The Portal: Difference between revisions
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The Portal is the seventh and final area. Unlike the other areas it has absolutely no treasures and only exists as the gateway to the final dungeon, [[Worlds Beyond]]. (Hence the name "The Portal".) It is a small island far across the sea with a single tree growing in the center. The path to the dungeon is devoid of obstacles and enemies and it is impossible to lose any Pikmin here. The area is an homage to the final level in "The Legend of Zelda: Majora's Mask" which featured a bleak field devoid of enemies with a single tree in the center. | The Portal is the seventh and final area. Unlike the other areas it has absolutely no treasures and only exists as the gateway to the final dungeon, [[Worlds Beyond]]. (Hence the name "The Portal".) It is a small island far across the sea with a single tree growing in the center. The path to the dungeon is devoid of obstacles and enemies and it is impossible to lose any Pikmin here. The area is an homage to the final level in "The Legend of Zelda: Majora's Mask" which featured a bleak field devoid of enemies with a single tree in the center. | ||
[[User:Portal-Kombat|<span style="color:blue">Portal-</span>]][[User_talk:Portal-Kombat|<span style="color:orange">Kombat</span>]] | [[User:Portal-Kombat|<span style="color:blue">Portal-</span>]][[User_talk:Portal-Kombat|<span style="color:orange">Kombat</span>]] |
Revision as of 18:44, 19 December 2008
This article or section presents information pertaining to Pikmin: Sinister Incinerator, a fanon game created by Portal-Kombat. |
The Portal is the seventh and final area. Unlike the other areas it has absolutely no treasures and only exists as the gateway to the final dungeon, Worlds Beyond. (Hence the name "The Portal".) It is a small island far across the sea with a single tree growing in the center. The path to the dungeon is devoid of obstacles and enemies and it is impossible to lose any Pikmin here. The area is an homage to the final level in "The Legend of Zelda: Majora's Mask" which featured a bleak field devoid of enemies with a single tree in the center.