Pik-at-Legs: Difference between revisions

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{{infobox info
|parasite=y
|family=Arachnorb
|noname=y
}}
The '''Pik-at-Legs''' is a biomechanical [[Arachnorb family|arachnorb]] infected by a [[parasitic Pikmin]].
__TOC__
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=User versions=
{{in fanon games|the=y}}
==75.32.218.6's version==
{{infobox enemy
{{infobox enemy
|enemyname=Pik-at-Legs (adult)
|customname=Pik-at-Legs (adult)
|image=
|image=
|size=250px
|size=200px
|icon=Dummy enemy icon.png
|icon=Enemy icon.png
|name=
|family=Arachnorb
|family=Arachnorb
|areas=
|underground=
|challenge=
|weight=
|weight=
|max_pikmin=
|max_pikmin=
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}}
}}
{{infobox Pikmin
{{infobox Pikmin
|name=Pik-at-Legs (juvenile)
|customname=Pik-at-Legs (juvenile)
|image=
|image=
|size=250px
|size=100px
|icon=Dummy Pikmin icon.png
|icon=Pikmin icon.png
|resistance=None
|resistance=None
|strength=Above average
|strength=Above average
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}}
}}


The '''Pik-at-Legs''' is a [[Man-at-Legs]] that has been overtaken by [[parasitic Pikmin]], much like with the [[Bulbmin]]. Every group of young Pik-at-Legs is led by one mature individual that will attack [[Pikmin]] and [[leader]]s on sight. They can be taken out of [[cave]]s in which they were found when a certain upgrade has been collected, and they then can be stored in the ship. Unlike most other Pikmin types, a group of Pik-at-Legs can survive being left behind after sunset and can be recovered the followed day.
The '''Pik-at-Legs''' is a [[Man-at-Legs]] that has been overtaken by [[parasitic Pikmin]], much like with the [[Bulbmin]]. Every group of young Pik-at-Legs is led by one mature individual that will attack [[Pikmin family|Pikmin]] and [[leader]]s on sight. They can be taken out of [[cave]]s in which they were found when a certain upgrade has been collected, and they then can be stored in the ship. Unlike most other Pikmin types, a group of Pik-at-Legs can survive being left behind after sunset and can be recovered the following day.


Due to having a Man-at-Legs as its host body, the Pik-at-Legs can utilize its deadly machine gun to subdue attackers. When the mature Pik-at-Legs is defeated, every juvenile following it will scuttle around in a panic, but much like with juvenile Bulbmin, they can be whistled to calm them and bring them to a leader's side. When thrown onto an enemy, a Pik-at-Legs will bounce off of it and inflict some damage; however, when thrown beside an enemy, a Pik-at-Legs will use its machine gun to fire a few rounds at them. Defeating a mature Pik-at-Legs is best done after using an [[ultra-bitter spray]] on it to minimize Pikmin casualties.
Due to having a Man-at-Legs as its host body, the Pik-at-Legs can utilize its deadly machine gun to subdue attackers. When the mature Pik-at-Legs is defeated, every juvenile following it will scuttle around in a panic, but much like with juvenile Bulbmin, they can be whistled to calm them and bring them to a leader's side. When thrown onto an enemy, a Pik-at-Legs will bounce off of it and inflict some damage; however, when thrown beside an enemy, a Pik-at-Legs will use its machine gun to fire a few rounds at them. Defeating a mature Pik-at-Legs is best done after using an [[ultra-bitter spray]] on it to minimize Pikmin casualties.
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[[Category:Explosion enemies]]
[[Category:Explosion enemies]]

Latest revision as of 17:31, 7 March 2024

Pik-at-Legs
Parasitic Pikmin host
Family Arachnorb

The Pik-at-Legs is a biomechanical arachnorb infected by a parasitic Pikmin.

User versions

Below this point is where users place their version of the Pik-at-Legs.

75.32.218.6's version

Pik-at-Legs (adult) The icon used to represent this enemy.
Scientific name Unknown
Family Arachnorb
Attacks Fires projectiles
Pik-at-Legs (juvenile) The icon used to represent this Pikmin.
Resistance None
Attack Above average
Mobility High
Throw Below average
Digging speed Low
Carrying capacity 1
Candypop None

The Pik-at-Legs is a Man-at-Legs that has been overtaken by parasitic Pikmin, much like with the Bulbmin. Every group of young Pik-at-Legs is led by one mature individual that will attack Pikmin and leaders on sight. They can be taken out of caves in which they were found when a certain upgrade has been collected, and they then can be stored in the ship. Unlike most other Pikmin types, a group of Pik-at-Legs can survive being left behind after sunset and can be recovered the following day.

Due to having a Man-at-Legs as its host body, the Pik-at-Legs can utilize its deadly machine gun to subdue attackers. When the mature Pik-at-Legs is defeated, every juvenile following it will scuttle around in a panic, but much like with juvenile Bulbmin, they can be whistled to calm them and bring them to a leader's side. When thrown onto an enemy, a Pik-at-Legs will bounce off of it and inflict some damage; however, when thrown beside an enemy, a Pik-at-Legs will use its machine gun to fire a few rounds at them. Defeating a mature Pik-at-Legs is best done after using an ultra-bitter spray on it to minimize Pikmin casualties.