User:Cheepy-Cheepy/Sandbox: Difference between revisions

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{{User:Cheepy-Cheepy/pageheader}}
{{User:Cheepy-Cheepy/pageheader}}
=Content=
{{infobox pww
|enemy=y
|boss=y
|plant=y
|collectible=y
|fruit=y
|pikmin=y
|area=y
|cave=y
|hazard=y
|obstacle=y
|customname=Daddy Fudd
|image=P2 Giant Breadbug.jpg
|size=100px
|caption=Daddy Fudd dabbing.
|icon=P2 Giant Breadbug icon.png
|name=Dabicus roflcoptica
|family=cheepy
|areas=Green Hill Zone
|caves=Rapture
|challenge=''[[Pikmin: Wide World]]''
|2play=Cheepy's Bed
|weight=56
|weightp=23
|max=12
|maxp=45
|seeds=32
|value=21
|valuep=45
|spark=43
|sparkp=32
|points=33
|drops=[[Nectar]]
|dropamount=1-5
|dropchance=5%
|attacks=dabs
|plantproduce=777
|berrycolor=Black
|berryamount=10
|fruitjuice=5.5
|fruitjuicep=9.3
|pikminresistance=fire
|pikminstrength=cheese
|pikmindig=gug
|pikminmobility=burger
|pikminthrow=eat
|pikmincarry=scruffy
|pikmincandypop=ebony
|areaclimate=Temperate, mild
|areaprecipitation=Rain
|areapikmin=yes
|areacaves=heck
|cavelocation=yet
|cavetheme=IKEA
|caveclass=Boss
|cavesublevels=106
|hazards=nah
|obstacles=nyet
|obstacletyp=Obstruction
|obstaclehaz=[[Acid]]
|obstaclesol=[[Green Pikmin]]
|obstacledes=Yes
|gamerating=esrb
|gamegenre=X
|gameplat=toaster
|gamemedia=egg
|gamepub=sunsoft
|gamepre=[[Egg]]
|gamecreator=cheepy
|gamecollab=your mom
|hidefam=
|nofam=y
|nocat=y
}}
{{infobox enemy
|customname=Fudd
|image=P2 Breadbug.png
|size=100px
|caption=fudd dabbing
|icon=P2 Breadbug icon.png
|name=pansaurus rex
|family=cheepy
|areas=[[Land of Wonders]]
|underground=[[User:Cheepy-Cheepy]]
|challenge=meat
|weight=600
|max_pikmin=66
|seeds=69
|value=40
|attacks=Yeets Pikmin
}}
{{infobox fruit
|customname=Baby Fudd
|image=HP Crumbug.png
|size=100px
|caption=baby fudd
|icon=HP Crumbug icon.png
|juice=69
|juicep=40
|value=420
|valuep=3
|weight=49
|weightp=55
|max_pikmin=999
|max_pikminp=89
|location=Your mom's house
|nocat=y
}}


__TOC__
__TOC__


*'''[[Balmy Highlands]]''': a temperate field that has a grass area, dirt area, and pond area. The environment is vibrant and the water is clear. Rain falls here occasionally.
==''Pikmin: Wide World'' play-by-play==
**[[Pikmin: Wide World/Den list#Temperate Den|Temperate Den]]
**[[Pikmin: Wide World/Den list#Desolate Dugout|Desolate Dugout]]
**[[Pikmin: Wide World/Den list#Scornet Hive|Scornet Hive]]
*[[Grassy Grotto (Pikmin: Wide World)|Grassy Grotto]]
*[[Humid Hole (Pikmin: Wide World)|Humid Hole]]
*[[Watering Hole (Pikmin: Wide World)|Watering Hole]]
*[[Wayward Citadel (Pikmin: Wide World)|Wayward Citadel]]
*[[Forgotten Mine (Pikmin: Wide World)|Forgotten Mine]]
 
 
*'''[[Arid Oasis]]''': a hot, tropical area that is divided into a beach section with a shore and a wooden boardwalk section. The environment is mostly tan and other shades of brown, but the water is clear. It rains here periodically.
**[[Pikmin: Wide World/Den list#Dune Den|Dune Den]]
**[[Pikmin: Wide World/Den list#Castaway Cove|Castaway Cove]]
**[[Pikmin: Wide World/Den list#Sunbaked Sauna|Sunbaked Sauna]]
*[[Subterranean Sands (Pikmin: Wide World)|Subterranean Sands]]
*[[Gritty Getaway (Pikmin: Wide World)|Gritty Getaway]]
*[[Lost Kingdom (Pikmin: Wide World)|Lost Kingdom]]
*[[Concrete Complex (Pikmin: Wide World)|Concrete Complex]]
*[[Wooden Fortress (Pikmin: Wide World)|Wooden Fortress]]
 
 
*'''[[Frigid Tundra]]''': a cold tundra that has a snowy sector, ice sector, and rocky sector. The environment is relatively pale, but the water here is clear, as is the ice. It snows here periodically.
**[[Pikmin: Wide World/Den list#Snowy Cove|Snowy Cove]]
**[[Pikmin: Wide World/Den list#Hot Hole|Hot Hole]]
**[[Pikmin: Wide World/Den list#Stone Dugout|Stone Dugout]]
*[[Lonely Quarry (Pikmin: Wide World)|Lonely Quarry]]
*[[Flaming Trench (Pikmin: Wide World)|Flaming Trench]]
*[[Icy Crevasse (Pikmin: Wide World)|Icy Crevasse]]
*[[Frozen Fortress (Pikmin: Wide World)|Frozen Fortress]]
*[[Wracknid Nest (Pikmin: Wide World)|Wracknid Nest]]
 
 
*'''[[Ancient Metalworks]]''': a temperate area that is a factory ruin, with an open sector, dry metalworks sector, and flooded metalworks sector. The environment is fairly colorful, and most of the water here is clear except for the turbid acidic water. It rains here periodically.
**[[Pikmin: Wide World/Den list#Hidden Scrapyard|Hidden Scrapyard]]
**[[Pikmin: Wide World/Den list#Polluted Pond|Polluted Pond]]
**[[Pikmin: Wide World/Den list#Wasted Waterworks|Wasted Waterworks]]
*[[Chemical Reservoir (Pikmin: Wide World)|Chemical Reservoir]]
*[[Corroded Complex (Pikmin: Wide World)|Corroded Complex]]
*[[Clogged Pipeline (Pikmin: Wide World)|Clogged Pipeline]]
*[[Robot Workshop (Pikmin: Wide World)|Robot Workshop]]
*[[Dim Greenhouse (Pikmin: Wide World)|Dim Greenhouse]]
 
