boulder)
 * Cold water (ice + water)
 * Dirty water (earth + water)

The Dual Buds will remain even after you pluck the combined Pikmin so as you can revert the combined Pikmin into their original two Pikmin. Also, the "orbs" noted is actually super-dense, harmful material to your Pikmin. They act like hazardous boulders, but the dense material spreads out upon impact. The "orbs", due to their density, will crush any Pikmin standing beneath it (save Brown and Ultima Pikmin, but the Brown Pikmin may die).

Controls
Since this is for the Wii, Wii controls are used. However, if you plug in a GameCube controller the controls automatically switch to GameCube controls. The Classic Controller is not used in this game.

Field Controls

 * A button: Throw Pikmin, punch (without Pikmin), pluck Pikmin
 * B button: Whistle
 * D-pad: Change angle of camera (up), zoom in/out (left or right; hold to zoom down to ground level), move Pikmin squad (down), lay down
 * + button: Menu
 * - button: Switch captains
 * 1 button: Press once to use Ultra-Bitter Spray, press twice (rapidly) to use Ultra-Scorching Spray
 * 2 button: Press once to use Ultra-Spicy Spray, press twice (rapidly) to use Ultra-Freezing Spray
 * Z button: Center the camera (in direction the cursor is pointing), cycle through Pikmin stages (while holding a Pikmin)
 * C button: Dismiss Pikmin, cycle through Pikmin colors (while holding a Pikmin), lay down (MUST have obtained the Napsack first
 * Analog stick: Move the captain
 * Pointer: Move cursor

Menu Controls

 * A button: Confirm options
 * B button: Exit options
 * + button: Exit menu
 * C button: Go to next menu
 * Z button: Go to previous menu
 * D-pad: Zoom in/out (only on the map menu; D-pad up/down)
 * Analog stick: Select options, pan (only on the map menu)

Field Controls

 * A button: Throw Pikmin, punch, pluck Pikmin
 * B button: Whistle
 * C-stick: Swarm Pikmin squad
 * L button: Center the camera
 * R button: Zoom in/out, hold to zoom down to ground level
 * Z button: Change angle of camera
 * Y button: Change leaders
 * X button: Dismiss Pikmin, hold to sleep
 * START/PAUSE button: Go to menu
 * D-pad: Press up once to use Ultra-Bitter Spray; press twice (rapidly) to use Ultra-Scorching Spray, press down once to use Ultra-Spicy Spray; press twice to use Ultra Freezing Spray, press left/right (while holding a Pikmin) to swap Pikmin colors, press up (while holding a Pikmin) to swap Pikmin stages
 * Analog stick: Tilt lightly to move cursor, tilt fully to move captain

Menu Controls

 * A button: Confirm options
 * B button: Exit options
 * START/PAUSE button: Exit menu
 * R button: Go to next menu
 * L button: Go to previous menu
 * C-stick: Zoom in/out (only on map menu)
 * Analog stick: Select options, pan (only on map menu)

The Sequel
Unfortunately, the creator has decided on a new sequel. The previously thought sequel will be the sequel of the sequel. Only the name was hinted as well as it's plot. It is called Pikmin: Impact, and is about a 27-mile wide asteroid on a collision course with the Pikmin Planet.

The Re-release
There will be a re-release for the Nintendo 3DS about a year and-a-half after the original release (in January-February 2013), titled Pikmin: Connection of the Worlds 3D. The StreetPass mode will automatically transfer another user's file to an empty file, and if there isn't an empty file, it will ask you if you want to erase a current file and replace it with the new one.

Other things
If you want to help out, please refer to this page.

Beta elements, 4-player mode, and other things will be released later.