Marie

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"It's a jungle out there!"
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.
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Marie is the third playable leader in Pikmin: Wide World. She is found by Captain Olimar and Shacho in Ancient Metalworks, trapped in a web and positioned above a group of Dwarf Orange Bulborbs that are completely unaware of her presence. A distress signal marks her location on the HocoPad's radar. After Marie is found, she joins Olimar and Shacho in their adventure, claiming she owes her life to them. She writes notes pertaining to the domestication and training of creatures native to PNF-404. Marie's whistle sounds like a trombone.

Appearance and personality

Marie is a typical Hocotatian, having the same stature as others of her kind. She has a lean body type, an olive skin tone, green eyes, a large, round nose, and flowing, black hair. Orange is her favorite color and is prevalent all over her spacesuit, being the color of her gloves, backpack, beacon, and her suit's miscellaneous details. Otherwise, her spacesuit is white in color, and, as she cares not for feminine details that would set her spacesuit apart from a male's, it is very similar in shape to Olimar's and Louie's spacesuits.

Marie cares greatly about herself, but she puts the needs of her companions before her own. Above all, her heart goes out to animals, such as the ones that dominate the Pikmin Planet. Having grown up with many household pets, she's become very knowledgeable about their care and absolutely adores them. Marie was very loyal to the crew she was part of, as well as its leader, Captain Hunnigan, whom she greatly admired, even after being separated and inadvertently stranded from them during a terrible mishap that resulted in the untimely demise of each of her crewmates. Marie profusely thanks Olimar and Shacho for rescuing her, but not wanting any loose ends, she pleads with them to find who survived the onslaught on beasts that had ravaged the camp of her crewmates. After discovering the grim truth, she swears her loyalty to her saviors and vows to do her best with whatever she is instructed, so that she may never possibly fail them as she did her previous crewmates.

Biography

Marie provides a decent amount of information about herself, such as what she likes or dislikes, her fears, her greatest desires, and a bit about her past. She shares more about herself as she acclimates herself with Olimar, whom she begins to admire as much as she admires Captain Hunnigan, as well as Shacho, and even Louie, although she has a particular distaste for him.

Joining an expedition

Immediately after becoming an adult, Marie signed up for a government-funded expedition to a mysterious planet, PNF-404, rich with wonders many Hocotations dreamed to witness and experience for themselves. She heard previously of the planet's marvels and hoped to see for herself the various lifeforms that survived there. As news spread about, she'd heard of an explorer that had initially discovered PNF-404 and visited it on three separate occasions: the first was after a collision with a stray meteor and subsequent crash-landing, the second was to repay a company debt, and the third time was to repay another company debt. Marie somehow never learned the name or identity of this legendary explorer, but what she knew of him is that he had not yet returned from his latest trip by the time the expedition was announced to the public, nor had he returned by the time the expedition team left the planet.

Marie's impressive academic accomplishments were the cause of her swift acceptance into the expedition, and soon she was introduced to her ecstatic crewmates, as well as Captain Hunnigan, a heroic, strong, intelligent, and level-headed leader and friend many individuals looked up to. After a lengthy series of rigorous tests and activities meant to prepare the crew for zero gravity exposure, tight, cramped quarters, and an extended deep-space voyage, Marie, her eleven crewmates, and Captain Hunnigan took off excitedly towards the Pikmin Planet in their government-supplied spaceship, the S.S. Dreamrunner.

A terrible tragedy

After many weeks of deep-space transit, Captain Hunnigan and his crew caught their first glimpse of PNF-404. They gazed in awe and amazement as they drifted ever closer to the blue-and-green marble, but they soon realized they had to prepare to enter its atmosphere. Unfortunately, a mishap occurred while doing so, resulting in their spaceship crashlanding in Ancient Metalworks. The S.S. Dreamrunner was, in actuality, the flaming object seen plummeting towards the surface of the Pikmin Planet after the ending credits of Pikmin 3. Although the sound of the impact startled and scared away the Pikmin in the area, it had the same effect on the dangerous creatures that preyed on them. Everyone on board suffered injuries ranging from light to heavy, but nothing fatal. They left the ruined ship and set up camp in the seemingly safe, defensible enclosure they landed within.

It wasn't long after until someone noticed a strange, stationary lifeform that had three bright, yellow legs and a spherical, purple body that had a flower on top of it. Although it appeared harmless, fear soon set in. Captain Hunnigan stepped up and effectively calmed his crew, reminding them that power is in numbers and empowering them by telling them to bravely stand their ground. In a line, they marched together to confront the creature that dares threaten them. They all stood before it, peering up at it curiously, but ready to fight at a moment's notice. After a while, a single Purple Pikmin emerged and slid down one of its legs, for the creature was a Purple Onion. The crew jumped back slightly, surprised by the sudden action, but still were ready to defend themselves. The Purple Pikmin hid cautiously behind one of the legs of the Onion, peering at the crew members while they peered back at it. Eventually, the Purple Pikmin could no longer resist its growing curiosity, and so it slowly and carefully approached the crew, knowing not to make any sudden movements. The crew braced for a fight, and the Purple Pikmin paused, and then put a hand on its chin and curiously tilted its head.

Eventually, Captain Hunnigan and his crew realized that the Purple Pikmin nor the being it emerged from were not dangerous. More Purple Pikmin slowly emerged from the Onion, and although the crew prepared to fight, they knew deep down inside these burly creatures meant no harm to them. After such a seemingly long, tense standoff, the crew and the Purple Pikmin approached one another and befriended each other. As night fell, the Purple Pikmin retired to their Onion while the crew took shelter in the wreck that was once the S.S. Dreamrunner. The cycle repeated for days, with crew members exploring small portions of the otherwise deserted area with Purple Pikmin while they awaited rescue. On the night of the fourth day in Ancient Metalworks, however, other, dangerous inhabitants of the area began to return in search of prey...

FILLER

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