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{{media|Pikmin 251|PikHacker|Pikmin 2|nouser=y}}
{{media|Pikmin 251|PikHacker|Pikmin 2|nouser=y}}


'''Broken Bulbmin''' is the second stage in ''[[Pikmin 251]]'s'' 2-Player Battle Mode. It features unstable [[Bulbearmin]] whose young, among other behaviors, crash the game upon death. Much like [[The Waterwraith]], players must avoid a certain enemy as an additional objective to fighting each other. Though it makes traditional battles difficult, players who can get past the threat of game-crashing enemies will have three static layouts to play on. One contains a spiraling stump, another has a large circular room, and the last has bodies of [[water]].  
[[File:P251 Broken Bulbmin.png|thumb|250px|Stage preview.]]
 
'''Broken Bulbmin''' is the second stage in ''[[Pikmin 251]]'s'' 2-Player Battle Mode. Unlike the [[Bulbearmin]] seen in story mode, the creatures featured here behave strangely. Juveniles will attack any Pikmin type, but they remain loyal to their captain. If any die, the game will crash. Players who can handle these consequences will have three, simple soil layouts to play on.
 
==Overview==
The Onions live in a small, circular room with one exit. From the home base, there are one or more wide spaces where resources can be collected.  This section will have some sort of feature differing from the dry soil which everything else is carved from. Two Bulbearmin who wander freely until finding a target. The linear design of each layout may make it difficult to shake off these creatures, especially in some thin tunnels.
 
==Layout A==
Instead of being on opposite ends of the stage, the Onions are next to each other and the resources are as far as can be. While three gyro blocks appear right by the base, the rest cannot be secured as quickly. If one were to venture out for these other gyro blocks, they would first have to cripple their opponent severely. Else, they open themselves wide open to having their personal gyro block stolen. The player who leaves their base will find that the bottleneck leading to both Onions will connect to a room containing a stump. This structure will have a gyro block, but swarming must be used to get it. Further out, there is another room with a spiraling stump which the player can climb. Three more gyro blocks can be found here. As with other layouts, Bulbearmin will always pose a threat, regardless of whether the adults are alive.
 
*'''Theme''': Soil
*'''Enemies''':
**{{icon|Bulbearmin|y|v=P251|v2=adult}} {{x|2}}
**{{icon|Female Sheargrub|y|v=P2}} {{x|15-20}}
**{{icon|Shearwig|y|v=P2}} (group of 1-3) {{x|0-7}} (under marbles)
*'''Obstacles''':
**None
*'''Vegetation''':
**{{icon|Pellet Posy|y|v=P2|n=1-Pellet Posy}} {{x|10}}
*'''Others''':
**{{icon|Nectar egg|y|v=P2}} {{x|5}}
 
==Layout B==
Though irregular in shape, this layout provides the fairest arena in Broken Bulbmin. That being said, gyro block placement will always benefit one player more than the other. The two Onions live in rooms with differing features: one will have a stump vantage point and two gyro blocks, the other will be featureless. Past home base, there is a room with a concrete block and three gyros to collect.The players’ bases meet a room with a concrete block and a lot of resources to collect. Adjacent to this room is another featureless space with an equal amount of resources.
 
*'''Theme''': Soil
*'''Enemies''':
**{{icon|Bulbearmin|y|v=P251|v2=adult}} {{x|2}}
**{{icon|Female Sheargrub|y|v=P2}} {{x|15-20}}
**{{icon|Shearwig|y|v=P2}} (group of 1-3) {{x|0-7}} (under marbles)
*'''Obstacles''':
**None
*'''Vegetation''':
**{{icon|Pellet Posy|y|v=P2|n=1-Pellet Posy}} {{x|10}}
*'''Others''':
**{{icon|Nectar egg|y|v=P2}} {{x|5}}
 
==Layout C==
From the Onion, a path will make a sharp turn towards a massive room. This expanse has tree roots on one end, and [[water]] on the other. [[Blue Pikmin]] can still swim in 2-Player Battle, which gives player two a clear advantage and exclusive access to some resources.  


