Wacky Bridges: Difference between revisions

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{{Infobox Cave
{{TPA}}
{{clean}}
{{infobox cave
|image
|image
|size=None
|size=None
|location=The Crossroads
|location=The Crossroads
|sublevels=8
|sublevels=10
|treasures=10
|treasures=12
|hazards=Electric
|hazards=Electric
}}
}}
The '''Wacky Bridges''' are the third cavern to be explored in the game [[President's Adventure]]. It has almost the same look of The Crossroads area, which reminds a desert. Here, the player first fights against the sand, that make some Pikmin slower, and can change the environment around them. There's also the presence of new enemies, which are also desert related.
 
The '''Wacky Bridges''' is the third cave in The Crossroads, and the third cave overall in the game [[The President's Adventure]]. Yellow Pikmin are perfect to adventure in this region, and Gold Pikmin here will be breed for the first time with a Golden Candypop Bud, the same Candypop Bud that generates the Yellow Pikmin.


== Complete Guide ==
== Complete Guide ==
=== Sublevel 1 ===
=== Sublevel 1 ===
The first floor is the easiest of all. There isn't a order of doing things, and by that, the player can make his own way thru this floor. There are two treasures in this floor, that might be easier to collect if all the enemies have been killed. Pikmin must break down a wall for the exit to the next floor be shown.
To make through here, the player must carry with him Yellow Pikmin. Red Pikmin won't be needed in this dungeon, but Purple will. There's a few Golden Candypop Buds spread around here, where, if the player throw a Yellow Pikmin, a Gold Pikmin will come out. They're very rare, so using them in a battle would be risky. The treasure is at the middle of the main room, what seems to be the Anode Dweevil's nest.


==== Enemies ====
==== Widlife ====
* [[Dwarf Sand Bulborb]] x3 (x6 in Pikinsane Mode)
* [[Golden Candypop Bud]] x2 (x1 in Hard Difficulty)
* [[Sand Bulborb]] x1 (x2 in Pikinsane Mode)
* [[Anode Dweevil]] x6 (x10 in Hard Difficulty)


==== Treasures ====
==== Treasures ====
* [[Ring Tone]] (Bell)
* Revolutionary Device (Apple Notebook) - At the middle of the Anode Dweevil's nest.
* [[Creator's Device]] (Pencil)
 


=== Sublevel 2 ===
=== Sublevel 2 ===
Showing more difficulty then the first floor, the player must now explore the entire field with his fresh discovered Yellow Pikmin. Destroying all hazards will clear the path for the other Pikmin. The treasures are in each corner of the level, which make dividing Pikmin for carry a way to cut time. Next to the electric covered gate, where, to open the passage, the player must have Yellow Pikmin, there are some enemies for the Yellow only to fight.
The player must use the Purple Pikmin to break all obstacles in the way. The treasure is next to the hole to the next room, and is protected by a Hermit Crawmad. There are also several enemies lying in the room, and one of them, in particular, should be avoided. That's the Angry Dirigibug, a newcomer enemy, that let fall bomb-rocks in the Pikmin. It is risky to fight them with small teams of Pikmin, since it has a large ammount of HP.


==== Enemies ====
==== Wildlife ====
* [[Dwarf Red Bulborb]] x3 (x8 in Pikinsane Mode)
* [[Dwarf Orange Bulborb]] x2 (x6 in Hard Difficulty)
* [[Anode Beetle]] x2 (x5 in Pikinsane Mode)
* [[Orange Bulborb]] x2
* [[Hermit Crawmad]] x1 (x2 in Hard Difficulty)
* [[Angry Dirigibug]] x1


==== Treasures ====
==== Treasures ====
* [[Smiling Fruit]] (Decorated Pumpkin)
* Funny Hand (Lobster Claw) - The treasure is being protected by the Hermit Crawmad.
* [[Dusty Gold]] (Old Coin)
 


