Pikmin: Return to the Distant Planet: Difference between revisions
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==Areas== | ==Areas== | ||
===[[Pikmin: Return to the Distant Planet/Areas/ | ===[[Pikmin: Return to the Distant Planet/Areas/Serene Terrace|Serene Terrace]]=== | ||
A calm meadow with plenty of open spaces, a cave, and a beach. | |||
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===[[Pikmin: Return to the Distant Planet/Areas/Thicketed Cove|Thicketed Cove]]=== | |||
A large cave-like area with a lot of unique vegetation, a small lake, and plenty of [[Pikmin: Return to the Distant Planet/Mechanics/Hazards#Fire|fire elements]] scattered around. | |||
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===[[Pikmin: Return to the Distant Planet/Areas/Abandoned Oasis|Abandoned Oasis]]=== | ===[[Pikmin: Return to the Distant Planet/Areas/Abandoned Oasis|Abandoned Oasis]]=== | ||
A big open ended desert area that introduces the player to [[Pikmin: Return to the Distant Planet/Mechanics/Hazards#Temperature|temperature hazards]]. | |||
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===[[Pikmin: Return to the Distant Planet/Areas/Stagnant Sea|Stagnant Sea]]=== | ===[[Pikmin: Return to the Distant Planet/Areas/Stagnant Sea|Stagnant Sea]]=== | ||
An ocean-like area with an large open water section and a more maze-like ground section. | |||
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===[[Pikmin: Return to the Distant Planet/Areas/Glacial Bay|Glacial Bay]]=== | ===[[Pikmin: Return to the Distant Planet/Areas/Glacial Bay|Glacial Bay]]=== | ||
A cold area with open snow areas, caves with [[Pikmin: Return to the Distant Planet/Mechanics/Hazards#Fire|fire]] and [[Pikmin: Return to the Distant Planet/Mechanics/Hazards#Electricity|electrical]] elements, and landmasses split apart by rivers and ice flows. | |||
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===[[Pikmin: Return to the Distant Planet/Areas/Verdant Woods|Verdant Woods]]=== | ===[[Pikmin: Return to the Distant Planet/Areas/Verdant Woods|Verdant Woods]]=== | ||
A lush green jungle area with tight corridors separating both large and small areas. | |||
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===[[Pikmin: Return to the Distant Planet/Areas/Giant's Workshop|Giant's Workshop]]=== | ===[[Pikmin: Return to the Distant Planet/Areas/Giant's Workshop|Giant's Workshop]]=== | ||
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==Pikmin types== | ==Pikmin types== | ||
Revision as of 16:43, 31 May 2019
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Pikmin: Return to the Distant Planet is a fan game made by Neocraftz1553 for the Switch. It features a variety of new areas to explore as well as
Plot
Coming soon...
Gameplay and Mechanics
???
Coming soon...
Camera
Coming soon...
Leader strengths
Areas
Serene Terrace
A calm meadow with plenty of open spaces, a cave, and a beach.
Thicketed Cove
A large cave-like area with a lot of unique vegetation, a small lake, and plenty of fire elements scattered around.
Abandoned Oasis
A big open ended desert area that introduces the player to temperature hazards.
Stagnant Sea
An ocean-like area with an large open water section and a more maze-like ground section.
Glacial Bay
A cold area with open snow areas, caves with fire and electrical elements, and landmasses split apart by rivers and ice flows.
Verdant Woods
A lush green jungle area with tight corridors separating both large and small areas.
Giant's Workshop
Pikmin types
- Red Pikmin - Resistant to fire and intense heat, slightly higher attack damage than average.
- Yellow Pikmin - Resistant and conductive to electricity and can be thrown higher than other Pikmin.
- Blue Pikmin - Amphibious and can save drowning Pikmin.
- White Pikmin - Small and fast, resistant to toxins. Weaker than most other Pikmin. Can see buried things underground.
- Purple Pikmin - Big and slow, high attack damage, slow attack speed, resistant to intimidation. Has a carrying strength of 10.
- Cyan Pikmin - A bit smaller than your average Pikmin, these Pikmin are resistant to frost and extreme cold. They are the only type of Pikmin to be able to wield endothermic bomb rocks.
- Green Pikmin - Resistant to acids, oils, and tar. Slightly higher attack damage than average, more likely to make enemies shake them off due to their irritating stem.
- Mushroom Pikmin - Lights up a small area around them and are resistant to spores.