 
*'''[[Mycelial Sepulcher]]''': a cool cavern that has a fungus-rich sector, flooded sector, and exposed sector. The grass here is vibrant, and the water is clear. It periodically rains here, with the rainfall coming in through holes in the ceiling.
**[[Pikmin: Wide World/Den list#Subterranean Spring|Subterranean Spring]]
**[[Pikmin: Wide World/Den list#Gray Court|Gray Court]]
**[[Pikmin: Wide World/Den list#Phosbat Hideout|Phosbat Hideout]]
*[[Dank Depths (Pikmin: Wide World)|Dank Depths]]
*[[Fungus Forest (Pikmin: Wide World)|Fungus Forest]]
*[[Sunlit Pit (Pikmin: Wide World)|Sunlit Pit]]
*[[Divers' Delight (Pikmin: Wide World)|Divers' Delight]]
*[[Black Abyss (Pikmin: Wide World)|Black Abyss]]
 
 
*'''[[Endless Sea]]''': a watery, humid swamp that has an overgrown sector, a dry sector, and a flooded sector. The environment is dull, and the water is murky. It periodically rains here.<br>
**[[Pikmin: Wide World/Den list#Dark Den|Dark Den]]
**[[Pikmin: Wide World/Den list#Watery Grave|Watery Grave]]
**[[Pikmin: Wide World/Den list#Scarpanid Nest|Scarpanid Nest]]
*[[Muddy Murk (Pikmin: Wide World)|Muddy Murk]]
*[[Overgrown Garden (Pikmin: Wide World)|Overgrown Garden]]
*[[Neglected Aqueduct (Pikmin: Wide World)|Neglected Aqueduct]]
*[[Cursed Chasm (Pikmin: Wide World)|Cursed Chasm]]
*[[Chance Pit (Pikmin: Wide World)|Chance Pit]]
 
 
=Challenge Mode levels=
Extra time and remaining Pikmin add more points. Mission immediately ends when all Pikmin-growing objects and valuables have been collected, all enemies have been slain, or the boss has been killed.
*Flowers; classic (seed, white, pink, purple)
*Medals; modern (bronze, silver, gold, platinum)
**'''Grow Pikmin''': Pikmin number benchmark
**'''Collect Valuables''': Poko benchmark
**'''Battle Enemies''': Enemy point benchmark
**'''Defeat Bosses''': Time benchmark
==Normal levels==
*1.) [[Pikmin: Wide World/Challenge Mode/Pretty Prarie|Pretty Prairie]] (soil) / Pretty Prairie Remix (nature)
*2.) [[Pikmin: Wide World/Challenge Mode/Forgotten Garden|Forgotten Garden]] (3, nature) / Forgotten Garden Remix (3, metal)
*3.) [[Pikmin: Wide World/Challenge Mode/Serene Shore|Serene Shore]] (flooded sand) / Serene Shore Remix (sand)
*4.) [[Pikmin: Wide World/Challenge Mode/Frozen Fields|Frozen Fields]] (snow) / Frozen Fields Remix (snow)
*5.) [[Pikmin: Wide World/Challenge Mode/Timber Maze|Timber Maze]] (3, wood) / Timber Maze Remix (3, flooded wood)
*6.) [[Pikmin: Wide World/Challenge Mode/Rocky Road|Rocky Road]] (stone) / Rocky Road Remix (cement)
*7.) [[Pikmin: Wide World/Challenge Mode/Rebar Labyrinth|Rebar Labyrinth]] (4, concrete) / Rebar Labyrinth Remix (4, concrete)
*8.) [[Pikmin: Wide World/Challenge Mode/Steel Stronghold|Steel Stronghold]] (4, metal) / Steel Stronghold Remix (4, metal)
*9.) [[Pikmin: Wide World/Challenge Mode/Perplexing Paradise|Perplexing Paradise]] (flooded tile) / Perplexing Paradise Remix (nature)
*10.) [[Pikmin: Wide World/Challenge Mode/Dingy Dugout|Dingy Dugout]] (2, soil) / Dingy Dugout Remix (2, sand)
*11.) [[Pikmin: Wide World/Challenge Mode/Foreboding Forest|Foreboding Forest]] (nature) / Foreboding Forest Remix (flooded nature)
*12.) [[Pikmin: Wide World/Challenge Mode/Sandstone Citadel|Sandstone Citadel]] (3, sand) / Sandstone Citadel Remix (3, flooded sand)
===Unlockable levels (1-12 all white flowers/silver medals)===
*13.) [[Pikmin: Wide World/Challenge Mode/Preserved Pit|Preserved Pit]] (3, snow) / Preserved Pit Remix (3, stone)
*14.) [[Pikmin: Wide World/Challenge Mode/Wooden Expanse|Wooden Expanse]] (wood) / Wooden Expanse Remix (flooded wood)
*15.) [[Pikmin: Wide World/Challenge Mode/Impenetrable Prison|Impenetrable Prison]] (3, stone) / Impenetrable Prison Remix (3, cement)
*16.) [[Pikmin: Wide World/Challenge Mode/Weathered Field|Weathered Field]] (flooded concrete) / Weathered Field Remix (metal)
*17.) [[Pikmin: Wide World/Challenge Mode/Corroded Catwalk|Corroded Catwalk]] (metal) / Corroded Catwalk Remix (metal)
*18.) [[Pikmin: Wide World/Challenge Mode/Mosaic Maze|Mosaic Maze]] (3, tile) / Mosaic Maze Remix (3, flooded tile)
===Unlockable levels (1-18 all pink flowers/gold medals)===
*19.) [[Pikmin: Wide World/Challenge Mode/Breadbug Den|Breadbug Den]] (3, soil) / Breadbug Den Remix (3, snow)
*20.) [[Pikmin: Wide World/Challenge Mode/Jellyfloat Pool|Jellyfloat Pool]] (3, tile) / Jellyfloat Pool Remix (3, flooded tile)
*21.) [[Pikmin: Wide World/Challenge Mode/Mandiblard Nest|Mandiblard Nest]] (3, nature) / Mandiblard Nest Remix (3, stone)
*22.) [[Pikmin: Wide World/Challenge Mode/Cement City|Cement City]] (3, concrete) / Cement City Remix (3, flooded stone)
*23.) [[Pikmin: Wide World/Challenge Mode/Arctic Abode|Arctic Abode]] (snow) / Arctic Abode Remix (wood)
*24.) [[Pikmin: Wide World/Challenge Mode/Study Floor|Study Floor]] (wood) / Study Floor Remix (stone)
===Unlockable levels (1-24 all purple flowers/platinum medals)===
*25.) [[Pikmin: Wide World/Challenge Mode/Balmy Highlands Trial|Balmy Highlands Trial]]
*26.) [[Pikmin: Wide World/Challenge Mode/Arid Oasis Trial|Arid Oasis Trial]]
*27.) [[Pikmin: Wide World/Challenge Mode/Frigid Tundra Trial|Frigid Tundra Trial]]
*28.) [[Pikmin: Wide World/Challenge Mode/Ancient Metalworks Trial|Ancient Metalworks Trial]]
*29.) [[Pikmin: Wide World/Challenge Mode/Mycelial Sepulcher Trial|Mycelial Sepulcher Trial]]
*30.) [[Pikmin: Wide World/Challenge Mode/Endless Sea Trial|Endless Sea Trial]]
==Defeat Bosses==
*1.) [[Pikmin: Wide World/Challenge Mode/Battle Bosses#Titan Cottonade|Titan Cottonade]] (Arid Oasis)
*2.) [[Pikmin: Wide World/Challenge Mode/Battle Bosses#Frosted Arcticlops|Frosted Arcticlops]] (Frigid Tundra)
*3.) [[Pikmin: Wide World/Challenge Mode/Battle Bosses#Plasm Wraith|Plasm Wraith]] (Ancient Metalworks)
*4.) [[Pikmin: Wide World/Challenge Mode/Battle Bosses#Titan Webber Dweevil|Titan Webber Dweevil]] (Mycelial Sepulcher)
*5.) [[Pikmin: Wide World/Challenge Mode/Battle Bosses#Winged Snagret|Winged Snagret]] (Endless Sea)
*6.) [[Pikmin: Wide World/Challenge Mode/Battle Bosses#Grimacing Cremblub|Grimacing Cremblub]] (Endless Sea)
Unlocked when a purple flower/platinum medal is achieved on a respective boss (adds a new column):
*1.) Titan Cottonade Remix (Frigid Tundra)
*2.) Frosted Arcticlops Remix (Arid Oasis)
*3.) Plasm Wraith Remix (Endless Sea)
*4.) Titan Webber Dweevil Remix (Ancient Metalworks)
*5.) Winged Snagret Remix (Mycelial Sepulcher)
*6.) Grimacing Cremblub Remix (Balmy Highlands)
 
