Raid

Raids are recurring attacks against settlements established on primitive planets such as PNF-404 or even advanced ones such as Hocotate. They are done by groups of individuals or creatures for purposes such as overtaking or destroying a settlement or simply taking its resources or abducting its inhabitants. Raids conducted by more intelligent lifeforms are typically far more organized than those by generic wildlife but tend to be far less varied in terms of those involved.

=In fanon games=

In Pikmin Evolution
Raids are a reocurring event in Pikmin Evolution. They involve an onslaught of hostile enemies attacking a populated settlement, breaking through the area's infrastructure to do so. While raids are somewhat random in when they occur, the difficulty and size of the raid can be determined by several outside factors:
 * Population: the biggest cause of raids is when a settlement becomes particularly large in comparison to other settlements. Usually, the larger a settlement's population is, the larger and more difficult the raid becomes. If every settlement's population is roughly equal to one another, the less likely raids will occur.
 * Pollution: raids occur more frequently if a settlement they attack is heavily polluted in relation to the population. Oftentimes, this condition also influences what enemies will attend this raid, as heavily polluted cities attract enemies that utilize elemental hazards.
 * Location: the environment also determines how often a raid will occur. Of note is that if a settlement is located in a desolate area, more scavengers will attack the settlement, and likewise, if the settlement is in a more lush area, more predatory creatures will attack.

When a raid occurs, a large red warning sign will appear over the target settlement on the map, indicating the raid's imminent arrival. Needless to say, leaders can join in to help fend off the attack. Raids consist of multiple waves of enemies trying to destroy a settlement's power station, and if that were to occur, the settlement with be lost permanently. The goal is to defeat enough enemies so as to cause the remainder to flee; however, raids may sometimes feature a unique boss enemy, aptly named the "raid boss", that must be defeated to overcome the attack. Raid bosses appear during the raiding party's final push and are substantially more difficult than most standard enemies, requiring more advanced tactics to defeat. While a raid can bring much destruction, the large number of resources the event produces can be used to further upgrade the infrastructure of settlements, allowing one to better prepare for future raid events.