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{{real|Day#Weather|t1=weather}}
{{infobox info
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'''Weather''' is an aesthetic gameplay aspect in {{p3}} that determines whether an [[area]] is sunny or has precipitation on the current day. Although all areas can be sunny, warmer ones have rainfall and colder ones have snowfall. Compared to sunny weather, rainy weather has darker lighting, faint splashes on the ground, and makes surfaces glisten, and snowy weather makes faint snow fall from the sky. Weather does not affect underground sections of areas, nor does it change throughout the day.
In [[:Category:Fanon games|fanon games]], weather is greatly expanded upon and often coincides with [[temperature]]. It has various intensities and can change throughout the day, sandstorms can occur in deserts, [[acid]] rain can occur, [[Ice|hail]] can fall, and [[wind]]s of varying strength can blow through areas. Furthermore, rainfall can cause parts of an area to flood as well as result in the formation of water droplets or streams that can prove dangerous to inapt [[Pikmin family|Pikmin]], and snowfall can cause snow to pile up in various locations.
{{clear}}
=In fanon games=
{{in fanon games|name=weather}}
==In ''Pikmin 3.9''==
==In ''Pikmin 3.9''==
{{game|Pikmin 3.9|Silverfish101}}
{{game|Pikmin 3.9|Silverfish101}}
List of Weathers:
'''Weather''' is a gameplay aspect in ''[[Pikmin 3.9]]'' that can change an [[area]]'s native wildlife and even its landscape but can only occur after the tutorial is completed. Some enemies can only be found in certain weather conditions.
{|class="wikitable"
 
{|class="wikitable mw-collapsible mw-collapsed"
!colspan="4"|Table of weather types
|-
!Name!!Effect!!Major?!!Likelihood
!Name!!Effect!!Major?!!Likelihood
|-
|-
|rowspan="3"|Clear
|Clear||Normal weather. The area's normal enemies appear and the area retains its normal lighting.||No||High
|rowspan="3"|Normal weather. The area's normal enemies spawn and the lighting is the area's preset lighting.
|rowspan="3"|No
|rowspan="3"|High
|-
|-
|rowspan="3"|Overcast
|Overcast||The entire area is shaded. There is a decrease in plant-like enemies.||No||High
|rowspan="3"|The entire area is shaded. There will be a decrease in plant like enemies.
|rowspan="3"|No
|rowspan="3"|High
|-
|-
|rowspan="4"|Windy
|Windy||Occasional clouds shade the area and gusts of wind occasionally knock down Pikmin. Flying, floating, and [[wind]]-related enemies appear more often.||Yes||Medium
|rowspan="4"|Occasional clouds shade the area and gusts of wind occasionally knock down your Pikmin. Flying/Floating enemies and wind related enemies appear more often.
|rowspan="4"|Yes
|rowspan="4"|Medium
|-
|-
|rowspan="4"|Rainy
|Rainy||Tiny water puddles will appear on the ground. The area has its preset lighting. [[Water]]-related enemies will be more common.||No||Medium
|rowspan="4"|The area will have its preset lighting. Tiny water puddles will appear on the ground. Water related enemies will be more common.
|rowspan="4"|No
|rowspan="4"|Medium
|-
|-
|rowspan="3"|Sunny
|Sunny||The area is brighter than usual. [[Fire]]-related enemies will be more common.||No||Medium
|rowspan="3"|The area will be brighter than usual. Fire related enemies will be more common.
|rowspan="3"|No
|rowspan="3"|Medium
|-
|-
|rowspan="4"|Snowy
|Snowy||Covers the ground in a thin layer of snow and retains the normal lighting. More [[ice]]-related and hairy enemies will appear.||No||Medium
|rowspan="4"|Covers the ground in a thin layer of snow and retains the preset lighting. More ice enemies and enemies with fur will appear.
|rowspan="4"|No
|rowspan="4"|Medium
|-
|-
|rowspan="3"|Foggy
|Foggy||Vision is impaired. Creatures with above-average senses become more common.||Yes||Rare
|rowspan="3"|The player's vision is impaired by the fog. Creatures with above average senses become more common.
|rowspan="3"|Yes
|rowspan="3"|Rare
|-
|-
|rowspan="7"|Hailstorm
||Hailstorm||Covers the area in snow and buries objects in snow mounds. The area has its normal lighting. Ice-related and hairy enemies are very common. Giant pieces of hail occasionally fall and [[Blunt force|crush]] Pikmin, like [[boulder]]s. There is little to no plant life.||Yes||Very rare
|rowspan="7"|It covers the area in snow and buries things in snow mounds. The area will have its preset lighting. Ice enemies and enemies with fur are very common. Giant pieces of hail occasionally fall down and crush Pikmin similar to the rocks in bingo battle. There is little to no plant life.
|rowspan="7"|Yes
|rowspan="7"|Very Rare
|}
|}
Weather is a new feature introduced in [[Pikmin 3.9]] that can change an areas enemies and even its layout. Some enemies can only be found in certain weather conditions. Weather only changes when you get past the tutorial section of the game.
{{clear}}
 
