Blower Pot

From Pikmin Fanon
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Welcome to Blower Pot's user page
This is the header by... Me of course. This user page is where I put anything, my own trivias about me, and anything.
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User pageTalk pageKnockback explanationDeflowering explanationSandboxPikmin 2... Again?
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Today is: Monday
April
22
Time: 21:14
Week # 17
2024


Where the userboxes habit
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For the Pikipedia and Fandom accounts, see Blower Pot and Paintsoldier.
Blower Pot
Blower Pot profile picture.png
Gender Demiboy
Pronouns They/Them, He/Him, He/They
Sexuality Asexual
Country Brazil
Specie Human (definitively)
Likes Pikmin series, old and simple games, short films, cute stuffs, any good and original game

Hello! I'm Blower Pot, I'm a user originally from Fandom which there (for now) my username is Paintsoldier, but now I'm here. My previous usernames were Juiceshardy (the first), Darryl Omg (the second). Though, you can still call me "Darryl Omg" or "Darryl". I did many ideas over all those months, some of those may be not be best, but I try to make unique stuffs rather than making stuffs just as reskin or copies of other stuffs. I like the Pikmin series, which is how I got here in first place, my favorite game is Pikmin 3, I do like Pikmin 4, but its just that it has many stuffs I didn't liked, such as the Puffstool nerf and some Pikmin being nerfed for some reason, such as the White Pikmin (which is strange based they aren't as OP as Purple Pikmin, like, White Pikmin were nerfed and Purple Pikmin were buffed? Wasn't it supposed to be the opposite? At least White Pikmin's poison damage was increased), but despite all those stuffs, I like it for being a long game and stuffs. I'm also currently working on the fanon game Pikmin 2... Again?.

I'm also currently working on two miraheze wiki which is the Robert Alvarez Wiki which is about all games made by Robert Alvarez, and the G-Switch wiki is about the G-Switch games. But Robert Alvarez Wiki is being worked on, I hope I can make it larger, and it may possibly get at some moe users in there, based there is literally nobody on this wiki except for me myself who founded the wiki, I plan to not only make this wiki for peoples to know about Robert Alvarez's thousand games, but as well, this wiki will be used to help users to beat those games, giving tips.

At first, when I joined the wiki, I did the Green Pikmin and Brown Pikmin, two of my first creations, so those two will get a place in my heart, but technically I created the Green Pikmin first. I didn't know what to do in MediaWiki wikis, so I just saw other pages, so I found their infoboxes and put them there, later, as I saw that King Boo merged them into other pages (cause I put them as my own pages, which was mostly due to me being in those Fandom fanon wikis). I started to then do enemy pages, doing the Blooming Sliturnip, my first enemy, so this one also gets a place, and it was my first boss, later then becoming a final boss after I change the stuffs. Then I did more ideas, which as King Boo fixed them I started to learn more and more. Until I finally could do it just like as in the guidelines.

