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{{media|Pikmin 5: Apex Predator|Green Crawbster}} | {{media|Pikmin 5: Apex Predator|Green Crawbster}} | ||
{{infobox cave | {{infobox cave | ||
|image= | |image= | ||
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|location=Lover's Garden | |location=Lover's Garden | ||
|sublevels=5 | |sublevels=5 | ||
|treasures= | |treasures=5 | ||
|hazards={{icon|Water}} {{icon|Ice}} {{icon|Fire}} | |hazards={{icon|Water}} {{icon|Ice}} {{icon|Fire}} | ||
|obstacles= | |obstacles= | ||
}} | }} | ||
The Ice Box is the third cave in the Lover's Garden and fourth cave overall in [[Pikmin 5: Apex Predator]]. The | The '''Ice Box''' is the third [[cave]] in the Lover's Garden and the fourth cave overall in ''[[Pikmin 5: Apex Predator]]''. The cave's entrance is located under two massive cooler handles and the [[water]] surrounding the entrance is completely frozen. The [[Onion|Ice Onion]] is frozen to the ground a short distance away, but the [[Ice Pikmin]] necessary to free it are in the cave, so it is required to explore. The [[treasure]]s here are worth a total of {{pokos|660}}. | ||
When the cave is first approached, a brief cutscene begins. Rhea tells the player they should understand what to do, given the repeating theme of collecting | When the cave is first approached, a brief cutscene begins. Rhea tells the player they should understand what to do, given the repeating theme of collecting wild Pikmin to free their Onion. | ||
==Sublevel 1== | ==Sublevel 1== | ||
Line 32: | Line 30: | ||
**None | **None | ||
The room is set up like a rectangle. Upon landing, Rhea notes how much condensation is everywhere. | The room is set up like a rectangle. Upon landing, Rhea notes how much condensation is everywhere. The water has condensed into puddles, and water droplets constantly fall from the ceiling, posing an additional threat. The starting area is always safe but the rest of the chamber is not. The room is dark as well, so it cannot initially be seen in its entirety. Upon finding the Wayward Moon and getting close enough to it, the puddle it was resting on will reveal itself to be a Goolix, which must be killed for the treasure. Afterward, return the treasure to the starting area for 200 [[Poko]]s, and hop to the next floor. | ||
==Sublevel 2== | ==Sublevel 2== | ||
*'''Theme''': Ice | *'''Theme''': Ice | ||
*'''Treasures''': | *'''Treasures''': | ||
**Dusk | **{{icon|Dusk Pustule|y|v=P3}}s {{x|1}} | ||
*'''Enemies''': | *'''Enemies''': | ||
** | **{{icon|Arctic Cannon Larva|y|v=P4|n=Arctic Cannon Beetle Larva}} {{x|4}} | ||
** | **{{icon|Chilly Wollyhop|y|v=P4|n=Chillyhop}} {{x|1}} | ||
**{{icon|Iceblown Dweevil|v|v=P4}} {{x|8}} | **{{icon|Iceblown Dweevil|v|v=P4}} {{x|8}} | ||
*'''Vegetation''': | *'''Vegetation''': | ||
Line 49: | Line 47: | ||
**None | **None | ||
The room is a massive square grid with two levels and one extra square on the | The room is a massive square grid with two levels and one extra square on the west, north, and south end for the entrance, Dusk Pustules, and exit respectively. Rhea notes the floor is cold and wet, meaning the ground will be extra slippery. When heading forward out into the square grid, the player will start slipping and will not be able to stop until they run into the block wall directly ahead. The point of view will change to be above the sublevel, to looking down from far above, and the room will be revealed as a sliding ice block puzzle. The edges of the sliding grid lead to the lower floor, where the player will have to kill four Arctic Cannon Larvae and eight Iceblown Dweevils each time to reopen a gate that returns up to the entrance. Start maneuvering around the grid, until the end of the puzzle. Between two blocks and out to the side a button will be present. It cannot be reached, however, because the player can only go in one direction. Solving the grid correctly shows that the player only needs to walk east into a raised gate, and then north to the Dusk Pustule square. However, while sliding to the gate, the squadron will pass a Chillyhop boxed in by ice next to the gate button. As it hops to try to crush the passing Pikmin, it will leap onto the off switch, lowering the gate and having the player slide endlessly off into the lower floor. However, unlike sliding anywhere else, the player will