Ashcrab: Difference between revisions
No edit summary |
Sir Pikmin (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{PS}} | {{PS}} | ||
{{Stub}} | |||
{{Infobox enemy | {{Infobox enemy | ||
|image=Ashcrab.jpg | |image=Ashcrab.jpg |
Revision as of 22:36, 14 June 2012
|
Ashcrab | |
---|---|
Scientific name | Pilli sootidae |
Family | Flint Beetle |
Areas | Volcanic Wastes |
Caves | Petrified Arbor, Scorch Cavern, Challenger's Cavern |
Attacks | Leaves behind black nectar and fire |
Ashcrabs are subterranean creatures that feed mainly on ash, soot and burnt material. Normally docile, when threatened it will emerge from the ground and leave behind fire and black nectar in an effort to flee.
They resemble Iridescent Flint Beetles, but with a black body striped with orange, and orange legs and antennae.
The first hit leaves behind a random dose of spray, the second leaves behind five doses of random spray, and the third hit shoots black nectar in all directions at your Pikmin.
In Pikmin: Connection of the Worlds
This article or section presents information pertaining to Pikmin: Civil War, a fanon game created by Wiki443556. |
There are slight differences for this foe in Pikmin: Connection of the Worlds. First off, it cannot produce black nectar as it does not exist in this game. It's body is also covered in flames, similar to a Fiery Bulblax. The first time it's hit, it will either leave behind a 5 pellet (above ground) or 3 doses of nectar (under ground). The second hit leaves behind a random spray, third hit will leave behind two sprays, and a fourth hit will enrage it. If you can manage to hit it a fifth time, it will leave behind a 10 pellet (above ground) or 5 sprays (under ground) and will go back under the ground.