==In ''Pikmin: Distant Planet''==
{{DP}}
 
New to the Pikmin series is the "Weather" factor in [[Pikmin: Distant Planet]]. You'll be able to track this important factor once you obtain the [[Weather Gauge]] early in the game. It'll be displayed on the World Map. It shows you what the weather will be like, but as to what effects the weather has, you'll have to experience them firsthand. Or, you can consult this Weather Guide for the different types of weather and what they do.
 
=== Yellow Zone ===
This measures the potency of sunny weather in a region.
==== Left Yellow Zone ====
This day will be HOT! Really small puddles of water formed by mist will be evaporated, and normally cold bodies of water may heat up a bit, sometimes attracting large numbers of insects. In normally hot areas, the blazing heat may cause some foliage to burn or for Pikmin to lose energy more quickly. Some man-made objects like pavement can scald creatures that attempt to walk across. If it's a really hot day, then you should probably go somewhere with more calm weather. However, the small puddles of water that evaporate might give you your chance to get somewhere you normally couldn't reach.
==== Right Yellow Zone ====
This is sunny weather, but it is also pleasant. You won't experience any dramatic factors that open up new pathways or anything, but the warm weather may attract insects, so keep that in mind. This could be considered normal weather.
=== Gray Zone ===
Neither rainy nor sunny, it will just be a gray day with light rain that doesn't have any effect except for slightly cooler water which decreases likelihood of encountering more insects than usual. In some circumstances, this means there could be fog or mist.
=== Blue Zone ===
This measures the potency of rainy weather in a region.
==== Left Blue Zone ====
A rainy day. Water levels will be higher than usual, opening up new paths and closing others. Also, days like this are dangerous for non-[[Blue Pikmin]], who can be hit with raindrops. You'll want to keep them in their onions, or if you have few Blue Pikmin, go to a different region. Sometimes you may have to explore with them, so take note of places that have provide shelter from raindrops.
==== Right Blue Zone ====
A stormy day. The rain will come down thick and you'll probably get flooding! It is nearly futile to attempt to explore with non-[[Blue Pikmin]] on a day like this (again, take note of possible COVER areas). In addition, exploring will also be difficult for your waterproof squad because of steady flows of water in troublesome directions, in addition to a possible risk of being struck by lightning, although this is a rarity.
 
[[User:Portal-Kombat|<span style="color:blue">Portal-</span>]][[User_talk:Portal-Kombat|<span style="color:orange">Kombat</span>]][[User:Portal-Kombat|<span style="color:green">*Sysop*</span>]]