slide onto a ledge between the higher and lower floors. This will have 20 Wild Ice Pikmin. Take them and kill everything on the lower floor, which is not covered in ice. Hop back to the entrance and try the grid again, returning to where the button was. An interesting feature is that the Ice Pikmin walk normally here, and will not slip around. When sliding back and forth between the button, command the Ice Pikmin to press the button and raise the gate again. Go to the gate and the Chillyhop will leap off the off switch and back to the original square the player was standing on, so there is no need to worry about it lowering the gate again. Go north to the Dusk Pustules and have the Ice Pikmin carry it back to the start for 200 Pokos. Then, slide south from where the Dusk Pustules were to the exit, and head to the next floor. | ||
==Sublevel 3== | ==Sublevel 3== | ||
*'''Theme''': Snow | *'''Theme''': Snow | ||
*'''Treasures''': | *'''Treasures''': | ||
**{{icon|Crimson | **{{icon|Crimson Banquet|v|v=P3}} {{x|1}} | ||
*'''Enemies''': | *'''Enemies''': | ||
**{{icon|Arctic Cannon Beetle|v|v=P4}} {{x|2}} | |||
**{{icon|Bumbling Snitchbug|v|v=P2}} {{x|7}} | |||
**{{icon|Hairy Bulborb|v|v=P2}} {{x|6}} | **{{icon|Hairy Bulborb|v|v=P2}} {{x|6}} | ||
**{{icon|Snow Bulborb|v|v=P2}} {{x|10}} | **{{icon|Snow Bulborb|v|v=P2}} {{x|10}} | ||
*'''Vegetation''': | *'''Vegetation''': | ||
**None | **None | ||
Line 67: | Line 65: | ||
**None | **None | ||
This floor is randomly generated as an enemy fight sublevel. The Crimson | This floor is randomly generated as an enemy fight sublevel. The Crimson Banquet is in one of the two Arctic Cannon Beetles. Find the treasure for 200 Pokos and hop to the next sublevel. | ||
==Sublevel 4== | ==Sublevel 4== | ||
Line 76: | Line 74: | ||
**{{icon|Doodlebug|v|v=P2}} {{x|2}} | **{{icon|Doodlebug|v|v=P2}} {{x|2}} | ||
*'''Vegetation''': | *'''Vegetation''': | ||
**Ice Candypop Bud {{x|?}} | **[[Ice Candypop Bud]] {{x|?}} | ||
*'''Obstacles''': | *'''Obstacles''': | ||
**None | **None | ||
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**{{icon|Nectar egg|v|v=P2}} {{x|4}} | **{{icon|Nectar egg|v|v=P2}} {{x|4}} | ||
This is a well earned rest sublevel after the chaos of the previous one. The Sweet Stumble-Not is in one of the Doodlebugs, so make sure to hit them both | This is a well-earned rest sublevel after the chaos of the previous one. The Sweet Stumble-Not is in one of the Doodlebugs, so make sure to hit them both. Additionally, if there are below 15 Ice Pikmin present, there will be enough Ice Candypop Buds to get their population between 15 and 19. Nectar up as many Pikmin as possible, take the Sweet Stumble-Not to the landing site for 60 Pokos, and prepare for the final floor. | ||
==Sublevel 5== | ==Sublevel 5== | ||
*'''Theme''': None | *'''Theme''': None | ||
*'''Treasures''': | *'''Treasures''': | ||
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**None | **None | ||
This floor is a replica of the final floor of the Frozen Inferno, down to the boss, the Snowfake Fluttertail. It is recommended to use | This floor is a replica of the final floor of the Frozen Inferno, down to the boss, the Snowfake Fluttertail. It is recommended to use [[Red Pikmin]] so they can use the Fiery Pinecones. Kill the Fluttertail for a Flarlic, and the maximum Pikmin that can be present on the field rises to 110. After that, tear a wall down to the escape geyser and the cave is complete. |
Latest revision as of 00:03, 8 February 2024
This article or section presents information pertaining to Pikmin 5: Apex Predator, a fanon game created by Green Crawbster. |
Ice Box | |
---|---|
Location | Lover's Garden |
Sublevels | 5 |
Treasures | 5 |
Hazards | ![]() ![]() ![]() |
The Ice Box is the third cave in the Lover's Garden and the fourth cave overall in Pikmin 5: Apex Predator. The cave's entrance is located under two massive cooler handles and the water surrounding the entrance is completely frozen. The Ice Onion is frozen to the ground a short distance away, but the Ice Pikmin necessary to free it are in the cave, so it is required to explore. The treasures here are worth a total of × 660.
When the cave is first approached, a brief cutscene begins. Rhea tells the player they should understand what to do, given the repeating theme of collecting wild Pikmin to free their Onion.
