Temperature

From Pikmin Fanon
This article relates to the official games. See Pikipedia's "cold air" article for more official information.
Temperature
Gameplay aspect

Temperature appears in Pikmin 4 as cold air, which forms in particularly icy caves. While it is present, the edges of the player's screen will frost over, and all non-Ice Pikmin that are not on Oatchi's back or near a source of fire will occasionally drop what they are doing and shiver. While not deadly, it can put Pikmin at risk of attracting enemy attention and becoming separated from the leader. Hydro jelly and bodies of water will always be frozen in cold rooms. Ice blocks are often responsible for cold air, which must all be destroyed to raise the temperature. However, some caves are cold outright and may never be permanently warmed, though localized their sublevels of it can be.

Temperature is also a gameplay mechanic in several fanon Pikmin games, usually appearing as a special type of hazard such as an environmental hazard. It can be detrimental or beneficial to Pikmin, leaders, and enemies. Higher or lower temperatures can affect those exposed to it in a variety of ways, such as being slowed, suffering additional damage, or outright dying if exposed for too long. Temperatures can also vary from day to day, and a location's temperature can depend on the current weather.

In fanon games

Below this point is where users place their version of temperature.

In Pikmin 2.6

Pikmin 2.6
This article or section pertains to Pikmin 2.6, a fanon game created by Goofy.

Low temperature is a mechanic in Pikmin 2.6, exclusive to Barren Tundra. Pikmin that are left idle too long in the area begin to freeze in distinct stages. Pikmin carrying an object or idle by the ship or Onions are safe. Red Pikmin, Breadmin, and Magma Pikmin are completely immune to freezing, but this mechanic changes during blizzards.

The stages of freezing are:

  1. The Pikmin start visibly shivering from the cold.
  2. Shivering worsens, and the Pikmin is covered in frost.
  3. Pikmin start to become more sluggish.
  4. Pikmin freeze. If left frozen, the Pikmin will die. Whistling the Pikmin to unfreeze them.

In Pikmin: Before the Impact (StefyG version)

Pikmin: Before the Impact (StefyG version)
This article or section pertains to Pikmin: Before the Impact (StefyG version), a fanon game created by StefyG.

Temperature appears in Pikmin: Before the Impact as an environmental hazard known as below-zero temperatures. Only Cerulean Pikmin are unaffected by below-zero temperatures, which are only ever encountered underground, in caves. Other Pikmin that are exposed to below-zero temperatures freeze to death within fifteen seconds if they are not taken out of the area. However, below-zero temperatures can be returned to normal by locating and destroying a sublevel's refrigerant generator. The Below-zero Protection will protect leaders from below-zero temperatures.

In Pikmin: Decayed Leaf

"Olimar, you and your co-horts have angered a being that could erase you at a whim."
This article or section presents information pertaining to Pikmin: Decayed Leaf, a fanon game created by Soundwave.

Temperature is a gameplay aspect in Pikmin: Decayed Leaf. Temperature can affect how Pikmin operate in certain areas. These temperature effects can only occur in caves, with the Badlands and Snowstorm Hill being an exception. The temperature of a sublevel, although unable to be viewed, can be deduced by the weather or environment. Colder areas with snow or ice will have low temperatures, while hot areas with lava and fire will have high temperatures.

When temperatures are high, Pikmin will become weak and sluggish due to the unbearable heat. This issue can be solved by neutralizing the cause of the heat within the area. This is only applicable to sublevels, as the Badlands is constantly hot. In the Badlands, Pikmin are able to cool off by either standing in the shade, drinking nectar, or standing below dripping water or non-lethal sprinklers. The Pikmin will become tired and sluggish again after 4 minutes. Red Pikmin and Snapdragon Pikmin are impervious to heat.

When temperatures are lower, Pikmin will also become sluggish due to the freezing temperatures. To stay warm, the player can destroy the source of ice within the sublevel to solve the issue. Although Pikmin aren't as slow when they're cold in the Snowstorm Hill, the player can prevent them from being cold at all by standing near a heat source, or entering a cave-like area. Ice Pikmin and Fur Pikmin are resilient to cold.

Notes

  • Data file #1: Some sublevels may have low or high temperatures that can affect how your Pikmin perform.
  • Data file #2: If it gets too hot, find a way to cool off, like shade or water.
  • Data file #3: If it gets too cold, find a way to warm up, like a source of heat.
  • Data file #4: Sublevels with extreme temperature effects can be set back to normal by destroying the source.
  • Data file #5: Certain Pikmin have special immunities to the hot and cold!

In Pikmin: Dimensional Breach

A Rift in Reality.
This article or section presents information pertaining to Pikmin: Dimensional Breach, a fanon game created by WorldBornDead.

Temperature returns in Pikmin: Dimensional Breach, serving as the primary hazard of the Tundra of Repose. Enemies, and Pikmin that are not Cyan Pikmin or Hairy Bulbmin, will move slower and trip more often when wandering the tundra above ground, but the captains are unaffected thanks to their life-support systems providing some warmth.

