From Pikmin Fanon
Gameplay aspect

Statistics, also known simply as stats, reflect how powerful a character is in some fan-made Pikmin games. Each character has statistics that increase when they accumulate enough experience points to level up, and which and by what way statistics increase, and by how much, varies with each game. Sometimes, statistics may just refer to a leader's or Pikmin type's strengths and weaknesses.

In fanon games

Below this point is where users place their version of statistics.

In Pikmin 2... Again?

What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.

Statistics are an essential feature in Pikmin 2... Again?. Basic statistics consist of seven statistics all Pikmin have, those being hazard resistance, attack power, mobility, throw range, digging speed, hit rate, and carrying capacity. Resistances are for what hazard, or vegetation in the case of Green Pikmin, the Pikmin is resistant to, attack determines how much damage the Pikmin inflicts per hit, mobility determines how fast the Pikmin moves, throw range determines how high or far the Pikmin flies when thrown, hit rate determines how fast the Pikmin can hit enemies with their stems, and carrying capacity determines effectively the Pikmin can carry objects. Hit rate is a newly-introduced statistic, and some Pikmins' hit rates have changed from the average speed; for example, Purple Pikmin now have a below-average hit rate, Bulbmin have a low hit rate, and White Pikmin have a high hit rate. Additionally, some Pikmin may have attributes that apply to few or no other Pikmin; one such Pikmin is the Rock Pikmin, which can't latch onto enemies, a disadvantage shared by Bulbmin.

In Pikmin: Before the Impact (StefyG version)

Pikmin: Before the Impact (StefyG version)
This article or section presents information pertaining to Pikmin: Before the Impact (StefyG version), a fanon game created by StefyG.

Statistics are a pivotal gameplay element in Pikmin: Before the Impact. Four main statistics determine a leaders skills, which are power, command, stealth, and speed. A leader's statistics will increase when they level up, which happens when they accumulate enough experience points from defeating enemies and bringing their remains to an Onion or the S.S. Cafe's pod. Each leader's set of statistics are unique, and their growth depends on their physical capabilities.

  • Power determines how much damage a leader does to an enemy by punching them. The higher the statistic, the more damage is inflicted. Robert's highest statistic is power, which makes his Power Up upgrade more expensive.
  • Command determines how loyal Pikmin are to a leader and also how dependable they are. The lower the statistic, the more often Pikmin may lag behind, trip, and perform tasks they were never ordered to. StefyG's command statistic is the highest of every leader's, making him the most respected among Pikmin. To compensate, his speed upgrade is more expensive.
  • Stealth determines how easily a leader and their Pikmin can approach an unaware enemy without being noticed by them. The higher the statistic, the easier it will become to sneak around oblivious enemies. This is one of Brandon's best statistics due to his ninja capabilities. To balance this, his stealth upgrade is more expensive.
  • Speed determines how quickly a leader and their Pikmin can move as a group. The higher the statistic, the swifter a leader and their Pikmin are. Brandon's other highest statistic is speed, and due to this, his speed upgrade is more expensive.

Nathaniel's statistics are relatively balanced, except for his command statistic, which is a little below the rest of his statistics. His upgrades are cheap, however, so he can be easily made very powerful.