==In ''Pikmin V''==
==In ''Pikmin V''==
{{Pikmin V}}
{{Pikmin V}}
In ''[[Pikmin V]]'', '''weather''' is a mostly aesthetic environmental factor that changes throughout the day. At the beginning of each day, a weather is chosen with weighted randomness, and after each quarter of the day, another check is made to see if the weather changes. Very few weathers affect gameplay; those that do are listed as '''extreme weathers''', are rarer than normal weathers, and only change navigation of an area rather than enabling or disabling access to anywhere completely. Extreme weathers always change to another weather afterward. There is an option in the Settings menu to disable the effects of extreme weathers, should a player want to avoid the random element.
{{todo|Condense the coding of the weather table so it doesn't occupy so much vertical space.}}
In ''[[Pikmin V]]'', '''weather''' is a mostly aesthetic environmental factor that changes throughout the day. At the beginning of each day, a weather condition is chosen with weighted randomness, and after each quarter of the day, another check is made to see if the weather changes. Very few weather types affect gameplay; those that do are listed as extreme weather, are rarer than normal weather, and only change navigation through an area rather than granting or restricting access to anywhere completely. Extreme weather always changes to another weather afterward. There is an option in the settings menu to disable the effects of extreme weather, should a player want to avoid the random element.


Below is a table of weathers:
{|class="wikitable mw-collapsible mw-collapsed"
{|class="wikitable"
!colspan="5"|Table of weather types
|-
!Name!!Description!!Extreme?!!Likelihood!!Transitions
!Name!!Description!!Extreme?!!Likelihood!!Transitions
|-
|-
|rowspan="3"|Sunny/Cloudy
|rowspan="3"|Sunny/Cloudy
|rowspan="3"|Normal weather. Cloudy has clouds occasionally shade the area. The two conditions have an equal chance of occurring whenever this weather is selected.
|rowspan="3"|Normal weather. Clouds occasionally shade the area. The two conditions have an equal chance of occurring whenever this weather is selected.
|rowspan="3"|No
|rowspan="3"|No
|rowspan="3"|High
|rowspan="3"|High
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|Hail
|Hail
|-
|-
|rowspan="2"|Windy
|rowspan="2"|[[Wind]]y
|rowspan="2"|Wind blows over the terrain; occasionally, gusts of wind that can knock over non-[[Pikmin V/Pikmin types|Orange]] Pikmin will occur. All winds follow a certain direction that changes with each segment of the sun meter.
|rowspan="2"|Wind blows over the terrain; occasionally, gusts of wind can knock over any except [[Orange Pikmin (miscellaneous)|Orange Pikmin]]. All winds follow a certain direction that changes with each segment of the sun meter.
|rowspan="2"|Yes
|rowspan="2"|Yes
|rowspan="2"|Medium
|rowspan="2"|Medium
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|-
|-
|rowspan="3"|Rainy
|rowspan="3"|Rainy
|rowspan="3"|Light showers cover the area. Puddles made from a Rain Storm will not dissipate, but they will not grow either.
|rowspan="3"|Light showers cover the area. Puddles made from a rain storm will not dissipate, but will not grow either.
|rowspan="3"|No
|rowspan="3"|No
|rowspan="3"|Medium
|rowspan="3"|Medium
|Overcast
|Overcast
|-
|-
|Rain Storm
|Rain storm
|-
|-
|Foggy
|Foggy
|-
|-
|rowspan="2"|Rain Storm
|rowspan="2"|Rain storm
|rowspan="2"|A torrential downpour raises water levels and creates puddles.
|rowspan="2"|A torrential downpour raises water levels and creates puddles.
|rowspan="2"|Yes
|rowspan="2"|Yes
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|-
|-
|rowspan="4"|Snowy
|rowspan="4"|Snowy
|rowspan="4"|Snow falls. Snow mounds made from a Snow Storm will not dissipate, but they will not grow either.
|rowspan="4"|Snow falls. Snow mounds made from a snow storm will not dissipate, but will not grow either.
|rowspan="4"|No
|rowspan="4"|No
|rowspan="4"|Medium
|rowspan="4"|Medium
|Overcast
|Overcast
|-
|-
|Snow Storm
|Snow storm
|-
|-
|Hail
|Hail
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|Fog
|Fog
|-
|-
|rowspan="3"|Snow Storm
|rowspan="3"|Snow storm
|rowspan="3"|Snow blows around and gathers into snow mounds.
|rowspan="3"|Snow blows around and gathers into snow mounds.
|rowspan="3"|Yes
|rowspan="3"|Yes
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|-
|-
|rowspan="3"|Hail
|rowspan="3"|Hail
|rowspan="3"|Ice falls from the sky, hitting random places. This can hurt enemies and crush Pikmin.
|rowspan="3"|[[Ice]] falls from the sky, hitting random places. This can hurt enemies and crush Pikmin.
|rowspan="3"|Yes
|rowspan="3"|Yes
|rowspan="3"|Very low
|rowspan="3"|Very low
|Snowy
|Snowy
|-
|-
|Snow Storm
|Snow storm
|-
|-
|Overcast
|Overcast
|}
|}
===Climates===
 
