Black Flower Garden

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This article or section presents information pertaining to Pikmin: Sinister Incinerator, a fanon game created by Portal-Kombat.
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A Lot Harder Than the White One

You don't need Yellow Pikmin to reach this cave in the Desert Oasis but you won't stand a chance once inside the dungeon if you didn't find them in the Highland Field. This is your deepest dungeon yet, and in order to find it, head south of the watering hole and journey through the cacti patches. Don't get lost, and you'll find the entrance to this place in what looks like the remains of a crumbling stone sanctuary. It's a tougher, more mind-bending dungeon than others you've encountered and you'll need to think thouroughly about how to proceed as well as battle it out with tougher foes than those you've met before. All Pikmin types will be necessary to discover the awesome new Black Pikmin here. You'll also have to learn about how to interact with Solid Liquid- an essential skill to defeating this dungeon's boss.

Floor 1

The floor slopes downwards, straight ahead up to an impassable cliff. You're at the bottom of this place. It's like the hallway suddenly went up way too quickly. At the bottom of the wall, where you are now, you'll have to fight a small squad of Shearwigs. Once they're out of the picture, you should be able to figure out the way up fairly quickly. There's a pair of weight related scales here. One is in a corner and the other is close to the wall. The one close to the wall is lowered, and this is the way it should be for the moment. Have Olimar stand on top of it with at least 10 Yellow Pikmin. Then switch to Louie and toss Pikmin on top of the other scale to press it down, bringing Olimar high up- the scale is actually extremely tall! Once it peaks out, toss those Yellow Pikmin over the last part of the wall. They'll land on a short switch. When ten of them weigh it down, there'll suddenly be a large rumbling and the entire wall will collapse into pieces, and the scales will break, making the entire floor nothing more than a straight hallway into a room with a trio of Golden Candypop Buds with a treasure in the center. Take it, and then go down to the passageway to the next floor you found in that room.

Floor 2

This is a two-chambered floor with three alcoves at the end of each chamber. You're in the middle of the first chamber, and in the other chamber is a curious new creature called a Bulbmin. If you brought less than 100 Pikmin into this dungeon, it'll have up to 10 small Bulbmin following behind it depending on how many out of a 100 you're missing. By pummeling the leader with Purple Pikmin it'll easily be defeated. Then, whistle the Bulbmin to your side. They follow you throughout the dungeon, but won't leave it with you. For this reason, you'll want to transform five of them into White Pikmin by using the Candypop Bud in one of the alcoves here. The Bulbmin will have dropped a Key to the next floor, so take it in. But you don't want to leave yet! The key also dropped a huge bubble into the second room. It's a sphere of "Solid Liquid", a strange phenomenon that can't kill Pikmin, but it knocks them backwards if they hit it. However, if you throw Purple Pikmin at it, it will turn purple and can be defeated after taking a number of hits. It only stays purple for a short time before becoming bubbly again though. After it pops, it'll release a treasure it was hiding.


8 Floors, 10 Treasures

Wildlife

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