However, some enemies and hazards, including arctic voids, spit out cold air, appearing as white and cyan puffs of gas or mist. Cyan Pikmin and Hairy Bulbmin are still unaffected by the cold air, but it will knock captains over and cluster around other types of Pikmin. Pikmin being afflicted by cold air will stop in place and shiver; if they are not whistled back, they will freeze to death.

In Pikmin: Leaves of Soil

When the war has lasted twenty years ... Wait, who the is that guy???
This article or section pertains to Pikmin: Leaves of Soil, a fanon game created by A Friendly Amprat.

Temperature is a significant gameplay mechanic in Pikmin: Leaves of Soil, which is closely tied to the hazards of fire and ice. Each of the seven main types of Pikmin native to Petalia has a different range of temperatures it can deal with, and outside of this range Pikmin will suffer from heatstroke when in too hot of a climate (or may even catch fire in a particularly hot area, such as near lava) and will suffer from frostbite in too cold of a climate. The player can identify the temperature level of an area through a temperature gauge on the HUD next to the sun meter. Unnaturally cold areas and unnaturally hot areas can also be visibly recognized when outside of them: Unnaturally cold areas will have a cyan tint in the air, and unnaturally hot areas will have a red tint in the air. Prolonged time in an unnaturally cold area will quickly result in frostbite, often in its more deadly forms with blue or black ice, and prolonged time in an unnaturally hot area will quickly result in catching fire.

Notable cold areas include the majority of the Kingdom of Ice (with northernmost regions being the coldest), the upper mountains of the Kingdom of Sky, and a few unnaturally cold areas throughout Petalia. Cold areas are often identified by the presence of snow and ice hazards such as frozen lakes and blocks of ice. In some cold areas, visible snowflakes may also be seen falling from the sky.

Notable hot areas include the arid Kingdom of Sand, the volcanic Island of Night, and a few humid parts of the Kingdom of Rain. Hot areas are often identified by a distorted haze in the air, and extremely hot areas often feature sources of fire or even lava, and may have glowing embers floating in the air.

Some areas are naturally cold or hot and the temperature cannot be changed, only defended against. Other areas may be hot because of the presence of fire hazards or cold because of the presence of ice hazards, and they will return to a safer temperature if the hazards are dealt with. In other cases, an enemy or several enemies are responsible for the climate, most commonly in caves.

When a Pikmin grows too cold, it will first begin to shiver and slow down, the first stage of cold's effects. If the Pikmin does not warm up, it will slow down further and eventually white patches of ice will begin to grow on the Pikmin's body as it grows colder. In more intensely cold environments, the more dangerous blue and black ice patches may form on a Pikmin instead. If a Pikmin gets too cold and is not saved, it will eventually freeze entirely and almost immediately perish. These conditions are the same as the conditions caused by ice hazards, because ice hazards inflict sharply lowered temperatures to the Pikmin hit by them. Whistling can help thaw a Pikmin, though it has diminishing returns the longer the Pikmin continues to be out in the cold, and it will eventually not work anymore. Heat sources such as fire and the bodies of Sand Pikmin can warm up a Pikmin more effectively, healing it from the cold.

When a Pikmin grows too hot, it will first begin to droop, its stem drooping and its leaf, bud, or flower wilting, and it will become slower and weaker. If the Pikmin does not cool down, it will slow down further and dry out, beginning to be dehydrated. At this point, if the Pikmin is not exposed to some water within a few minutes, it will die of dehydration. If the Pikmin continues to grow hotter, in extremely hot areas such as the hottest parts of the Kingdom of Sand, the Pikmin may pass from heatstroke before dehydration gets it. Water can be used to cool off an overheating Pikmin and cure any dehydration. Cold sources such as ice and the bodies of Ice Pikmin can cool an overheated Pikmin down, healing it from overheating, though this does not cure dehydration. It is worth mentioning that these effects are different than the effects of fire on Pikmin; this is because burning is a separate condition from overheating due to a hot climate. Desert areas will cause dehydration and heatstroke to Pikmin; hot and humid rainforest areas will cause only heatstroke; fiery areas such as caves and volcanic regions will inflict burning after prolonged exposure to this level of heat.

Ice Pikmin are most resistant to cold environments, followed by Sky Pikmin, Sand Pikmin, Night Pikmin, Sea Pikmin, Rain Pikmin, and finally Mud Pikmin are the least resistant to cold. The more resistant to cold a Pikmin is, the colder it needs to get before it begins suffering the effects of the cold. Ice Pikmin are not affected by any ambient cold weather, and only unnaturally cold sources such as icy pollen and the ice attacks of some enemies can cause them to begin to freeze.

Sand Pikmin are most resistant to hot environments, followed by Mud Pikmin, Sky Pikmin, Night Pikmin, Sea Pikmin, Rain Pikmin, and finally Ice Pikmin are the least resistant to heat. The more resistant to heat a Pikmin is, the hotter it needs to get before it starts suffering from heatstroke. Sand Pikmin will never suffer heatstroke or dehydration, though they still may catch fire in unnaturally hot areas such as near lava or large amounts of fire.

