Titan Long Legs: Difference between revisions

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|weakness=[[Rock Pikmin]] or [[bomb rock]]s, then [[Winged Pikmin]] or [[Yellow Pikmin]]
|weakness=[[Rock Pikmin]] or [[bomb rock]]s, then [[Winged Pikmin]] or [[Yellow Pikmin]]
|resistance=
|resistance=
|attacks=Burns, drowns, electrocutes, poisons, and crushes Pikmin, fires projectiles, creates explosions, summons enemies
|attacks=Burns, drowns, electrocutes, poisons, and crushes Pikmin, fires explosive projectiles, summons [[Volatile Dweevil]]s
}}
}}
{{spoiler}}
{{spoiler}}
The '''Titan Long Legs''' is a gigantic boss and one of the last bosses in ''[[Pikmin ARC]]''. It possesses abilities related to all [[hazard|elements]], and its extreme health pool makes it a struggle to defeat. A hearty stockpile of [[spray]]s and [[Pikmin family|Pikmin]] army are recommended. Defeating it ceases the tremors of the Valley of Repose and allows access to the final area.
The '''Titan Long Legs''' is a gigantic boss and one of the last bosses in ''[[Pikmin ARC]]''. It possesses abilities related to all [[hazard|elements]], and its extreme health pool makes it a struggle to defeat. A hearty stockpile of [[spray]]s and [[Pikmin family|Pikmin]] army are recommended. Defeating it ceases the tremors of the Valley of Repose and allows access to [[Fallen Elysium|the final area]].


Its tower-like legs are covered in metal armor and fitted with antigravity devices that allow it to move with just one. Additionally, its footpads are covered in [[crystal]] that must be broken to start attacking it. The use of [[Mosaic Pikmin]] is highly recommended as they can survive all of its elemental attacks and boost other Pikmin, but their use isn't free as the boss has a way to kill them in every phase.
Its tower-like legs are covered in metal armor and fitted with antigravity devices that allow it to move with just one. Additionally, its footpads are covered in [[crystal]] that must be broken to start attacking it. The use of [[Mosaic Pikmin]] is highly recommended as they can survive all of its elemental attacks and boost other Pikmin, but their use isn't free as the boss has a way to kill them in every phase.
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;First phase
;First phase
During this phase, the Titan Long Legs will stomp around before attacking similarly to other arachnorbs. It's slow and attacks every 8 steps, but shoots [[Gatling Groink]]-type multi-artillery shots from the top of one of its legs every other step. After 8 steps, it will use one of these attacks:
During this phase, the Titan Long Legs will stomp around before attacking similarly to other arachnorbs. It's slow and attacks every 8 steps, but shoots [[Gatling Groink]]-type multi-artillery shots from the top of one of its legs every other step. After 8 steps, it will use one of these attacks:
*Fires a barrage of projectiles, similar to the [[Man-at-Legs]].
*Fires a barrage of projectiles from a cannon on its body, similar to the [[Man-at-Legs]].
*Deploys [[Volatile Dweevil]]s. They can be used to damage its legs if [[Rock Pikmin]] are unavailable.
*Deploys [[Volatile Dweevil]]s. They can be used to damage its legs if [[Rock Pikmin]] are unavailable.
*Stomps hard, creating a localized shockwave.
*Stomps hard, creating a localized shockwave.


During this phase, it will not shake off Pikmin. Each footpad has 15,000 HP, for a total of 60,000. Rock Pikmin are recommended as the Dweevil method is slow. Keep the other Pikmin out of danger with another captain.
During this phase, it will not shake off Pikmin. Each footpad has 15,000 HP, for a total of 60,000. <br />Rock Pikmin are recommended as the Dweevil method is slow. Keep the other Pikmin out of danger with another captain.


;Second phase
;Second phase
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*Drops down and fires lasers from its eye display.
*Drops down and fires lasers from its eye display.


Each leg has 40,000 HP, for a total of 160,000. The best strategy is to boost [[Purple Pikmin]] with Mosiac Pikmin and use the Purples as it stomps and Mosaics as it attacks. If it uses the poison or gun attacks, back off. Its light attack is preferable as it can't kill.
Each leg has 40,000 HP, for a total of 160,000. <br />The best strategy is to boost [[Purple Pikmin]] with Mosaic Pikmin and use the Purples as it stomps and Mosaics as it attacks. If it uses the poison or gun attacks, back off. Its light attack is preferable as it can't kill.


;Third phase
;Third phase
The boss will take flight with jets in its main body. It loses the leg cannon, electric node, eye laser, and gas attacks, but gains these:
The boss will take flight with jets in its main body. It loses the leg cannon, electric node, eye laser, and gas attacks, but gains these:
*Locks onto a captain and shoots a series of nodes at them.
*Locks onto a captain and shoots a series of electric nodes at them.
*Drops down and creates spinning spotlights.
*Drops down and creates spinning spotlights.


