Pikmin 5: The Cure of the Sage Leaf

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Pikmin 5: The Cure of the Sage Leaf
This article or section presents information pertaining to Pikmin 5: The Cure of the Sage Leaf, a fanon game created by MarioGuy.
This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Pikmin 5: The Cure of the Sage Leaf
Rating N/A
Genre Simulator, Strategy
Platforms PC, Mobile, Xbox, PlayStation 5, Nintendo Switch
Media Optical disc, Digital download, Cartridge
Publisher Unknown
Release dates Unknown
Prequel Pikmin 4
Creator MarioGuy
Collaborators None

Pikmin 5: The Cure of the Sage Leaf is a fanon game created by MarioGuy. It features many new Pikmin, and the story revolves around the Sage Leaf.

Plot

Story

After the events of Pikmin 4, the Rescue Corps drop of Olimar at Hocotate Freight. Where he says he misses Moss, but he must continue his life. Meanwhile, Erma Shepherd is finding out this wasn't the first time on PNF-404, nor Olimar, it was the Sage Leaf.

Midnight Rain

Shepherd thinks about her actions, and decides that she should go back to cure the Sage Leaf, in which she decides to call the Rescue Corps. Each one comes, but upon arrival of the planet, Dingo carelessly try's to drink Yonny's medicine causing it roll into the works, spilling, making the ship crash, this time with the player character. At the crash sight, the player lands in water, thankfully to Collin who landed in sand. The player looks around, and then sees a blob that looks like a Red Pikmin. As the player sees it more clear. Around this time, Collin notices the sky is black and it is raining, so he calls this area "Midnight Rain". However, at this time he is unaware of his surroundings and accidently bumps into the Red Onion. the Onion spews out a red seed, where red pikmin are discovered. suddenly, the Sage leaf runs of with the Red Pikmin they were chasing after by whistling. Collin, in response to this, tried to chase after the Sage Leaf, but missed, tumbling into a cave which he called 'tumbling undergrouned' the cave was deep and the player and Collin encounter many enemies so the game recommends the player should fight more land enemies and and use Pellet Posies to produce more pikmin first. but when the time to enter the cave comes, it has 3 sublevels and at the bottem, Empress Bulblax is fought. once it is defeated, it reveals a Bandit Pikmin, the second type of pikmin to be fond. however, Collin mentions the Pikmin have no onion or candypop bud, saying the player must handle them with care. once the player gets out of the cave, its getting late, just when they find Yonny, who informs them that they can go on a night expedition. if the player does so, then they go on a night expedition like in Pikmin 4. however, if they end the normally, they will not go on a night expedition. regardless, of what they choose, Collin will tell the player that, starting from day 2, there will be a timer that when it becomes night, they will be able to choose to end the day normally or go on a night expedition. the following day, Collin and Yonny leave the squad, but when player comes back to midnight rain, they see Oatchi lying on the ground, but he soon gets up. and the second cave to be entered is entered. its name is "tiny community" since the player fond some notes saying that olimar and the pikmin were able to enter but moss was to big. and as a resalt, Oatchi is unable to enter. this cave has 12 sublevels, and pikmin the player needs to progress on. on the first sublevel, Tiny Pikmin are discoverd. on the third sublevel, Pawpawn Pikmin are discovered. on the fifth sublevel, dark-green Pikmin are discovered. on the sixth sublevel, Aqua Pikmin are discovered. on the tenth sublevel, pitch black Pikmin are discovered, seeming to resist adhesive. on the twelfth sublevel the flowing pikmin discovered in each room in their respective order: happy pikmin and maroon pikmin. but, a boss comes, the orblabot. but with all the pikmin, the player beats it; the tiny pikmin use their tiny powers (transporting pellets to their onion) to be strong in large numbers. the pawpawn pikmin use their claws. the dark green pikmin use their gloom powers. the aqua pikmin use their manipulation powers. the pitch black pikmin use their adhesive resistant powers to get the boss down and battle it. happy pikmin use happiness to increase the other pikmins strength. maroon pikmin protect themselves with their fire, lava, and gloom resistant powers. and the boss is defeated. as the player and Oatchi are just about to leave, they find the Sage Leaf now with more pikmin. as the player looks around, they find 3 idle pikmin of the Sage Leafs, grabbing a castaway. so the player uses its pikmin to grab it back which then shows that the castawy is dingo. from the tablet, Collin tells the player about castaways. the player and Oatchi leave the cave, and the plyer can do whatever they want until the day ends.