Onion development: Difference between revisions
From Pikmin Fanon
SilverPikmin (talk | contribs) (Created page with "{{RotD}} {{Construction}} In ''Pikmin: Revenge of the Darkfreeze'', the Onions will become ore technologically advanced as the Pikmin become more sentient and develop a la...") |
(Cleanup.) |
||
(9 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{infobox info | ||
|gameplay=y | |||
|noname=y | |||
|nofamily=y | |||
}} | |||
'''Onion development''' entails the evolution of an [[Onion]] or its resident [[Pikmin family|Pikmin]]. | |||
__TOC__ | |||
{{clear}} | |||
=== | =In fanon games= | ||
{{in fanon games}} | |||
==In ''Pikmin: Revenge of the Darkfreeze''== | |||
{{PRotD}} | |||
In ''[[Pikmin: Revenge of the Darkfreeze]]'', [[Onion]]s will become more technologically advanced as the [[Pikmin family|Pikmin]] living within them become more intelligent and develop a culture. The development resembles primitive tribes becoming potentially space-faring relationships. | |||
= | {| class="wikitable" | ||
* | |- | ||
* | ! Tier || Requirements || Details | ||
* | |- | ||
| 1 || | |||
*N/A; initial stage. | |||
* | || | ||
* | *Special abilities: none. | ||
* | *Pikmin will wander around the Onion aimlessly, and communicate in unintelligible noises. | ||
|- | |||
| 2 || | |||
*25 Pikmin, at least 10 flowered. | |||
|| | |||
*Pikmin will begin building primitive huts, and begin collecting clay and [[nectar]] from outside the Onion. They will create a clay bowl to store a nectar drop for five days. | |||
*Idle Pikmin at this level will randomly crouch, stick their hands into the ground for a moment, and pull out red clay, which they store somewhere in their bodies. | |||
|- | |||
| 3 || | |||
*100 Pikmin, at least 25 flowered. | |||
*Must also have at least one Stem Pikmin, Fruit Pikmin, or Master Flower Pikmin. | |||
|| | |||
*Pikmin will develop a language, which may be influenced by other Pikmin species at higher levels. Pikmin can also tame [[Dwarf Red Bulborb]]s and will develop simple tools. | |||
*Pikmin will create a second clay bowl, again to store nectar. They will also build better huts and make a large hut for leader Pikmin. | |||
*Pikmin will also create spears to attack enemies from a distance, having the same strength as Flower Pikmin. Higher maturity Pikmin can throw spears farther. | |||
|- | |||
| 4 || | |||
*250 Pikmin, at least 50 flowered. | |||
*Must also have 1 Stem Pikmin, 1 Fruit Pikmin, and 5 Master Flower Pikmin. | |||
|| | |||
*Pikmin build villages with a castle, learn to domesticate and farm, establish a monarchy, perfect taming Dwarf Red Bulborbs, and perfect their language. | |||
*Fourth-tier intelligence Pikmin may ride a small Dwarf Bulborb to battle, increasing their health and speed. | |||
*Pikmin also construct a nectar farm. Every night, one random leaf- or bud-maturity Pikmin is advanced to flower maturity. | |||
*As well, Pikmin also establish a bulborb farm, propagating one Pikmin every night. | |||
|- | |||
| 5 || | |||
*300 Pikmin, at least 75 flowered. | |||
*Must also have 5 Stem Pikmin, 5 Fruit Pikmin, and 10 Master Flower Pikmin. | |||
|| | |||
*Pikmin build cities with taller, more industrial buildings. | |||
*Fourth-tier intelligence Pikmin can ride to battle on Dwarf Bulbears, greatly increasing their health and speed. | |||
*Pikmin also improve their nectar farms. Every two nights, five Pikmin advance to flower maturity. | |||
*As well, bulborb farms are improved to propagate two to three leaf- or bud-maturity Pikmin each night. | |||
|- | |||
| 6 || | |||
*350 Pikmin, at least 100 flowered. | |||
*Must also have 10 Stem Pikmin, 10 Fruit Pikmin, and 20 Master Flower Pikmin. | |||
|| | |||
*Pikmin construct towers, part of the new, modern Pikmin society. | |||
*Sixth-tier intelligence Pikmin can mount Breadbugs, slightly boosting their stats for the day. | |||
*Nectar farms are improved further, flowering ten Pikmin every three nights. | |||
*Pikmin establish Breadbug farms, propagating five bud-maturity Pikmin every two nights. | |||
|- | |||
| 7 || | |||
*375 Pikmin at least 150 flowered. | |||
*Must also have 15 Stem Pikmin, 15 Fruit Pikmin, and 25 Master Flower Pikmin. | |||
|| | |||
*Pikmin now have buildings tall enough to touch cave ceilings, which are part of the even newer Pikmin society. | |||
*Seventh-tier intelligence Pikmin can mount large Breadbugs, significantly improving their statistics. | |||
*Nectar farms are improved even more, flowering fifteen Pikmin every three nights. | |||
*As well, breadbug farms are improved, propagating ten bud-maturity Pikmin every night. | |||
|} | |||
{{clear}} |
Latest revision as of 14:54, 14 June 2023
Onion development | |
---|---|
Gameplay aspect |
Onion development entails the evolution of an Onion or its resident Pikmin.
In fanon games
Below this point is where users place their version of Onion development.
In Pikmin: Revenge of the Darkfreeze
The Darkfreeze is back... This article or section presents information pertaining to Pikmin: Revenge of the Darkfreeze, created by SilverPikmin. |
In Pikmin: Revenge of the Darkfreeze, Onions will become more technologically advanced as the Pikmin living within them become more intelligent and develop a culture. The development resembles primitive tribes becoming potentially space-faring relationships.
Tier | Requirements | Details |
---|---|---|
1 |
|
|
2 |
|
|
3 |
|
|
4 |
|
|
5 |
|
|
6 |
|
|
7 |
|
|