Pikmin RPG: Difference between revisions

From Pikmin Fanon
No edit summary
No edit summary
Line 13: Line 13:


==The Party==
==The Party==
NOTE: All the party members can be named whatever the player chooses, but there is a default name for each that is entered by pressing the "Don't care" button.


*Red Pikmin (Default Name: Steve)
*Red Pikmin (Default Name: Steve)
Line 119: Line 120:
**Calls a rally of different Bulborb species. Each Bulborb has a different effect.
**Calls a rally of different Bulborb species. Each Bulborb has a different effect.
***Red Bulborb: Attacks for an amount of damage.
***Red Bulborb: Attacks for an amount of damage.
***Blue Bulborb: Absorbs the next magic-based attack.
***Blue Bulborb: Absorbs the next magic-based attack the enemy uses.
***Green Bulborb: Vines paralyze the enemy group.
***Green Bulborb: Vines paralyze the enemy group.
***Peach Bulborb: Heals the party for 25% of their health.
***Peach Bulborb: Heals the party for 25% of their health.
***Spotty Bulbear: Attacks the enemy for the next 3 turns.
    
    
*Terrain
*Terrain

Revision as of 01:10, 10 February 2012

Pikilogo.png
This page contains information relating to Pikmin Fanon's community.
Pikilogo.png

Template:RPG Pikmin RPG is the first community game created by Pikmin Fanon users.

NOTE: "Pikmin RPG" is not the title; an official title will be decided later.

Plot

It has been many years since Olimar and Co. had left the Pikmin Planet for good. They had spent countless hours with the Pikmin, and because of that the Pikmin began to civilize themselves once again. Enemies still lurked around, of course, but the Pikmin began to find ways on how to defeat the giant beasts. The Pikmin eventually became so civilized, that cities began to pop up around the world- but this posed a problem. Onions, which Pikmin use for reproduction and as a home, became less common. They were rusting, falling apart, and not being used anymore. If all the Onions disappeared, then Pikmin reproduction would come to a halt.

Battle System

The battle system is:

ATB System - The characters have a Speed Bar and when it's filled up, they can use a move. Enemies also have this bar, but it is invisible to the player.

The Party

NOTE: All the party members can be named whatever the player chooses, but there is a default name for each that is entered by pressing the "Don't care" button.

  • Red Pikmin (Default Name: Steve)
    • Class:Main Character
    • Magic?: Yes
    • Special Ability: Flee
    • Main Weapon: Metal Scrap

Steve is a young Red Pikmin from a currently unknown town. One day when he is exploring he is attacked by strange monsters. After that, he embarks on a grand adventure. Steve is a well-rounded character, with no real strengths or weaknesses. However, some time through the game he gains the ability to spontaneously change his color, which also changes his abilities somewhat. Steve's weapons are pieces of scrap metal, none of which having any special qualities.

  • Bulborb (Default Name: Bulbie)
    • Class:Knight
    • Magic?: No
    • Special Ability: Bulborb Charge
    • Main Weapon: Fangs
  • Dweevil (Default Name: Angie)
    • Class:Geomancer
    • Magic?: Yes
    • Special Ability: Terrain
    • Main Weapon: Treasure
  • Wollywog (Default Name: Woggy)
    • Class:Blue Mage
    • Magic?: Yes
    • Special Ability: Blue Magic
    • Main Weapon: Belly Armor
  • Iridescent Flint Beetle (Default Name: Flint)
    • Class:Thief
    • Magic?: Yes
    • Special Ability: Steal
    • Main Weapon: Crossbow

Magic Attacks

Magic attacks are non-physical attacks that have special consequences. Each magic attack uses up Magic Points (MP) so watch out for that!

  • Fire-type Magic
    • Flame
    • Fire Ball
    • Flame Launcher
    • Eruption
  • Electric-type Magic
    • Spark
    • Lightning
    • Tempest
    • Luminaire
  • Water-type Magic
    • Splash
    • Wave
    • Flood
    • Tsunami
  • Poison-type Magic
    • Sicken
    • Poison
    • Toxin
    • Plague
  • Wind-type Magic
    • Breeze
    • Aero
    • Tornado
    • Maelstrom
  • Earth-type Magic
    • Cave-In
    • Quake
    • Comet
    • Meteor
  • Ice-type
    • Snowball
    • Ice Sickle
    • Blizzard
    • Great Freeze
  • Healing-type
    • Cure
    • Cure Wave
    • Cura
    • Restore
    • Full Restore
    • Life
    • Raise
    • Heal
    • Heal Wave
  • Other
    • Ultima
    • Holy
    • Oblivion
    • Full-Cure
    • Flare

Special Abilities

Special Abilities are unique abilities that only the desired character can use.

  • Flee
    • Useable By: Red Pikmin
    • Lets the team escape from the battle.
  • Bulborb Charge
    • Useable By: Bulborb
    • Calls a rally of different Bulborb species. Each Bulborb has a different effect.
      • Red Bulborb: Attacks for an amount of damage.
      • Blue Bulborb: Absorbs the next magic-based attack the enemy uses.
      • Green Bulborb: Vines paralyze the enemy group.
      • Peach Bulborb: Heals the party for 25% of their health.
      • Spotty Bulbear: Attacks the enemy for the next 3 turns.
  • Terrain
    • Useable By: Dweevil
    • The attack's type depends on the terrain the battle has taken place in.
      • Grass Area - Leaf-type
      • Rocky Area - Ground-type
      • Fiery Area - Fire-type
      • Snowy Area - Ice-type
      • Watery Area - Water-type
  • Blue Magic
    • Useable By: Wollywog
    • Allows the user to attack using an ability learned from an enemy. Attack is learned by the user being hit by it, and then surviving the battle.
  • Steal
    • Useable By: Iridescent Flint Beetle
    • Allows the user to steal an item off of the opponents.