Magenta Den: Difference between revisions

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== Your First Dungeon ==
== Your First Dungeon ==
The Magenta Den is located in the [[Highland Field]] and is the first dungeon in the game, serving as a tutorial dungeon to help familiarize you with dungeon "physics". To find it, build the bridge up the ledge near the landing site that leads to the spores and the Burgeoning Spiderworts. There's a rock formation nearby here that looks out of place. Have your Pikmin swarm it and the dungeon entrance will appear! It's the beginning dungeon, and has only three floors- no hazards, and not even a final-floor boss to do battle with (don't worry, you'll have plenty of those later). What it does have, however, is a patch of [[Violet Candypop Bud]]s on the final floor so you can add [[Purple Pikmin]] to your team! There are a couple of treasures and weak enemies to be found here as well.
The Magenta Den is located in the [[Highland Field]] and is the first dungeon in the game, serving as a tutorial dungeon to help familiarize you with dungeon "physics". To find it, build the bridge up the ledge near the landing site that leads to the spores and the Burgeoning Spiderworts. There's a rock formation nearby here that looks out of place. Have your Pikmin swarm it and the dungeon entrance will appear! It's the beginning dungeon, and has only three floors- no hazards, and not even a final-floor boss to do battle with (don't worry, you'll have plenty of those later). What it does have, however, is a patch of [[Violet Candypop Bud]]s on the final floor so you can add [[Purple Pikmin]] to your team! There are a couple of treasures and weak enemies to be found here as well.
=== Floor 1 ===
*[[Dwarf Yellow Bulborb]] x 5 (one falls)
*[[Treasure]] x 1
The first sublevel is fairly small. The Research Pod lands in one corner of this small chamber with four corners and a circular center. In another corner is a hole leading to the next floor, and in another corner there's a treasure. The last corner has nothing in it, and if you approach it, a Dwarf Yellow Bulborb will drop down on you. The circular center of the room is watched by four other Dwarf Yellow Bulborbs. They are easily finished off if you throw a Pikmin directly on top of them. You can take back their bodies, but in this game corpses aren't worth any money- it's all about the number of treasures you collect. It's just to keep them out of the way.
=== Floor 2 ===
*[[Dwarf Yellow Bulborb]] x 8
*[[Male Sheargrub]] x 8
*[[Key]] x 1
This is a much bigger floor. You start off on one side of the room, and on the other side there is a Key. There is no exit in sight, but a few Dwarf Yellow Bulborbs stand in your way as you cross the room. Be careful- they're teamed with Male Sheargrubs that will pop up while you're battling the Dwarf Yellow Bulborbs. Advance cautiously and you shouldn't lose any Pikmin. Sheargrubs are easily dealt with if they're swarmed. After you grab the Key, you'll find that it isn't a treasure- in fact, it disappears as soon as you collect it, oddly opening a hole to the next floor. Be on the lookout for Keys underground when you aren't sure what to do next.


== Wildlife ==
== Wildlife ==

Revision as of 19:43, 13 August 2009

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This article or section presents information pertaining to Pikmin: Sinister Incinerator, a fanon game created by Portal-Kombat.
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Your First Dungeon

The Magenta Den is located in the Highland Field and is the first dungeon in the game, serving as a tutorial dungeon to help familiarize you with dungeon "physics". To find it, build the bridge up the ledge near the landing site that leads to the spores and the Burgeoning Spiderworts. There's a rock formation nearby here that looks out of place. Have your Pikmin swarm it and the dungeon entrance will appear! It's the beginning dungeon, and has only three floors- no hazards, and not even a final-floor boss to do battle with (don't worry, you'll have plenty of those later). What it does have, however, is a patch of Violet Candypop Buds on the final floor so you can add Purple Pikmin to your team! There are a couple of treasures and weak enemies to be found here as well.

Floor 1

The first sublevel is fairly small. The Research Pod lands in one corner of this small chamber with four corners and a circular center. In another corner is a hole leading to the next floor, and in another corner there's a treasure. The last corner has nothing in it, and if you approach it, a Dwarf Yellow Bulborb will drop down on you. The circular center of the room is watched by four other Dwarf Yellow Bulborbs. They are easily finished off if you throw a Pikmin directly on top of them. You can take back their bodies, but in this game corpses aren't worth any money- it's all about the number of treasures you collect. It's just to keep them out of the way.

Floor 2

This is a much bigger floor. You start off on one side of the room, and on the other side there is a Key. There is no exit in sight, but a few Dwarf Yellow Bulborbs stand in your way as you cross the room. Be careful- they're teamed with Male Sheargrubs that will pop up while you're battling the Dwarf Yellow Bulborbs. Advance cautiously and you shouldn't lose any Pikmin. Sheargrubs are easily dealt with if they're swarmed. After you grab the Key, you'll find that it isn't a treasure- in fact, it disappears as soon as you collect it, oddly opening a hole to the next floor. Be on the lookout for Keys underground when you aren't sure what to do next.

Wildlife

Portal-Kombat