Usually, I know lots games, really lots game, usually, I play games from any site, Poki, Coolmath Games, Math Playground and Puzzle Playground, so much that I played multiples games, to the point I'm now basically playing each game to see how good they are, or for the challenge. Some are easy, some are hard to cry, some are short, but some that I played were amazing in my opinion, such as Seasonland which looked pretty good, beautiful, and cute, I could consider it as a better Nuwpy's Adventure (a game that is in my opinion harder than Super Mario Bros.: The Lost Levels), sad it was short and didn't got a continuation maybe based you didn't fought the evil witch meantioned in the description but instead you enters a door and the end, maybe there should be a actual continuation and more bosses (cause there only had one, the ghost), and the evil witch could be the final boss, well, they did a sequel, Super Onion Boy 2, so maybe there will be more? Anyways, one of my favorite games must be Robert Alvarez's games. Well, most of those games are just clones of other games, for example, recently, there were many Suika game clones on Poki, most were just clones, but the coolest were Cats Drop and maybe Watermelon Drop where I know one thing; the smallest ones are the strongest to the point that can launch the largest ones if it falls on one, but then I found maybe the most well-made one, it is QS Monkey Island: King of Fruit. But usually most of those site games are pretty bad-made and maybe just copies, but some can be original, such as the mentioned Robert Alvarez games, and the G-Switch series. Some of those games are a mysterious, some have lots games in some places, for example, a "Treze Games" that mentioned on some games, they made many games, those share the same enemies of characters from games such a Super Onion Boy and Nuwpy's Adventure, but later I recognized many games with similar characters and enemies from their games if they are connected. But usually, those games have no story, or very little at least that they are simply mysterious and usually short, some of them may be even good, but them being short, sadly. But if I keep playing all those site games, I guess at a point I'll even rank those games from each site at a point of how many I just played, even if they are hard I never give up. But the site game with the best music ever must have been Bots Boom Bang, I thought it was old, but it apparently isn't that old, it was actually made in 2018 according to Coolmath Games (makes sense), like it has at least unique features unlike other games which all levels are the same without any new mechanic, this game has many favorite musics, the 1st being the music 3 (which plays on world 3, 6, 9, 12, and 15) cause it is banger, the 2nd being music 2 (which plays on world 2, 4, 6, 8, 10, 12, and 14) cause it is very charming and also fits the robot theme of the game, 3rd being music 4 (which plays when you go to that annoying-looking lucky wheel robot, I was going to put it at the 4th place, until I saw it had another part, which I never saw cause I wouldn't just wait there for so long, but it is a very short soundtrack, but still cool) cause it is a bit crazy which kinda fits for this guy I guess, and the 4th being music 1 (which is the first music that plays, playing at world 1, 4, 7, 10, 13) which is so my least favorite music, it is good, but not as good as the others, but fits for the start of the game.

If I add your game into Pikmin 2... Again?, its cause or I found it a good idea, or I'll rework it, a example are many of the Pikmin: Dusk and Dawn enemies, which I used, well, most of them are the same, but I slightly changed some, such as the Deceptive Dweevil, but the Mockwraith was totally reworked into a entire new unique battle with many floors, which it breaks causing you and it fall on those sublevels, and stuffs.

I'm also on other wikis, and so you may find me everywhere even... Mario Kart PC, in that case I just ended there by someone. But anyways, I'll be on the forums, but the fact you can create your own circuits, that's cool.

"Help I'm Being Threatened At Laserpoint" will be made after SWAP BOX, it is a more Sokoban-like games, and you now can move boxes normally. However, there is a laser projector on any of the four sides of the screen depending on the level, which wil movel from left to right, or the opposite depending on the level, if it is on the top or down of the screen, and from top to down or the opposite if on the left or right of the screen, the laser kills you of course, and you have to push all boxes into the targets before the laser reaches you.

Once finishing SWAP BOX and Help I'm Being Threatened At Laserpoint, I'll proceed to do fanmade demakes of some of Robert Alvarez's games, if I be able to of course, Polarity Switch, Dark Light Swap, Matchkey, and the classic and greatest Isotiles. And just for fun, actually, cause, why not do those when you are bored. Right?

I'm working on a Wario Land fangame named Wario Land: A Line to the Riches.


Gallery

SWAP BOX - Upcoming

The sun is gone. Earth is slowly being consumed by darkness. But they have send a square into a strange place above the ground, its goal is to place boxes into the targets to charge them, just like a simple Sokoban, right. No. Instead of pushing them, you swaps place with the boxes by moving a to a direction that faces them, either horizontally or vertically.

