Switch

From Pikmin Fanon
Revision as of 15:53, 4 September 2023 by Blower Pot (talk | contribs) (Created page with "{{image}} {{real|Button}}<!--I'm not saying the control ones, the buttons are from 4 which open or activate stuffs--> {{infobox info |obstacle=y |icon=Dummy obstacle icon.png |nofamily=y |noname=y }} '''Buttons''' are square buttons, when jumped on by Oatchi or a Pikmin is thrown at the button, it'll open <!--I don't know the name of the obstacle, but it was the one that only Pikmin and leaders can pass, but Oatchi don't you know or anything bigg...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This article or section is in need of more images.
You can help by uploading some.
This article relates to the official games. See Pikipedia's "Button" article for more official information.
Switch The icon used to represent this obstacle.
Obstacle

Buttons are square buttons, when jumped on by Oatchi or a Pikmin is thrown at the button, it'll open gates. Another variant is of two circular buttons, one red and the other blue, one opens or closes gates and activates and deactivates conveyor belts.

In fanon games

Below this point is where users place their version of the Switch.

In Pikmin 2... Again?

What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.
Switch File:Dummy obstacle icon.png
Hazards None

Buttons are obstacles in Pikmin 2... Again?. They work exactly like in Pikmin 4, but a new variant added, a green button will activate things temporary. But also a new gate that can be lifted or lowered by them being the Metal gate