The '''climate''' of an area determines which types of weather can occur. In Story Mode, each region is assigned a climate, while in other modes, it is determined per map. The Sunny/Cloudy and Overcast conditions appear in all areas that can have weather, so they are not listed.
The '''climate''' of an area determines which types of weather can occur. In Story Mode, each region is assigned a climate, while in other modes, it is determined per map. The sunny or cloudy and overcast conditions appear in all areas that can have weather, so they are not listed.
{|class="wikitable"
 
{|class="wikitable mw-collapsible mw-collapsed"
!colspan="3"|Table of climates
|-
!Name!!Weathers!!Story Mode locations
!Name!!Weathers!!Story Mode locations
|-
|-
|Temperate
|Temperate||Windy, rainy, foggy||[[Continental Plain]] region
|Windy, Rainy, Fog
|[[Continental Plain]] region
|-
|-
|Arid
|Arid||Windy, intense sun||[[Gravel Desert]], [[Rusted Ravine]]
|Windy, Intense sun
|[[Gravel Desert]], [[Rusted Ravine]]
|-
|-
|Tropical
|Tropical||Rainy, rain storm, foggy||[[Forest of Seeming]] region
|Rainy, Rain Storm, Fog
|[[Forest of Seeming]] region
|-
|-
|Tundra
|Tundra||Windy, snowy, snow storm, hail, foggy||[[Polar Mountain]] region
|Windy, Snowy, Snow Storm, Hail, Foggy
|[[Polar Mountain]] region
|-
|-
|Sheltered
|Sheltered||No weather||[[Sealed Valley]], all [[cave]]s
|No weather
|[[Sealed Valley]], all [[Cave#In Pikmin V|caves]]
|}
|}
There are three times in Story Mode when the weather is overridden:
There are three times in Story Mode when the weather is overridden:
* The weather is locked to Sunny/Cloudy on Day 1.
*The weather is locked to sunny or cloudy on Day 1.
* The first day in [[Clear Creek]] will always start with a Snow Storm.
*The first day in [[Clear Creek]] will always start with a snow storm.
* {{spoiler}}
*After rescuing [[Louie]] and getting the [[S.S. Drake|Drake]]'s hydraulics system, the ships crash into the Continental Plain, which has been affected by a radioactive storm and has no weather. This is reflected in the game's files as a climate change.
<div class="mw-collapsible mw-collapsed" style="width:98%; overflow:auto;">After rescuing Louie and getting the Drake's hydraulics system, the ships are crashed into the Continental Plain, which has been affected by a radioactive storm and has no weather. This is reflected in the game's files as a climate change.</div>
{{clear}}
 
==In ''Pikmin: Distant Planet''==
{{DP}}
'''Weather''' is an important gameplay factor in ''[[Pikmin: Distant Planet]]''. Once the Weather Gauge is obtained, which is early on in the adventure, a selected area's weather can be monitored by the indicator displayed on the world map, above the area's preview, and in the form of a dial with a needle. The indicator does not display the effects of any weather type, but the weather guide can be used to learn about them. Some areas have conditions that rarely change except on certain days. For instance, [[Cloaking Field]], the second area, is usually misty, but a hot day could clear the mist, perhaps even drying up small bodies of water formed by mist in certain places. Often, weather is crucial to investigate different places as it may open or close routes through the area. Weather may even affect the underground territory beneath an area.
 