SWAP BOX have been released, but for now only as a beta/early access. You can find it here and play it. This game is unfinished, but I'll do more stuffs and update it, until I complete it. Also, I find it is to easy to bypass the many obstacles with this feature, even if I try to fix them, it usually fails, so to fix that. I hope you have fun with this short demo, seeing how it'll be. But remember, many stuffs will change over time. If you want, you can give me a feedback on the comments, I'll like to know what do you want me to make to make this game even greater! I will be happy to know what you think! Also, I added springs finally, so now, you have to clear both goals to win, and I managed to code so you can not only the basic box on the targets, but also other types, which all I needed to do was to put "Crate" on legend, so now I can make the inverse crate as counting as win, goal wooden crates and players, and stuffs. Another thing, now, there will be main players, which are those that are the main ones, you cannot win without them, cause they are the ones that have to use the spring, and as well, there will be a aesthetical tile that appears at where they appear, marking where they were at.

For now, my biggest efforts is to manage to make the Sokobots to work, well, they move each move you does, but when they move to right, they don't turn after hitting a wall, strangely, based I plan to make them enemies that move to back and forth, and every time they hit something that isn't pushable, they'll turn.

I expect to release it in some days, it'll take more time to make levels and design them in first place than making objects and their rules. So I'll prefer to do objects first, then make the levels, each level introducing a new mechanics. Also, I noticed I got a new follower, I'll presume they liked it, whoever they are. Its good to know, of course, I'm not popular there yet, and won't be perphaps, but I will be happy to make a game that is unique and fun for those who discover it, and not just a "Sokoban but with few more stuffs and done" or "Good game but then ends after only few levels", and stuffs.

Pikmin 2... Again? info

What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.
Our heroes, Olimar & Louie go back to PNF-404 due to another debt... Our two favorite captains (except Louie...?) were on the Ship, until a bird crashed on it, which caused it again, unlucky. Command squads Pikmin! Defeat enemies! Collect treasure! Can you save the Hocotate Freight from this debt?

Pikmin 2... Again? is a spin-off game, being a alternate sequel to Pikmin 2, it resembles Pikmin 3 in the graphics, but improved like Pikmin 4, but now, at least the enemies and Pikmin don't look like they are toys made out of a shiny plastic. You can consider it remake of the Pikmin 2 in Pikmin 3 based it both have a similar concept, but the mine has much more stuffs being a totally new game and not a fusion of two games into one. I made Pikmin 2... Again? to be a fun game with original stuffs, I plan to make it one of the best games around, I gave this game more life, rather than the enemies and Pikmin seeming just souless and without emotion, they actually react to stuffs happening around them, also giving some cartoony effects, notably as sweat drop effects for when some enemies are vulnerable or if they are placed in incompatible sublevel themes in the Cave Creator. This game actually started from me just doing user versions, but later I put them into my game after its creation. Not only this, this game is maybe one of the few to follow the Pikmin series style. I'm also working on a expansion to it called Meadow of Memory, which there are subspecies, acting as variants of other Pikmin species, they can do many stuffs, and are usually obtained in less quatities than normal Pikmin.

In april 1st, 2024, there had a new "update", The Amazing New Update!!, which added new stuffs, and also two permanent features customization and blue sparklium, which give you the ability to costumizate stuffs, giving you more freedom.

Also, you may have saw my own timeline, the Mystical World timeline, it passes into the middle of the mainline Pikmin series, it starts with Pikmin 1, Pikmin 2, and then we go to Pikmin 2... Again?, so Pikmin 4 passes after it, due to the fact peoples said it passed before Pikmin 3, and this means Pikmin 3 is the last of this timeline. Not all games have their timelines involving mainline games, also, excluding non-canon games.

To-do List

  • I to make more sand and slime enemies.
  • Populate most my older or other ideas, if those i can make other hazard-using versions.
  • Get more ideas for Pikmin 2... Again? and finish it finally.
  • Update the trivia for get up-to-date.
  • Expand the Piklopedia and Treasure Hoard.
  • Expand all smaller pages, I'm now going to make pages with more information, not only ones that simply list their new traits and not explaining much how they look like.
  • Update the Supreme Dweevil, cause I changed lots stuffs. And rename it to "Lord of Bugs".
  • Wait (forever) for they add the recent changes back. It is still off for this year, which is sad cause with this I could see who was active in there, or if a user was watching here.
  • Update many stuffs, specially the intro, to make it as it is from as of my Hocotate Ship's page expansion, in first place, change lots of stuffs, really lots.
  • Rework Ghoulwraith.