Sublevel 1
- Theme: Water
- Treasures:
Wayward Moon × 1
- Enemies:
Goolix × 1
Swooping Snitchbug × 3
Water Dumple × 9
- Vegetation:
- None
- Obstacles:
Water body × 10
- Water Drops
- Others:
- None
The room is set up like a rectangle. Upon landing, Rhea notes how much condensation is everywhere. The water has condensed into puddles, and water droplets constantly fall from the ceiling, posing an additional threat. The starting area is always safe but the rest of the chamber is not. The room is dark as well, so it cannot initially be seen in its entirety. Upon finding the Wayward Moon and getting close enough to it, the puddle it was resting on will reveal itself to be a Goolix, which must be killed for the treasure. Afterward, return the treasure to the starting area for 200 Pokos, and hop to the next floor.
Sublevel 2
- Theme: Ice
- Treasures:
Dusk Pustules × 1
- Enemies:
Arctic Cannon Beetle Larva × 4
Chillyhop × 1
Iceblown Dweevil × 8
- Vegetation:
- None
- Obstacles:
- None
- Others:
- None
The room is a massive square grid with two levels and one extra square on the west, north, and south end for the entrance, Dusk Pustules, and exit respectively. Rhea notes the floor is cold and wet, meaning the ground will be extra slippery. When heading forward out into the square grid, the player will start slipping and will not be able to stop until they run into the block wall directly ahead. The point of view will change to be above the sublevel, to looking down from far above, and the room will be revealed as a sliding ice block puzzle. The edges of the sliding grid lead to the lower floor, where the player will have to kill four Arctic Cannon Larvae and eight Iceblown Dweevils each time to reopen a gate that returns up to the entrance. Start maneuvering around the grid, until the end of the puzzle. Between two blocks and out to the side a button will be present. It cannot be reached, however, because the player can only go in one direction. Solving the grid correctly shows that the player only needs to walk east into a raised gate, and then north to the Dusk Pustule square. However, while sliding to the gate, the squadron will pass a Chillyhop boxed in by ice next to the gate button. As it hops to try to crush the passing Pikmin, it will leap onto the off switch, lowering the gate and having the player slide endlessly off into the lower floor. However, unlike sliding anywhere else, the player will slide onto a ledge between the higher and lower floors. This will have 20 Wild Ice Pikmin. Take them and kill everything on the lower floor, which is not covered in ice. Hop back to the entrance and try the grid again, returning to where the button was. An interesting feature is that the Ice Pikmin walk normally here, and will not slip around. When sliding back and forth between the button, command the Ice Pikmin to press the button and raise the gate again. Go to the gate and the Chillyhop will leap off the off switch and back to the original square the player was standing on, so there is no need to worry about it lowering the gate again. Go north to the Dusk Pustules and have the Ice Pikmin carry it back to the start for 200 Pokos. Then, slide south from where the Dusk Pustules were to the exit, and head to the next floor.
Sublevel 3
- Theme: Snow
- Treasures:
Crimson Banquet × 1
- Enemies:
Arctic Cannon Beetle × 2
Bumbling Snitchbug × 7
Hairy Bulborb × 6
Snow Bulborb × 10
- Vegetation:
- None
- Obstacles:
- None
- Others:
- None
This floor is randomly generated as an enemy fight sublevel. The Crimson Banquet is in one of the two Arctic Cannon Beetles. Find the treasure for 200 Pokos and hop to the next sublevel.
Sublevel 4
- Theme: Rest
- Treasures:
- Sweet Stumble-Not × 1
- Enemies:
Doodlebug × 2
- Vegetation:
- Ice Candypop Bud × ?
- Obstacles:
- None
- Others:
Nectar egg × 4
This is a well-earned rest sublevel after the chaos of the previous one. The Sweet Stumble-Not is in one of the Doodlebugs, so make sure to hit them both. Additionally, if there are below 15 Ice Pikmin present, there will be enough Ice Candypop Buds to get their population between 15 and 19. Nectar up as many Pikmin as possible, take the Sweet Stumble-Not to the landing site for 60 Pokos, and prepare for the final floor.
Sublevel 5
- Theme: None
- Treasures:
Flarlic × 1
- Enemies:
- Vegetation:
- None
- Obstacles:
- None
- Others:
- None
This floor is a replica of the final floor of the Frozen Inferno, down to the boss, the Snowfake Fluttertail. It is recommended to use Red Pikmin so they can use the Fiery Pinecones. Kill the Fluttertail for a Flarlic, and the maximum Pikmin that can be present on the field rises to 110. After that, tear a wall down to the escape geyser and the cave is complete.