Magenta Den

From Pikmin Fanon
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This article or section presents information pertaining to Pikmin: Sinister Incinerator, a fanon game created by Portal-Kombat.
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Magenta Den
Location Highland Field
Sublevels 3
Treasures 2
Collectibles 1 Lost Key
Hazards None

The Magenta Den is located in the Highland Field and is the first dungeon in Pikmin: Sinister Incinerator, serving as a tutorial dungeon to help familiarize the player with dungeons. It's the first of many and has only three sublevels, no hazards, and not even a boss to fight. What it does have, however, is a patch of Violet Candypop Buds on the final floor so Purple Pikmin can be discovered. There are a couple of treasures and weak enemies to be found here as well.

How to reach

To find it, build the stick bridge up the ledge near the landing site that leads to the Burgeoning Spiderworts and its mold. There's a rock formation nearby here that looks out of place. Have Pikmin swarm it and the dungeon entrance will be revealed. Bring whatever Pikmin you have with you at this point, which likely will be 80 to 90 Red Pikmin.

Sublevel 1

The first sublevel is fairly small. The Research Pod lands in one corner of this small chamber with four corners and a circular center. In another corner is a hole leading to the next floor, and in another corner is a treasure. The last corner has nothing in it, and if you approach it, a Dwarf Yellow Bulborb will drop down on you. The circular center of the room is watched by four other Dwarf Yellow Bulborbs. They are easily finished off if you throw a Pikmin directly on top of them. You can take back their bodies, but corpses aren't worth any Pokos; it's all about the number of treasures you collect. It's just to keep them out of the way.

Sublevel 2

This is a much bigger floor. You start on one side of the room, and on the other side is a key. There is no exit in sight, but a few Dwarf Yellow Bulborbs stand in your way as you cross the room. Be careful, as they're teamed with Male Sheargrubs that will pop up while you're battling the Dwarf Yellow Bulborbs. Advance cautiously and you shouldn't lose any Pikmin. Sheargrubs are easily dealt with if they're swarmed. After you grab the key, you'll find that it isn't a treasure–in fact, it disappears as soon as you collect it, oddly opening a hole to the next floor. Be on the lookout for keys underground when you aren't sure what to do next.

Sublevel 3

Your ship lands next to a pair of Violet Candypop Buds, so get yourself your first 10 Purple Pikmin. They have great strength and can budge huge objects to carry or to push out of the way, both of which you'll use to finish this floor. Check the walls of this room. One portion of the wall sticks out in a sphere. Have your Purple Pikmin swarm it and a few Red Pikmin as well. It'll turn out to be a big rock lodged in a tunnel. They'll give a mighty heave and it'll roll out of its socket and down a tubelike passageway into a bigger chamber, smashing into another rock and shattering both. The wreckage will crumble away to reveal a big and heavy treasure. There are a few Honeywisps here, so use this chance to make as many flower Pikmin as possible before bringing back the heavy treasure. You'll find it doesn't fit into the tube. Look around this chamber; on two sides, two pressure switches are sticking up that need more than 50 Pikmin on each. Press them both down at once using Purple Pikmin and the rest with Red Pikmin and the tube will widen, allowing you to carry the heavy treasure back to the Research Pod. It'll give you the Treasure Gauge, a very useful upgrade that detects treasures and keys, and pings with increasing frequency to alert you of your proximity to those objects. There's a geyser in the room where you found the heavy treasure so hop on and escape. Your first cave is completed.