Iron Battlefield: Difference between revisions

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(Unsure how to structure a 2-player battle stage article. Also unable to locate the select screen images of these stages in the game files)
 
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{{media|Pikmin 251|PikHacker|Pikmin 2|nouser=y}}
{{media|Pikmin 251|PikHacker|Pikmin 2|nouser=y}}


The '''Iron Battlefield''' is the first stage in ''[[Pikmin 251]]'s'' 2-Player Battle Mode. It features two distinct layouts. One is small, symmetrical, and always has a fixed design. Resources are few here, but fairness is prioritized. The other option is a larger, asymmetrical design partially built by random generation. This layout is abundant in resources, but provides less of a fair fight. Its unpredictable object placement can often lead to interesting battles. In very rare instances, cave units can generate incorrectly and seal off entire rooms.
The '''Iron Battlefield''' is the first stage in ''[[Pikmin 251]]'s'' 2-Player Battle Mode. It features two distinct layouts. One is small, symmetrical, and always has a fixed design. Resources are few here, but fairness is prioritized. The other option is a larger, asymmetrical design partially built by random generation. This layout is abundant in resources, but provides less of a fair fight. Its unpredictable object placement can often lead to interesting battles, or in rare instances make some objects inaccessible.


==Stage information==
==Stage information==
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==Strategies==
==Strategies==
The bombs dropped by [[Careening Dirigibug]]s can be picked up and used to launch an likely to harm both parties. Caution should be taken that in this method, the opponent should receive more damage than the user. If Careening Dirigibugs do not occur in the level, it is recommended to play aggressively and absorb the nearest resources as fast as possible.
The small, static layout has limited resources and little room to maneuver in. Even if the opponent is not looking at the other's screen, they will very likely catch a stealthy assault. With few objects to work with, it does well to play aggressively and place Pikmin on many gyro blocks immediately. The distance between both onions is short, which makes direct assaults easy whenever one player has significantly more Pikmin. The second layout can be approached with more creativity, as [[Careening Dirigibug]]s have a lot of functionality in a hostile environment. They can be used as sentries, and their bombs can be carried by players. Dirigibug bombs start off ignited and are difficult to avoid when in the opponent's hands.

Revision as of 03:49, 8 August 2022

Pikmin 251
This article or section presents information pertaining to Pikmin 251, a Pikmin 2 ROM hack created by PikHacker.


The Iron Battlefield is the first stage in Pikmin 251's 2-Player Battle Mode. It features two distinct layouts. One is small, symmetrical, and always has a fixed design. Resources are few here, but fairness is prioritized. The other option is a larger, asymmetrical design partially built by random generation. This layout is abundant in resources, but provides less of a fair fight. Its unpredictable object placement can often lead to interesting battles, or in rare instances make some objects inaccessible.

Stage information

Strategies

The small, static layout has limited resources and little room to maneuver in. Even if the opponent is not looking at the other's screen, they will very likely catch a stealthy assault. With few objects to work with, it does well to play aggressively and place Pikmin on many gyro blocks immediately. The distance between both onions is short, which makes direct assaults easy whenever one player has significantly more Pikmin. The second layout can be approached with more creativity, as Careening Dirigibugs have a lot of functionality in a hostile environment. They can be used as sentries, and their bombs can be carried by players. Dirigibug bombs start off ignited and are difficult to avoid when in the opponent's hands.