Pikmin ARC
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This article or section presents information pertaining to Pikmin ARC, a fanon game created by PLMMJ. |
Pikmin ARC | |
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File:(TBA, DO NOT ADD ANYTHING HERE PLEASE) | |
Rating | E for Everyone |
Genre | Real-time strategy |
Platforms | Nintendo Switch |
Media | Nintendo Switch cartridge |
Publisher | Pikmin Fanon |
Release dates | Japan: N/A
North America: N/A Europe: N/A Australia: N/A |
Prequel | Pikmin 4 |
Sequel | N/A |
Creator | PLMMJ |
Collaborators | None so far |
Pikmin ARC is a fan-made game by PLMMJ. It released for the Nintendo Switch. It is a sequel to Pikmin 4, where Koppaite archaeologists investigate the origins of PNF-404 and discover the truth about all those strange artifacts. The gameplay of Pikmin ARC combines elements of the four original games, while adding new types of Pikmin, a new feature to direct where Pikmin carry items, and new, physically dynamic enemies.
Characters
Most of these characters are to be named.
People
- Archaeologist - A seasoned Koppaite archaeologist who heads to PNF-404 to research the origins of the artifacts of the planet. Also actually knows how to pilot and land a ship. Acts as the first commander.
- Captain Brittany - Astronaut and veteran of PNF-404, acting as the team's leader and guide. Acts as the second commander.
- Biologist - A biologist and friend of the archaeologist's that came along to study the lifeforms of PNF-404, and to find a way to help the Pikmin live offworld. Acts as the third commander.
- Scientist - The scientist of the new PNF-404 mission, looking to study the unique Glow Pikmin of the planet. The captain of the night missions.
- Captain Olimar - The beloved captain of Hocotate Freight who needs no further introduction. Back on PNF-404 for unknown reasons.
Secret characters (contains spoilers) |
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These characters are revealed through the events of Pikmin ARC, and some of them reveal spoilers about the plot of Pikmin 4.
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Pikmin
Pikmin types are listed here in order of appearance. Note this order is for Onion order only, for example, White Pikmin can be produced through Candypop Buds far earlier than they are listed here.
- Red Pikmin - Resistant to fire and magma, as well as dealing more damage.
- Rock Pikmin - Stronger attacks when charged, can break crystal walls, immune to crushing damage.
- Yellow Pikmin - Conduct electricity, can be thrown further, and dig faster.
- Ice Pikmin - Nerfed from their appearance in Pikmin 4, they can slow down enemies or work together to freeze water or mud.
- Glow Pikmin - Only usable in night missions. Levitate, making them immune to burial and ground hazards.
- Blue Pikmin - Can walk underwater, and are resistant to water in general. Also use water bubbles to protect themselves and strengthen their attacks.
- Winged Pikmin - Weaker, but can fly. A bit faster than average, but not faster than Whites.
- White Pikmin - Poisonous, faster, and dig real fast. Obtained at the same time as Purple Pikmin.
- Purple Pikmin - Tougher and slower, dealing more damage. Count as 10 when carrying objects.
- Mosaic Pikmin - Weak attackers, but resistant to the three main elemental effects and can increase the damage of other Pikmin.
Secret Pikmin (contains spoilers) |
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These types are revealed through the events of Pikmin ARC and play important roles in the story. Neither of these types have Onions.
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Bosses
These are the bosses of Pikmin ARC. After the defeat of the Shiny Hoardpincer, each boss is a spoiler, so beware.
Tutorial
Main Story
- Armored Cannon Beetle
- Shocking Jellyfloat - This boss is responsible for the lightning plaguing the Garden of Hope and must be defeated to move on.
- Emperor Bulblax (as in, the Pikmin 4 one but it roars at the start and at 33%)
- Tropical Dweevil
- Coolix - This boss has absorbed the Ice Onion and must be defeated to free the Ice Pikmin.
- Burgeoning Mireclops - This boss is sucking nutrients out of the Blossoming Arcadia and must be defeated to move on.
- Shiny Hoardpincer - Holding the ship parts stolen from the S.S Porpoise.
Later Story Bosses (contains spoilers) |
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These are the main story bosses of the second half of Pikmin ARC. Each of them has major effects on the plot.
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Mechanics
Pikmin ARC brings a rework to many series mechanics. Onions are back to their Pikmin 3 design separate again, and only up to four types out of the nine can be chosen to a mission. However, these will merge on-site. The player can only carry 40 Pikmin at first, which can be increased using the twelve Flarlics scattered around the game, similarly to Pikmin 4. The first half of the game also has a Pikmin 1-esque time limit, with the player having 20 days until their ship power runs out.
Trivia
- This page is heavily WIP.
- This page was first made by copying and editing/expanding the first part of the page of Pikmin Forever, a far superior fangame. Shoutout to them.
- Many of the buffs and nerfs to Pikmin were inspired by the YouTuber SilokHawk, credit to them.