=== Sublevel 3 ===
=== Sublevel 3 ===
Here, sand show itself more. There are stairs in this floor, and bridges, made of sand. There is a weight limited for how much Pikmin can cross the bridge without breaking it. Usually, the limits go of 50 to 100, and strategy demains to use Red or Yellow Pikmin only. Crossing the first bridge will lead to some enemies. Crossing the second will lead to the treasures and crossing the third will lead to the exit. The player must take Pikmin in a certain amount and cross everyone thru the bridges.
Yellow Pikmin are the choice for this room. It's important to keep the Gold and Purple Pikmin in safety. First, defeating the Anode Beetle to clear the path for the other Pikmin. The treasure is being protected by three Red Bulborbs, that, when defeated, give away Bulborb Larva. The other treasure is at the Goolix room, but carrying it slow and steady may be enough to avoid the battle.


==== Enemies ====
==== Wildlife ====
* [[Dwarf Sand Bulborb]] x3 (x6 in Pikisane Mode)
* [[Anode Beetle]] x6 (x12 in Hard Difficulty)
* [[Dwarf Orange Bulborb]] x3 (x6 in Pikinsane Mode)
* [[Red Bulborb]] x3 (x6 in Hard Difficulty)
* [[Bulborb Larva]] x12 (appear after the Red Bulborb have been defeated)
* [[Goolix]] x1


==== Treasures ====
==== Treasures ====
* [[Warrior's Armor]] (Decorated Cannon Beetle's Skull)
* Soul Enchanter (Microphone) - The one protected by the Red Bulborbs.
 
* Symbolic Fruit (Apple With a Bite) - The one in the Goolix's room.


=== Sublevel 4 ===
=== Sublevel 4 ===
This level works like a jack in the box. There will always have three options of gate, which the player can choose to destroy. Sometimes, enemy can come out. Sometimes, anything can come out. Three steps of this game will lead the player to an ultimate jack in the box, with six gates. There are enemies, no treasures, and the exit.
The Cloaking Burrow-nit floor is filled with Cloaking Burrow-nits, of course, and new species of that family. Yellow Pikmin are the ones used to take down the Thunderous Burrow-nit. Next to the exit, carrying the main treasure, is the King Burrow-nit. Purple Pikmin may defeat him faster.


==== Enemies ====
==== Wildlife ====
* [[Fiery Dweevil]] x2 (First round, second gate)
* [[Cloaking Burrow-nit]] x3 (x6 in Hard Difficulty)
* [[Anode Dweevil]] x2 (Second round, third gate)
* [[Thunderous Burrow-nit]] x3 (x6 in Hard Difficulty)
* [[Dwarf Sand Bulborb]] x6 (Third round, first gate)
* [[King Burrow-nit]] x1
* [[Sand Bulborb]] x1 (Final round, first gate)
* [[Decorated Cannon Beetle]] x1 (Final round, third gate)
* [[Mitite]] x10 (Final round, fourth gate)


==== Treasures ====
==== Treasures ====
There are no treasures in the floor.
* Time Traveler (Pocket Watch) - Lying next to the Thunderous Burrow-nit.
 
* Ocean Gift (Green Turtle Shell) - Defeating the King Burrow-nit.


=== Sublevel 5 ===
=== Sublevel 5 ===
Continuing his work, here the player must break blocks of sand throwing Purple Pikmin over it. Heavier blocks usually hide treasures or enemies. One of those blocks hide the exit to the next room. The left part of the area is not acessible, since there's sandstorm in that area. There is nothing there, but it does make a player intrigued on about why they can't acess that area.
The only floor with no treasure and one enemy is the easiest to get by. Defeat the Withering Blowhog if you want, and the hole is free to proceed.


