Impact Fields: Difference between revisions

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Olimar is the only character available at this point. He finds the Red Pikmin and they quickly take a side next to Olimar. You now have gained the power of the Red Pikmin! As one Pikmin gazes through the glass he finds a Dwarf Red Bulborb knocking down some rocks on the wall. You have 5 Pikmin to take it down. Once you have, it coughs up the Coarse Substance (IRL item - Sparkly Rock) worth 100 Pokos. It needs 20 Pikmin to be carried, though. You then have to knock down some Pellets to get a maximum of 25 Pikmin. Carry the item back and then take on a few more loose Dwarf Red Bulborbs to find a small bridge building to a small island where a half-buried bottlecap (Brightness Badge) is. Worth 100 Pokos, the item has Moo on the cap, for one reason no-one knows. Take it back and you will end the day here with the Red Onion flying over and up with you.
Olimar is the only character available at this point. He finds the Red Pikmin and they quickly take a side next to Olimar. You now have gained the power of the Red Pikmin! As one Pikmin gazes through the glass he finds a Dwarf Red Bulborb knocking down some rocks on the wall. You have 5 Pikmin to take it down. Once you have, it coughs up the Coarse Substance (IRL item - Sparkly Rock) worth 100 Pokos. It needs 20 Pikmin to be carried, though. You then have to knock down some Pellets to get a maximum of 25 Pikmin. Carry the item back and then take on a few more loose Dwarf Red Bulborbs to find a small bridge building to a small island where a half-buried bottlecap (Brightness Badge) is. Worth 100 Pokos, the item has Moo on the cap, for one reason no-one knows. Take it back and you will end the day here with the Red Onion flying over and up with you.
== Day 2 ==
As you land, a tremor shakes the ground. A pillar rises with a hole in it. Now is where the special abilities of the people come in! Olimar can jump while running, Louie can run faster, the President can punch quicker and stronger, Olimar's son's whistle can stretch further and Olimar's daughter can throw twice as quick. You will need to get all your Pikmin and throw them ontop of the pillar. Olimar can jump by twirling the Control Stick in mid-run. After you jump ontop of the pillar, go into the 1st cave, [[Tiny Cavern]]. After obtaining all the treasures and your new Green Pikmin, lead them off the pillar and find the Green Onion. It's half-buried with the dull flower just sticking out. Dig it up and you have the rest of the day to breed Green Pikmin.
You can now go to the [[Lush Grove]] or finish off the remaining available treasures in Impact Fields.
== Day 3+ ==
Currently you have access to another cave and 2 treasures without Yellow Pikmin.

Revision as of 20:35, 9 October 2010

Impact Fields is the 1st area in Pikmin: Epic Pikvolution and bears the Landing Site from the original Pikmin as its place in the game.

Intro

It starts off with the 2 ships travelling to the Pikmin Planet in search of more treasure. They slowly pass the screen as they have the planet in sight.

Meanwhile, the Pikmin have found a glass out of a magnifying glass and have discovered that they can see Bulborbs easier through the mysterious object. As the red Pikmin take a look through the air via the glass, they see 2 familiar spaceships in orbit. A Pikmin panics and makes a circle for the ships to land in. The rest join in.

The ships land with a thud as the Hocotatians fall out of the ship. They gaze around at the walled area, seeming that no enemy could get through the mountain of neat rocks. Olimar wanders off to find the Pikmin.

Day 1

Olimar is the only character available at this point. He finds the Red Pikmin and they quickly take a side next to Olimar. You now have gained the power of the Red Pikmin! As one Pikmin gazes through the glass he finds a Dwarf Red Bulborb knocking down some rocks on the wall. You have 5 Pikmin to take it down. Once you have, it coughs up the Coarse Substance (IRL item - Sparkly Rock) worth 100 Pokos. It needs 20 Pikmin to be carried, though. You then have to knock down some Pellets to get a maximum of 25 Pikmin. Carry the item back and then take on a few more loose Dwarf Red Bulborbs to find a small bridge building to a small island where a half-buried bottlecap (Brightness Badge) is. Worth 100 Pokos, the item has Moo on the cap, for one reason no-one knows. Take it back and you will end the day here with the Red Onion flying over and up with you.

Day 2

As you land, a tremor shakes the ground. A pillar rises with a hole in it. Now is where the special abilities of the people come in! Olimar can jump while running, Louie can run faster, the President can punch quicker and stronger, Olimar's son's whistle can stretch further and Olimar's daughter can throw twice as quick. You will need to get all your Pikmin and throw them ontop of the pillar. Olimar can jump by twirling the Control Stick in mid-run. After you jump ontop of the pillar, go into the 1st cave, Tiny Cavern. After obtaining all the treasures and your new Green Pikmin, lead them off the pillar and find the Green Onion. It's half-buried with the dull flower just sticking out. Dig it up and you have the rest of the day to breed Green Pikmin.

You can now go to the Lush Grove or finish off the remaining available treasures in Impact Fields.

Day 3+

Currently you have access to another cave and 2 treasures without Yellow Pikmin.