Armored Long Legs: Difference between revisions

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The '''Armored Long Legs''' is an [[arachnorb family|arachnorb]] that uses [[magnetism]] to create armor made of metal scraps.
The '''Armored Long Legs''' is a species of [[arachnorb family|arachnorb]] that uses [[magnetism]] to create armor made of metal scraps.


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|name=Pseudoarachnia metallica
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|family=Arachnorb
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The '''Armored Long Legs''' is a species of [[Arachnorb family|arachnorb]] appearing in ''[[Pikmin: Spark]]'' as a miniboss. They are medium-sized arachnorbs with pale gray skin and a pointed main body that radiates an aura of [[Magnetism|magnetic]] energy, attracting nearby metal objects. When first encountered, it slams down from above, stunning anything on the ground; [[leader]]s must struggle to recover, and affected [[Pikmin family|Pikmin]] must be whistled. The metal objects covering its body act as thick armor, rendering the boss invulnerable to most direct attacks, so Pikmin must remove the objects from the body of the long legs to reveal its soft insides. Afterward, the boss attempts to flee before magnetically attracting all the metal back onto itself and performing another stunning attack. The best but most time-consuming way of dealing with the armor is to carry it far away from the boss to prevent its magnetic waves from affecting it. That way, when its armor is up, there are barren spots that Pikmin can latch onto without having to chase it down. The metal it uses as armor is several pieces of [[Pikmin: Spark/Refuse|refuse]], meaning hunting one can be an efficient way to gain a lot of [[Sparklium]]. In Ultra-Spicy Mode, [[boulder]]s fall when the long legs uses its stunning attack.
The '''Armored Long Legs''' is a species of [[Arachnorb family|arachnorb]] appearing in ''[[Pikmin: Spark]]'' as a miniboss. They are medium-sized arachnorbs with pale gray skin and a pointed main body that radiates an aura of [[Magnetism|magnetic]] energy, attracting nearby metal objects. When first encountered, it slams down from above, stunning anything on the ground; [[leader]]s must struggle to recover, and affected [[Pikmin family|Pikmin]] must be whistled. The metal objects covering its body act as thick armor, rendering the boss invulnerable to most direct attacks, so Pikmin must remove the objects from the body of the long legs to reveal its soft insides. Afterward, the boss attempts to flee before magnetically attracting all the metal back onto itself and performing another stunning attack. The best but most time-consuming way of dealing with the armor is to carry it far away from the boss to prevent its magnetic waves from affecting it. That way, when its armor is up, there are barren spots that Pikmin can latch onto without having to chase it down. The metal it uses as armor is several pieces of [[Pikmin: Spark/Treasure Hoard|refuse]], meaning hunting one can be an efficient way to gain a lot of [[Sparklium]].
 
In Ultra-Spicy Mode, [[boulder]]s fall when the Armored Long Legs uses its stunning attack.


===Notes===
===Notes===
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[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Crushing enemies]]
[[Category:Blunt force enemies]]
[[Category:Hiding enemies]]
[[Category:Hiding enemies]]
[[Category:Magnetic enemies]]
[[Category:Magnetic enemies]]

Latest revision as of 16:45, 7 March 2024

Armored Long Legs
Enemy
Family Arachnorb

The Armored Long Legs is a species of arachnorb that uses magnetism to create armor made of metal scraps.

In fanon games

Below this point is where users place their version of the Armored Long Legs.

In Pikmin: Spark

HP Sparklium seed.png
Pikmin: Spark
This article or section presents information pertaining to Pikmin: Spark, a fanon game created by Glubbfubb.
HP Sparklium seed.png
Armored Long Legs The icon used to represent this enemy.
Scientific name Pseudoarachnia metallica
Family Arachnorb
Carry weight N/A
Max. carriers N/A
Seed worth N/A
Sparklium value HP Sparklium icon.png × 20-40
Attacks Crushes Pikmin, stuns Pikmin

The Armored Long Legs is a species of arachnorb appearing in Pikmin: Spark as a miniboss. They are medium-sized arachnorbs with pale gray skin and a pointed main body that radiates an aura of magnetic energy, attracting nearby metal objects. When first encountered, it slams down from above, stunning anything on the ground; leaders must struggle to recover, and affected Pikmin must be whistled. The metal objects covering its body act as thick armor, rendering the boss invulnerable to most direct attacks, so Pikmin must remove the objects from the body of the long legs to reveal its soft insides. Afterward, the boss attempts to flee before magnetically attracting all the metal back onto itself and performing another stunning attack. The best but most time-consuming way of dealing with the armor is to carry it far away from the boss to prevent its magnetic waves from affecting it. That way, when its armor is up, there are barren spots that Pikmin can latch onto without having to chase it down. The metal it uses as armor is several pieces of refuse, meaning hunting one can be an efficient way to gain a lot of Sparklium.

In Ultra-Spicy Mode, boulders fall when the Armored Long Legs uses its stunning attack.

Notes

Abel's medical journal

Oddly enough, the soft bulb of this creature acts as a good neutralizer to harmful radiation.

Lyn's sale review

Breed a few of these and have these guys work at the local dump to collect all the trash for easier transport.

PIX's creature scan

Arachnorbs that have magnetic properties. Lacks the hard outer shell of its relatives. Makes up for this by attracting metal to use as armor.
  • Habitat: caves
  • Niche: unknown
  • Maturity age: unknown
  • Average lifespan: unknown
  • Breeding season: unknown