==== Enemies ====
==== Wildlife ====
* [[Cloaking Burrow-nit]] x? (May or may not appear hidding in sand blocks)
* [[Withering Blowhog]] x1
* [[Dwarf Sand Bulborb]] x4 (x8 in Pikinsane Mode)


==== Treasures ====
==== Treasures ====
* [[Hollow Package]] (Empty Doritos Pack)
There are no treasures in this floor.
* [[Hypnotism Device]] (Metronome)
 


=== Sublevel 6 ===
=== Sublevel 6 ===
This floor is the only with one enemy only. The player can choose battling it or not. The brand new Chaos Snitchbug, strategy demands whoever choose to fight him must be carefull, due to the weather, or, in this case, sandstorm, be in his side. There are no treasures or hazards, only the exit.
New enemies are spotted in this floor as well. There's also the bridge feature here, were the player must active a switch that makes bridges move, and open the way. There's three switches, each one in an enemy room. The first is at the Decorated Cannon Beetle room, the second at the Dwarf Bulborb room and the third Spiderlegs room. Also, every room has his own treasure, that the enemy inside of it is carrying.


==== Enemies ====
==== Wildlife ====
* [[Chaos Snitchbug]] x1
* [[Decorated Cannon Beetle]] x1
* [[Dwarf Red Bulborb]] x2 (x4 in Hard Difficulty)
* [[Dwarf Orange Bulborb]] x2 (x4 in Hard Difficulty)
* [[Dwarf Bulbear]] x2 (x4 in Hard Difficulty)
* [[Spiderlegs]] x1
* [[Larva Spiderlegs]] x3 (x6 in Hard Difficulty)


==== Treasures ====
==== Treasures ====
There are no treasures in this floor.
* Duck Undies (Olimar's Underwear) - Defeating the Decorated Cannon Beetle.
 
* Unknown Material (Tooth Paste) - Defeating all the Dwarf Bulborbs.
* Adult Corn (Popcorn) - Defeating the Spiderlegs.


=== Sublevel 7 ===
=== Sublevel 7 ===
Once again, the sand bridges feature return. Except that, in this floor, the bridges move, something that changes the player's destiny. There is a period of 10 seconds for each movement. They always move sideways. Making through the maze will lead the player into a monster house, where he must manage to defeat some enemies. Afterwards, the treasure is avaliable, so as the exit to the final floor.
Another Anode Beetle challenge. Purple Pikmin and Gold Pikmin must be cast aside here. Defeating the Anode Beetle and the electric hazards will open the way for the other Pikmin. There's a few Grotto Monster heres, and one of them carries the treasure. The hole is clear, and Grotto Monsters can be avoided.


==== Enemies ====
==== Wildlife ====
* [[Dwarf Sand Bulborb]] x4 (x10 in Pikinsane Mode)
* [[Anode Beetle]] x8 (x16 in Hard Difficulty)
* [[Dwarf Red Bulborb]] x4 (x12 in Pikinsane Mode)
* [[Grotto Monster]] x2
* [[Dwarf Orange Bulborb]] x4 (x8 in Pikinsane Mode)
* [[Imperial Sand Bulborb]] x1


==== Treasures ====
==== Treasures ====
* [[Tiny Tunnel]] (Noodle)
Touchy Device (iPhone) - Defeating one of the Grotto Monsters.


=== Sublevel 8 ===
Known as the "Segmented Floor", here the player has to fight the only one and new enemy, the Segmented Bulborb. It is three Bulborbs all together, and can be of the same color, like three Red Bulborbs, or different, like a Red Bulborb, an Orange Bulborb and a Spotty Bulbear. Here, it's three Red Bulborbs, normally. Attacking the first one will break the chains, but attacking the last Bulborb will respawn the chain together.


=== Sublevel 8 ===
==== Wildlife ====
The final sublevel is a boss like environment. A long corridor that lead the player to the boss' room. Here, he/she must fight the Hercules Beetle, a newcomer boss. It uses sandstorm in his side, creating sand pits and sand warps that make him wonder around the field. He also drop Scarabooms, mini sized scarab beetles that explode. Defeating it will give the player the awarded treasure and the passage to the exit.
* [[Segmented Bulborb]] x1
 
==== Treasures ====
There are no treasures in this floor.
 
