User:Noise-at-legs (AverageGameMemer): Difference between revisions
- Page tools
- What links here
- Related changes
- Printable version
- Permanent link
- Page information
- User tools
- User contributions
- Logs
- View user groups
mNo edit summary |
m (grammardori issue) |
||
Line 38: | Line 38: | ||
== Phase 3 == | == Phase 3 == | ||
Noise-at-Legs stops using Noise Bombs and the Noise Crusher altogether, and switches to using the Noise Gatling Gun. It shoots twice as quickly as Man-at-Legs, but still won't be | Noise-at-Legs stops using Noise Bombs and the Noise Crusher altogether, and switches to using the Noise Gatling Gun. It shoots twice as quickly as Man-at-Legs, but still won't be too hard to dodge. |
Revision as of 06:01, 31 December 2023
| |||
---|---|---|---|
Scientific name | Pseudoarachnia Annoyanch | ||
Family | Arachnorb | ||
Caves | NTV Headquarters | ||
Carry weight | 20 | ||
Max. carriers | 40 | ||
Poko value | × 250 | ||
Sparklium value | × 1000 | ||
Drops | 'Stace Gaper | ||
Health | 3,700 | ||
Attacks | Phase 1: Noise Bomb Phase 2: Noise Bomb, Noise Crusher |
Noise-at-Legs
Noise-at-Legs is an Arachnorb seen in the Pikmin 5 April Fools update of 2032 which would replace Man-at-Legs with a yellow recolored version with a head resembling a bootleg plushie of The Noise from Pizza Tower. Instead of being just a recolor with a different-looking head, it has some different attacks, along with having three phases.
Phase 1
Noise-at-Legs will summon several Noise Bombs that chase the player, they must be defeated in 10 seconds before they explode, killing any Pikmin too close to them.
Phase 2
Noise-at-Legs brings out its Noise Crusher, and jumps a high distance before stomping onto the ground knocking back any nearby Pikmin, and crushing any that were too unlucky to have found itself under the Noise Crusher before being hit.
Phase 3
Noise-at-Legs stops using Noise Bombs and the Noise Crusher altogether, and switches to using the Noise Gatling Gun. It shoots twice as quickly as Man-at-Legs, but still won't be too hard to dodge.