Buzzsaw: Difference between revisions
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The Buzzsaw is a boss character tha appeared in the game [[Pikmin:The After Years]]. It is a large bee-like creature resembling the [[Stingerr]] except that it is purple, has two arms instead of 6 legs and its back is covered in spikes. Its main attack is impailing Pikmin. Its most used attack is shooting its stinger at you. Any Pikmin hit by the stinger will be killed. It can grab Pikmin with its hands and throw them at the wall, deflowering them. When it has lost 1/4 of its health it will curl up in a ball and start rolling around the arena. This attack is similar to the [[Segmented Crawbster|Segmeneted Crawbster's]] rolling attack. If it hits a wall, it'll just get back up right away. At half health, it'll start summoning Stingerrs to aid him in battle. It is always airborne and will never land. The only way to be able to hurt it is to trick it into getting stuck. Wait for it to start moving its stinger; this will indicate that its using its stinger attack. When its about to charge, move out of the way. It should charge in attempt to sting you, but it should get stuck in the wall in a similar manner to the way the [[Aero Snagret]] gets stuck beak-first in the wall. This will expose its weak spot, its tender underbelly. | The Buzzsaw is a boss character tha appeared in the game [[Pikmin:The After Years]]. It is a large bee-like creature resembling the [[Stingerr]] except that it is purple, has two arms instead of 6 legs and its back is covered in spikes. Its main attack is impailing Pikmin. Its most used attack is shooting its stinger at you. Any Pikmin hit by the stinger will be killed. It can grab Pikmin with its hands and throw them at the wall, deflowering them. When it has lost 1/4 of its health it will curl up in a ball and start rolling around the arena. This attack is similar to the [[Segmented Crawbster|Segmeneted Crawbster's]] rolling attack. If it hits a wall, it'll just get back up right away. At half health, it'll start summoning Stingerrs to aid him in battle. It is always airborne and will never land. The only way to be able to hurt it is to trick it into getting stuck. Wait for it to start moving its stinger; this will indicate that its using its stinger attack. When its about to charge, move out of the way. It should charge in attempt to sting you, but it should get stuck in the wall in a similar manner to the way the [[Aero Snagret]] gets stuck beak-first in the wall. This will expose its weak spot, its tender underbelly. | ||
==How to Kill== | |||
As mentioned above, avoid every other attack it throws at you and wait for it to do its stinging attack. Dodge it very quickle and it should get stuck in the wall. Chuck [[Purple Pikmin]] on it in an attempt to stun it. It has high vitality so this battle could take a while. Just repeat the process and you should be able to win withouth any losses. | |||
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Revision as of 16:45, 30 August 2009
Buzzsaw | |
---|---|
Scientific name | Beezos sharpedi spiki |
Family | Buzza |
Areas | None |
Carry weight | 20 |
Max. carriers | 35 |
Seed worth | 50 seeds |
Attacks | Impails Pikmin, Summons Stingerrs |
The Buzzsaw is a boss character tha appeared in the game Pikmin:The After Years. It is a large bee-like creature resembling the Stingerr except that it is purple, has two arms instead of 6 legs and its back is covered in spikes. Its main attack is impailing Pikmin. Its most used attack is shooting its stinger at you. Any Pikmin hit by the stinger will be killed. It can grab Pikmin with its hands and throw them at the wall, deflowering them. When it has lost 1/4 of its health it will curl up in a ball and start rolling around the arena. This attack is similar to the Segmeneted Crawbster's rolling attack. If it hits a wall, it'll just get back up right away. At half health, it'll start summoning Stingerrs to aid him in battle. It is always airborne and will never land. The only way to be able to hurt it is to trick it into getting stuck. Wait for it to start moving its stinger; this will indicate that its using its stinger attack. When its about to charge, move out of the way. It should charge in attempt to sting you, but it should get stuck in the wall in a similar manner to the way the Aero Snagret gets stuck beak-first in the wall. This will expose its weak spot, its tender underbelly.
How to Kill
As mentioned above, avoid every other attack it throws at you and wait for it to do its stinging attack. Dodge it very quickle and it should get stuck in the wall. Chuck Purple Pikmin on it in an attempt to stun it. It has high vitality so this battle could take a while. Just repeat the process and you should be able to win withouth any losses.