Pikmin RPG

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This page contains information relating to Pikmin Fanon's community.
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Template:RPG Pikmin RPG is the first community game created by Pikmin Fanon users.

NOTE: "Pikmin RPG" is not the title; an official title will be decided later.

Plot

It has been many years since Olimar and Co. had left the Pikmin Planet for good. They had spent countless hours with the Pikmin, and because of that the Pikmin began to civilize themselves once again. Enemies still lurked around, of course, but the Pikmin began to find ways on how to defeat the giant beasts. The Pikmin eventually became so civilized, that cities began to pop up around the world- but this posed a problem. Onions, which Pikmin use for reproduction and as a home, became less common. They were rusting, falling apart, and not being used anymore. If all the Onions disappeared, then Pikmin reproduction would come to a halt.

Battle System

The battle system is:

ATB System - The enemies have an attack rhythm, they attack after a couple seconds, wait, and attack again. The characters have a Speed Bar and when it's filled up, they can use a move.

The Party

NOTE: You do not play as Olimar or Louie, or any other Hocotations for that matter. Reason being that it conflicts with the plot somewhat. The two captains are seen during the game however. It is suggested that you do not use characters from already existing games, however some will be allowed provided a good enough reason is given.

  • Red Pikmin (Default Name: Steve)
    • Class:Main Character
    • Magic?: Yes
    • Special Ability: Flee
    • Main Weapon: Metal Scrap

Steve is a young Red Pikmin from a currently unknown town. One day when he is exploring he is attacked by strange monsters. After that, he embarks on a grand adventure. Steve is a well-rounded character, with no real strengths or weaknesses. However, some time through the game he gains the ability to spontaneously change his color, which also changes his abilities somewhat. Steve's weapons are pieces of scrap metal, none of which having any special qualities.

  • Bulborb (Default Name: Bulbie)
    • Class:Knight
    • Magic?: No
    • Special Ability: Bulborb Charge
    • Main Weapon: Fangs
  • Dweevil (Default Name: Angie)
    • Class:Geomancer
    • Magic?: Yes
    • Special Ability: Terrain
    • Main Weapon: Treasure
  • Wollywog (Default Name: Woggy)
    • Class:Blue Mage
    • Magic?: No
    • Special Ability: Blue Magic
    • Main Weapon: Belly Armor
  • Iridescent Flint Beetle (Default Name: Flint)
    • Class:Thief
    • Magic?: Yes
    • Special Ability: Steal
    • Main Weapon: Crossbow

Magic Attacks

Magic attacks are non-physical attacks that have special consequences. Each magic attack uses up Magic Points (MP) so watch out for that!

Leaf-type Magic - Leaf Cut - Leaf Blade

Special Abilties

Special Abilities are unique abilites that only the desired character can use.

  • Flee
    • Useable By: Red Pikmin
    • Lets the team escape from the battle.
  • Bulborb Charge
    • Useable By: Bulborb
    • Calls a rally of different Bulborb species. The attack power varies everytime.
  • Terrain
    • Useable By: Dweevil
    • The attack's type depends on the terrain the battle has taken place in.
      • Grass Area - Leaf-type
      • Rocky Area - Ground-type
      • Fiery Area - Fire-type
      • Snowy Area - Ice-type
      • Watery Area - Water-type
  • Blue Magic
    • Useable By: Wollywog
    • Allows the user to copy one of the opponents Magic Attacks.
  • Thief
    • Useable By: Iridescent Flint Beetle
    • Allows the user to steal an item off of the opponents.