Mud Pikmin with earth armor are immune to all temperature effects, either hot or cold. The same is also true for Firepetals Sky Pikmin, who are entirely immune to all effects of hot and cold. Mud Pikmin covered in mud will similarly naturally be kept cool by the mud in hot areas and insulated by the mud in cold areas. In exceptionally high or low temperatures, the mud will dry or freeze into earth armor, which as mentioned before renders Mud Pikmin entirely immune to temperature effects.

When traveling into very hot or cold areas, it is usually smart to bring Pikmin and supplies that can promote success and safety in these environments. In hot areas, heat-resistant Pikmin are very useful to bring, as are rations of water to stay cool and hydrated. Bringing Ice Pikmin can be useful due to the passive chill they emit and their ability to produce icy pollen, but this is very risky due to their weakness to heat; this can be accounted for by bringing in a large number of Ice Pikmin, who can usually keep each other cool with the significant cold they emit. In cold areas, cold-resistant Pikmin are very useful to bring, as are sources of heat such as torches. Bringing Sand Pikmin into a cold climate is a good idea, as they emit a bit of heat, passively warming the whole squad, and they handle cold better than most Pikmin types. Mud Pikmin are useful in either climate if you have mud to keep them warm or cool with, or if they have earth armor, which both give them full resistance to high and low temperatures. One concern to be considered is the fact that Mud Pikmin cannot deal with cold well at all on their own and will quickly become frostbitten and weakened if they are not kept warm with mud or earth armor, or through an external source. Mud Pikmin handle heat rather well, though, so this is not as much a concern except in the hottest climates.

In Pikmin: Spider Attack

Pikmin: Spider Attack
This article or section presents information pertaining to Pikmin: Spider Attack, a fanon game created by TruJam.
Examples of temperatures read by the Temperature Mechanism.

Temperature appears in Pikmin: Spider Attack and can be monitored by collecting a ship part called the Temperature Mechanism. Winter Snowflake's temperatures can kill Pikmin, Birch Forest's fair temperatures do not harm Pikmin, and Volcano Base's temperatures can set Pikmin ablaze and melt Ice Pikmin.

In Pikmin: Wide World

"It's a jungle out there!"
This article or section pertains to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.

Temperature is a gameplay aspect in Pikmin: Wide World. Temperatures range from hot to cold, and with temperature comes humidity. Humidity varies from high to low and can intensify the effects of a temperature, with higher humidity making hotter areas hotter and lower humidity making colder areas colder. Each area has an innate temperature and humidity. Caves also have different temperatures but usually become milder with each successive sublevel.

A mild temperature is tolerable for Pikmin, leaders, and enemies alike. Temperature only poses a threat at its extremes, which have increasingly prominent effects. Warm temperatures are bearable, although it is possible for leaders to overheat. Cool temperatures slightly slow Pikmin and cause them to constantly shiver if they become too cold. In extreme temperatures, Pikmin and leaders both are slowed; Pikmin additionally can freeze solid if they become too cold, and leaders begin to take steady damage if they become too hot or cold. Enemies that are smaller, hairless, leaner, or ice-related are less affected by warmth and heat and more affected by coolness and coldness, and the opposite is true for enemies that are larger, hairy, fatty, or fire-related. Water is arguably the most dangerous hazard in cold temperatures, as being wet makes Pikmin and leaders far more likely to freeze.

There are a few ways to overcome the challenges of higher or lower temperatures. First and foremost is to stay out of them, by staying in shade or water in warmer places, and seeking warmth or shelter or huddling together in cooler places. Another is to keep leaders and Pikmin on the move, as doing so warms them up, which is helpful in cooler places but potentially harmful in warmer places. Red Pikmin are immune to any level of heat, and Purple Pikmin are partially resistant to cold. The Pocket Conditioner and Pocket Radiator, once collected, can be used by leaders to counteract heat and cold, but must be upgraded to overcome the humidity levels of some areas.

Weather can impact an area's temperature and humidity in several ways. Rainfall and snowfall decrease an area's temperature, except on a sunny day, with rain additionally increasing humidity. Wind can be mild to cold, depending on the area's normal temperature.

Some obstacles and enemies can affect or are affected by temperature. Fire produces heat and ice produces cold. Fluids in a cold environment also chill anything that touches them. Lastly, liquid-based enemies can change temperature as a result of their surrounding temperature, including freezing up.

Notes

  • Data file #1 (all difficulties): Mild temperatures are generally tolerable.
  • Data file #2 (all difficulties): Extreme temperatures are dangerous to be in.
  • Data file #3 (all difficulties): Humidity intensifies the effects of temperature.
  • Data file #4 (all difficulties): In heat, stay in shade or water.
  • Data file #5 (all difficulties): In cold, stay busy, seek shelter, or huddle.
  • Data file #6 (all difficulties): Being wet intensifies the effects of cold temperatures.
  • Data file #7 (all difficulties): Weather can change an area's temperature and humidity.