Knockback

From Pikmin Fanon
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Welcome to Blower Pot's subpage
This is the header by... Me of course. This page is about the knockback, explaining how it works.
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Knockback
Hazard

Knockback is the maybe known as the most common hazard of the games. They are like in lots ways, like, by enemies, shaken off, thrown off, hit, with a chance by spikes by the Porquillion, ram and much more, its just almost endless sources. In that case, knockback usually sends the Pikmin back which it'll get there until some time where it'll get automatically up, or instantly by whistling at too. While not lethal can be annoying, very annoying in that case. If i'm not wrong there's not as much knockback in Hey! Pikmin as the other games however, like, the only ones i know are by the falling droplets but also they can trip sometimes but i'm not sure if enemies that don't just instantly die when shaking Pikmin of they get the knockback but anyways. It is maybe so common it doesn't even has its own page on both wikis so i made it, but not as a official page but just as my page in that case. But anyways, some enemies can't shake enemies off however. Anyways, not knockback is something that i know that would be only used by enemies right- Oh there's one or if i'm not wrong, the Miniature Snootwhacker. The Pikmin 3, Hey! Pikmin and Pikmin 4 incarnations of the electricity they are similar to knockback, except the Pikmin won't get up until whistled at at least in Pikmin 3 and Hey! Pikmin, but as and maybe from now on, electricity can kill Pikmin so it gains back its danger yet not a instant one.

Anyways, also, some enemies however can't shake Pikmin off, maybe if i'm not wrong the Goolix and Toady Bloyster?

The knockback in some forms Pikmin won't get up. A example being from Pikmin 4 from Oatchi and Moss which the Pikmin won't get up until whistle at, but by what i know those are the only no-time-to-get-up types i know and those were like from Pikmin 4.