 
=Battle Mode levels=
*[[Pikmin: Wide World/Battle Mode|Close Quarters]]; soil
*[[Pikmin: Wide World/Battle Mode|Forest Frenzy]]; nature
*[[Pikmin: Wide World/Battle Mode|Tan Battleground]]; sand
*[[Pikmin: Wide World/Battle Mode|Cold War]]; snow
*[[Pikmin: Wide World/Battle Mode|Planked Peril]]; wood
*[[Pikmin: Wide World/Battle Mode|Hard Fought]]; stone
*[[Pikmin: Wide World/Battle Mode|Reinforced Fortress]]; concrete
*[[Pikmin: Wide World/Battle Mode|Frantic Factory]]; metal
*[[Pikmin: Wide World/Battle Mode|Tiled Tossup]]; tile
 
 
=Play-by-play=
#Land in Balmy Highlands for the first time.
#Land in Balmy Highlands for the first time.
#Discover Yellow Pikmin.
#Discover Yellow Pikmin.
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*Chance Pit
*Chance Pit


{{clear}}


{{Clear}}
=WIP Sections=
==Parasitic Pikmin==
{{Main|Parasitic Pikmin}}
Although they are never truly seen, '''Parasitic Pikmin''' are known for infecting larger hosts and controlling them to survive. Unlike in ''Pikmin 2'', hosts can be brought to the surface and most have no special resistances. They have no dedicated [[Onion]] to be stored in, and due to their unique physical nature, cannot be stored in the [[Dolphin Lander]]'s PikHold. They are best used as fodder in combat, where they are most useful. Each type of Parasitic Pikmin host has a different method to attack enemies. When tasked with demolishing an obstacle, most Parasitic Pikmin will use their host to attack it with their stems like an ordinary Pikmin. Some Parasitic Pikmin, such as Gatling Groinkmin or Cannon Beetlemin, use their projectiles instead of their stems to destroy obstacles. Parasitic Pikmin hosts can be found on the surface, but appear more commonly underground. Hosts can also be found sleeping instead of wandering. Their stems glow green while idle. Adults are aggressive and nearly always found leading a group of passive juveniles; the former must be defeated before the latter may join a leader's squad. Adults and juveniles each have a random maturity which affects their movement speeds. Parasitic Pikmin have gray flowers. Several hosts for Parasitic Pikmin exist, each being listed below:
*'''[[Bulbmin|Red Bulbmin]]''': Returns from ''Pikmin 2'', and is the most basic type of Bulbmin. Juvenile Red Bulbmin, like other juvenile grub-dog hosts, bite enemies they are thrown onto, latching onto them and causing severe damage until they are shaken off.
*'''[[Yellow Bulbmin]]''': Wanders in a small radius when standing still or idle.
*'''[[Blue Bulbmin]]''': When in a body of water, they suck a small amount of water into their mouths and squirt enemies with it to distract them.
*'''[[Orange Bulbmin]]''': Continuously looks in the direction of nearby enemies they detect.
*'''[[Hairy Bulbmin]]''': Hairless juveniles cower behind the leader they are following when an enemy draws near. Often found in cold areas.
*'''[[Bulbearmin|Spotty Bulbearmin]]''': Detects enemies from far away, and breaks free from the group to attack an enemy that gets too close.
*'''[[Snagmin|Burrowing Snagmin]]''': Pecks at grounded enemies to cause damage and keep them distracted. Can be thrown like javelins to inflict the most damage.
*'''[[Breadmin]]''': Can drag smaller enemies away from the one currently being fought to minimize distractions and space them out. The more Breadmin there are, the bigger the enemies that can be dragged or immobilized, but only up to medium-sized ones. Bosses and large enemies cannot be dragged or immobilized. Does not inflict damage on its own, when thrown at enemies it bounces off like a Rock Pikmin and does below-average damage.
*'''[[Groinkmin|Gatling Groinkmin]]''': Keeps its distance from enemies and pelts them with a shower of small pebbles to distract them. Bounces off enemies when thrown at them and does below-average damage.
*'''[[Wollymin]]''': Repeatedly attempts to land on enemies. Throwing them increases the chances of them doing damage to taller enemies, but if they hit the enemy directly after being thrown they will bounce off of it and do below-average damage.
*'''[[Spinermin]]''': Latches onto enemies and repeatedly bites them. Leaves small patches of webs on enemies that help other Pikmin stay latched on when the enemy tries to shake them off.
*'''[[Dweevilmin]]''': Strictly uses hazards to inflict damage and is immune to the hazard it utilizes. Latches onto enemies when thrown and begins to use its power. Enemies that utilize the same hazard are unaffected by it.
*'''[[Cannon Beetlemin]]''': Keeps its distance from an enemy and launches small boulders in its direction. These boulders can crush grounded non-Rock Pikmin in their path. Burrows into the ground to target airborne enemies.
{{Clear}}
==Nectar and sprays==
''Pikmin: Wide World'' features eggs, nectar, [[spray]]s, and related objects and items. A wide array of enemies can also drop nectar or random sprays upon death, but only the few that regularly drop certain ones are listed in this section. Sprays of a certain type will only appear as drops once they are unlocked by earning a dose of it from their respective [[Burgeoning Spiderwort]] and [[Sunset Spiderwort]] berries. Blobs of spray and nectar can also be chilled, which temporarily slows leaders and Pikmin that walk through them or drink them. Some sprays can only be sprayed either in front of or behind leaders, but others can be sprayed in either direction. Sprays that affect Pikmin, such as [[Ultra-spicy spray]], also affect non-friendly Pikmin such as [[Mushroom Pikmin]]. Sprays that affect leaders also affect [[Captmin]], which are also affected by Pikmin-affecting sprays.
*'''[[Rubble]]''': Similar to Nectar Grass, but Pikmin hit each piece of debris to break it. Each piece broken has a chance to cause nectar to appear.
*'''[[Burgeoning Spiderwort]]''': A special type of plant that grows the berries needed to initially unlock a type of spray.
*'''[[Ultra-spicy spray]]''': Returns from ''Pikmin 2'' and ''Pikmin 3'', and is slightly different. It can be sprayed in front of or behind leaders, and temporarily increases the attack power and speed of all Pikmin it hits. However, the affected Pikmin become extremely feverish and may break away from the group in a frenzy to attack a nearby enemy. The only time they do this is when they are not occupied with another task such as carrying objects or working to clear an obstacle. Every Pikmin in a leader's squad is affected when sprayed regardless of distance, and any Pikmin around them can be as well. A dose of ultra-spicy spray can be obtained by collecting ten pink Burgeoning Spiderwort berries.