Trivia

About Me

  • White Pikmin, Rock Pikmin, and Winged Pikmin are cute to me. But White Pikmin is the most cute in that case.
  • I made this account on march 26th, 2023 (actually at the same day i made my Pikipedia account, though this one was easier becasue there wasn't that thing of waiting a day for edit at least), and already knew how to edit, maybe by some things... Anyways. Which then i stopped simply for a good time before a comeback then in 11 april, and then coming back again in 29 may. To just to get basically more active than ever to how it is for now.
  • I usually like to see the information when they made the accounts or what were the edits of new users that join, or just wait to see what they'll do in that case, too. But the funniest part was when i looked to see when Cheepy-Cheepy, I instead pressed at one but without the "-", the Cheepy Cheepy, see the difference? Well anyways, which was basically a copy of Cheepy-Cheepy which simply existed there and put a message on their wall calling them a impostor, the block was quick no doubt. I wonder what more I can find looking for those older stuffs that this wiki had on its story. For example such as this this talk page which show how Zoadra was in their youth (aka oldest times), like, this whole chat basically was crazy, well, at least I know how Zoadra was compared to today at least, we learn something new each day. Or this also talk page which the Peach Bulborb, a currently never-seen-again staff member mistakenly welcome a bot, this made me laugh no doubt.
  • Once, I forgot my account's password, which was after I did my first edit on the Brown Candypop Bud, so I gone to Pikipedia or something, and then remembered it... But anyways, good thing I remembered it at least. So basically, for you know, due to this. I only came back after 29 may, and my latest edit before this was in 26 march. Well, while I said I would be inactive, ended that I stayed here. And my first edit on 29 may was for the Green Pikmin after I got a resistance idea for it, seeing nobody would give ideas cause it isn't on the policies and guidelines, cause you just can't change the pages of another version by a user, unless with their permission, I guess. When I first joined this wiki, I know how to use it due to me being in Fandom, so I knew how to edit at least, so I also saw other infoboxes are examples, so I used them too.
  • My favorite colors are purple and pink, but I hate no colors. Purple and pink combination is the main colors I use, well, in that case, better, saying, its indigo and light magenta, they look cool mixed.
  • I associated colors with many elements, each one has to be of a unique color for me, so for example there can't be two elements that are red and etc. Anyways:
    • I associate obviously red with fire.
    • I asscoiate blue with water.
    • I associate yellow with electricity.
    • I associate purple with poison, in that case I used real purple for poison once, and well, for my game I made it purplish, but a blackcurrant/grayish violet.
    • I associate green with plants.
    • I associate pink with magic (by many reasons, firstly cause magic were usually... Well magic... And pink kinda fits for representing magic).
    • I associate black with night and stuffs. Such as shadow.
    • I associate cyan with ice, mostly due to water which is blue, so I choose another slightly closer yet different color.
    • I associate lime with chemical stuffs, or slime and acid.
    • I associate gray with stone or the sad non-elemental (aka normal), but it was used for my wither hazard.
    • I associate brown with earth, or mud, and stuffs.
    • I associate white with wind or even light, for wind once I made it as also a yellowish once.
    • I associate orange with nothing as of i remember, maybe lava? Well, to give this sad, lonely color a hazard it represent, it'll represent slime now.
  • My least favorite canon hazard is the confusion.
  • I'm asexual (no sexual attractions, well, I just don't want to have any), and demiboy as said before on my Pikmin Fanon account, as well as on this page before, being both male and non-binary, so that's why you see both the {{male}} and {{nonbinary}} userboxes on the tower the userboxes habit.
  • As said on my Pikipedia account, I thought the Bearded Amprat was a dog... Well, i didn't specified it but it was cause I didn't knew what species it was based on, and I thought it resembled Floquinho from Turma da Monica, so that was why I thought it was based on a dog.
  • I usually use "She/Her" for the Hocotate Ship and S.S. Dolphin II, well, of course they are genderless but I usually use female pronouns for those two, but I never put this on articles, refering to them just as "it". Well, but apparently most peoples just use male pronouns for the Hocotate Ship, or at least its probably cause peoples just presume anything is male.
  • I have troubles on remembering stuffs for a long time.