This form hovers high enough to be out of the reach of Pikmin throws except for [[Winged Pikmin]] and [[Yellow Pikmin]] unless it's going for its spotlight attack. It has 10,000 HP. Use Yellows as they have double the attack power of Winged Pikmin. When it drops down, use Mosaics as they are immune to the light stun and boost the damage of Yellows.
This form hovers high enough to be out of the reach of Pikmin throws except for [[Winged Pikmin]] and [[Yellow Pikmin]] until it lowers itself for its spotlight attack. It has 10,000 HP. <br />Use Yellows as they have double the attack power of Winged Pikmin. When it drops down, use Mosaics as they are immune to the light stun and boost the damage of Yellows.


;Fourth phase
;Fourth phase
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*Creates an explosion, launching itself elsewhere in the arena.
*Creates an explosion, launching itself elsewhere in the arena.


In this phase, it can not shake off Pikmin, using its explosion move to defend itself instead. It has 10,000 HP. Continue to use a combination of Yellows and Mosaics until it is defeated.
In this phase, it can't shake off Pikmin, using its explosion move to defend itself instead. It has 10,000 HP. <br />Continue to use a combination of Yellows and Mosaics until it is defeated.
{{endspoiler}}
{{endspoiler}}
{{clear}}
{{clear}}

Revision as of 21:32, 22 May 2024

Titan Long Legs
Enemy
Family Arachnorb

The Titan Long Legs is a species of gigantic, biomechanical arachnorb with a body coated in defensive armor.

In fanon games

Below this point is where users place their version of the Titan Long Legs.

In Pikmin ARC

Pikmin ARC
This article or section presents information pertaining to Pikmin ARC, a fanon game created by PLMMJ.
Titan Long Legs The icon used to represent this enemy.
Scientific name Pseudoarachnia castellum
Family Arachnorb
Carry weight 1000
Drops Titanic Core, Wandering Moon, pellets
Health 240,000 (all phases combined)
Weaknesses Rock Pikmin or bomb rocks, then Winged Pikmin or Yellow Pikmin
Attacks Burns, drowns, electrocutes, poisons, and crushes Pikmin, fires explosive projectiles, summons Volatile Dweevils

The Titan Long Legs is a gigantic boss and one of the last bosses in Pikmin ARC. It possesses abilities related to all elements, and its extreme health pool makes it a struggle to defeat. A hearty stockpile of sprays and Pikmin army are recommended. Defeating it ceases the tremors of the Valley of Repose and allows access to the final area.

Its tower-like legs are covered in metal armor and fitted with antigravity devices that allow it to move with just one. Additionally, its footpads are covered in crystal that must be broken to start attacking it. The use of Mosaic Pikmin is highly recommended as they can survive all of its elemental attacks and boost other Pikmin, but their use isn't free as the boss has a way to kill them in every phase.

First phase

During this phase, the Titan Long Legs will stomp around before attacking similarly to other arachnorbs. It's slow and attacks every 8 steps, but shoots Gatling Groink-type multi-artillery shots from the top of one of its legs every other step. After 8 steps, it will use one of these attacks:

  • Fires a barrage of projectiles from a cannon on its body, similar to the Man-at-Legs.
  • Deploys Volatile Dweevils. They can be used to damage its legs if Rock Pikmin are unavailable.
  • Stomps hard, creating a localized shockwave.

During this phase, it will not shake off Pikmin. Each footpad has 15,000 HP, for a total of 60,000.
Rock Pikmin are recommended as the Dweevil method is slow. Keep the other Pikmin out of danger with another captain.

Second phase

Once its footpads are broken, its body will split in two, revealing its eye display. It will also open up the vents on its legs, allowing them to be damaged. Its stomps speed up, and it loses its shockwave and Dweevil attacks in exchange for the following ones:

  • Fires incendiary bombs from its cannon.
  • Fires water blobs from artillery cannons on its body's top.
  • Fires electric nodes from its leg cannons that act similarly to the Titan Dweevil's Shock Therapist attack.
  • Vents poison gas from its legs.
  • Drops down and fires lasers from its eye display.

Each leg has 40,000 HP, for a total of 160,000.
The best strategy is to boost Purple Pikmin with Mosaic Pikmin and use the Purples as it stomps and Mosaics as it attacks. If it uses the poison or gun attacks, back off. Its light attack is preferable as it can't kill.

Third phase

The boss will take flight with jets in its main body. It loses the leg cannon, electric node, eye laser, and gas attacks, but gains these:

  • Locks onto a captain and shoots a series of electric nodes at them.
  • Drops down and creates spinning spotlights.

This form hovers high enough to be out of the reach of Pikmin throws except for Winged Pikmin and Yellow Pikmin until it lowers itself for its spotlight attack. It has 10,000 HP.
Use Yellows as they have double the attack power of Winged Pikmin. When it drops down, use Mosaics as they are immune to the light stun and boost the damage of Yellows.

Fourth phase

The Titan Long Legs is rendered immobile after losing its jets, now rapidly switching attacks. It regains its water shot, Dweevil summon, and laser eye attacks and also gains two new ones:

  • Fires out electric waves in patterns.
  • Creates an explosion, launching itself elsewhere in the arena.

In this phase, it can't shake off Pikmin, using its explosion move to defend itself instead. It has 10,000 HP.
Continue to use a combination of Yellows and Mosaics until it is defeated.