==Stage information==
*'''Theme''': Soil
*'''Theme''': Soil
*'''Enemies''':
*'''Enemies''':
**{{icon|Bulbearmin|y|v=P251|v2=adult}} {{x|2}}
**{{icon|Bulbearmin|y|v=P251|v2=adult}} {{x|2}}
**{{icon|Female Sheargrub|y|v=P2}} {{x|15-20}} (pattern 1 and 2)
**{{icon|Female Sheargrub|y|v=P2}} {{x|25}}
**{{icon|Female Sheargrub|y|v=P2}} {{x|25}} (pattern 3)
**{{icon|Shearwig|y|v=P2}} (group of 1-3) {{x|0-7}} (under marbles)
**{{icon|Shearwig|y|v=P2}} (group of 1-3) {{x|0-7}} (under marbles)
*'''Obstacles''':
*'''Obstacles''':
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==Strategies==
==Strategies==
Players will want to avoid adult Bulbearmin because of their hostile, crash-inducing young. An opportunistic player can lead these enemies around and use them as distractions. This would typically buy the user enough time to snag a gyro block or two before their opponent brings the Bulbearmin back. If these enemies are somehow defeated and their young moved off to some safe corner, one can exploit other parts of their surroundings to get ahead. The first two layouts have narrow tunnels that are easily controlled, and the third features water. Blue Pikmin retain their swimming abilities in 2-Player Battle Mode, meaning that player two has exclusive access to any sheargrubs that are underwater.
Players will want to avoid Bulbearmin because of their hostile, crash-inducing young. They can be used as Pikmin in theory, but they are hostile towards actual Pikmin and may even carry objects to the wrong place. One can instead enemies around and use them as distractions. This goes for both adult and juvenile Bulbearmin, though it is up to the players to decide if instigating a crash counts as a loss. If these enemies are somehow defeated and their young moved off to some safe corner, one can exploit other parts of their surroundings to get ahead. The first two layouts have narrow tunnels that are easily controlled, and the third has water for player two to hide in.
 


[[Category:Battle Mode stages]]
[[Category:Battle Mode stages]]

Revision as of 02:09, 12 August 2022

Pikmin 251
This article or section presents information pertaining to Pikmin 251, a Pikmin 2 ROM hack created by PikHacker.


Stage preview.

Broken Bulbmin is the second stage in Pikmin 251's 2-Player Battle Mode. Unlike the Bulbearmin seen in story mode, the creatures featured here behave strangely. Juveniles will attack any Pikmin type, but they remain loyal to their captain. If any die, the game will crash. Players who can handle these consequences will have three, simple soil layouts to play on.

Overview

The Onions live in a small, circular room with one exit. From the home base, there are one or more wide spaces where resources can be collected. This section will have some sort of feature differing from the dry soil which everything else is carved from. Two Bulbearmin who wander freely until finding a target. The linear design of each layout may make it difficult to shake off these creatures, especially in some thin tunnels.

Layout A

Instead of being on opposite ends of the stage, the Onions are next to each other and the resources are as far as can be. While three gyro blocks appear right by the base, the rest cannot be secured as quickly. If one were to venture out for these other gyro blocks, they would first have to cripple their opponent severely. Else, they open themselves wide open to having their personal gyro block stolen. The player who leaves their base will find that the bottleneck leading to both Onions will connect to a room containing a stump. This structure will have a gyro block, but swarming must be used to get it. Further out, there is another room with a spiraling stump which the player can climb. Three more gyro blocks can be found here. As with other layouts, Bulbearmin will always pose a threat, regardless of whether the adults are alive.

Layout B

Though irregular in shape, this layout provides the fairest arena in Broken Bulbmin. That being said, gyro block placement will always benefit one player more than the other. The two Onions live in rooms with differing features: one will have a stump vantage point and two gyro blocks, the other will be featureless. Past home base, there is a room with a concrete block and three gyros to collect.The players’ bases meet a room with a concrete block and a lot of resources to collect. Adjacent to this room is another featureless space with an equal amount of resources.

Layout C

From the Onion, a path will make a sharp turn towards a massive room. This expanse has tree roots on one end, and water on the other. Blue Pikmin can still swim in 2-Player Battle, which gives player two a clear advantage and exclusive access to some resources.

Strategies

Players will want to avoid Bulbearmin because of their hostile, crash-inducing young. They can be used as Pikmin in theory, but they are hostile towards actual Pikmin and may even carry objects to the wrong place. One can instead enemies around and use them as distractions. This goes for both adult and juvenile Bulbearmin, though it is up to the players to decide if instigating a crash counts as a loss. If these enemies are somehow defeated and their young moved off to some safe corner, one can exploit other parts of their surroundings to get ahead. The first two layouts have narrow tunnels that are easily controlled, and the third has water for player two to hide in.