Pikmin ARC

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Pikmin ARC
This article or section presents information pertaining to Pikmin ARC, a fanon game created by PLMMJ.
Pikmin ARC
File:(TBA, DO NOT ADD ANYTHING HERE PLEASE)
Rating E for Everyone
Genre Real-time strategy
Platforms Nintendo Switch
Media Nintendo Switch cartridge
Publisher Pikmin Fanon
Release dates Japan: N/A

North America: N/A

Europe: N/A

Australia: N/A

Prequel Pikmin 4
Sequel N/A
Creator PLMMJ
Collaborators None so far

Pikmin ARC is a fan-made game by PLMMJ. It released for the Nintendo Switch. It is a sequel to Pikmin 4, where Koppaite archaeologists investigate the origins of PNF-404 and discover the truth about all those strange artifacts. The gameplay of Pikmin ARC combines elements of the four original games, while adding new types of Pikmin, a new feature to direct where Pikmin carry items, and new, physically dynamic enemies.

Characters

Most of these characters are to be named.

People

  • Archaeologist - A seasoned Koppaite archaeologist who heads to PNF-404 to research the origins of the artifacts of the planet. Also actually knows how to pilot and land a ship. Acts as the first commander.
  • Captain Brittany - Astronaut and veteran of PNF-404, acting as the team's leader and guide. Acts as the second commander.
  • Biologist - A biologist and friend of the archaeologist's that came along to study the lifeforms of PNF-404, and to find a way to help the Pikmin live offworld. Acts as the third commander.
  • Scientist - The scientist of the new PNF-404 mission, looking to study the unique Glow Pikmin of the planet. The captain of the night missions.
  • Captain Olimar - The beloved captain of Hocotate Freight who needs no further introduction. Back on PNF-404 for unknown reasons.
Secret characters (contains spoilers) 
These characters are revealed through the events of Pikmin ARC, and some of them reveal spoilers about the plot of Pikmin 4.
  • S.S. Porpoise - The secretly sentient ship used by the crew.
  • Louie - Olimar's gluttonous coworker. After he is saved from the Spiny Mimiroot, he offers missions similarly to in Pikmin 4.
  • Arv - A human scientist that digitized themselves to avoid dying to the fall of the Elysium space station. Helps out the captains after realizing they're not threats, and can later have their hard drive salvaged for the best ending.

Pikmin

Pikmin types are listed here in order of appearance. Note this order is for Onion order only, for example, White Pikmin can be produced through Candypop Buds far earlier than they are listed here.

  • Red Pikmin - Resistant to fire and magma, as well as dealing more damage.
  • Rock Pikmin - Stronger attacks when charged, can break crystal walls, immune to crushing damage.
  • Yellow Pikmin - Conduct electricity, can be thrown further, and dig faster.
  • Ice Pikmin - Nerfed from their appearance in Pikmin 4, they can slow down enemies or work together to freeze water or mud.
  • Glow Pikmin - Only usable in night missions. Levitate, making them immune to burial and ground hazards.
  • Blue Pikmin - Can walk underwater, and are resistant to water in general. Also use water bubbles to protect themselves and strengthen their attacks.
  • Winged Pikmin - Weaker, but can fly. A bit faster than average, but not faster than Whites.
  • White Pikmin - Poisonous, faster, and dig real fast. Obtained at the same time as Purple Pikmin.
  • Purple Pikmin - Tougher and slower, dealing more damage. Count as 10 when carrying objects.
  • Mosaic Pikmin - Weak attackers, but resistant to the three main elemental effects and can increase the damage of other Pikmin.
Secret Pikmin (contains spoilers) 
These types are revealed through the events of Pikmin ARC and play important roles in the story. Neither of these types have Onions.
  • Bulbmin - Parasitic Pikmin that have taken over small Bulborbs. Bulblin are resistant to elemental effects and ignored by Bulborb-type enemies (save bosses) until attacking. These Bulbmin have been mutated by glow sap, and unlike their appearance in Pikmin 2, they are able to be used outside of caves, and serve as an alternative in Night Missions, though weakened by sunlight.
  • Puffmin - Hostile Pikmin created through fungal infection. They keep their original type's gimmick. Technically they do have an Onion, but that Onion just so happens to be the final boss.

Bosses

These are the bosses of Pikmin ARC. After the defeat of the Shiny Hoardpincer, each boss is a spoiler, so beware.

Tutorial

Main Story

Later Story Bosses (contains spoilers) 
These are the main story bosses of the second half of Pikmin ARC. Each of them has major effects on the plot.
  • Spiny Mimiroot - This boss has trapped Louie.
  • Mother Slurpier - This boss has swallowed all the Glow Pikmin in the region and must be defeated to move on.
  • Bellskate - This boss is responsible for the deadly tides of the Overgrown Basin.
  • Moldy Bulbear (cannot be hurt before obtaining White Pikmin)
  • Moldy Phosbat - This boss creates the toxic fog over the Deepest Forest and must be defeated to move on.
  • Toxic Progg - An optional story boss. Its dropped item is required for the good ending.
  • Chomping Chrysanthemum - This boss feeds on the Mosaic Pikmin and must be defeated to move on.
  • Sovereign Bulblax - This boss is causing the tremors in the Valley of Repose and must be defeated to move on.
  • Toxonion - The final boss, and the true reason that Pikmin can't travel outside of PNF-404.
  • Armored Artificer - The true final boss, only accessible if most treasures were collected, the Toxic Progg was defeated, and the prior boss was defeated with enough Pikmin to carry it to base (100 carry strength, 100 normal, 10 Purple, 90/9 respectively with Extra Hand)

Mechanics

Pikmin ARC brings a rework to many series mechanics. Onions are back to their Pikmin 3 design separate again, and only up to four types out of the nine can be chosen to a mission. However, these will merge on-site. The player can only carry 40 Pikmin at first, which can be increased using the twelve Flarlics scattered around the game, similarly to Pikmin 4. The first half of the game also has a Pikmin 1-esque time limit, with the player having 20 days until their ship power runs out.

Trivia

  • This page is heavily WIP.
  • This page was first made by copying and editing/expanding the first part of the page of Pikmin Forever, a far superior fangame. Shoutout to them.
  • Many of the buffs and nerfs to Pikmin were inspired by the YouTuber SilokHawk, credit to them.