Half-Snagret: Difference between revisions

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{{infobox info
{{DP}}
|enemy=y
|family=Snavian
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The Half-Snagret is a super-deadly creature that lives in the [[Cloaking Field]], but will not leave the long grass. It is actually a huge green snake that can move and strike Pikmin at amazingly fast speeds. Although the long grass may appear to provide shortcuts, attempting to run through it is made near impossible due to this beast. Later in the game, you'll need to defeat the Half-Snagret to reach the [[Temple of Plants]]. This is done by reaching the Half-Snagret's lair far off in the area. There is a solitary lake where no enemies reside. There is a rock formation in the center. If you break this rock formation with [[Blue Pikmin]], the lake will drain and become a sandy basin. Return the next day with a well-stocked group of Pikmin and enter the sandy basin to face off against the Half-Snagret. Because it is not in the long grass, it doesn't quite have the element of surprise that it used to. Despite that, it is still a dangerous foe. It can lunge and eat Pikmin as it did previously, as well as dig into the sand to emerge in a different place. It is difficult to outmaneuver, so instead try and slow the beast by slamming [[Purple Pikmin]] on top of its head. Sometimes it will spray poison gas. Save your Pikmin from this by whistling it. Also, [[White Pikmin]] are good for this fight because they can quickly avoid its attacks and latch on to do damage if they have flowers. Once defeated, the Half-Snagret never respawns, so bring back its body for a healthy Pikmin population boost. Now you can explore the long grass without worry of this beast. There may still be smaller bugs that you should watch out for, though. Have your whites dig in the corner of the sandy basin to reveal the artifact it was guarding. Now that the beast is taken care of, you can go all the way through the long grass to the black wall. Take it down to reach the entrance to the area's last dungeon.
The '''Half-Snagret''' is a species of [[Snavian family|snavian]] that slithers about by using its serpentine body.


== Name ==
__TOC__
The Half-Snagret is called such because it is just a snake without the combination of a bird.
{{clear}}


[[User:Portal-Kombat|<span style="color:blue">Portal-</span>]][[User_talk:Portal-Kombat|<span style="color:orange">Kombat</span>]][[User:Portal-Kombat|<span style="color:green">*Sysop*</span>]]
=In fanon games=
[[Category:Poisonous Enemy]]
{{in fanon games|the=y}}
[[Category:Snavians]]
==In ''Pikmin: Distant Planet''==
{{PDP|subcat=bosses}}
{{infobox enemy
|image=Half-Snagret.jpg
|size=120px
|icon=Enemy icon.png
|name=Shiropedes anacondii
|family=Snavian
|areas=[[Cloaking Field]]
|underground=
|challenge=
|weight=5
|max_pikmin=10
|seeds=15
|value=10
|attacks=Eats Pikmin, spits poison
}}
 
The '''Half-Snagret''' is a superbly deadly creature that lives in the [[Cloaking Field]], skulking in the area's long grass. It is a huge green [[Snavian family|snavian]] that can move and strike [[Pikmin family|Pikmin]] at amazingly fast speeds. Although the patches of long grass may appear to provide shortcuts to different sections of Cloaking Field, safely passing through it is made near impossible due to this beast.
 
To reach the [[Temple of Plants]], the Half-Snagret will need to be defeated. Its lair is a solitary lake that is entirely devoid of other enemies, located in a distant part of the Cloaking Field. In the center of this lake is a [[Clog|rock formation]] that, when destroyed, reveals a large crack in the ground that all the lake's water drains into, leaving behind a sandy basin. [[Blue Pikmin]] are necessary to do this. Upon returning to this basin the following day, the Half-Snagret can be found and fought. The Half-Snagret is a vicious predator even outside of the grass it lurks in, swiftly slithering around and lunging at Pikmin to eat them and spit [[poison]] at them. The Half-Snagret will periodically burrow into its sandy arena to emerge elsewhere nearby and continue the fight. Because of its speed, [[Purple Pikmin]] are exceptionally useful in dramatically slowing the Half-Snagret. After its defeat, the Half-Snagret never reappears, making the tall grass in which it hunted much safer to explore and granting unrestricted access to the area's last dungeon. Be sure to have [[White Pikmin]] dig in the corner of the sandy basin to reveal the artifact the Half-Snagret was guarding before leaving its arena.
{{clear}}
 
[[Category:Bosses]]
[[Category:Burrowing enemies]]
[[Category:Eating enemies]]
[[Category:Hiding enemies]]
[[Category:Poison enemies]]

Latest revision as of 16:54, 7 March 2024

Half-Snagret
Enemy
Family Snavian

The Half-Snagret is a species of snavian that slithers about by using its serpentine body.

In fanon games

Below this point is where users place their version of the Half-Snagret.

In Pikmin: Distant Planet

Nuvola warning.png
Distant Planet
This article or section presents information pertaining to Pikmin: Distant Planet, a fanon game created by Portal-Kombat.
Nuvola warning.png
Half-Snagret The icon used to represent this enemy.
Half-Snagret.jpg
Scientific name Shiropedes anacondii
Family Snavian
Areas Cloaking Field
Carry weight 5
Max. carriers 10
Seed worth 15
Poko value P2 Poko icon.png × 10
Attacks Eats Pikmin, spits poison

The Half-Snagret is a superbly deadly creature that lives in the Cloaking Field, skulking in the area's long grass. It is a huge green snavian that can move and strike Pikmin at amazingly fast speeds. Although the patches of long grass may appear to provide shortcuts to different sections of Cloaking Field, safely passing through it is made near impossible due to this beast.

To reach the Temple of Plants, the Half-Snagret will need to be defeated. Its lair is a solitary lake that is entirely devoid of other enemies, located in a distant part of the Cloaking Field. In the center of this lake is a rock formation that, when destroyed, reveals a large crack in the ground that all the lake's water drains into, leaving behind a sandy basin. Blue Pikmin are necessary to do this. Upon returning to this basin the following day, the Half-Snagret can be found and fought. The Half-Snagret is a vicious predator even outside of the grass it lurks in, swiftly slithering around and lunging at Pikmin to eat them and spit poison at them. The Half-Snagret will periodically burrow into its sandy arena to emerge elsewhere nearby and continue the fight. Because of its speed, Purple Pikmin are exceptionally useful in dramatically slowing the Half-Snagret. After its defeat, the Half-Snagret never reappears, making the tall grass in which it hunted much safer to explore and granting unrestricted access to the area's last dungeon. Be sure to have White Pikmin dig in the corner of the sandy basin to reveal the artifact the Half-Snagret was guarding before leaving its arena.