Magnetism

From Pikmin Fanon
Magnetism The icon used to represent this hazard.
Hazard

Magnetism is a hazard that may be beneficial or detrimental and takes the form of flowing energy of various colors that radiates from a typically magnetic object or entity. Magnetism acts as a force that attracts or repels objects or entities of certain material from the radius of a magnetic structure. Magnetic items can affect metal objects, sources of energy such as Sparklium and entities such as leaders, Pikmin, and enemies. While magnetism itself is nonlethal, enemies that utilize it can use it as a deadly distraction similar to panic, and anything caught between two magnetized objects can be crushed or impaled. Pikmin attracted by magnetism, depending on its strength, must be whistled multiple times for them to break away from it. Some Pikmin are immune to magnetism, and some are pulled slower or faster than other types depending on their weight; some Pikmin even use magnetism to benefit themselves.

In fanon games

Below this point is where users place their version of Magnetism.

In Pikmin: Spark

HP Sparklium seed.png
Pikmin: Spark
This article or section presents information pertaining to Pikmin: Spark, a fanon game created by Glubbfubb.
HP Sparklium seed.png

Magnetism is a rare, nonlethal hazard appearing in Pikmin: Spark, where it is encountered only at the Rust Labyrinth and within a select few dens and Challenge Mode stages. Magnetism takes the form of energy waves whose colors determine what it attracts: gray energy attracts metallic objects such as refuse, yellow energy attracts raw Sparklium, purple energy attracts Pikmin, and red energy, exclusive to Ultra-Spicy Mode and Challenge Mode, attracts leaders. Pikmin attracted to magnetic waves stumble towards the source, with slower Pikmin being more resistant to these waves and faster Pikmin being less resistant. While magnetism itself is not deadly, some enemies take advantage of it, and objects affected by magnetism may crush or impale anything caught between them. Magnetic attraction can be broken by whistling the attracted object or entity as the frequencies temporarily break the magnetic waves.