Onion development

From Pikmin Fanon
Onion development
Gameplay aspect

Onion development entails the evolution of an Onion or its resident Pikmin.

In fanon games

Below this point is where users place their version of Onion development.

In Pikmin: Revenge of the Darkfreeze

PRotD Darkfreeze.png The Darkfreeze is back...
This article or section presents information pertaining to Pikmin: Revenge of the Darkfreeze, created by SilverPikmin.
PRotD Darkfreeze.png

In Pikmin: Revenge of the Darkfreeze, Onions will become more technologically advanced as the Pikmin living within them become more intelligent and develop a culture. The development resembles primitive tribes becoming potentially space-faring relationships.

Tier Requirements Details
  • N/A; initial stage.
  • Special abilities: none.
  • Pikmin will wander around the Onion aimlessly, and communicate in unintelligible noises.
  • 25 Pikmin, at least 10 flowered.
  • Pikmin will begin building primitive huts, and begin collecting clay and nectar from outside the Onion. They will create a clay bowl to store a nectar drop for five days.
  • Idle Pikmin at this level will randomly crouch, stick their hands into the ground for a moment, and pull out red clay, which they store somewhere in their bodies.
  • 100 Pikmin, at least 25 flowered.
  • Must also have at least one Stem Pikmin, Fruit Pikmin, or Master Flower Pikmin.
  • Pikmin will develop a language, which may be influenced by other Pikmin species at higher levels. Pikmin can also tame Dwarf Red Bulborbs and will develop simple tools.
  • Pikmin will create a second clay bowl, again to store nectar. They will also build better huts and make a large hut for leader Pikmin.
  • Pikmin will also create spears to attack enemies from a distance, having the same strength as Flower Pikmin. Higher maturity Pikmin can throw spears farther.
  • 250 Pikmin, at least 50 flowered.
  • Must also have 1 Stem Pikmin, 1 Fruit Pikmin, and 5 Master Flower Pikmin.
  • Pikmin build villages with a castle, learn to domesticate and farm, establish a monarchy, perfect taming Dwarf Red Bulborbs, and perfect their language.
  • Fourth-tier intelligence Pikmin may ride a small Dwarf Bulborb to battle, increasing their health and speed.
  • Pikmin also construct a nectar farm. Every night, one random leaf- or bud-maturity Pikmin is advanced to flower maturity.
  • As well, Pikmin also establish a bulborb farm, propagating one Pikmin every night.
  • 300 Pikmin, at least 75 flowered.
  • Must also have 5 Stem Pikmin, 5 Fruit Pikmin, and 10 Master Flower Pikmin.
  • Pikmin build cities with taller, more industrial buildings.
  • Fourth-tier intelligence Pikmin can ride to battle on Dwarf Bulbears, greatly increasing their health and speed.
  • Pikmin also improve their nectar farms. Every two nights, five Pikmin advance to flower maturity.
  • As well, bulborb farms are improved to propagate two to three leaf- or bud-maturity Pikmin each night.
  • 350 Pikmin, at least 100 flowered.
  • Must also have 10 Stem Pikmin, 10 Fruit Pikmin, and 20 Master Flower Pikmin.
  • Pikmin construct towers, part of the new, modern Pikmin society.
  • Sixth-tier intelligence Pikmin can mount Breadbugs, slightly boosting their stats for the day.
  • Nectar farms are improved further, flowering ten Pikmin every three nights.
  • Pikmin establish Breadbug farms, propagating five bud-maturity Pikmin every two nights.
  • 375 Pikmin at least 150 flowered.
  • Must also have 15 Stem Pikmin, 15 Fruit Pikmin, and 25 Master Flower Pikmin.
  • Pikmin now have buildings tall enough to touch cave ceilings, which are part of the even newer Pikmin society.
  • Seventh-tier intelligence Pikmin can mount large Breadbugs, significantly improving their statistics.
  • Nectar farms are improved even more, flowering fifteen Pikmin every three nights.
  • As well, breadbug farms are improved, propagating ten bud-maturity Pikmin every night.