=== Sublevel 9 ===
This floor is the most dangerous of all the other floors. This floor is a straight corridor, but everytime the player pass by a hole, a Raging Bulborb comes out. This is a regular Bulborb, but it looks angry. Everytime a Pikmin pass by it, it chases it. There's a small river that the player needs to throw their Pikmin by, to reach the hole. Run toward the river and the Raging Bulborb will drown. Proceed then.


==== Enemies ====
==== Wildlife ====
* BOSS [[Hercules Beetle]] x1
* [[Raging Bulborb]] x6 (x10 in Hard Difficulty)
* [[Scaraboom]] x? (Depends on the Boss)


==== Treasures ====
==== Treasures ====
* [[Power Symbol]] (Triforce)
There are no treasures in this floor.
* [[Sand Suit]] (Upgrade)
 
=== Sublevel 10 ===
The final floor with the big boss in it's end. The boss carries the upgrade and the treasure. There are no enemies and only the boss, the Armored Cannon Beetle. Defeat him and break the geyser with the Pikmin to get out.
 
==== Wildlife ====
* [[Armored Cannon Beetle]] BOSS x1


==== Treasures ====
* M Hat (Mario's Cap) - Defeating the Armored Cannon Beetle.
* Purple Incubator - Defeating the Armored Cannon Beetle.


== Notes ==
== Notes ==
=== Piklopedia Of Areas ===
=== Piklopedia Of Areas ===
==== Wacky Bridges ====
==== Wacky Bridges ====
''I've never seen such bad weather! Like poking a Titan Dweevil with a stick, exploring this wild corridors can be as dangerous. Well, maybe not as dangerous. But, still, dangerous. Fight new enemies with the brave heart of a warrior, and, who knows, at the end, maybe the symbolic animal of the desert might spill out your solution for sandstorms? And, did you also knew this place is over a thousand years? Way before the lands of The Crossroads existed to supress this mighty lands, there was always this pit of sand luring stupid adventurers.''
''I saw a little bulb of light at the end of this miraculous tunnel, but I just couldn't believe it! There's nowhere in my database... Gold Pikmin? Wow, this really must worth something! With their in the upfront, there's no enemy that can tears us down! Or do it? I-I don't know, it's not from me do be this coward, is just... President, have you been mixing my data up?! It's not funny! If you're looking for information about the value of Gold Pikmin, search on Pikoogle!''

Latest revision as of 19:50, 28 July 2022

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Wacky Bridges
Location The Crossroads
Sublevels 10
Treasures 12
Hazards Electric

The Wacky Bridges is the third cave in The Crossroads, and the third cave overall in the game The President's Adventure. Yellow Pikmin are perfect to adventure in this region, and Gold Pikmin here will be breed for the first time with a Golden Candypop Bud, the same Candypop Bud that generates the Yellow Pikmin.

Complete Guide

Sublevel 1

To make through here, the player must carry with him Yellow Pikmin. Red Pikmin won't be needed in this dungeon, but Purple will. There's a few Golden Candypop Buds spread around here, where, if the player throw a Yellow Pikmin, a Gold Pikmin will come out. They're very rare, so using them in a battle would be risky. The treasure is at the middle of the main room, what seems to be the Anode Dweevil's nest.

Widlife

Treasures

  • Revolutionary Device (Apple Notebook) - At the middle of the Anode Dweevil's nest.

Sublevel 2

The player must use the Purple Pikmin to break all obstacles in the way. The treasure is next to the hole to the next room, and is protected by a Hermit Crawmad. There are also several enemies lying in the room, and one of them, in particular, should be avoided. That's the Angry Dirigibug, a newcomer enemy, that let fall bomb-rocks in the Pikmin. It is risky to fight them with small teams of Pikmin, since it has a large ammount of HP.

Wildlife

Treasures

  • Funny Hand (Lobster Claw) - The treasure is being protected by the Hermit Crawmad.

Sublevel 3

Yellow Pikmin are the choice for this room. It's important to keep the Gold and Purple Pikmin in safety. First, defeating the Anode Beetle to clear the path for the other Pikmin. The treasure is being protected by three Red Bulborbs, that, when defeated, give away Bulborb Larva. The other treasure is at the Goolix room, but carrying it slow and steady may be enough to avoid the battle.

