User:Panda python42: Difference between revisions

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Pikmin: Deconstruction is in its prototype stage, I feel a little iffy about it as I made it feel a little too bland, but then again it’s still in the prototype stages, so yeah I’m just going to kick back and put my feet up and then later I’ll finish and improve it.
Pikmin: Deconstruction is in its prototype stage, I feel a little iffy about it as I made it feel a little too bland, but then again it’s still in the prototype stages, so yeah I’m just going to kick back and put my feet up and then later I’ll finish and improve it.
==What I am working on==
I am currently working on at least one game.
*[[pikmin: Deconstruction]].
My current project I’m doing, being a spin off of the main games, it’s all about bringing a massive army to deconstruct large objects (based off of that one Pikmin short)
==My Pikmin Game Ideas==
I have quite a few ideas, however, I want to get comfortable with my first one [now that I’m thinking about it, it’s not really easy getting comfortable without a traditional pikmin game and immediately jumping with a spin off]
*[[pikmin: Deconstruction]] (2024)
**A fun fast pace deconstruction game, having to use your Pikmin army to quickly and efficiently dispatch vehicles/big items.
*pikmin: wilting truth (2026)
**A very ambitious game I have in mind, exploring new ranges of areas that the franchises never seen, rounding up many mysteries, and serving as an inclusion to the franchise.
*pikmin 4 (Panda python42’s version) (2023)
** An alternate version of Pikmin 4, changing and adding many, many things.
** this is also made to fit in with wilting truth, since the fourth game, kind of breaks the timeline.


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Revision as of 00:27, 3 May 2024

Just somebody that is interested by this wiki, and wanted to create and help as well!

I LOVE THE CRUSHBLAT!!! I HATE BREADBUGS!!!

… anyway, I have some very ambitious concepts in my mind, deconstruction game about taking down different vehicles/structures, and a whole on Pikmin game, stay tuned when I actually learn how to turn JPGS into PNGS, and upload them.

Pikmin: Deconstruction is in its prototype stage, I feel a little iffy about it as I made it feel a little too bland, but then again it’s still in the prototype stages, so yeah I’m just going to kick back and put my feet up and then later I’ll finish and improve it.

What I am working on

I am currently working on at least one game.

My current project I’m doing, being a spin off of the main games, it’s all about bringing a massive army to deconstruct large objects (based off of that one Pikmin short)

My Pikmin Game Ideas

I have quite a few ideas, however, I want to get comfortable with my first one [now that I’m thinking about it, it’s not really easy getting comfortable without a traditional pikmin game and immediately jumping with a spin off]

  • pikmin: Deconstruction (2024)
    • A fun fast pace deconstruction game, having to use your Pikmin army to quickly and efficiently dispatch vehicles/big items.
  • pikmin: wilting truth (2026)
    • A very ambitious game I have in mind, exploring new ranges of areas that the franchises never seen, rounding up many mysteries, and serving as an inclusion to the franchise.
  • pikmin 4 (Panda python42’s version) (2023)
    • An alternate version of Pikmin 4, changing and adding many, many things.
    • this is also made to fit in with wilting truth, since the fourth game, kind of breaks the timeline.
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PDL Overlord banner icon.png