Powered Man-at-Legs

From Pikmin Fanon
Powered Man-at-Legs
Enemy
Family Arachnorb

The Powered Man-at-Legs is a species of cybernetic arachnorb powered by a form of energy or device.

In fanon games

Below this point is where users place their version of the Powered Man-at-Legs.

In Pikmin 2: Man-at-Legs Testing Facility

Pikmin 2: Man-at-Legs Testing Facility
This article or section presents information pertaining to Pikmin 2: Man-at-Legs Testing Facility, a Pikmin 2 ROM hack created by ProfessionalNubTub and Sleepy Jirachi.
Powered Man-at-Legs The icon used to represent this enemy.
P2MaLTF Powered Man-at-Legs.png
Scientific name Unknown
Family Arachnorb
Challenge Mode stages Bahbee mode, novice mode, hard mode, harder faster mode, masochist mode
Carry weight N/A
Attacks Fires explosive projectiles

The Powered Man-at-Legs is an arachnorb appearing in Pikmin 2: Man-at-Legs Testing Facility, in all difficulties, as the eighth boss. It greatly resembles an off-color Man-at-Legs and behaves similarly. It is impervious to any damage done to it directly; its weakness lies in the generators present on the sublevel with it. Each generator is protected by a black bramble gate, and approaching one will awaken the Powered Man-at-Legs if it wasn't already active. Destroying one generator damages the Powered Man-at-Legs and prompts it to shake itself and begin shooting, but also releases panic-inducing Mitites, which can quickly turn the tide of battle. The creature moves and attacks at a gradually faster pace the more generators are destroyed. Despite there being six generators, only four of them must be destroyed to kill the arachnorb.