*'''[[Ultra-bitter spray]]''': Returns from ''Pikmin 2'', and works quite a bit differently. It is sprayed in front of leaders and causes a temporary stone covering to form on a portion of a living creature it hits. How long the spray's effect lasts and how much of the target is covered depends entirely on the target's size, but all of them will break out eventually. Another change from ''Pikmin 2'' is that instead of the ultra-bitter spray coating an entire target, it causes a layer of stone to form on the portion of an enemy that the spray touched; an example is that if a dose of ultra-bitter spray is used on the face of a Red Bulborb, only the creature's face would be covered and not its backside. Larger targets will only be partially petrified, but smaller targets will more than likely be almost entirely petrified if not completely. The petrified portion of the target will be temporarily invulnerable to most attacks except for explosives and blunt force, but petrifying different parts of a target can have different effects. Pikmin can also be affected by this spray and will be completely petrified until they can break out. While petrified, Pikmin will be completely ignored by enemies and cannot be eaten nor skewered. They are still subject to being crushed, however. Petrified Pikmin, if they are somehow targetted to be eaten, will be spat out along with any other Pikmin in the enemy's mouth, and have their stone exterior broken after hitting the ground; likewise, any Pikmin that are in the way of an enemy's skewering attack will be thrown back like a Rock Pikmin and have their stone exterior destroyed. Petrified Pikmin can be picked up and thrown at enemies to deal massive damage to them, although the stone exterior breaks upon impact with any surface after being thrown. In this sense, they can be used as immobile, inedible, one-time-use Rock Pikmin. Whistling at a petrified Pikmin will cause it to free itself faster. A dose of ultra-bitter spray can be obtained by collecting ten purple Burgeoning Spiderwort berries.
*'''[[Ultra-refreshing spray|Ultra-minty spray]]''': Used by leaders for self-benefit, and can be sprayed in front of or behind them. Each dose of ultra-refreshing spray heals affected leaders by a small amount, and temporarily slightly increases their walking and throwing speeds, attack damage, and carry strength. A dose of ultra-refreshing spray can be obtained by collecting fifteen turquoise Burgeoning Spiderwort berries.
*'''[[Ultra-sweet spray]]''': Affects enemies instead of leaders and Pikmin, and is sprayed in front of a leader. When used, it produces a temporary cloud of turquoise mist. This mist distracts nearby enemies, causing them to sniff at the air in the general direction of it. Some enemies are more intoxicated by it than others and will tread towards the source of the scent and stand in the mist until it fades. After the mist fades, nearby enemies will resume their normal behavior. A dose of ultra-sweet spray can be obtained by collecting ten yellow Burgeoning Spiderwort berries.
*'''[[Ultra-fiery spray|Ultra-hot spray]]''': A unique spray that has several uses but poses just as many risks. It is sprayed in front of leaders and causes them to belch a jet of flame that lasts for three seconds, and visibly scorches places touched by it. Ultra-hot spray can be used to inflict severe damage to most enemies, but enemies that use fire in some form generally are immune to it. Few other enemies are immune to it as well, such as most airborne enemies because leaders cannot physically look upward while using the spray. Ultra-hot spray can also be used to burn most obstacles and destructible vegetation, and anything it cannot burn simply chars at the point of contact. Ultra-hot spray is also dangerous in that the jet of flame it is used to create can harm leaders not wearing the scorch guard and can ignite non-Red Pikmin. The jet of flame can also reignite extinguished enemies it touches and frequently leaves behind flames in its wake. These flames are an obstacle and risk the safety of anything around it until it dies down on its own or is smothered out by Red Pikmin. A dose of ultra-hot spray can be obtained by collecting fifteen green Burgeoning Spiderwort berries.
{|class="wikitable sortable collapsible collapsed" style="width: 90%; margin:auto; align:center"
|-
!colspan="5" | Enemies related to nectar and sprays
|-
!style="width:10%" | Name
!style="width:8%" | Drop
!style="width:5%" | Amount
!style="width:5%" | Chance
!style="width:62%" | Description
|-
|[[Alloy Spectralid]]||[[Ultra-bitter spray]]||1||75%||
|-
|[[Ancient Bulblax]]||Any||N/A||100%||The Burgeoning Spiderworts on its back drop their berries simultaneously when the creature lands after jumping, and splatter onto the ground upon impact which can affect leaders and Pikmin. When the creature dies, it becomes a part of the area much like the Frosted Arcticlops. The berries may be harvested from the Burgeoning Spiderworts after the boss is defeated.
|-
|[[Balloon Mitite]]||[[Nectar]]||1||25%||
|-
|[[Ujadani|Burrow-nit Larva]]||Any||1||20%||Has a chance of dropping a blob of nectar or any type of spray when killed.
|-
|[[Cinnamon Breadbug]]||[[Nectar]]<br>[[ultra-sweet spray]]||0-2 each||20% each||Has separate chances of dropping each of its spoils.
|-
|[[Cream Spectralid]]||[[Ultra-sweet spray]]||1||75%||
|-
|[[Doodlebug]]||[[Ultra-bitter spray]]||1-3||100%||Produces one blob each time it is hit and retreats underground after being hit a third time. It instantly drops its entire supply when killed.
|-
|[[Flittering Glowbelly]]||[[Nectar]]||1||100%||
|-
|[[Hailstorm Dandelfly]]||Chilled [[nectar]]||1-5||100%||Drops more blobs of chilled nectar the closer it is hit towards its head segment.
|-
|[[Honeypot Skeeterskate]]||[[Nectar]]||1||100%||
|-
|[[Honeywisp]]||[[Nectar]]||1/1-3||100%||Honeywisps can be seen carrying either a blob of nectar or an egg.
|-
|[[Incendiary Spectralid]]||[[Ultra-fiery spray|Ultra-hot spray]]||1||75%||
|-
|[[Iridescent Flint Beetle]]||[[Nectar]]||1-3||100%||Produces one blob each time it is hit and retreats underground after being hit a third time. It instantly drops its entire supply when killed.
|-
|[[Iridescent Glint Beetle]]||[[Ultra-spicy spray]]||1-3||100%||Produces one blob each time it is hit and retreats underground after being hit a third time. It instantly drops its entire supply when killed.
|-
|[[Juicy Capstool]]||[[Nectar]]||1||10%||Has a chance to drop a blob of nectar every time its cap is struck.
|-
|[[Mitite]]||[[Nectar]]||1||25%||
|-
|[[Nectarous Dandelfly]]||[[Nectar]]||1-5||100%||Drops more blobs of nectar the closer it is hit towards its head segment.
|-
|[[Nectar Goolix]]||[[Nectar]]||15||100%||Pikmin can drink from it to kill it. It takes fifteen Pikmin to take down a Nectar Goolix.
|-
|[[Red Spectralid]]||[[Ultra-spicy spray]]||1||75%||
|-
|[[Flint Flicker|Sable Flint Flicker]]||[[Ultra-refreshing spray]]||1-3||100%||Produces one blob each time it is hit and retreats underground after being hit a third time. It instantly drops its entire supply when killed.
|-
|[[Swarm Ujadani|Swarming Burrow-nit Larva]]||Any||1||5%||Has a chance of dropping a blob of nectar or any type of spray when killed.
|-
