Talk:Pikmin: The Last Battle: Difference between revisions

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Hey, Christal? I'm not entirely sure having over 20 areas and Pikmin types is the best idea. It's gonna be difficult to find ways to make them useful in each area, especially in unique ways. Not to mention the final boss fight, which tends to require or at least be recommended to have a good amount of each Pikmin type to defeat. {{User:Cyan piklord 64/sig}}
Hey, Christal? I'm not entirely sure having over 20 areas and Pikmin types is the best idea. It's gonna be difficult to find ways to make them useful in each area, especially in unique ways. Not to mention the final boss fight, which tends to require or at least be recommended to have a good amount of each Pikmin type to defeat. {{User:Cyan piklord 64/sig}}


I'm aware that this isn't there best idea- Im just trying my best to give each Pikmin a use, and unless I decide to actually make the game at some point, which is unlikely, level design isn't that important. [[User:ChristalIsMe|Christal again! ]] ([[User talk:ChristalIsMe|talk]]) 06:35, 13 July 2022 (UTC)
:I'm aware that this isn't there best idea- Im just trying my best to give each Pikmin a use, and unless I decide to actually make the game at some point, which is unlikely, level design isn't that important. -[[User:ChristalIsMe|It's me! Christal!]] ([[User talk:ChristalIsMe|Wanna Chat?]]) 12:30, 13 July 2022 (UTC)

Revision as of 12:30, 13 July 2022

Btw, I'm gonna upload drawings asap, but haven't had a computer to make them on. – Preceding unsigned comment added by ChristalIsMe (talkcontribs)

Hey, Christal? I'm not entirely sure having over 20 areas and Pikmin types is the best idea. It's gonna be difficult to find ways to make them useful in each area, especially in unique ways. Not to mention the final boss fight, which tends to require or at least be recommended to have a good amount of each Pikmin type to defeat. User:Cyan piklord 64/sig

I'm aware that this isn't there best idea- Im just trying my best to give each Pikmin a use, and unless I decide to actually make the game at some point, which is unlikely, level design isn't that important. -It's me! Christal! (Wanna Chat?) 12:30, 13 July 2022 (UTC)