Wildlife

Treasures

  • Soul Enchanter (Microphone) - The one protected by the Red Bulborbs.
  • Symbolic Fruit (Apple With a Bite) - The one in the Goolix's room.

Sublevel 4

The Cloaking Burrow-nit floor is filled with Cloaking Burrow-nits, of course, and new species of that family. Yellow Pikmin are the ones used to take down the Thunderous Burrow-nit. Next to the exit, carrying the main treasure, is the King Burrow-nit. Purple Pikmin may defeat him faster.

Wildlife

Treasures

  • Time Traveler (Pocket Watch) - Lying next to the Thunderous Burrow-nit.
  • Ocean Gift (Green Turtle Shell) - Defeating the King Burrow-nit.

Sublevel 5

The only floor with no treasure and one enemy is the easiest to get by. Defeat the Withering Blowhog if you want, and the hole is free to proceed.

Wildlife

Treasures

There are no treasures in this floor.

Sublevel 6

New enemies are spotted in this floor as well. There's also the bridge feature here, were the player must active a switch that makes bridges move, and open the way. There's three switches, each one in an enemy room. The first is at the Decorated Cannon Beetle room, the second at the Dwarf Bulborb room and the third Spiderlegs room. Also, every room has his own treasure, that the enemy inside of it is carrying.

Wildlife

Treasures

  • Duck Undies (Olimar's Underwear) - Defeating the Decorated Cannon Beetle.
  • Unknown Material (Tooth Paste) - Defeating all the Dwarf Bulborbs.
  • Adult Corn (Popcorn) - Defeating the Spiderlegs.

Sublevel 7

Another Anode Beetle challenge. Purple Pikmin and Gold Pikmin must be cast aside here. Defeating the Anode Beetle and the electric hazards will open the way for the other Pikmin. There's a few Grotto Monster heres, and one of them carries the treasure. The hole is clear, and Grotto Monsters can be avoided.

Wildlife

Treasures

Touchy Device (iPhone) - Defeating one of the Grotto Monsters.

Sublevel 8

Known as the "Segmented Floor", here the player has to fight the only one and new enemy, the Segmented Bulborb. It is three Bulborbs all together, and can be of the same color, like three Red Bulborbs, or different, like a Red Bulborb, an Orange Bulborb and a Spotty Bulbear. Here, it's three Red Bulborbs, normally. Attacking the first one will break the chains, but attacking the last Bulborb will respawn the chain together.

Wildlife

Treasures

There are no treasures in this floor.

Sublevel 9

This floor is the most dangerous of all the other floors. This floor is a straight corridor, but everytime the player pass by a hole, a Raging Bulborb comes out. This is a regular Bulborb, but it looks angry. Everytime a Pikmin pass by it, it chases it. There's a small river that the player needs to throw their Pikmin by, to reach the hole. Run toward the river and the Raging Bulborb will drown. Proceed then.

Wildlife

Treasures

There are no treasures in this floor.

Sublevel 10

The final floor with the big boss in it's end. The boss carries the upgrade and the treasure. There are no enemies and only the boss, the Armored Cannon Beetle. Defeat him and break the geyser with the Pikmin to get out.

Wildlife

Treasures

  • M Hat (Mario's Cap) - Defeating the Armored Cannon Beetle.
  • Purple Incubator - Defeating the Armored Cannon Beetle.

Notes

Piklopedia Of Areas

Wacky Bridges

I saw a little bulb of light at the end of this miraculous tunnel, but I just couldn't believe it! There's nowhere in my database... Gold Pikmin? Wow, this really must worth something! With their in the upfront, there's no enemy that can tears us down! Or do it? I-I don't know, it's not from me do be this coward, is just... President, have you been mixing my data up?! It's not funny! If you're looking for information about the value of Gold Pikmin, search on Pikoogle!