Pikmin 44

Pikmin 44 is a fanon Pikmin game made by PurpleHeadache. It takes place after the events of.

Story
Back on Giya, the Rescue Corps receive yet another distress message originating from PNF-404. The message was sent by three intrepid explorers from Koppai who had recently been sent out on a mission to secure fruit for their starving home planet. Unfortunately for them, Collin and Shepherd were the only available Rescue Corps officers. So with heavy hearts, they set out to save the Koppaites. After a long journey through space on the S.S. Shepherd, they finally begin to enter the planet's atmosphere when something goes horribly wrong! The S.S. Shepherd suddenly collides with an unidentified object that didn't appear on the radar. As chance would have it, the S.S. Shepherd initiated its landing sequence right into the path of the Koppaites' S.S. Drake. The collision between the two ships caused both to spiral out of control and crash land back onto PNF-404.
 * Prologue


 * Exploration Day 1

Collin wakes up in a pool of shallow water surrounded by jet-black rock formations. It's hot and he is struggling to move in his confusion. He has landed in the Molten Crater. After a second, he snaps out of his trance and begins his search for Captain Shepherd. Unfortunately, she is nowhere to be found, but amid his search, he stumbles upon something familiar sticking above the water's surface: a Blue Onion. When he approaches it, it springs to life and ejects a singular seed. Collin has dealt with Pikmin before, however, he has never actually commanded them. He warily plucks the seed and tries to remember how to control his squad, via a tutorial. Once he has finished growing his initial Pikmin numbers, he will be able to push a cardboard box out of the way and progress forward. After fighting off some Wolpoles, he stumbles across a crashed ship he has never seen before. Lucky for him, it appears operational. After some thinking, he decides to use the ship to leave the planet's surface for the night in order to avoid nocturnal predators. While in his ship, Collin familiarizes himself with it's controls and uses the radar in order to search for the nearest distress signal. His next location is a place called Arduous Bluff where he hopes to reunite with captain Shepherd.


 * Exploring Arduous Bluff

At the dawn of the next day, Collin lands the ship in Arduous Bluff. A rocky cliffside overlooking a steep descent into the open ocean below. He gathers his blue pikmin and follows the signal. On his way he will encounter the first cave, Cave of new Landings. Shortly after he will stumble upon a Yellow Onion. After gaining a steady population of Yellow Pikmin he will be able to break an electric gate and reveal yet another cave, The Snaggin Nest. The signal he has been following leads directly into the cave. Although he is wary, he believes the captain may be waiting for him in the cave, so, against his better judgement, he decides to jump in. After a couple sublevels of fighting off Downy Snaggins, he reaches the final sublevel. Here he finds a giant bird's nest filled with eggs and what looks to be a castaway. As he approaches she reveals herself to be one of the Koppaites that he was meant to save, Brittany. She explains how she was attacked by a giant creature who brought her back to its nest, where she has been trapped ever since. Before they are able to share stories all the eggs around them begin to hatch and they must fight off several more Downy Snaggins before finally exiting the cave. Once on the surface they are surprised once again by a Burrowing Snaggin. Brittany exclaims that this is the same creature that dragged her into the cave, and together they fight it off. Once defeated, they return to the ship and take off as soon as night falls. While in the ship they exchange stories on the events of their crash landing. Apparently the Koppaites had never sent out a distress signal in the first place. On top of that, when they were about to leave the planet with all the fruit they had gathered, their ship crashed into the SS. Shepherd, which appeared invisible on their radar. Confused, Collin and Brittany try to piece together what could have transpired. They decide to investigate the area where Collin found the their mysterious ship in order to hopefully find answers.


 * Exploring the Molten Crater

When you land in Molten Crater for the second time, Brittany and Collin will teach the player about switching captains by splitting up in order to cover more ground. Now that they have the yellow pikmin they will be able to break down an electric gate that blocks that path to the Red Onion. Now with Red Pikmin in tow, they can explore a larger area of Molten Crater by crossing the various lava pools that dot the landscape. Eventually the player will make their way to the top of the hill by battling the Decorated Cannon Larva that block the path forward. Once all are defeated the Decorated Cannon Beetle atop the mountain will reveal itself and a rough battle ensues. Once defeated the Decorated Cannon Beetle with launch Louie out of it Blowhole. Confused, Collin and Brittany walk up to the sleeping castaway and wonder who he might be. As they approach him Collin recognizes who they just saved and informs Brittany about his role in Pikmin 4. They come to the conclusion that the ship they piloted must have belonged to Louie before he was swallowed by the beast they had just fought. They command the pikmin to carry his body back to the ship and continue on with the rest of the day. Once they lift off for the day Collin explains that they'll need 3,000 units of sparklium in order to expand their range and continue the search for the other captains. If the player already has this amount collected they will receive a new distress signal from Twisting Treetops and determine to venture there the next day.


 * Exploring Twisting Treetops

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 * Exploring Concrete Moorland

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 * Exploring Blustering Tributary

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 * Exploring Dusty Abandon

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