|[[Swarming Sheargrub]]||[[Nectar]]||N/A||N/A||Will spit out as much nectar as it consumed if a Pikmin is thrown onto its back.
|-
|[[Unmarked Spectralid]]||[[Nectar]]<br>[[Ultra-spicy spray]]<br>[[Ultra-bitter spray]]||1||25%||Each color of spectralid corresponds to what it drops; yellow ones drop nectar, red ones drop ultra-spicy spray, and purple ones drop ultra-bitter spray.
|-
|[[Yellow Spectralid]]||[[Nectar]]||1||75%||
|}
{{Clear}}
==Hazards==
Hazards are anything that can harm or kill [[Pikmin family|Pikmin]]. Hazards are generally elemental, but some objects pose as crushing hazard; most of them can be destroyed with [[bomb-rock]]s and with the third punch provided by the Mega Punch upgrade. Hazards that suffocate the top of a Pikmin's stem will cause the affected Pikmin to run around in panic. If they are not rescued after a few seconds, they succumb to the hazard and die. They can be saved by being whistled. If a Pikmin is under the effects of an [[ultra-spicy spray]], stem-related hazards take half the normal amount of time to kill it.
*'''[[Fire]]''': Usually found in the form of fire geysers, but it can be blown by some enemies, although there are some enemies whose bodies are cloaked in fire. Fire in itself may serve as an obstacle in the form of flames. Only [[Red Pikmin]] are immune to it, and any other Pikmin type that touches it burns up. Leaders that do not have the Scorch Guard will take heavy damage from fire.
*'''[[Water]]''': Encountered as bodies of water aboveground and underground, and is used by some enemies. Some enemies also swim in water but don't use it to attack. Pikmin that enter bodies of water begin to drown but can find their way to shore. Only [[Blue Pikmin]] can safely travel in it and resist it. Leaders are not affected by water, but they can swim in it if they have the Artificial Flippers.
*'''[[Electricity]]''': A hazard that is generally non-fatal, but can be lethal in some cases. It knocks back and stuns Pikmin that touch it, except when they directly contact high-voltage sources of electricity such as an electric wire gate; in which case, they instantly die by electrocution. Stunned Pikmin will only return to normal once whistled. Only [[Yellow Pikmin]] are immune to this hazard. Leaders that do not have the Anti-Electrifier will take light damage from low-voltage sources and heavy damage from high-voltage sources. They will still be thrown back and stunned until they get up regardless of whether or not they have the suit upgrade or not.
*'''[[Poison]]''': Gas that suffocates all Pikmin but [[White Pikmin]]. Leaders are unaffected by poison because of their spacesuits, which filter out air.
*'''[[Acid]]''': A new hazard in ''Pikmin: Wide World'' that, much like water, can appear in pools and is used by some enemies. Pikmin that enter pools of acid or are hit by acid as part of an enemy's attack succumb very quickly but can still be whistled at and saved. Although acid is a liquid, it is extremely corrosive, and only [[Green Pikmin]] are immune to it. Leaders take heavy damage from acid until they acquire the Antacid Polish.
*'''[[Temperature]]''': A hazard that affects entire locations. Areas and even cave sublevels can be cold or hot, and each side of the spectrum affects enemies, Pikmin, leaders, and even certain gameplay elements differently. Pikmin and leaders that walk through a cold area or substance will become chilled and will have their movement speed dramatically decreased relative to how chilled they are. Their movement speed steadily returns to normal over time. Some enemies also use attacks that can chill leaders and Pikmin. Leaders and Pikmin can build up a resistance to the cold if they are near a source of fire or if a leader has the Pocket Heater. Conversely, heat severely slows down Leaders, but Pikmin and most enemies are unaffected. Leaders can build up a resistance to heat if they have the Pocket Cooler upgrade.
*'''[[Ice]]''': Only appears in cold areas, and can be used by some enemies as a form of attack. Pikmin become progressively more chilled they longer they maintain contact with it.
*'''[[Mud]]''': Slows leaders and Pikmin that walk through it or are covered by it. The mud covering them eventually clears, but it can be removed faster by shaking it off. Any leader or Pikmin can walk through mud without fear of being harmed.
*'''[[Blunt force]]''': An all-encompassing term describing crushing and impalement, of which some enemies and obstacles are capable of. [[Rock Pikmin]] are immune to being crushed and impaled.
*'''[[Adhesive]]''': Another new hazard in ''Pikmin: Wide World''. Adhesive is a general term that describes substances Pikmin stick to and are immobilized by until whistled, such as webbing.
*'''[[Bomb rock]]''': Explosives that can be utilized by leaders, Pikmin, and some enemies. They are bigger than they were in ''Pikmin 1'' but smaller than they were in ''Pikmin 3'' in terms of size. An explosion will cause any bomb rocks in the blast radius to almost instantly detonate, resulting in a massive chain reaction if there are plenty of bomb rocks involved. Bomb rocks explode the instant they contact water.
*'''[[Mine rock]]''': The aquatic equivalent of bomb rocks. They can be brought onto land, but are much less effective than if they were used underwater. Unlike bomb rocks, mine rocks explode the moment they hit a hard surface after being thrown.
*'''[[Pit]]''': Bottomless chasms underground and aboveground. Pikmin that fall into them die, but objects and leaders that fall into them are harmlessly beamed up onto the ground. Enemies will intentionally avoid pits and cannot be lured into falling into one. An enemy that is forced to fall into a pit will be lost along with any Pikmin that are latched onto it. If the enemy that fell into a pit had ingested an object, they will both be beamed back up onto the ground.
*'''[[Sunset]]''': After the Dolphin Lander and Master Onion take off at the end of the day, any Pikmin that are not at the landing site, in a leader's squad, or planted in the ground will be left behind and killed by the nocturnal creatures in the area.
*'''[[Panic]]''': Causes Pikmin to break away from a leader's group and scatter in random directions. A small number of scenarios and situations can cause Pikmin to panic, be they an enemy's attacks or the presence of an enemy itself. [[Purple Pikmin]] do not panic.
*'''Bubble''': A special type of hazard created by some enemies. Bubbles trap Pikmin and leaders that touch them, but they can be popped easily. Leaders can escape a bubble by struggling but Pikmin must be saved manually and cannot be whistled free.
{{Clear}}
==Obstacles==
An expansive collection of [[obstacle]]s is present in ''Pikmin: Wide World'', with most returning from previous ''Pikmin'' games and others being completely new. Most destructible obstacles can be cleared fairly easily through the use of [[bomb rock]]s, but others require special solutions to overcome.