Fanon Facts

  • The helmit family is a portmanteau of "hermit" of hermit crab and "helmet".
  • The Pikumin's name reference the japanese translated name of the Pikmin which is the same thing as its name.
  • The buds and flowers of the new Pikmin types introduced in Pikmin 2... Again? are based on the unused ones for the Winged and Rock Pikmin in Pikmin 3 which were meant to be blue.
  • The salgun family is a portmanteau of "salmon" and "gun", not I'm saying I thought Gatling Groink was a salmon, but salmons are also fishes, so I found a chance to make that name for that family.
  • The Guumlix's name is based on gum, based on how that thing is. And the "lix" becasue all of the Goolix family have that on the name, and then the two "u" on the name is also on how they all have two of those letters on their name.
  • The flinghorn family members were meant to work different, they would instead be able to charge at Pikmin knocking them back, but I decided to not to make it, which coincidence, then they made the Tusked Blowhog which was similar to my original idea, which really made me leave the flinghorns scrapped, replacing them with the Slapping Scrabbit, they didn't even had a name before. Until I got a new idea, them just launching them up, and this ended into it finally getting made finally.
  • Wither was meant to never have a own page, instead as exclusive from Wither Progg until I got more ideas.
  • Lichen Pikmin's thing of their flower stages focusing on damage not speed was based on the fact I first thought maturity increased damage not speed.
  • The main reason why I rename and remade the Glow seed was becasue how there was the glowseed and how the stuffs of inventory already got removed in Pikmin 2... Again? for sound too OP, so I made them as instead as sparkles then, which were more of a a "use it if you have courage" more than the type of just throwing and adding them.
  • The Froggy Long Legs' name was only due to its tongue.
  • Wither got lots of color changes, at first it was gray, then a black but more near green, then purplish, and then to yellow-green and finally back to gray, dark gray, and finally to greenish gray.
  • The genus of the squortle family, Pseudosus, the "pseudo" means fake, referencing on how they mimic blowhogs in most physical features but more of a ranged attack, and "Sus" is for pig like from the Blowhog family genus.
  • Brown Pikmin is based on the flying squirrels, but also most its mechanics such as clinging on walls, gliding, are all based on the flying squirrel Mario from the New Super Mario Bros.
  • The main reason why i made the Meggpie family was cuz there had no enemies based on moths that were more insectoid. Which again, was before the Snowfake Fluttertail. But i gave them a unique thing of acting different depending on who it is.
  • Twigbug family member names are based on how climbing sticks used to be called twigs by fans until Pikmin 3.
  • The Buzztraw family has that name not cuz of traws, its a pun of "Buzz" from the sounds mosquitos make and "Straw", "Where's the 'S' then?", well, its based on how it is spelled, which at a point those "Z" sounds like "S" then.
  • Bulbmin's trait of being undetected by enemies and to not to be even eaten is based on how in the Pikmin series the enemies can't even harm eachother or even interact with eachother (usually), but also how i thought it would be weird of a Bulborb eating a Bulbmin based they are like both the same specie technically, and specially the adult Bulbmin that can eat your Bulbmins from the squad, not forgetting that so that's the ultimate reason why then.
  • Actually, from my start, Green and Brown Pikmin were my first ones made so they get the title of the two veterans (when i say that i mean, something that was there on the first creation, or also on the first game or thing, this is what i prefer to call as). But the Blooming Sliturnip gets the place as the first enemy i made.
  • Speaking of Nightmare Den also, its name is the opposite of the Dream Den and instead of dream it is nightmare. Well, when i think about it the difficult also would make the name fit based that thing has monstrous 30 floors, and the Supreme Dweevil that has one of the arsenal of more of 20 weapons which would take a big time boss fights actually. So better i just to add lots, LOTS of Flashpetals for compensate at least maybe.
  • The main reason I nerfed Ice Pikmin and Glow Pikmin was due to them being too OP.
  • Spiny Long Legs gets mentioned on Froggy Long Legs' Olimar's notes, which is a reference to the older concept of the Froggy Long Legs which instead could impale Pikmin with its footpad-less legs but still the tongue, but wasn't meant to live in watery places and in lily pads. Until I got the final idea, the newer Froggy Long Legs which was finally really amphibious, but i then mentioned the older concept as a reference now as Spiny Long Legs on its notes as a long-extinct specie, which evolved into our Froggy Long Legs.
  • The Pikmin 2... Again? idea was becasue I thought on making what if Pikmin 4 had more difficult and stuffs, well, not it has everything from Pikmin 4 also, but it does have some enemies from Pikmin 4. But also i thought on a better Pikmin 2, in that case, a sequel but on that timeline of Pikmin 2, but again and retaining the "2". In that making it to what would fix the Pikmin series. Too, to give players fun stuffs such as the Cave Creator, but I plan to give more stuffs to it, to make players more stuffs they can do, and a upcoming feature, but I won't spol it.
