Anode Dweevil

From Pikmin Fanon
Revision as of 14:49, 10 July 2022 by Cheepy-Cheepy (talk | contribs)
This article relates to the official games. See Pikipedia's "Anode Dweevil" article for more official information.
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Anode Dweevil The icon used to represent this enemy.
Enemy
P2 Anode Dweevil.png
Scientific name Mandarachnia volticula
Family Dweevil
Taxonomy
Note: all or most of this information may be fanon information.
Kingdom Animalia
Phylum Insettocrustia
Class Quatracruris
Family Dweevil
Genus Mandarachnia

The Anode Dweevil a yellow dweevil that emits an electrical discharge when agitated by attacks. This suitably makes Yellow Pikmin the best choice in battle. Since Purple Pikmin can stun any small dweevil, they also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all dweevils.

In fanon games

Below this point is where users place their version of the Anode Dweevil.

In Pikimon

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Pikimon
This article or section presents information pertaining to Pikimon, a fanon game created by Lazer.
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Move list

  • Start - Snag
  • Start - String Shot
  • Start - Bug Bite
  • Lv. 10 - Electric Pound
  • Lv. 15 - Struggle Bug
  • Lv. 20 - Scribble Ray
  • Lv. 25 - Electric Fang
  • Lv. 30 - Zap Orb
  • Lv. 45 - Discharge
  • Lv. 60 - Yellow Night

Evolutions

Lv. 60 -> Titan Dweevil

Pre-evolutions

None.

In Pikmin 251

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To do: Search through the game's files to find the seed value.
Anode Dweevil The icon used to represent this enemy.
Scientific name Unknown
Family Dweevil
Areas None
Caves Gambler's Den, Grub-Dog Domain, Arachnid Asylum, Palace of the Wraith, Endless Abyss, Doom Den
Challenge Mode stages None
Battle Mode stages None
Carry weight 5
Max. carriers 8
Seed worth 3
Attacks Electrocutes Pikmin

Anode Dweevils appear in Pikmin 251. They are unchanged from how they are in Pikmin 2.

Notes

Olimar's observations

Although certain dweevils don't seem to be present this time, this one hasn't gone anywhere. It happens to be one of the most threatening dweevils due to how potent electricity is to Pikmin. It's best to only fight them with yellows and leave the others out of it's sight.

Cookin' with Louie

Raw anode dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exacting precision, consumption could result in a jolting electrical explosion of apocalyptic proportion.

In Pikmin: Ultimate Doom

WraithOmniverseLogo.pngUltimate Doom
This article or section presents information pertaining to Pikmin: Ultimate Doom, a fanon game created by Zoadra.
Anode Dweevil The icon used to represent this enemy.
Scientific name Unknown
Family Scarab beetle
Areas Subatomic Scaffolding, Analog Dimension
Caves Dark Circuit Maze
Attacks Electrocutes Pikmin

In Pikmin: Ultimate Doom, Anode Dweevils behave the same as they do in Pikmin 2. In caves, they are encountered on sublevels one, three, four, and six of Dark Circuit Maze.

In Pikmin: The Winds of Light

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Anode Dweevil The icon used to represent this enemy.
Scientific name Unknown
Family Scarab beetle
Attacks Electrocutes Pikmin

The Anode Dweevil appears in Pikmin: The Winds of Light. They are encountered at the Summoning Garden, near Comrade's Cavern. In Melodic Maze, one is on sublevel two, and the one on sublevel five has the Curious Manifestation. Four Anode Dweevils are on the bridge on sublevel nine of Yellow Depths.

Notes

Olimar's notes

I have noticed that, in some ways, Anode Dweevils are similar to Yellow Pikmin. They are both resistant to electricity, and they can carry massive objects (Yellow Pikmin need more than one to carry some objects, however). Now, if only I could find a way to get them to help me...

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