{|class="wikitable sortable collapsible collapsed" style="width: 90%; margin:auto; align:center"
|-
!colspan="7" | Obstacles
|-
!rowspan="1" style="width:10%" | Name
!rowspan="1" style="width:6%" | Type
!rowspan="1" style="width:5%" | Hazard
!rowspan="1" style="width:7%" | Solution
!rowspan="1" style="width:5%" | Destructible?
!rowspan="1" | Description
|-
|[[Acid|Acid pool]]||Hazard||[[Acid]]||[[Green Pikmin]]||No||Non-Green Pikmin that contact a body of acid will instantly perish because of its corrosive properties.
|-
|[[Gate#Bamboo gate|Bamboo gate]]||Gate||None||[[Winged Pikmin]]||No||Gates that must be held open with Winged Pikmin.
|-
|[[Boulder]]||Hazard||Crushing||[[Purple Pikmin]]||Yes||Although some enemies can launch them, boulders can also drop from cave ceilings and crush most of what they fall on. They crumble to pieces upon hitting a surface hard enough. They can also be found on the ground.
|-
|[[Gate#Bramble gate|Bramble gate]]||Gate||None||Any||Yes||The most basic type of gate. There are two colors of bramble gate, which are light and dark; light bramble gates are easier to destroy than dark ones.
|-
|[[Gate#Brick wall|Brick gate]]||Gate||None||[[Iron ball]]||Yes||Structurally-sound walls that can only be destroyed with iron balls. Not even bomb-rocks will work on them.
|-
|[[Box#Cardboard box|Cardboard box]]||Obstruction||None||Pikmin||No||Blocks the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin.
|-
|[[Climbing stick]]||Utility||None||Pikmin||No||Sticks used to climb to higher places. They must be extended first, and come in a variety of forms, such as metal pipes and rusted rods.
|-
|[[Clipboard]]||Obstruction||None||[[Winged Pikmin]]||No||Boards with handles on them that often cover objects.
|-
|[[Clog]]||Obstruction||None||Any||Yes||Covers some cave entrances and holes leading to the next sublevel. If a clog is in a body of water, it drains as soon as the clog is destroyed.
|-
|[[Material block#Cobblestone block|Cobblestone block]]||Obstruction||Crushing||[[Bomb-rock]]||Yes||Can only be destroyed with bomb-rocks.
|-
|[[Conveyor belt]]||Mechanism||None||N/A||No||Metallic belts that roll in a direction, carrying things on top of them. They cannot be disabled or destroyed, but they can have their directions switched through the use of conveyor switches.
|-
|[[Conveyor belt|Conveyor switch]]||Mechanism||None||Pikmin||No||Can be pressed to toggle the direction a conveyor belt flows in.
|-
|[[Crystal]]||Obstruction||None||[[Rock Pikmin]]||Yes||Crystals of various sizes that block passageways and contain a variety of items.
|-
|[[Gate#Crystal wall|Crystal gate]]||Gate||None||[[Rock Pikmin]]||Yes||Walls made of glass, destructible using Rock Pikmin.
|-
|[[Crystal#Crystal nodule|Crystal nodule]]||Hazard||Crushing||[[Rock Pikmin]]||Yes||Crystal pebbles used by [[Skutterchuck]]s as a means of attack.
|-
|[[Crystal#Crystal stalactite|Crystal stalactite]]||Hazard||Crushing||[[Rock Pikmin]]<br>[[Purple Pikmin]]||Yes||Acts similarly to boulders, but they become partially lodged in the ground once they land. The protruding portion can be destroyed or pushed down depending on the Pikmin used.
|-
|[[Flukeweed#Dam|Dam]]||Gate||None||[[Winged Pikmin]]||No||A stick over rivers that block the progression of lily pads.
|-
|[[Gate#Dirt wall|Dirt gate]]||Gate||None||Any||Yes||Simple walls made of dirt, similar to bramble gates.
|-
|[[Dirt mound]]||Utility||None||Pikmin||No||Mounds of dirt that contain small items, which can be revealed by sending Pikmin to dig in it.
|-
|[[Gate#Electric gate|Electric bulb gate]]||Gate||[[Electricity]]||[[Yellow Pikmin]]||Yes||Electric gates that are made of four fluorescent lamps. They merely stun non-Yellow Pikmin that touch them.
|-
|[[Gate#Electric gate|Electric wire gate]]||Gate||[[Electricity]]||[[Yellow Pikmin]]||Yes||Electric gates that resemble a copper fence. They kill non-Yellow Pikmin on contact.
|-
|[[Electrical wire]]||Hazard||[[Electricity]]||[[Yellow Pikmin]]||Yes||Two cut bits of electrical wiring with exposed conductors. They periodically spark and generate an arc of electricity.
|-
|[[Electrode]]||Mechanism||[[Electricity]]||[[Yellow Pikmin]]||No||An open circuit that needs Yellow Pikmin to close it. Upon closing the circuit, whatever it was connected to activates.
|-
|[[Elevator#Elevator block|Elevator block]]||Mechanism||None||Weight||No||Elevator blocks come in pairs, and when enough weight is applied onto one, the other rises.
|-
|[[Elevator#Elevator platform|Elevator platform]]||Mechanism||None||Weight||No||Boxes attached to ropes that act similar to elevator blocks.
|-
|[[Geyser#Escape geyser|Escape geyser]]||Utility||None||Any||No||Escapes geysers are solely used to exit caves. They are larger-scale water geysers, and sometimes need to be activated before they can be used.
|-
|[[Gate#Bramble gate|Fire bramble gate]]||Gate||None||[[Red Pikmin]]||Yes||A variant of bramble gate that contains fire geysers. They can be light or dark, just like normal bramble gates.
|-
|[[Geyser#Fire geyser|Fire geyser]]||Hazard||[[Fire]]||N/A||No||Fire geysers poke out of various surfaces and constantly shoot fire.
|-
|[[Flames]]||Hazard||[[Fire]]||[[Red Pikmin]]||Yes||Flames that linger in an area until they are smothered out by Red Pikmin or extinguish on their own.
|-
|[[Bridge#Fragment|Fragment]]||Component||None||Pikmin||No||Fragments are pieces of broken objects found in piles that are used to build bridges and other objects.
|-
|[[Bridge#Fragment bridge|Fragment bridge]]||Bridge||None||Component||No||Bridges that are constructed using fragments. They cannot be destroyed.
|-
|[[Ice|Frozen surface]]||Natural||[[Ice]]||[[Rock Pikmin]]||Yes||Ice that covers the ground. Leaders, Pikmin, and enemies that walk on it slide around and cannot stop on a dime. It can only be found in cold areas, and it progressively chills any Pikmin that touch it for as long as they maintain contact with it.
|-
|[[Gas pipe]]||Hazard||[[Poison]]||[[White Pikmin]]||Yes||Pipes sticking out of the ground that emit clouds of poison. The clouds of poison reach up to where Winged Pikmin fly so they cannot be circumvented.
|-
|[[Bridge#Hay|Hay]]||Component||None||Pikmin||No||A bundle of hay serves a purpose similar to fragments, but is used to build ramps instead.
|-
|[[Bridge#Hay|Hay slope]]||Bridge||None||Component||Yes||A unique type of bridge that connects a ledge to the ground below it. They can be blown apart by creatures that blow air, such as airborne blowhogs.
|-
|[[Ice|Ice chunk]]||Obstruction||[[Ice]]||[[Rock Pikmin]]||Yes||Similar to crystals in that they block passageways and can contain items, but can only be found in cold areas. Progressively chills any Pikmin that touch it for as long as they maintain contact with it.
|-
|[[Iron ball]]||Obstruction||Crushing||Pikmin||No||Large spheres that can be pushed by a certain number of Pikmin until they roll off a cliff. They can be used to destroy other obstacles and deal heavy damage to enemies in its path.