  • The Original Pikmin is based on the Pikmin type seen on one single of Olimar's voyage log from Pikmin 1 which some include a mysterious Pikmin with no special physical features seen but as well as the probably the same one but with a light gray color in that case on the Pikmin 1 icon when without any Pikmin on the squad.
  • Glass Bell was meant to kill Pikmin that got inside it with a so loud ring that they die, I scrapped this for good reasons.
  • The main reason for my Bulbmin rework was for obvious reasons, based there's Glow Pikmin, i won't just make the Bulbmin just like as in the previous game, or else it would be just a copy of the Glow Pikmin, though most peoples just did that thing of making both the same thing but in different places to get. So just to not to make it like that, i of course reworked it, in that case, first of all, i got based on this fact that on the game the enemies always ignored and couldn't harm eachother, and Bulbmin is a Red Bulborb, so i thought to make the Bulbmin resistant entirely to be eaten, but with a HP which they can lose by many ways which it can recover but if to zero they die, and can bit enemies, but less powerful on caves, well, i gave Bulbmin less stuffs that i'll in that case make them able to be brought out of cavesm oh and also, Bulbmins are slower.
  • Wither is based on those status effect stuffs from RPGs but modified to the Pikmin games' style.
  • Cakeslide's name was going to be "Slidecake", but i thought to just reverse it to "Cakeslide", basically, i imagine all legged shellcake could have this name who knows, which the words are reversed.
  • I changed poison to lots color, but the pink one when i thought on the Doodlebug if it was around with this new poison color, it would look like unicorn fart so that's why i scrapped this one. Changing to a grayish violet.
  • Walking Golden Pikpik Carrot was originally orange, just like as they were already, but due to i making the Claw Pikmin which was orange, so i changed it to golden (light-yellow) just like the golden pikpik carrots, mentioned and then seen really on Louie's Dark Secret on Pikmin 2, which they were light-yellow, well, to avoid confusion with Yellow Pikmin i of course made them as a lighter yellow, but also to obey how golden pikpik carrots looked like in Pikmin 2. As well, they were formerly named Pikpik Carrots only, then renamed to Walking Golden Pikpik Carrots then, in that case, they were kinda reworked on a part once, due to the original Original Pikmin which was going to take its traits, then to be resistant to acid and explosions... And finally to magic, formerly purple magic until i changed it to pink.
  • My notes for the Bulbmin from Olimar are basically my view on the Bulbmin, i always saw them as the name for the Bulborbs hosts of a Pikmite instead of Bulbmin being its name.
  • My Claw Pikmin were going to work as being diggers like as they are, but i also wanted to include a special command that they could get on their sprout state on command. But i ended forgetting that and put the one thing from one my oldest revisions of my userpage, "The Section" which is said about a idea of how Spiky Pikmin, mostly orange-colored, could be as to make them different from White Pikmin.
  • Actually, i was when making each Pikmin links colored to make it cooler, i realized white was the wiki's background color, actually i already knew in first place. Until i remembered that someone said the white pellets were slightly blue so you could see the number, this gave me a idea, i gone to colorhex and put at the blue one and making white slightly blue so, and that worked to make it slightly more visible. So on my infobox, which that isn't needed, i just made it totally white.
  • The idea of the sprinkler was based on someone comment which gave the idea of the sprinkler as a obstacle, based water didn't had a destructible obstacle i made the sprinkler, in that case its not like a real life sprinkler, it was kinda based on the Splatoon ones, at least based they rotate and spew something around them.
  • The Stomping Segmentant and in first place the whole Segmentant family are based on the Bramball that debuts in the New Super Mario Bros Wii that moves in the same way.
  • ...And as well, the Glass Bell is based on the Thwomp a recurring enemy from the Super Mario Bros. games, which does the same thing, however, the Glass Bell is closer to the Flying Thwomp which can move unlike the normal variant until it falls, like the Glass Bell.
  • The first time i mentioned the Bulbmin rework was before on a section i then removed, well, i already thought on do that. But the addition of the Glow Pikmin which took the Bulbmin's old traits speed that up.
  • The weapons of the Supreme Dweevil were as well mentioned before, however it was only named the Titan Dweevil before, but it had those many weapons, as well as the early Giant Rider which used to be a yo-yo rather than a remote-controlled toy car.
  • On the Pikmin 2... Again?'s Pikmin list, it is based on the Walking Golden Pikpik Carrot's statistics, which they are all as average, no resistances or unique traits, so that's why i put those stuffs on each one like "something, still something, also something, yet again something."
  • The stickers are really based on the stamps from the Super Mario 3D World, as well as the collectibles of same name from Kirby: Planet Robobot. As well, i made this feature due to the fact i didn't wanted to spoil players of all appearing Pikmin, unlike other box arts showing every Pikmin (excluding Pikmin 4 which don't has the Glow Pikmin, maybe a reference to the Bulbmin which also didn't appeared on the box art, but for Glow Pikmin its cause the box art for Pikmin 4 passes on the day so it couldn't be in there.

