Onion development

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Onion development
Gameplay aspect

Onion development entails the evolution of an Onion or its resident Pikmin.

In fanon games

Below this point is where users place their version of Onion development.

In Pikmin: Revenge of the Darkfreeze

PRotD Darkfreeze.png The Darkfreeze is back...
This article or section presents information pertaining to Pikmin: Revenge of the Darkfreeze, created by SilverPikmin.
PRotD Darkfreeze.png

In Pikmin: Revenge of the Darkfreeze, Onions will become more technologically advanced as the Pikmin living within them become more intelligent and develop a culture. The development resembles primitive tribes becoming potentially space-faring relationships.

Level Requirements Details
1
  • N/A; initial stage.
  • Special abilities: none.
  • Pikmin will wander around the Onion aimlessly, and communicate in unintelligible noises.
2
  • 25 Pikmin, at least 10 flowered.
  • Pikmin will begin building primitive huts, and begin collecting clay and nectar from outside the Onion. They will create a clay bowl to store a nectar drop for five days.
  • Idle Pikmin at this level will randomly crouch, stick their hands into the ground for a moment, and pull out red clay, which they store somewhere in their bodies.
3
  • 100 Pikmin, at least 25 flowered.
  • Must also have at least one Stem Pikmin, Fruit Pikmin, or Master Flower Pikmin.
  • Pikmin will develop a language, which may be influenced by other Pikmin species at higher levels. Pikmin can also tame Dwarf Red Bulborbs and will develop simple tools.
  • Pikmin will create a second clay bowl, again to store nectar. They will also build better huts and make a large hut for leader Pikmin.
  • Pikmin will also create spears to attack enemies from a distance, having the same strength as Flower Pikmin. Higher maturity Pikmin can throw spears farther.
4
  • 250 Pikmin, at least 50 flowered.
  • Must also have 1 Stem Pikmin, 1 Fruit Pikmin, and 5 Master Flower Pikmin.
  • Special abilities: Bulborb Steed (Fourth-tier Pikmin may ride a small Dwarf Bulborb to battle, increasing their health and speed), Nectar Farm I (every night, one random Leaf- or Bud Pikmin is grown to Flower Pikmin), Bulborb Farm I (One Leaf Pikmin is born every night).
  • Details: Pikmin build villages with a castle, learn to farm and domesticate, establish a monarchy, perfect taming dwarf red bulborbs, and perfect their language. Similar to mideival Europe.
5
  • 300 Pikmin, at least 75 flowered.
  • Must also have 5 Stem Pikmin, 5 Fruit Pikmin, and 10 Master Flower Pikmin.
  • Special abilities: Bulborb Steed II(4+ tier Pikmin can ride to battle on a small Bulbear, greatly increasing health and speed), Nectar Farm II(every two nights, 5 non-flowers change to flowers), Bulborb Farm II(2-3 leaf or bud Pikmin are born each night)
  • Details: Pikmin now build cities with taller, more industrial buildings. Similar to late 20th century America.
6
  • 350 Pikmin, at least 100 flowered.
  • Must also have 10 Stem Pikmin, 10 Fruit Pikmin, and 20 Master Flower Pikmin.
  • Special abilities: Breadbug Steed(6+tier Pikmin can ride off on a tiny Breadbug, slightly boosting Pikmin stats for the day), Nectar Farm III(every 3 nights, 10 non flowers become flowers), Breadbug Farm(5 bud Pikmin are born every two nights)
  • Details: Pikmin now have 'sky'-scrapers, which are part of the new Pikmin society that is up to 21st century[today]'s tech.
7
  • 375 Pikmin at least 150 flowered.
  • Must also have 15 Stem Pikmin, 15 Fruit Pikmin, and 25 Master Flower Pikmin.
  • Special abilities: Breadbug Steed II(7+tier Pikmin can ride off on a very large Breadbug, majorly boosting Pikmin stats for the day), Nectar Farm IV(every 3 nights, 15 non flowers become flowers), Breadbug Farm II(10 bud Pikmin are born every night)
  • Details: Pikmin now have buildings tall enough to touch cave ceilings, which are part of the even newer Pikmin society that is up to past our 21st century tech.