|-
|[[Jackwig nest]]||Obstruction||None||Any||Yes||Built on bramble gates by Jackwigs. When neared or disturbed, all Jackwigs living within will attack.
|-
|[[Elevator#Liftable rock|Liftable elevator]]||Mechanism||Crushing||[[Winged Pikmin]]||No||A rock attached to a vine that can be lifted by Winged Pikmin so long as there are more Pikmin lifting it than there are on it.
|-
|[[Material block#Metal block|Metal block]]||Obstruction||Crushing||N/A||No||Can be pushed to clear a path.
|-
|[[Egg|Mitite bomb]]||Trap||None||Any||Yes||Explodes into Mitites when approached, disturbed, or broken.
|-
|[[Mud|Mud pool]]||Natural||[[Mud]]||N/A||No||Pikmin and leaders that walk through puddles of mud or covered by it will be slowed. Mud appears more often when it rains in an area.
|-
|[[Nectar|Nectar pool]]||Natural||[[Nectar]]||N/A||No||All Pikmin start drowning if they come into contact with a body of nectar, and anything passing through it is significantly slowed. Pikmin can stand at the edge of the pool to drink from it.
|-
|[[Nit nest|Burrow-nit nest]]||Trap||None||Any||Yes||When disturbed, both types of Burrow-nit Larvae will pour out of it.
|-
|[[Material block#Packed soil block|Packed soil block]]||Obstruction||Crushing||Any||Yes||More difficult to destroy than a normal soil block.
|-
|[[Phosbat#Phosbat Pod|Phosbat pod]]||Obstruction||None||Any||Yes||Continually produces Phosbats until destroyed.
|-
|[[Gate#Bramble gate|Poison bramble gate]]||Gate||None||[[White Pikmin]]||Yes||A variant of bramble gate that contains gas pipes. They can be light or dark, just like normal bramble gates.
|-
|[[Elevator#Pulley rock|Pulley elevator]]||Mechanism||None||Pikmin||No||A rock attached to a pulley system. Pikmin can hold on to a stick on the other end to lift the elevator platform if there are more Pikmin lifting it than there are on it.
|-
|[[Weather|Rain droplet]]||Natural||None||N/A||No||Special temporary obstacles that only appear on rainy days. They periodically drip from various surfaces, knocking over any Pikmin they hit.
|-
|[[Paper bag#Rectangular paper bag|Rectangular paper bag]]||Obstruction||None||Pikmin||No||Can be crushed to form a path by throwing enough Pikmin onto it.
|-
|[[Gate#Reinforced wall|Reinforced gate]]||Gate||None||[[Bomb-rock]]||Yes||Strong gates that can only be destroyed using five bomb-rocks or mine-rocks.
|-
|[[Sand pit]]||Natural||None||N/A||No||Returns from ''Pikmin 2''. Slowly pulls anything standing in it to its center. A shallow pool of water can sometimes be found in one.
|-
|[[Snowball]]||Natural||None||Any||Yes||Much like boulders, they can be launched by some enemies, drop from snowy cave ceilings, and be found on the ground. Snowballs cannot crush leaders, Pikmin, or enemies, but bury them instead. Leaders and enemies can free themselves, but Pikmin must be whistled out.
|-
|[[Sky Dumple|Sky Dumple cluster]]||Obstruction||None||Any||Yes||Formed when groups of Sky Dumples clump together. Killing every member of the group clears the obstacle.
|-
|[[Sweetgum pod]]||Hazard||Crushing||[[Rock Pikmin]]||Yes||Round spiny objects that can be found on the ground. They impale and eventually kill Pikmin that come too close to them, but the affected Pikmin can be whistled to safety.
|-
|[[Material block#Soil block|Soil block]]||Obstruction||Crushing||Any||Yes||Can be destroyed by having Pikmin attack them.
|-
|[[Bridge#Stick bridge|Stick bridge]]||Bridge||None||Pikmin||Yes||Initially found as stick bridge bundles, Pikmin can unravel them to form a bridge. [[Mandiblard family|Mandiblards]] can chew these apart.
|-
|[[Box#Tin box|Tin box]]||Obstruction||None||Pikmin||No||Tin boxes have are extremely similar to cardboard boxes, but require more Pikmin to push.
|-
|[[Paper bag#Triangular paper bag|Triangular paper bag]]||Obstruction||None||Pikmin||No||Can be pushed off ledges to create shortcuts.
|-
|[[Trowel]]||Bridge||None||Pikmin||No||When upright, it blocks the way forward. A trowel can be tipped over with Pikmin throws, and when it lands, it serves as a makeshift bridge.
|-
|[[Tunnel]]||Natural||None||Any||No||Shortcuts through the earth. They have a pile of rubble blocking the entrance, which Pikmin can be sent to excavate.
|-
|[[Geyser#Water geyser|Water geyser]]||Utility||None||Any||No||Allows access to new places or provides shortcuts. Like escape geysers, they may need to be activated before they can be used.
|-
|[[Water|Water body]]||Hazard||[[Water]]||[[Blue Pikmin]]||No||Non-Blue Pikmin start drowning if they come into contact with bodies of water.
|-
|[[Web]]||Natural||Adhesive||N/A||Yes||A sticky structure that disappears when the enemy that spun it is defeated. Leaders and Pikmin that run into the web will become stuck, but leaders can struggle free and Pikmin can be whistled free.
|-
|[[Wooden stake]]||Obstruction||None||[[Purple Pikmin]]||No||A stake that blocks a path and needs a certain amount of Pikmin to push it in the ground.
|}
{{Clear}}
{{infobox pww
|enemy=y
|boss=y
|plant=y
|collectible=y
|fruit=y
|pikmin=y
|area=y
|cave=y
|hazard=y
|obstacle=y
|customname=Daddy Fudd
|image=P2 Giant Breadbug.jpg
|size=250px
|caption=Daddy Fudd dabbing.
|icon=P2 Giant Breadbug icon.png
|dummyicon=y
|name=Dabicus roflcoptica
|family=cheepy
|areas=Green Hill Zone
|caves=Rapture
|challenge=''[[Pikmin: Wide World]]''
|2play=Cheepy's Bed
|weight=56
|weightp=23
|max=12
|maxp=45
|seeds=32
|value=21
|valuep=45
|spark=43
|sparkp=32
|points=33
|drops=[[Nectar]]
|dropamount=1-5
|dropchance=5%
|attacks=dabs
|plantproduce=777
|berrycolor=Black
|berryamount=10
|fruitjuice=5.5
|fruitjuicep=9.3
|pikminresistance=fire
|pikminstrength=cheese
|pikmindig=gug
|pikminmobility=burger
|pikminthrow=eat
|pikmincarry=scruffy
|pikmincandypop=ebony
|areaclimate=Temperate, mild
|areaprecipitation=Rain
|areapikmin=yes
|areacaves=heck
|cavelocation=yet
|cavetheme=IKEA
|caveclass=Boss
|cavesublevels=106
|hazards=nah
|obstacles=nyet
|obstacletyp=Obstruction
|obstaclehaz=[[Acid]]
|obstaclesol=[[Green Pikmin]]
|obstacledes=Yes
|gamerating=esrb
|gamegenre=X
|gameplat=toaster
|gamemedia=egg
|gamepub=sunsoft
|gamepre=[[Egg]]
|gamecreator=cheepy
|gamecollab=your mom
|hidefam=
|nofam=y
|nocat=y
}}
{{infobox enemy
|pikmin1=y
|pikmin2=y
|pikmin3=y
|heypik=y
|pikadv=y
|plant=y
|enemyname=Fudd
|image=P2 Breadbug.png
|size=250px
|caption=fudd dabbing
|icon=P2 Breadbug icon.png
|name=pansaurus rex
|family=cheepy
|af=y
|fanfam=y
|areas=[[Land of Wonders]]
|underground=[[User:Cheepy-Cheepy]]
|challenge=meat
|weight=600
|max_pikmin=66
|seeds=69
|value=40
|value2=400,000
|value3=1,000,000
|attacks=Yeets Pikmin
|noicon=
|nocat=y
|nofamily=
}}
{{infobox fruit
|image=HP Crumbug.png
|size=250px
|caption=baby fudd
|icon=HP Crumbug icon.png
|juice=69
|juicep=40
|value=420
|valuep=3
|weight=49
|weightp=55
|max_pikmin=999
|max_pikminp=89
|location=Your mom's house
|nocat=y
}}
{{Pwwnav}}
{{Spritist's Team}}
{{Spritist's Team}}