The Weather Gauge features a colored portion that transitions, from left to right, from yellow to gray to blue in a smooth gradient. The yellow section measures how sunny an area is while the blue section measures the severity of the current weather; the farther the needle is to one side, the more intense the weather. The gray middle section determines that the area is neither sunny nor rainy and is overcast, sometimes with fog or mist, and has slightly cooler water, decreasing the likelihood of encountering insects. On hot days, small puddles of water formed by mist evaporate, possibly granting access to new paths, and normally colder bodies of water warm, sometimes attracting large quantities of insects; in areas that are already hot, the sun's blazing heat may cause foliage to burn, [[Pikmin family|Pikmin]] to lose energy quickly, and certain surfaces such as cement to burn anything that attempts to walk across it. On sunny days, the weather is pleasant but may attract insects. On rainy days, water levels are higher than usual, opening new paths and closing others, and raindrops that can endanger all but [[Blue Pikmin]] that aren't under cover; on stormy days, rainfall is heavy, flooding is frequent, floodwaters can flow in various directions, and [[Electricity|lightning]] strikes.
{{clear}}
 
{{navboxes|
{{pwwnav}}
}}

Revision as of 17:57, 12 July 2022

This article relates to the official games. See Pikipedia's "weather" article for more official information.
Weather
Gameplay aspect

Weather is an aesthetic gameplay aspect in Pikmin 3 that determines whether an area is sunny or has precipitation on the current day. Although all areas can be sunny, warmer ones have rainfall and colder ones have snowfall. Compared to sunny weather, rainy weather has darker lighting, faint splashes on the ground, and makes surfaces glisten, and snowy weather makes faint snow fall from the sky. Weather does not affect underground sections of areas, nor does it change throughout the day.

In fanon games, weather is greatly expanded upon and often coincides with temperature. It has various intensities and can change throughout the day, sandstorms can occur in deserts, acid rain can occur, hail can fall, and winds of varying strength can blow through areas. Furthermore, rainfall can cause parts of an area to flood as well as result in the formation of water droplets or streams that can prove dangerous to inapt Pikmin, and snowfall can cause snow to pile up in various locations.

In fanon games

Below this point is where users place their version of weather.

In Pikmin 3.9

Template:Game Weather is a gameplay aspect in Pikmin 3.9 that can change an area's native wildlife and even its landscape but can only occur after the tutorial is completed. Some enemies can only be found in certain weather conditions.

Table of weather types
Name Effect Major? Likelihood
Clear Normal weather. The area's normal enemies appear and the area retains its normal lighting. No High
Overcast The entire area is shaded. There is a decrease in plant-like enemies. No High
Windy Occasional clouds shade the area and gusts of wind occasionally knock down Pikmin. Flying, floating, and wind-related enemies appear more often. Yes Medium
Rainy Tiny water puddles will appear on the ground. The area has its preset lighting. Water-related enemies will be more common. No Medium
Sunny The area is brighter than usual. Fire-related enemies will be more common. No Medium
Snowy Covers the ground in a thin layer of snow and retains the normal lighting. More ice-related and hairy enemies will appear. No Medium
Foggy Vision is impaired. Creatures with above-average senses become more common. Yes Rare
Hailstorm Covers the area in snow and buries objects in snow mounds. The area has its normal lighting. Ice-related and hairy enemies are very common. Giant pieces of hail occasionally fall and crush Pikmin, like boulders. There is little to no plant life. Yes Very rare

In Pikmin V

Pikmin V icon.png
Pikmin V banner.png
This article or section presents information pertaining to Pikmin V, a fanon game created by En Passant.
Pikmin V icon.png
To do: Condense the coding of the weather table so it doesn't occupy so much vertical space.

In Pikmin V, weather is a mostly aesthetic environmental factor that changes throughout the day. At the beginning of each day, a weather condition is chosen with weighted randomness, and after each quarter of the day, another check is made to see if the weather changes. Very few weather types affect gameplay; those that do are listed as extreme weather, are rarer than normal weather, and only change navigation through an area rather than granting or restricting access to anywhere completely. Extreme weather always changes to another weather afterward. There is an option in the settings menu to disable the effects of extreme weather, should a player want to avoid the random element.

