Ghost Pikmin: Difference between revisions

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{{for|similar subjects|Soul|Giant Ghost Pikmin}}
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{{for|a similar subject|Soul}}
{{infobox info
{{infobox info
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=In fanon games=
=In fanon games=
{{in fanon games}}
{{in fanon games}}
==In ''Pikmin 3: The Progg Wars''==
{{see|Pikmin 3: The Progg Wars}}
{{infobox enemy
|customname=Giant Ghost Pikmin
|image=P3tPW Ghost Pikmin.png
|size=40px
|icon=Dummy enemy icon.png
|name=
|family=Pikmin
|areas=
|underground=
|challenge=
|weight=N/A
|max_pikmin=
|seeds=
|value=
|attacks=Fires ectoplasm lasers and bullets, creates ectoplasm shockwaves
}}
The '''Giant Ghost Pikmin''' is a large [[Pikmin family|Pikmin]] [[soul]] that serves as an optional miniboss in ''[[Pikmin 3: The Progg Wars]]''. It appears only if at least one hundred Pikmin die before its room is entered. It oozes ectoplasm, which is what its attacks are based on. It fires lasers and bullets made of ectoplasm and can slam the ground to create an ectoplasm shockwave. Although any Pikmin thrown at it bounce off, it can be vanquished by throwing exactly one hundred Pikmin at it.
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==In ''Pikmin: The Dawn of Petals''==
==In ''Pikmin: The Dawn of Petals''==
{{see|Pikmin: The Dawn of Petals}}
{{see|Pikmin: The Dawn of Petals}}
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'''Ghost Pikmin''' appear in ''[[Pikmin: The Dawn of Petals]]'' after three days of a [[Pikmin family|Pikmin]] dying. After this time, Ghost Pikmin float about the site of their deaths in their previous lives, and whistling them causes them to join the side of the [[leader]] that called them over. As they are incorporeal, Ghost Pikmin can not die, although they can interact with [[water]] and be coated in it to become Water Pikmin. Water Pikmin can touch certain [[hazard]]s and [[obstacle]]s to disable or destroy them; [[fire]] extinguishes, [[electric gate]]s malfunction and allow any Pikmin species to break them, and enemies become stunned for three seconds. After use, a Water Pikmin's coating disappears, and the Pikmin itself reverts to its ordinary form.
'''Ghost Pikmin''' appear in ''[[Pikmin: The Dawn of Petals]]'' after three days of a [[Pikmin family|Pikmin]] dying. After this time, Ghost Pikmin float about the site of their deaths in their previous lives, and whistling them causes them to join the side of the [[leader]] that called them over. As they are incorporeal, Ghost Pikmin can not die, although they can interact with [[water]] and be coated in it to become Water Pikmin. Water Pikmin can touch certain [[hazard]]s and [[obstacle]]s to disable or destroy them; [[fire]] extinguishes, [[electric gate]]s malfunction and allow any Pikmin species to break them, and enemies become stunned for three seconds. After use, a Water Pikmin's coating disappears, and the Pikmin itself reverts to its ordinary form.


[[File:PtDoP Ghost Pikmin water.png|thumb|left|150px|A Water Pikmin.]]
[[File:PtDoP Ghost Pikmin water.png|thumb|left|100px|A Water Pikmin.]]
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[[Category:Bosses]]
[[Category:Pikmin enemies]]

Revision as of 19:53, 5 March 2022

This Pikmin is or has been a featured Pikmin. For the current featured Pikmin, see the Main Page.
For a similar subject, see Soul.
Ghost Pikmin
Pikmin
Family Pikmin

Ghost Pikmin can be a spectral or see-through Pikmin.

In fanon games

Below this point is where users place their version of Ghost Pikmin.

In Pikmin 3: The Progg Wars

See: Pikmin 3: The Progg Wars
Giant Ghost Pikmin The icon used to represent this enemy.
P3tPW Ghost Pikmin.png
Scientific name Unknown
Family Pikmin
Carry weight N/A
Attacks Fires ectoplasm lasers and bullets, creates ectoplasm shockwaves

The Giant Ghost Pikmin is a large Pikmin soul that serves as an optional miniboss in Pikmin 3: The Progg Wars. It appears only if at least one hundred Pikmin die before its room is entered. It oozes ectoplasm, which is what its attacks are based on. It fires lasers and bullets made of ectoplasm and can slam the ground to create an ectoplasm shockwave. Although any Pikmin thrown at it bounce off, it can be vanquished by throwing exactly one hundred Pikmin at it.

In Pikmin: The Dawn of Petals

See: Pikmin: The Dawn of Petals
Ghost Pikmin The icon used to represent this Pikmin.
PtDoP Ghost Pikmin.png
Resistance All
Attack None
Mobility Average
Throw None
Digging speed None
Carrying capacity None
Candypop None

Ghost Pikmin appear in Pikmin: The Dawn of Petals after three days of a Pikmin dying. After this time, Ghost Pikmin float about the site of their deaths in their previous lives, and whistling them causes them to join the side of the leader that called them over. As they are incorporeal, Ghost Pikmin can not die, although they can interact with water and be coated in it to become Water Pikmin. Water Pikmin can touch certain hazards and obstacles to disable or destroy them; fire extinguishes, electric gates malfunction and allow any Pikmin species to break them, and enemies become stunned for three seconds. After use, a Water Pikmin's coating disappears, and the Pikmin itself reverts to its ordinary form.

A Water Pikmin.