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Here I have notes about creatures and objects.
Notes about creatures
Red Bulborb #001-C
This creature eats Pikmin and kills them. This is apparently a predatory instinct, however it is nocturnal, thus it has to eat Pikmin that are returning to Onions at night.
Dwarf Red Bulborb #002-C
A Breadbug family mimic of #001-C, this creature is smaller and diurnal, meaning it is awake during the day, not at night. It can only eat 1 Pikmin at a time. I have noticed that it will die to a single Pikmin landing directly on its back... Perhaps this can be used to one's advantage. #004-P clings while it dies, but it cannot be eaten while still clinging.
Spotty Bulbear #003-C
They are relatives of the Bulborb. However, this stronger variation can eat more Pikmin per gulp. Also, it usually has #004-C following it.
Dwarf Spotty Bulbear #004-C
These resemble miniature #003-C - and, in fact, DNA comparison shows it is actually a larval #003-C in its third to sixth stage of development. However, it is too different from the adults to be classified as a member of the same species. DNA comparison also shows that the species has nine development stages. Close observation is needed to find the other four stages.
Pellet Posy #005-C
This odd flower apparently grows pellets on top of it. Pellets can also be found without a posy, but the posies are more common. It is quite possible pellet posies grow in hard-to-reach places and drop their pellets overnight. This is supported by the fact that pellet posies die overnight, whether or not the pellet was harvested. They take two-thirds of a day to grow. Interestingly, though vulnerable to attacks, this plant has no attacks of its own.
This walking-mushroom-type enemy spurts out a strange violet cloud... Pikmin in this cloud are turned into #006-P regardless of their original type. Strangely, if there are two Toadstools, they will follow the nearest one... More observation is definitely necessary. But they're so rare I can't find any...
Notes about objects
Pikmin take these back to Onions to produce more of themselves. There is a number on top that indicates how many Pikmin are needed to carry it. Pellets can be red, yellow, or blue. When brought to an Onion of the same color, they produce Pikmin by the number on the pellet; otherwise, it produces half its number, rounded up (i.e. a 5 pellet makes 3 Pikmin when brought to a different-colored Onion but 5 when brought to the same-colored Onion)- thus, it is better to direct each pellet to the matching color Onion. Perhaps different color Pikmin need different nutrients.
These appear very rarely. Pikmin are needed to push it. I also noticed there was a number on top... Perhaps this is the number of Pikmin needed. Further investigation is necessary.
Paper Bag #003-O
Oddly enough, you cannot push it, but you need to flatten it, rather, by placing Pikmin on top. Investigation has revealed that a Wollywog landing on it can also crush it, but it comes up when the Wollywog jumps off.
White Bramble Gate #004-O
This odd type of wall can be attacked by the Pikmin. When attacked, it lowers...and lowers...and lowers...until it disappears. I have also noticed that Pikmin on top of the gate can still attack it.
Black Bramble Gate #005-O
This is apparently a #004-O's stronger version. Research has indicated that it takes twice as long to defeat as white ones when using the same number of Pikmin! Investigation is still necessary to determine exactly where this comes from.
Red Pikmin #001-P
This Pikmin is red and has a long pointy nose. It appears that red Pikmin cannot be burnt. Also, they take shelter in Red Onions overnight. These Pikmin have white Buds and Flowers with yellow in the middle.
Yellow Pikmin #002-P
These Pikmin are lighter than the others. They can hold small bomb-rocks but not big ones, and they are immune to electricity... Also, they can be thrown higher. Their big ears may help with being thrown. Further investigation is necessary to determine if their large ears actually help with their hearing. They have a Yellow Onion to take shelter in overnight.
Blue Pikmin #003-P
Blue Pikmin have what resembles a mouth, but is actually gills on their cheeks. This allows them to survive in water... So I should use them when battling in water. I have found they have the ability to take shelter in a Blue Onion overnight.
Purple Pikmin #004-P
These Pikmin have what resembles hair on their head. They are also very fat, which allows a single one to carry an item that would take 10 other-color Pikmin. However, this also makes them extremely slow, so take caution not to leave one behind. Interestingly, this Pikmin has no Onion.
White Pikmin #005-P
Their small selves have red eyes, which apparently allows them to detect buried objects. They are also poison-resistant and apparently have poison in them, as enemies take damage when they eat them. They also do not have an Onion.
Mushroom Pikmin #006-P
These Pikmin are unusual. They do not have flowers on their heads, but mushrooms. They display an unusual affinity for the #006-C. Apparently, they will follow and obey the nearest #006-C just as a regular Pikmin would do with a Leader... I may need to examine the #006-C for more details.