Pik-at-Legs: Difference between revisions

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[[File:Placeholder|right|300px]] The Pik-at-Legs is similar to Bulbmin because the parasitic Pikmin infected
{{infobox info
an Arachnorb, mostly the Man-at-Legs, and that a mature Pik-at-Legs leads a group of younglings.
|parasite=y
==Attacks==
|family=Arachnorb
Due to the fact that the host body is a Man-at-Legs, the Pik-at-Legs also has a deadly, laser targeting machine gun. The mature Pik-at-Legs has half of a Man-at-Legs' life. When you kill the mature one, the others have to be whistled to call them. Unlike the Purple Pikmin, when you toss one at an enemy, it will home in to a spot ''nearby'' the enemy, and will blast the heck out of the enemy. The only way to take these Pikmin out of caves is to obtain the . Once outside, they can be put in the ship at sunset.
|noname=y
==How To Kill==
}}
If you have ultra-bitter spray, you should petrify the mature one, then swarm.
 
==Trivia==
The '''Pik-at-Legs''' is a biomechanical [[Arachnorb family|arachnorb]] infected by a [[parasitic Pikmin]].
*These Pikmin only appear in [[Pikmin:The After Years]].
 
*Altough they are Pikmin, Pik-at-Legs can survive at night as long as they are in groups.
__TOC__
*Since Arachnorbs self-destruct during disection, nobody knows the insides of these marvals.
{{clear}}
 
=User versions=
{{in fanon games|the=y}}
==75.32.218.6's version==
{{infobox enemy
|customname=Pik-at-Legs (adult)
|image=
|size=200px
|icon=Enemy icon.png
|family=Arachnorb
|weight=
|max_pikmin=
|seeds=
|value=
|attacks=Fires projectiles
}}
{{infobox Pikmin
|customname=Pik-at-Legs (juvenile)
|image=
|size=100px
|icon=Pikmin icon.png
|resistance=None
|strength=Above average
|digging=Low
|mobility=High
|throw=Below average
|carry=1
|candypop=None
}}
 
The '''Pik-at-Legs''' is a [[Man-at-Legs]] that has been overtaken by [[parasitic Pikmin]], much like with the [[Bulbmin]]. Every group of young Pik-at-Legs is led by one mature individual that will attack [[Pikmin family|Pikmin]] and [[leader]]s on sight. They can be taken out of [[cave]]s in which they were found when a certain upgrade has been collected, and they then can be stored in the ship. Unlike most other Pikmin types, a group of Pik-at-Legs can survive being left behind after sunset and can be recovered the following day.
 
Due to having a Man-at-Legs as its host body, the Pik-at-Legs can utilize its deadly machine gun to subdue attackers. When the mature Pik-at-Legs is defeated, every juvenile following it will scuttle around in a panic, but much like with juvenile Bulbmin, they can be whistled to calm them and bring them to a leader's side. When thrown onto an enemy, a Pik-at-Legs will bounce off of it and inflict some damage; however, when thrown beside an enemy, a Pik-at-Legs will use its machine gun to fire a few rounds at them. Defeating a mature Pik-at-Legs is best done after using an [[ultra-bitter spray]] on it to minimize Pikmin casualties.
{{clear}}
 
[[Category:Explosion enemies]]
[[Category:Mechanical enemies]]
[[Category:Pikmin enemies]]
[[Category:Wandering enemies]]

Latest revision as of 17:31, 7 March 2024

Pik-at-Legs
Parasitic Pikmin host
Family Arachnorb

The Pik-at-Legs is a biomechanical arachnorb infected by a parasitic Pikmin.

User versions

Below this point is where users place their version of the Pik-at-Legs.

75.32.218.6's version

Pik-at-Legs (adult) The icon used to represent this enemy.
Scientific name Unknown
Family Arachnorb
Attacks Fires projectiles
Pik-at-Legs (juvenile) The icon used to represent this Pikmin.
Resistance None
Attack Above average
Mobility High
Throw Below average
Digging speed Low
Carrying capacity 1
Candypop None

The Pik-at-Legs is a Man-at-Legs that has been overtaken by parasitic Pikmin, much like with the Bulbmin. Every group of young Pik-at-Legs is led by one mature individual that will attack Pikmin and leaders on sight. They can be taken out of caves in which they were found when a certain upgrade has been collected, and they then can be stored in the ship. Unlike most other Pikmin types, a group of Pik-at-Legs can survive being left behind after sunset and can be recovered the following day.

Due to having a Man-at-Legs as its host body, the Pik-at-Legs can utilize its deadly machine gun to subdue attackers. When the mature Pik-at-Legs is defeated, every juvenile following it will scuttle around in a panic, but much like with juvenile Bulbmin, they can be whistled to calm them and bring them to a leader's side. When thrown onto an enemy, a Pik-at-Legs will bounce off of it and inflict some damage; however, when thrown beside an enemy, a Pik-at-Legs will use its machine gun to fire a few rounds at them. Defeating a mature Pik-at-Legs is best done after using an ultra-bitter spray on it to minimize Pikmin casualties.