Pikmin: In the Hands of the World: Difference between revisions

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{{media|Pikmin: In The Hands of The World|CJ-Does-Pikmin}}
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{{infobox game
{{infobox game
|name=Pikmin: In The Hands of The World|rating=E (Mild blood and violence)|platforms=PC, Switch|genre=Platformer, Metroidvania, Fighting game|media=Digital Download|creator=[[User:CJ-Does-Pikmin|CJ-Does-Pikmin]]}}
|rating=E (mild blood and violence)
|genre=Platformer, metroidvania, fighting
|platforms=PC, [[Nintendo Switch]]
|media=Digital download
|creator=[[User:CJ-Does-Pikmin|CJ-Does-Pikmin]]
}}
 
'''''Pikmin: In the Hands of the World''''' is a fanon game made by [[User:CJ-Does-Pikmin|CJ-Does-Pikmin]]. It takes inspiration from ''{{w|Hollow Knight}}'' and ''{{w|Ori and the Blind Forest}}''. It occurs during the Alpha Era of ''[[Pikmin: Planes of Life]]'' and follows the birth of a Celestial Pikmin, Chara. They wander across the Planes of Life in search of knowledge and to bring the Celestials back from slumber.


'''''Pikmin: In The Hands of The World''''' is a fanon game made by [[User:CJ-Does-Pikmin|CJ-Does-Pikmin]]. It takes inspiration from {{w|Hollow Knight}} and {{w|Ori and The Blind Forest}}. This game occurs during the Alpha Era of [[Pikmin: Planes of Life]] and follows the birth of a Celestial Pikmin, Chara. This game has the player wandering across the Planes of Life in search of knowledge and to bring the Celestials back from slumber.{{clear}}
==Story==
==Story==
===Opening===
===Opening===
The game starts with an [[PITHoTW intro Cutscene.Gif|intro animation]], having a view of the area around Chara, followed by a large amber crystal that shatters, leaving Chara on the ground with Prokoa, one of the Ancients, sitting with her front legs out. She welcomes Chara and begins instructing the player on how to walk around. Once the player were to follow Prokoa, she will tell them to meet her in town, and rush off, leaving the player before a Tablet, with an instruction prompt in front of it telling the player how to read it. Reading it will play another animation, showing the player how to command Chara better. Continuing on, the player would encounter several [[Rolling Sheargrub]]s that they would have to jump over, and [[Climbing Sheargrub]]s.
The game starts with an introductory cutscene showing a view of the area around Chara, followed by a large amber crystal that shatters, leaving Chara on the ground with Prokoa, one of the Ancients, sitting with her front legs out. She welcomes Chara and begins instructing the player on how to walk around. Once the player is to follow Prokoa, she will tell them to meet her in town and rush off, leaving the player before a Tablet, with an instruction prompt in front of it telling the player how to read it. Reading it will play another cutscene, showing the player how to command Chara better. Continuing on, the player would encounter several [[Rolling Sheargrub]]s that they would have to jump over, and [[Climbing Sheargrub]]s.
 
==Content==
==Content==

Revision as of 14:27, 8 May 2024

Pikmin: In the Hands of the World
This article or section presents information pertaining to Pikmin: In the Hands of the World, a fanon game created by CJ-Does-Pikmin.
This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Pikmin: In the Hands of the World
Rating E (mild blood and violence)
Genre Platformer, metroidvania, fighting
Platforms PC, Nintendo Switch
Media Digital download
Creator CJ-Does-Pikmin

Pikmin: In the Hands of the World is a fanon game made by CJ-Does-Pikmin. It takes inspiration from Hollow Knight and Ori and the Blind Forest. It occurs during the Alpha Era of Pikmin: Planes of Life and follows the birth of a Celestial Pikmin, Chara. They wander across the Planes of Life in search of knowledge and to bring the Celestials back from slumber.

Story

Opening

The game starts with an introductory cutscene showing a view of the area around Chara, followed by a large amber crystal that shatters, leaving Chara on the ground with Prokoa, one of the Ancients, sitting with her front legs out. She welcomes Chara and begins instructing the player on how to walk around. Once the player is to follow Prokoa, she will tell them to meet her in town and rush off, leaving the player before a Tablet, with an instruction prompt in front of it telling the player how to read it. Reading it will play another cutscene, showing the player how to command Chara better. Continuing on, the player would encounter several Rolling Sheargrubs that they would have to jump over, and Climbing Sheargrubs.

Content