Revision as of 00:01, 2 February 2022

User:Cheepy-Cheepy/pageheader

Content

Template:Infobox pww

Fudd The icon used to represent this enemy.
P2 Breadbug.png
fudd dabbing
Scientific name pansaurus rex
Family cheepy
Areas Land of Wonders
Caves User:Cheepy-Cheepy
Challenge Mode stages meat
Carry weight 600
Max. carriers 66
Seed worth 69
Poko value P2 Poko icon.png × 40
Attacks Yeets Pikmin
Baby Fudd The icon used to represent this fruit.
HP Crumbug.png
baby fudd
Juice amount
Whole fruit: 69
Each part: 40
Value
Whole fruit: P2 Poko icon.png × 420
Each part: P2 Poko icon.png × 3
Weight
Whole fruit: 49
Each part: 55
Max. carriers
Whole fruit: 999
Each part: 89
Locations Your mom's house

Pikmin: Wide World play-by-play

  1. Land in Balmy Highlands for the first time.
  2. Discover Yellow Pikmin.
  3. Complete tutorial and clear Temperate Den; end day.
  4. Clear Grassy Grotto; kill the Falserage Snagret.
  5. Land in Arid Oasis for the first time.
  6. Defeat the Titan Cottonade; discover Blue Pikmin.
  7. Land in Frigid Tundra for the first time.
  8. Discover Red Pikmin.
  9. Land in Ancient Metalworks for the first time.
  10. Discover Rock Pikmin.
  11. Discover Green Pikmin.
  12. Save Marie from some Dwarf Orange Bulborbs.
  13. Discover Purple Pikmin through a Violet Candypop Bud.
  14. Defeat the Frosted Arcticlops of Frigid Tundra.
  15. Land in Mycelial Sepulcher for the first time.
  16. Discover wild White Pikmin.
  17. Defeat the Titan Webber Dweevil of Mycelial Sepulcher; unlock the White Onion.
  18. Defeat the Plasm Wraith of Ancient Metalworks.
  19. Land in Endless Sea for the first time.
  20. Discover Winged Pikmin.
  21. Lift bamboo gate, clear Scornet Hive in Balmy Highlands.
  22. Defeat the Winged Snagret of Endless Sea.
  23. Defeat the Grimacing Cremblub of Balmy Highlands.
  24. End game.


    • Temperate Den
    • Desolate Dugout
    • Scornet Hive
  • Grassy Grotto
  • Humid Hole
  • Watering Hole
  • Wayward Citadel
  • Forgotten Mine
    • Dune Den
    • Castaway Cove
    • Sunbaked Sauna
  • Subterranean Sands
  • Gritty Getaway
  • Lost Kingdom
  • Concrete Complex
  • Wooden Fortress
    • Snowy Cove
    • Hot Hole
    • Stone Dugout
  • Lonely Quarry
  • Flaming Trench
  • Icy Crevasse
  • Frozen Fortress
  • Wracknid Nest
    • Hidden Scrapyard
    • Polluted Pond
    • Wasted Waterworks
  • Chemical Reservoir
  • Corroded Complex
  • Clogged Pipeline
  • Robot Workshop
  • Dim Greenhouse
    • Subterranean Spring
    • Gray Court
    • Phosbat Hideout
  • Dank Depths
  • Fungus Forest
  • Sunlit Pit
  • Divers' Delight
  • Black Abyss
    • Dark Den
    • Watery Grave
    • Scarpanid Nest
  • Muddy Murk
  • Overgrown Garden
  • Neglected Aqueduct
  • Cursed Chasm
  • Chance Pit

Template:Spritist's Team