Charge Glove: Difference between revisions

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{{Pais}}
The '''Charge Glove''' is the very first upgrade found in [[Pikmin: Forces of Evil]]. Olimar runs into it when he goes into the tunnels of [[Zebes]] for the first time. The Charge Glove allows Olimar to charge up his throw, taking several seconds to gain his focus. When a [[Pikmin]] in his grasp starts glowing orange and squeaking, the throw is charged and throwing the Pikmin will make it go twice as far as normal. Without a Pikmin, Olimar is able charge a punch attack to do more damage than his normal punch. Olimar can collect special charge attacks relating to different colors of Pikmin to do significant damage to the enemies and even one-shot-kill some of them. [[The Entity]] gains a charge attack with his guns in the second fight against him.
The '''Charge Glove''' is the very first upgrade found in [[Pikmin: Forces of Evil]]. Olimar runs into it when he goes into the tunnels of [[Zebes]] for the first time. The Charge Glove allows Olimar to charge up his throw, taking several seconds to gain his focus. When a [[Pikmin]] in his grasp starts glowing orange and squeaking, the throw is charged and throwing the Pikmin will make it go twice as far as normal. Without a Pikmin, Olimar is able charge a punch attack to do more damage than his normal punch. Olimar can collect special charge attacks relating to different colors of Pikmin to do significant damage to the enemies and even one-shot-kill some of them. [[The Entity]] gains a charge attack with his guns in the second fight against him.
[[Category:Upgrades|{{PAGENAME}}]]

Revision as of 20:44, 24 April 2013

Template:Pais The Charge Glove is the very first upgrade found in Pikmin: Forces of Evil. Olimar runs into it when he goes into the tunnels of Zebes for the first time. The Charge Glove allows Olimar to charge up his throw, taking several seconds to gain his focus. When a Pikmin in his grasp starts glowing orange and squeaking, the throw is charged and throwing the Pikmin will make it go twice as far as normal. Without a Pikmin, Olimar is able charge a punch attack to do more damage than his normal punch. Olimar can collect special charge attacks relating to different colors of Pikmin to do significant damage to the enemies and even one-shot-kill some of them. The Entity gains a charge attack with his guns in the second fight against him.