The Amazing New Trivia!!

  • Yoshitate Ship has been abandoned for 10 years.
  • Louie was originally going to just be sleeping, but I decided to put him dead there cuz why not.
  • Gerald is my favorite character, cause of his dialogues.
  • Maybe, I gone a bit too far with some descriptions after April Fools' Day.
  • Yeah just that, for now.

Customization Manual

  • It was originally going to be a prank mode that would turn Pikmin into Walking Pikmin, but it has been later expanded. And being made a permanent feature.
  • Walking Pikmin was the first reskin to be made.
  • If you click on the default Pikmin (on the upside-down "!") on the reskin selection instead of P2A Pikmin, a unique description will appear.
  • In fact, I called Cursed Pikmin a piece of useless, not another thing. 100% official confirmed by Pikmin Fanon.


























































List of abbreviations:
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22 April 2024

     21:13  (Upload log) [CJ-Does-Pikmin‎; Cheepy-Cheepy‎ (4×)]
     
21:13 CJ-Does-Pikmin talk contribs uploaded File:BluePikmin FoM Proto.png({{file info |summary = A prototype of the Blue Pikmin Sprite in Pikmin: Festival of Music |type = concept |game = Pikmin: Festival of Music |source = Made by the uploader |license = }} Category:Pikmin images)
     
14:00 Cheepy-Cheepy talk contribs uploaded a new version of File:PKO Red Pikmin.png(Rearranged.)
     
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