Table of weather types
Name Description Extreme? Likelihood Transitions
Sunny/Cloudy Normal weather. Clouds occasionally shade the area. The two conditions have an equal chance of occurring whenever this weather is selected. No High Overcast
Windy
Intense sun
Overcast The area is shaded. No High Sunny/Cloudy
Windy
Foggy
Rainy
Snowy
Hail
Windy Wind blows over the terrain; occasionally, gusts of wind can knock over any except Orange Pikmin. All winds follow a certain direction that changes with each segment of the sun meter. Yes Medium Sunny/Cloudy
Overcast
Rainy Light showers cover the area. Puddles made from a rain storm will not dissipate, but will not grow either. No Medium Overcast
Rain storm
Foggy
Rain storm A torrential downpour raises water levels and creates puddles. Yes Low Rainy
Overcast
Snowy Snow falls. Snow mounds made from a snow storm will not dissipate, but will not grow either. No Medium Overcast
Snow storm
Hail
Fog
Snow storm Snow blows around and gathers into snow mounds. Yes Low Snowy
Overcast
Hail
Foggy Cloud cover decreases visibility. No Low Overcast
Rainy
Snowy
Intense sun Those who are directly exposed will quickly fatigue and move slower. Heat mirages dance around the edge of the screen if the active captain is exposed. Only occurs during the middle half of the day. Yes Low Sun
Hail Ice falls from the sky, hitting random places. This can hurt enemies and crush Pikmin. Yes Very low Snowy
Snow storm
Overcast

The climate of an area determines which types of weather can occur. In Story Mode, each region is assigned a climate, while in other modes, it is determined per map. The sunny or cloudy and overcast conditions appear in all areas that can have weather, so they are not listed.

Table of climates
Name Weathers Story Mode locations
Temperate Windy, rainy, foggy Continental Plain region
Arid Windy, intense sun Gravel Desert, Rusted Ravine
Tropical Rainy, rain storm, foggy Forest of Seeming region
Tundra Windy, snowy, snow storm, hail, foggy Polar Mountain region
Sheltered No weather Sealed Valley, all caves

There are three times in Story Mode when the weather is overridden:

  • The weather is locked to sunny or cloudy on Day 1.
  • The first day in Clear Creek will always start with a snow storm.
  • After rescuing Louie and getting the Drake's hydraulics system, the ships crash into the Continental Plain, which has been affected by a radioactive storm and has no weather. This is reflected in the game's files as a climate change.

In Pikmin: Distant Planet

Template:DP Weather is an important gameplay factor in Pikmin: Distant Planet. Once the Weather Gauge is obtained, which is early on in the adventure, a selected area's weather can be monitored by the indicator displayed on the world map, above the area's preview, and in the form of a dial with a needle. The indicator does not display the effects of any weather type, but the weather guide can be used to learn about them. Some areas have conditions that rarely change except on certain days. For instance, Cloaking Field, the second area, is usually misty, but a hot day could clear the mist, perhaps even drying up small bodies of water formed by mist in certain places. Often, weather is crucial to investigate different places as it may open or close routes through the area. Weather may even affect the underground territory beneath an area.

The Weather Gauge features a colored portion that transitions, from left to right, from yellow to gray to blue in a smooth gradient. The yellow section measures how sunny an area is while the blue section measures the severity of the current weather; the farther the needle is to one side, the more intense the weather. The gray middle section determines that the area is neither sunny nor rainy and is overcast, sometimes with fog or mist, and has slightly cooler water, decreasing the likelihood of encountering insects. On hot days, small puddles of water formed by mist evaporate, possibly granting access to new paths, and normally colder bodies of water warm, sometimes attracting large quantities of insects; in areas that are already hot, the sun's blazing heat may cause foliage to burn, Pikmin to lose energy quickly, and certain surfaces such as cement to burn anything that attempts to walk across it. On sunny days, the weather is pleasant but may attract insects. On rainy days, water levels are higher than usual, opening new paths and closing others, and raindrops that can endanger all but Blue Pikmin that aren't under cover; on stormy days, rainfall is heavy, flooding is frequent, floodwaters can flow in various directions, and lightning strikes.


Template:Pwwnav