Forum:Idea drop

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This idea is up for adoption.


This is an idea that has been bothering me for the last couple of days, so I decided to get it off my chest and put it up for adoption (I just started another game). I will just be saying the main points. Basically, you start off with a gray onion (there are no other types in the game, you just grow Candypop Buds to get different types of Pikmin.) and four Grey Pikmin (which are weaker than normal Pikmin in all ways) and no player. These Pikmin are part of an experiment on Hocatate to increase Pikmin durability. However, the atmosphere on Hocatae isn't good for Pikmin and they degenerate into Gray Pikmin. They start off as flower Pikmin but, twice per day, degenerate one stage. You have to leave Pikmin in the Onion to grow nectar and Candypop Buds in order to go anywhere. Unlike normal Pikmin games, it is turn-based. Every day, the onion lands in a different part of an infinitely changing maze. At night, the predators in the maze wake up, and like in the Pikmin games, the onion leaves the ground. Eventually, if you explore the maze enough, you can find dormant onions and start more colonies. You can upgrade Pikmin by throwing them into their own Candypop Buds, but that takes up an ENTIRE Candypop Bud. I guess you can add any types of Pikmin you want if you adopt this, but here are the ones that are normally in the game. Red (Fuchsia, Rojo, Ruby), Blue(Turquoise, Azul, Sapphire), Yellow (Lemon, Amarillo, Topaz), White (Pale, Blanco, Diamond), Purple (Violet, Morado, Amethyst), Rock (Iron, Roca, Steel), Pink (Hot Pink, De Rosado, Quartz), Green (Pale Green, Verde, Emerald), Black (Dark, Negro, Obsidian) The ones in the parentheses are the upgrades. – Preceding unsigned comment added by Ragnorok X (talkcontribs)