Fang Chute

From Pikmin Fanon
Pikmin Shipwrecked Stargazers icon.png
Shipwrecked Stargazers
This article or section presents information pertaining to Pikmin: Shipwrecked Stargazers, a fanon game created by CarrotStilts1.
Pikmin Shipwrecked Stargazers icon.png
Fang Chute
Location Thicket of Nourishment
Sublevels 6
Treasures 9
Hazards Fire icon.png
Obstacles Climbing stick icon.png Dirt gate icon.png Fire geyser icon.png Fragment icon.png Fragment bridge icon.png
Perhaps a cave could provide us with the hospitality we so desire. Sub-surface scans are running... DING DING DING! I stand corrected; a frightful, draconic monster has been detected down here! We may intrude if the prospect of treasure hunting still tickles your fancy; it could even pay for my damages if the worst happens. However, if things get too hairy for you, remember that you can escape through the Switch Plus.png pause screen! – The Ship, upon discovering Fang Chute

Fang Chute is the first cave in the Thicket of Nourishment, and the second mandatory cave of Pikmin: Shipwrecked Stargazers. Resembling a cross between the Hole of Beasts and the brown portions of Beastly Caverns, it introduces the basic format of the caves to come. Fire is introduced as a hazard in this cave, and its boss is the Rootroosting Slapvipe. Purple Pikmin are discovered in this cave.

How to reach

On Day 3, when the squad is redirected to the Thicket of Nourishment by one of the Venowraith's traps, exploring this cave is required. It is located near a tree not too far from the landing site.

Sublevel 1

The first sublevel is in the shape of a near-circle. A ledge next to the landing site harbors the first hole deeper into the cave. To reach it, a curved pathway past a few Dwarf Red Bulborbs and Female Sheargrubs must be taken. A plant pot embedded into the wall functions as an alcove, containing the Druid's Miracle Spinner. An Indigo Morsel can be found right next to the hole deeper.

Sublevel 2

Four bending alcoves branch off of a circular arena. Within is what is likely the first Red Bulborb to be found in the game. Clover patches provide potential hiding spots against the renegade beast, so they should be taken advantage of. When defeated, the beast will drop the Analog Harvester. Beyond the Bulborb, one of the alcoves, the northern one to be exact, has the Elegant Rune. Nectar eggs can be found in the western one, and the hole to the next sublevel is in the eastern one.

Sublevel 3

Fire is officially introduced as a hazard in this sublevel. A Fiery Blowhog in particular is one thing to consider, as are the few fire geysers near it. A raised plateau held together by ribbed metal shingles holds the Sanguine Bounder, which can only be obtained once the nearby climbing stick is erected. To the left and right are two symmetrical chambers, the left one has a few Dwarf Red Bulborbs guarding the Mushy Marinating Bed, and the right one has the hole deeper and a Sheargrub colony.

Sublevel 4

The first rest sublevel in the game, there isn't much in the way of content beyond the plants, Yellow Spectralids, and eggs. Tree roots sprout from the walls, and some ceramic garden tiles litter the ground.

Sublevel 5

The abject largest sublevel. The squad starts in a small chamber that leads to a centralized area with two Dwarf Red Bulborbs. To the left is a nectar egg and a cinderblock embedded in the wall, holding a pile of cream-colored fragments. South of the block is the Stimulation-Powered Rotary Thing. The fragments can be used to build a bridge in the right area leading to a column of stone. This column has a ring of perpetually-active fire geysers surrounding the Cryptid Taxidermy. North of the central area is a dirt gate. Behind it is a new creature, the Garnet Urophibian, which will try to circle the squad and light inept Pikmin ablaze. Thankfully, it is entirely ineffective at this point, as Red Pikmin are the only type the squad has so far. A Dwarf Red Bulborb drops in front of the hole deeper.

Sublevel 6

This sublevel is split into two segments: an arena, and a chamber fostering Violet Candypop Buds. They're connected by a tunnel considered a loading zone. The squad lands in a curved alcove leading to a circular chamber with tree roots growing above. When first entered, a cutscene will play showing a sleeping Rootroosting Slapvipe attached to one of these roots. It wakes up upon noticing its company and descends onto them to fight, after which exploration continues as normal. Also, on a first playthrough, the tunnel can not be entered until the beast is bested.

In the other chamber are a few Poko Posies and four Violet Candypop Buds, allowing for the collection of Purple Pikmin. Their Onion is inactive but can be taken to the Research Pod so it can be brought to the surface and fused with the Red Onion. The Prelude Python is also located in this section of the sublevel, and it requires 80 Pikmin to carry. This is much more than initially available, but eight Purple Pikmin do the job just as well. The geyser to the surface can only be ridden once the Purple Onion is collected.