Shore Dweevil: Difference between revisions
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{{ | {{infobox enemy | ||
|image=Shore dweevil.png | |image=Shore dweevil.png | ||
|size= | |||
|icon=Dummy-icon enemy.png | |||
|dummyicon=y | |||
|name=Mandarachnia amphibis | |name=Mandarachnia amphibis | ||
|family=Dweevil | |family=Dweevil | ||
|areas= | |areas= | ||
|underground= | |underground= | ||
|challenge= | |||
|weight=5 | |weight=5 | ||
|max_pikmin=10 | |max_pikmin=10 | ||
|seeds=8 | |seeds=8 | ||
|attacks= | |value= | ||
|attacks=Drags Pikmin underground | |||
}} | }} | ||
[[Category: | The '''Shore Dweevil''' is a semiaquatic [[Dweevil family|dweevil]] that spends most of its time buried in coastal sand waiting for [[PNF-404|the planet]]'s strong tides to roll in. When approached, it will emerge from the ground and wander around momentarily before burrowing underground again. If it finds an object, the Shore Dweevil will attempt to take it and flee with it, a behavioral trait shared by many of its kind. It will actively flee from Pikmin. If attacked for long enough, the Shore Dweevil will burrow into the sand and bring any Pikmin still holding onto it with it. This will result in the deaths of those Pikmin, so care should be taken to whistle them back before the creature can seize the opportunity to rid of its attackers. If the Shore Dweevil happened to have been carrying an object while it fled into the ground, it will leave the object on the ground above where it burrowed. | ||
[[Category:Earth | |||
[[Category:Burrowing enemies]] | |||
[[Category:Disguising enemies]] | |||
[[Category:Earth enemies]] | |||
[[Category:Hiding enemies]] | |||
[[Category:Underwater enemies]] |
Revision as of 06:42, 10 September 2020
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File:Shore dweevil.png | |||
Scientific name | Mandarachnia amphibis | ||
Family | Dweevil | ||
Carry weight | 5 | ||
Max. carriers | 10 | ||
Seed worth | 8 | ||
Attacks | Drags Pikmin underground |
The Shore Dweevil is a semiaquatic dweevil that spends most of its time buried in coastal sand waiting for the planet's strong tides to roll in. When approached, it will emerge from the ground and wander around momentarily before burrowing underground again. If it finds an object, the Shore Dweevil will attempt to take it and flee with it, a behavioral trait shared by many of its kind. It will actively flee from Pikmin. If attacked for long enough, the Shore Dweevil will burrow into the sand and bring any Pikmin still holding onto it with it. This will result in the deaths of those Pikmin, so care should be taken to whistle them back before the creature can seize the opportunity to rid of its attackers. If the Shore Dweevil happened to have been carrying an object while it fled into the ground, it will leave the object on the ground above where it burrowed.