Pikmin: Solo Caves: Difference between revisions
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:*Skills: Elemental attack | :*Skills: Elemental attack | ||
:*Hits for fire/water/electricity/poison damage. | :*Hits for fire/water/electricity/poison damage. | ||
*snow bulborb: | |||
*hp: 20 | |||
*skills: | |||
*block: raises defence. | |||
*Red Bulborb: | *Red Bulborb: | ||
:*HP: 30 | :*HP: 30 | ||
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:*HP: 10 | :*HP: 10 | ||
:*Skills: N/A | :*Skills: N/A | ||
:*Burrow: Next turn, attacks have a 100% chance to miss. | :*Burrow: Next turn, foe attacks have a 100% chance to miss. | ||
[[Category:Fanon]] | [[Category:Fanon]] | ||
[[Category:Non-Canon Games]] | [[Category:Non-Canon Games]] |
Revision as of 18:12, 25 August 2012
This game can be edited only by me and those that have my permission.
Story
You can pick from a Red, Yellow, or Blue Pikmin. You start as a lone Pikmin thinking of how Pikmin work together. Meanwhile, Pikmin kill a Bulborb (presumably a Red Bulborb) and take it and a 10 Pellet to base. then, a stampede of Bulborbs, Dwevills, Wollywogs, and... something else mysterious too. They run into the Pikmin carrying stuff and knock them over. Then, the lone Pikmin sees them and dives into a bush. He lands in a hole and he falls down...
Areas
pikmin: solo caves: solo caves
Spring Valley
Summer Beach
Fall Ruins
Winter Mountain
???
Gameplay
The game is an RPG. It is EarthBound style, but the numbers are lowered. There are six areas you go to, and each one has four parts. when you beat two parts, you fight a boss. when you complete all four parts, you fight a new boss.
Enemy List
- Dwarf Red Bulborb:
- HP: 15
- Sheargrub:
- HP: 10
- Skill: Trip
- Stop a foe for one turn.
- Dweevils:
- HP: 20
- Skills: Elemental attack
- Hits for fire/water/electricity/poison damage.
- snow bulborb:
- hp: 20
- skills:
- block: raises defence.
- Red Bulborb:
- HP: 30
- Burrowing Snagret
- HP: 10
- Skills: N/A
- Burrow: Next turn, foe attacks have a 100% chance to miss.