Experience point: Difference between revisions

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Experience Points, also known as XP, are a new Real Time Strategy feature in [[Pikmin: Before the Impact]] to use for [[Upgrades]] and Leveling Up. Experience Points are obtained by defeating enemies and bringing their corpses to the onion/ship pod.
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'''Experience points''', sometimes called '''experience''' or simply '''XP''', are a gameplay mechanic some fanon ''Pikmin'' games use to represent a character's growth in power. Upon accumulating enough experience points, a given character may [[Level|level up]] or rise a rank, and their [[statistic]]s may improve. Some games use experience points as a form of currency with which to purchase upgrades or items.


== Upgrades ==
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Upgrades in Pikmin: Before the Impact are used to make a captain stronger, faster, etc. The Upgrades are split in 4 category: Gloves, Suit, Boots and Whistle. Upgrades are purchased with Experience Points which can be obtained through defeating enemies to onion or ship pod. Experience Points are taken away from your total count when you buy an Upgrade which can result in a Level Down but of course the results are amazing. See the [[Upgrades]] page for better details.  
=In fanon games=
{{in fanon games|name=experience points}}
==In ''Pikmin: Before the Impact'' (StefyG version)==
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'''Experience points''', in ''[[Pikmin: Before the Impact (StefyG version)|Pikmin: Before the Impact]]'', are used to level up characters as well as purchase [[Pikmin: Before the Impact (StefyG version)/Upgrade list|upgrades]]. They are earned by defeating enemies and bringing their remains to an [[Onion]] or the S.S. Cafe's pod.


Upgrades are used to improve a [[leader]]'s statistics by making them stronger or faster, providing them with immunities to various [[hazard]]s, and so on. They are split into four categories, which are gloves, suits, boots, and whistles, and can be purchased with experience points. Spending experience points can result in a character's level going down, but regaining that experience can restore them to their original level.


== Leveling Up ==
Leveling up characters is vital to progress in the game. A level-up occurs when a certain number of experience points has been accumulated by a character. Leveling up to different for each leader, but each level up includes improvements to all four main [[statistic]]s, which are Power, Command, Stealth, and Speed. The maximum level a leader can be is one hundred, where they are unable to gain experience points. However, they can still purchase upgrades unless they already have them all unlocked.
 
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Leveling up is a big part of the games main function as it happens when a certain number of XP is obtained. Leveling Up is different for each captain but each Level Up includes improving all 4 of the Main [[Stats]] Power, Command, Stealth and Speed. Captains Level Up till they are Level 100 which means they can't Level Up anymore but can still purchase Upgrades unless they already have all of them. See the [[Stats]] page for better details

Latest revision as of 16:25, 9 September 2023

Experience point
Gameplay aspect

Experience points, sometimes called experience or simply XP, are a gameplay mechanic some fanon Pikmin games use to represent a character's growth in power. Upon accumulating enough experience points, a given character may level up or rise a rank, and their statistics may improve. Some games use experience points as a form of currency with which to purchase upgrades or items.

In fanon games

Below this point is where users place their version of experience points.

In Pikmin: Before the Impact (StefyG version)

Pikmin: Before the Impact (StefyG version)
This article or section presents information pertaining to Pikmin: Before the Impact (StefyG version), a fanon game created by StefyG.

Experience points, in Pikmin: Before the Impact, are used to level up characters as well as purchase upgrades. They are earned by defeating enemies and bringing their remains to an Onion or the S.S. Cafe's pod.

Upgrades are used to improve a leader's statistics by making them stronger or faster, providing them with immunities to various hazards, and so on. They are split into four categories, which are gloves, suits, boots, and whistles, and can be purchased with experience points. Spending experience points can result in a character's level going down, but regaining that experience can restore them to their original level.

Leveling up characters is vital to progress in the game. A level-up occurs when a certain number of experience points has been accumulated by a character. Leveling up to different for each leader, but each level up includes improvements to all four main statistics, which are Power, Command, Stealth, and Speed. The maximum level a leader can be is one hundred, where they are unable to gain experience points. However, they can still purchase upgrades unless they already have them all unlocked.