Door
- This article is inspired by unused content in one of the official games. To learn more about its origins, see here.
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Obstacle | |||
Appearance in Pikmin 1. |
A door is an obstacle that blocks progress beyond it until a key is used to unlock it. Doors can also be opened by other means, such as activating an external mechanism or collecting enough of a particular item. Alternatively, a door can be destroyed, potentially at the cost of a negative consequence.
In fanon games
Below this point is where users place their version of doors.
In Pikmin 2... Again?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot. |
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Hazards | None | ||
Miscellaneous information | |||
Internal name | Job |
Doors are obstacles appearing in Pikmin 2... Again?. While they don't appear in any specific mode, they appear in The Amazing New Update!!, in Mission 2. Doors more resemble normal doors rather than generic doors as they did in Pikmin 1. Doors lead to rooms such as offices and can pushed open only by the punch of a leader or a Pikmin being thrown into it. Some rooms have treasures, and one room in particular has the Blower Pot as an easter egg hidden behind a fake wall.
In Pikmin: Decayed Leaf
This article or section presents information pertaining to Pikmin: Decayed Leaf, a fanon game created by Soundwave. |
Doors are a new obstacle in Pikmin: Decayed Leaf. Doors are extremely rare to come across and are found mainly in the Abandoned Witch Hut. A door can be opened by captains, after which they and Pikmin can pass through and go to the next room. Sometimes, a key will be necessary to open a door in a sublevel.