Pikmin: Frozen Time

From Pikmin Fanon
Pikmin: Frozen Time
This article or section presents information pertaining to Pikmin: Frozen Time, a fanon game created by EliAfton.
Pikmin: Frozen Time
Rating Unknown
Genre Real-time strategy
Platforms Scratch
Media Unknown
Prequel Pikmin 2
Creator EliAfton

Pikmin: Frozen Time is a Pikmin fangame created by EliAfton. This game is expected to release on Scratch, a programming language website.

Story

This article or section needs to be cleaned up, either its format or general style.

The President tells Olimar that the company is expanding and that they are going to deliver for a huge chocolate company named Hocochocolate. Louie is told to deliver more golden pikpik carrots, but eats them instead, then tells the same lie he said in Pikmin 2, giving the company a new debt of P2 Poko icon.png × 1,000,000.

Olimar is instructed to deliver some chocolate to Alph, who lives on Koppai. When Olimar arrives on Koppai, he sees Alph getting ready to launch the S.S. Drake, so then, he gets back into his new ship, the S.S. Dolphin 3, and follows Alph to PNF-404. Moments later, the Drake collides with a meteor, but the Dolphin has safely landed. After landing, the President contacts Olimar to tell him about the debt, and since he is on PNF-404, he might as well pay it off while he is there. In addition to two hundred and two treasures, there are also fifty S.S. Drake ship parts and sixty-six fruits to collect.

Valley of Hope

Day 1: It is revealed that Alph built an Artificial Onion and was coming to PNF to test it as it falls to the ground next to where you land, where a red Pikmin runs out of a cave nearby, followed by 49 more reds, you then witness 50 Pikmin spirits fly out of the same cave, noting that 100 Pikmin were down there, Olimar notes that the red onion is in the cave, but so is something dangerous, he also notes that the artificial onion only allows 50 Pikmin on the field, so Olimar decides to use the reds to rescue Alph, and get the Drakes main engine back to the Dolphin 3 (the SS Drake was completely shredded upon entry), and get the red onion, the day isn’t like a normal day 1 where you are growing Pikmin and once you collect something it’s over, no it’s still not timed, it’s just you get to Alph then get the Engine back, then the SS Dolphin 3’s research pod follows you Alph and 50 red Pikmin into Blaze Cave, and the artificial onion flies in.

Sublevel 1: Once in Blaze Cave you see a few Dumple Larva, which immediately zoom towards you to try and get a bite of your Pikmin, defeat them then go to the room they were in and dig up Lip Service the treasure that’s sticking out of the ground, then progress to the hole in the next room, and go to sublevel 2.

Sublevel 2 is the final sublevel of Blaze Cave where the boss the Dwarf Bulbking, guards the red onion, the fight is BASICALLY A DWARF BULBORB, chuck Pikmin on its back 10 times to kill it, then go reawaken the red onion, proceed to the geyser, a reminder: ONCE YOU LEAVE A CAVE IN THIS GAME AND ITS BEEN 100% IT IS LIKE A DIRT PILE FROM PIKMIN 3 AND IT FLATTENS, YOU CAN'T GO BACK IN, oh and day 1 ends

Day 2: You go back to the Valley of Hope with your reawakened red onion, the 50 red Pikmin from the day before are in the onion and they are safe, today you just need to grow your Pikmin squad and collect the aboveground treasure, the Luck Wafer that is right under where the engine was on day 1, before going to the Purple Orchard cave that is guarded by a firewall, next to where Alph was trapped. You might want purple Pikmin before going to Boulder Caves, where the ferocious Decorative Cannon Beetle lies.

Sleeping Wood

Day 3: You remember the Awakening Wood from Pikmin 2, well this is the Awakening Wood, with a few changes since it’s in Winter now. The landing site is where the White Flower Garden was in Pikmin 2, there is a Burrowing Snagret behind a dirt gate next to the landing site, it has the Decorative Goo. The pool where the blue onion was in the second game is completely frozen and as such can be walked on top of, the first cave in this area the Steel Vegetable Patch is right where the radiation canopy was in Pikmin and where the decorative goo was in Pikmin 2, in this cave you find the Robot Pikmin and their onion, after completing this cave you can go places cause there are steel walls blocking areas off until you get the Robot Pikmin. Back at the landing site, the ship notes that the robot Pikmin can break the steel walls that are blocking us from the rest of the area, there is more area you can explore now but still not all of it, go to where the spiderworts were in Pikmin 2 and the landing site from Pikmin, there are 3 red bulborbs hibernating here, kill them, after that you notice a wall of compact snow, you instruct the Pikmin to break it down but they stand there confused, you then notice that the wall is too thick and you need a good digger, there’s a cave in this area it’s called, Gold Carrot Tunnel, the Yellow Onion is on the Sublevel before the boss, after beating this cave the ship notes you’ve been working hard and long all day and deserve a break, the day ends after that.

Content

Pikmin

Returning
  • Red Pikmin – immune to fire, has × 1.5 attack power, and has pyrokinetic powers when sprayed with super spray.
  • Yellow Pikmin – immune to and conducts electricity, has × 1 attack power, is thrown higher, and has electrokinetic powers when sprayed with super spray.
  • Blue Pikmin – immune to water, can swim, has × 1 attack power, is the tastiest to enemies, and has hydrokinetic powers when sprayed with super spray.
  • Mushroom Pikmin – often near sporovids, immune to nothing, has × 1 attack power, and is thrown farther.
  • Purple Pikmin – has a carry strength of ten and × 3 attack power but × 30 with super spray. Also, they apparently taste like brussels sprouts, causing snagrets to kill themselves rather than eat them.
  • White Pikmin – vulnerable to snagrets, poisons enemies when eaten, immune to poison, moves quickly, spits acid after being sprayed with super spray, and has × 0.5 attack power balanced by a higher rate of attack.
  • Bulbmin – immune to all elemental hazards, overpowered, and often found near bulborbs.
  • Rock Pikmin – has × 3 attack power, × 5 when thrown at enemies, and turns golden yellow and granted the powers of flight when sprayed with super spray.
  • Winged Pikmin – flies, has × 0.5 attack power, and uses aerokinesis when sprayed with super spray.
New